You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
Análises de usuários:
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Muito positivas (196,022 análises) - 92% das 196,022 análises de usuários deste jogo são positivas.
Data de lançamento: 7/jul/2014

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Jogo com acesso antecipado

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Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“Most likely for several months, but it will depend on what the community thinks.”

Como a versão completa será diferente da versão de acesso antecipado?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

Qual é o estado atual da versão de acesso antecipado?

“The game is completely playable with hours and hours of content to explore.”

O preço do jogo será alterado após o fim do acesso antecipado?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Jogar Unturned

Free to Play

Itens disponíveis para este jogo

$0.99
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Atualizações recentes Ver todos (198)

29 de abril

3.14.15.0 Update Notes

Update Notes:

Additions:
  • Added Industrial Generator. [ID 1230]
  • Added Flags. [IDs 1231-1234]
  • Added Doubledoors. [IDs 1235-1238]
  • Added building interior culling. [More info in full post!]
  • Added outlines of powered areas when placing powered buildables.
  • Added per-map rain frequency/duration multipliers.
  • Added delay parameter to shutdown command and alert when nearing shutdown.
  • Added option to play warning timer sound before Arena start.
  • Added footstep option for road terrain material.
  • Added ResetConfig command to restore defaults for current mode.
Improvements:
  • Improved active zombie/animal update performance.
  • Improved prevention of near clipping plane through wall.
  • Improved lights to fade out over distance.
  • Improved server to apply new values to config file.
  • Improved gas/refill message to show alongside interactable info.
  • Improved backpack to not show through vehicle seat.
Tweaks:
  • Tweaked slides to be slippery.
  • Tweaked Seattle mall to have some scaffholding.
  • Tweaked editor/power to use intersect shader.
  • Tweaked claim flag to be explosion proof.
  • Tweaked default rain frequency to 2.3, 7.6.
  • Tweaked options explanation labels.
Fixes:
  • Fixed hospital window navmesh.
  • Fixed some missing words in the chat filter.
  • Fixed soup/pasta textures.
  • Fixed stutter when equipping gun with scope. [More info in full post!]
  • Fixed off scope quality to not render first frame.
  • Fixed zombie/animal noises on pause screen.
  • Fixed walking on helipad in Seattle.
  • Fixed land animals sometimes forgetting they aren't fishes.
Building Interior Culling:

You can now mark your buildings to hide the objects inside when further away for better performance. The easiest option is to add the "LOD Mesh" flag which uses the mesh bounds to determine what is inside. For concave objects you can instead use "LOD Area" and add multiple OcclusionAreas for the volumes with objects. Very large objects can also have a "LOD_Bias" multiplier which adjusts the activation distance. This also means you can have much more detailed interiors now, assuming the building is set up properly.

Active Zombie/Animal Performance:

Several server side performance improvements/update balancing were also made in an attempt to keep everything stable as it gets busy. The hope is that this will help keep the ping closer to just the travel time, but we'll see.

Scope Performance:

Previously the dual-render scopes only rendered twice when a scope was attached, but as part of a fix last week to reduce stutter when moving around the map with foliage enabled the same issue seems to have begun happening when enabling the scope camera, so to avoid these delays I've tweaked the scopes to always render in the background.

If this causes a drop in performance you can also use the overlay scope option, but if it's generally too severe we can adjust the default scope quality or bring back the option to disable foliage.

Ideally requiring foliage can be kept because it provides some cover, but fortunately there are bushes which are rendered regardless of the foliage setting.

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22 de abril

3.14.14.0 Update Notes

Update Notes:

Additions:
  • Added Water Tank. [ID 1228]
  • Added Fuel Tank. [ID 1229]
  • Added Hot Mystery Box with 4 new mythical effects.
  • Added 21 new playtime drop cosmetics.
  • Added 14 new playtime drop skin patterns.
  • Added context action for quickly stripping attachments.
  • Added context action for crafting bandages.
  • Added context action for converting plants into seeds.
  • Added context action for wearing clothing.
  • Added basic interactable object documentation.
Improvements:
  • Improved fuel/water cans to allow taking/removing from all sources.
  • Improved crafting to consume lowest quality supplies first.
  • Improved generator fuel update performance.
  • Improved object reset performance.
Tweaks:
  • Tweaked Dragonfang and Nykorev ammo capacity higher.
  • Tweaked zombie range in multiplayer lower again temporarily.
  • Tweaked storage to show popup when busy with another player.
  • Tweaked headlamp noise to match flashlight.
  • Tweaked vision noises to sync in multiplayer.
  • Tweaked vision glasses to cover cosmetic again.
Fixes:
  • Fixed unable to pickup dropped items occasionally.
  • Fixed incorrectly receiving player input in some cases.
  • Fixed bullet holes appearing on dead trees.
  • Fixed explosions not damaging buildables on vehicles.
  • Fixed dead player ragdoll when loading clothes.
  • Fixed raining in Washington Arena.
  • Fixed safezone radiator LoD distance.
  • Fixed overlay draw distance in the editor.
  • Fixed foliage stutter at the cost of some memory.
  • Fixed gesture updates not reliable.

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Sobre este jogo

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:


Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimos:
    • SO: Windows 7 32-bit
    • Processador: 2 GHz
    • Memória: 4 GB de RAM
    • DirectX: Versão 9.0c
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Windows 10 64-bit
    • Processador: 3 GHz
    • Memória: 8 GB de RAM
    • DirectX: Versão 11
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • SO: Leopard 32-bit
    • Processador: 2 GHz
    • Memória: 4 GB de RAM
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Yosemite 64-bit
    • Processador: 3 GHz
    • Memória: 8 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
    Mínimos:
    • SO: Ubuntu 32-bit
    • Processador: 2 GHz
    • Memória: 4 GB de RAM
    • Armazenamento: 1 GB de espaço disponível
    Recomendados:
    • SO: Ubuntu 64-bit
    • Processador: 3 GHz
    • Memória: 8 GB de RAM
    • Rede: Conexão de internet banda larga
    • Armazenamento: 4 GB de espaço disponível
Análises úteis de usuários
5 de 5 pessoas (100%) acharam esta análise útil
1,109.4 horas registradas
Publicada: 7 de abril
Análise de acesso antecipado
Bom o que falar desse jogo, pra quem tem pc fraco é o melhor jogo de sobrevivência e pvp que existe! Jogo muito bom, a cada atualização o jogo melhora ainda mais, com certeza meu jogo favorito! <3
Você achou esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
88.2 horas registradas
Publicada: 7 de abril
Análise de acesso antecipado
Melhor jogo de sobrevivência F2P. Mais pra frente vai ficar mais delícia <3
Você achou esta análise útil? Sim Não Engraçada
3 de 3 pessoas (100%) acharam esta análise útil
1,439.2 horas registradas
Publicada: 15 de abril
Análise de acesso antecipado
Um Jogo Free To Play com uma jogabilidade boa e sempre atualizando recomendo =)
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
358.9 horas registradas
Publicada: 30 de março
Análise de acesso antecipado
melhor jogo de sobrevivencia gratis! :0
Você achou esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
35.2 horas registradas
Publicada: 31 de março
Análise de acesso antecipado
Pô esse jogo é bem divertido eu recomendo muito
Você achou esta análise útil? Sim Não Engraçada