You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
Análisis de usuarios: Muy positivos (88,530 análisis)
Fecha de lanzamiento: 7 de Jul, 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado puede o no cambiar significativamente en el curso de su desarrollo. Si no te entusiasma jugarlo en su estado actual, entonces puede que quieras esperar hasta que el juego avance más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

¿Cuánto tiempo va a estar este juego en acceso anticipado?

“Most likely for several months, but it will depend on what the community thinks.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“The game is completely playable with hours and hours of content to explore.”

¿Variará el precio del juego durante durante el periodo previo y posterior al acceso anticipado?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Jugar a Unturned

Free to Play

Recomendado por mentores

"Minecraft + DayZ = Where could anybody go wrong :D Seriously addictive multiplayer survival game!"

Actualizaciones recientes Ver todos (50)

18 de Octubre


These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"


  • Added pathfinding tab to the editor.
  • Added zombies tab to the editor.
  • Added visibility tab to the editor.
  • Added bind command to assign an internal IP to the server.
  • Added viewmodel shake when dropping from up high.
  • Added explanation to all commands that can be viewed with Help [CommandName].
  • Removed staying scoped in when firing a bolt rifle due to popular demand.
  • Unlimited roads can now be placed.
  • All the move keys are tool_2 rather than a mix.
  • Increased reflection resolution slightly.
  • Fixed a crash that kicked all players.
  • Fixed hitbox when a player respawned.
  • Fixed aiming movement multiplier.
  • Fixed a bug when spawning objects in the editor.
You can now begin laying out the pathfinding regions to your level (Which is automated and very easy, super exciting!) and placing zombie spawnpoints, however zombies are not in yet. This patch was focused on adding the navigation graphs required for zombies to actually pathfind, so probably next update. The saving takes a bit longer now due to the way the navmeshes are saved, but this performance will improve with optimizations.

Regarding the numerous questions as to why did not mean the full release of 3.0: The version number system is set up as [Major Update].[Large Update].[Medium Update].[Small Update/Patch]. As for the initial public version you can probably expect it to be coming up in the next month or so, as once the next few large features are in it'll be quick to start adding content and smaller features.


"All kinds of the gun is too large, resulting in the shortcut key accounts for all the 5/4."
> The current inventory system will be vastly expanded on, for one there will be specific slots for primary/secondary weapons that will appear on the character model. This way the 1 and 2 keys will be bound to a weapon and the other hotkeys to whatever is in the hotbar.

"Nelson can you make a tutorial on how to add an object from blender to unturned? That was be soooo great, thanks in advance!"
> I will personally make a few videos on how to make specific types of things (buildings, guns, etc) much further down the road, but for now there are a few nice tutorials on the /r/unturned subreddit. For people looking to convert their files I believe someone was posting the other day about a tool that lets you package them into a .unity3d file.

Thanks for reading!

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15 de Octubre Update Notes


These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"


  • Added far superior hit detection system.
  • Added new read/write system to allow even larger file sizes and unlimited objects, trees and spawns in the editor.*
  • Added all new packet routing system to resolve crazy multiplayer issues.
  • Added graphics option for scope quality. (Recommend high.)
  • Added temporary lock when a prediction error occurs.
  • Added more letters to the valid set.
  • Changed hashing to require less performance.
  • Players don't show up until they're fully loaded.
  • Increased draw distance of roads significantly.
  • Decreased buffer size of network/smaller writes.
  • Decreased ping samples and increased sample rate.
  • Fixed fog to draw in the dual render scope.
  • Fixed swapping stance insanely fast.
  • Fixed movement jitter when changing stance.
  • Fixed a crash loading lists.
  • Fixed a method relay issue in singleplayer.
  • Fixed using commands on the server.
  • Fixed singleplayer inventory UI updating on death.
  • Fixed a bug with equipping items.
  • Fixed position interpolation for other clients.
  • Fixed a performance issue with scopes.
  • Fixed another inventory UI bug.
  • Fixed equipping items when the server finished an action first.
  • Fixed default water height. (Keep in mind you can change it in Lighting.)
The hit detection is now way better than it was in the last update, and a big thanks to Gray and Lhyme for being a huge help testing on proper servers!

Unfortunately it's late and I have to go in a minute, but rest assured that the hit detection can only get better as time goes on and that work on pathfinding will begin tomorrow!

*A side effect of the new savedata is that the playerlist on each server has been reset.

Thanks for reading!

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Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.


