You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
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Udgivelsesdato: 7. jul 2014

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Most likely for several months, but it will depend on what the community thinks.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“The game is completely playable with hours and hours of content to explore.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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Seneste opdateringer Vis alle (245)

24. marts

3.18.4.0 Update Notes

Update Notes:

Additions:
  • Added popular workshop item display to main menu news.
  • Added ability to spawn level objects from the asset browser and modify them in the devkit.
  • Added object upgrade wizard to convert old objects to work in the devkit and Use_Legacy_Objects option.
  • Added new upgraded visibility groups options to devkit.
Improvements:
  • Improved skin acceptor tool.
  • Improved images in news to expand/contract when clicked.
  • Improved RAM usage.
Updates:
  • Updated BattlEye.
Fixes:
  • Fixed timing related duplication bug with a few item types.
  • Fixed getting stuck in corner of windmill.
  • Fixed closing doors into vehicles.
  • Fixed incorrectly formatted secondary skin outputs.
Featured Workshop Slot:

The main menu now automatically features an announcement post about one of the top three workshop items from the past month. The goal here is to help give traffic to some of the best community content when you might not otherwise see it, and I can manually highlight/promote specific high quality workshop items that aren't getting the attention they deserve.

Devkit Objects:



If your map is using the devkit you can now convert old objects to work properly with the devkit tools by using the upgrade wizard and then setting Use_Legacy_Objects to false in the map config. I'd recommend making a backup first though because this is still probably a bit wonky. If you're using the new landscape features this will speed up iteration significantly rather than swapping between the editors, and the new selection tool is far superior even in its unfinished state.

Skin Tools:

While not publicly useful I did put a couple more days this week into improving the skin accepting tools, so future stockpile waves/crates will be much faster to setup on my end.

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17. marts

3.18.3.0 Update Notes

Skin Tools:

You can now open a level in the devkit and use the Skin Creator Wizard under Windows -> Wizards to create and preview skins in-game.



Once your skin is looking good you can output it to a folder and upload it with the new UGC Upload Wizard to the Curated Workshop. Skins created with this tool will get the "Verified" label and be prioritized for acceptance into the game because I've also added the Skin Acceptor Wizard which is able to import them very quickly.

Update Notes:

Additions:
  • Added skin creator wizard to devkit.
  • Added skin acceptor wizard to devkit.
  • Added picket sign to Extras/Bundles/Items/Barricades folder.
Tweaks:
  • Tweaked to prevent viewing chart/GPS while blindfolded.
  • Tweaked blindfolds to show over cosmetic glasses.
  • Tweaked several Hawaii spawns/loot balance slightly.
Fixes:
  • Fixed vehicles stuttering while falling on server.
  • Fixed missing lobby in PEI/Washington arenas.
  • Fixed to prevent entering vehicles attached to skycrane.
  • Fixed placing buildables through small gaps.
  • Fixed to include flag template in sources.
  • Fixed several exploits in caves on Hawaii.

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Om dette spil

Unturned is a sandbox game in the multiplayer survival genre. Survive the zombie infestation with your friends! Over the course of a typical adventure you'll fortify a base, scavenge for supplies, live off the land and negotiate with other players. The game is being developed hand-in-hand with the community, and tons of features are based entirely on feedback:

Fortification:
You can build massive forts out of structural building blocks, or barricade smaller buildings from before the apocalypse began. It is also possible to create traps and intricate electronic systems. These extend to vehicles as well, you can make a giant rolling fortress!

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting down animals.

Explore:
There are several openworld locations to visit from Prince Edward Island to Russia, with many more available in the Steam Workshop.

Bandits:
In PvP servers you can battle other players to steal their gear, or play Arena mode servers for a last man standing experience.

Heroes:
In PvE you can team up with other players without fear of death, or create a group and work together in PvP! You can also progress Unturned's story by helping rebuild society questing with NPCs.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • DirectX: Version 9.0c
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    Minimum:
    • Styresystem: Leopard 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Yosemite 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    Minimum:
    • Styresystem: Ubuntu 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Ubuntu 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
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