“I think what is there looks pretty promising, to be honest.”
-rocket2guns (DayZ Creator)

Steam Greenlight

Acerca de este juego

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

It is entirely possible to live off the wilderness by harvesting trees and rocks, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Early Access:
This is the first public release of the game, but new features and content are constantly getting added as a result of community feedback. You can see how far the game has come with the help of the community since the original testing prototype:

Requisitos del sistema

    • OS: Newish
    • Processor: Good
    • Memory: 512 MB RAM
    • Graphics: Good
    • DirectX: Version 9.0
    • Hard Drive: 200 MB available space
    • Sound Card: Good
    • Additional Notes: If your computer is a toaster make sure it has at least 2 slots and is plugged into a wall socket.
    • OS: Newest
    • Processor: Best
    • Memory: 4 GB RAM
    • Graphics: Best
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • Sound Card: Best
    • Additional Notes: A decent sized monitor.
    • OS: Newish
    • Processor: Good
    • Memory: 512 MB RAM
    • Graphics: Good
    • Hard Drive: 200 MB available space
    • Sound Card: Good
    • Additional Notes: If the apple logo is rainbow colored it probably will not work.
    • OS: Newest
    • Processor: Best
    • Memory: 4 GB RAM
    • Graphics: Best
    • Network: Broadband Internet connection
    • Hard Drive: 400 MB available space
    • Sound Card: Best
    • Additional Notes: A proper mouse with buttons.
Análisis útiles de usuarios
A 239 de 281 personas (85%) les ha sido útil este análisis
5.2 h registradas
Análisis de acceso anticipado
Es un juego de supervivencia donde se nota bastante la inspiración en DayZ. Está divertidillo, perfecto para los que quieren algo parecido a DayZ pero que no sea tan complicado de jugar o también está perfecto para los más pequeños que anhelan un juego de supervivencia pero obviamente no tienen la manera de adquirir uno costoso como el ya mencionado.

Lo recomiendo completamente ya que no tiene trucos de ventas ni nada, no es pay to win. El único pago que tienes que hacer es el upgrade a GOLD que cuesta $4.99 y es permanente, eso en caso de que quieras ser, digamos "premium".
Publicado: 7 de Julio
¿Te ha sido útil este análisis? No
A 130 de 147 personas (88%) les ha sido útil este análisis
38.8 h registradas
Análisis de acceso anticipado
Este juego es especial. Los graficos hacen parecer al juego un tanto infantil, pero eso no quita que sea mejores que muchos juegos. Esta en estado de "Acceso anticipado" y ya cuenta con las funciones basicas de un survival y algunas extras, por ejemplo: Crafteo, skills, inventario, variedad de armas, personalizacion de armas, sistema de comida y bebida e infeccion, stamina, conduccion, multijugador, creacion de personajes. Ya quisieran muchos juegos ser como este, ya que en vez de centrarse tanto en los graficos, se centran en la funcion principal y contenido. Si es verdad que el juego este esta en alpha y tiene esto le doy un +10. Haber si no se les va el dinero a la cabeza y lo fastidian como muchos otros juegos.

P.D: Cuenta con una versión premium que solo cuesta 4.99€ y yo creeo que los vale, principalmente porque ayuda al creador y despues hace que puedas personalizar más tu personaje y que puedas entrar/crear servers gold en los que hay mas xp y loot. Y tranquilos, no hay p2w(pay to win).

Edito: Han introducido editor de mapas y dentro de poco workshop. Esto ya me ha dejado K.O., dentro de poco empezaremos a ver maps y contenidos creados por la comunidad, no se merece un 10 este juego?
Publicado: 13 de Julio
¿Te ha sido útil este análisis? No
A 113 de 163 personas (69%) les ha sido útil este análisis
12.9 h registradas
Análisis de acceso anticipado
Exelente juego, perfecto para pasar el rato con amigos y disfrutar. Aunque sus graficas no son lo mejor entretiene mucho! le doy un 8/10.
Publicado: 7 de Julio
¿Te ha sido útil este análisis? No
A 35 de 40 personas (88%) les ha sido útil este análisis
160.5 h registradas
Análisis de acceso anticipado
Hola! esto es un análisis del juego... en español jeje, pronto subiré un en Inglés,
Unturned es un juego survival. en desarollo aún.

El juego es buenísimo, le di 58 horas y pienso darle más, bien aclamado, si no buscan bien no encontraras ni unos pantalones de trabajo, y tratar de matar zombies a mano desnuda solo para conseguir experiencia para subir tus atributos es algo estresante, pero conseguirás armas "Melee", pistolas, o tal vez hasta un rifle, el sistema de crafting y construcción es muy bueno, y hay varias formas de personalizar tu personaje y casa.

El juego es de supervivencia, creado por un joven de 16 años, y el juego es bueno aún así, no, no es una copia de Minecraft, no es una copia de Dayz, y tampoco Rust, el juego puede llegar a ser similar en algunos aspectos en estos 3 juegos pero.. Unturned no es un Minecraft de mercadillo

Esto es solo para que se hagan conciencia, y experimentar el juego antes de hacer análisis inútiles, ó decirle a las demás personas que no lo jueguen solo porque no jugaron lo suficiente, recuerden que el juego esta en desarrollo, habrán más cosas con el pasar el tiempo, y ojalá pronto salga el lanzamiento oficial, traducido y mejorado en algunos aspectos.
Publicado: 22 de Julio
¿Te ha sido útil este análisis? No
A 84 de 128 personas (66%) les ha sido útil este análisis
12.0 h registradas
Análisis de acceso anticipado
Este juego tiene unos graficos normales aunque pinta muy bien, es muy dificil y de mucho sigilo por la noche, me parece que tendra exito aunque deberian mejorar algunas cosas.
Publicado: 7 de Julio
¿Te ha sido útil este análisis? No