You become a survivor in the zombie infested ruins of society, and team up with your friends to remain among the living.
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Udgivelsesdato: 7. jul 2014

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“More things are constantly being added and the experience will change over time. It's less beta testing at this point and more expanding on the game, although bugs and glitches are inevitable.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Most likely for several months, but it will depend on what the community thinks.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“The current final release goal is to improve graphics, upgrade networking functionality, create more content and provide full Windows, OSX and Linux support.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“The game is completely playable with hours and hours of content to explore.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“It will remain free, but the abilities provided by Gold may change. Nothing that will make the game pay to win, however.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“Throughout all of the development so far popularly recommended ideas have been added to the game. This will continue through the Steam release with the forums. The Steam Workshop could also be integrated to allow the community to create their own content. Polls are widely used to gauge community interest in various ideas.”
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23. september

NPCs Progress Report

This week I've been working on the backend/functionality for NPCs and I'm quite happy about the amount of progress so far!

Characters are created with a new object type where you specify all the clothes, gear, equipped items, hair, etc you want them to have and then can be placed in the level editor. They have plenty of unique idle animations, look around, inspect their items and will look at you when you're standing next to them or talking to them so they aren't static like most objects!

You then create a Dialogue which will be opened when the character is spoken to. The dialogue contains a list of potential messages for the NPC to say, and a list of clickable responses which chain together more dialogues. The text is animated and can have pauses inserted for emotional moments, although it can be skipped with F or disabled entirely in the options menu:



Now here's where it gets interesting: Every message and response is optionally given a list of Conditions and Rewards. Conditions limit when something can happen for example the player has to have the Police skillset, or their reputation has to be less than -20, or they need a special access pass item they were given from a quest.

To give you a lot of options with this there's a Flags system which is stored per-player and can track information for you like the player's karma with a group, whether they said something to someone or how many times they performed an action. Most NPCs will use this in one way or another, but the biggest I have planned is to allow you to rank up through the Coalition as you do more quests to help out.

Rewards then allow you to give the player items/experience/reputation and/or set these flags which can then be checked by conditions.

The Quests system is built on top of these Conditions/Rewards, and can be given to the player as a reward. There is a new list in the information tab which shows all of your quests and lets you inspect them to check your progress:



NPCs can also run stores which buy/sell specific items for XP points:

Note: This menu especially still needs a bit of work



Another main thing I did this week was bring back the reputation system. It's now determined by who the aggressor was: if you attacked first your rep will decrease and vice versa. You can also boost your rep by healing other players. Reputation is shown in the chat, playerlist and when looking directly at someone, and is titled/color coded as their score gets larger. Unfortunately it's tricky to determine whether a kill was offensive/defensive, so if this doesn't work out very well it can easily be adjusted more similarly to 2.0.

The rest of today and probably a bit on the weekend I'll still be polishing up these features, for example adding item icons to the quest details, fixing bugs, improving the UI and more options for conditions/rewards. My goal/plan for next week is to start on the actual content with an NPC base in the waters of Southern Russia for 3.17.0.0 next Friday!

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16. september

3.16.4.0 Update Notes

Update Notes:

Additions:
  • Added Soulcrystal achievement/puzzle/easter egg.
  • Added ability to place buildables in the level editor.
  • Added precision in-game building for camera mode. [Default F6]
  • Added Ramp Walls. [IDs 1414-1418]
  • Added config options for hint and full server descriptions.
  • Accepted several new curated workshop items.
Improvements:
  • Improved stairs/ramps not to have top edges so they are more useful.
Tweaks:
  • Tweaked server description to use sign formatting and "<br>" for newlines.
Fixes:
  • Fixed firstperson gun/melee to create matching world lights.
  • Fixed chandeliers and ornate street lights using light halos.
  • Fixed hyper zombies to use emissive textures for eyes.
  • Fixed exposed holes in undersides of several bridges on Russia.
  • Fixed paintballgun barrel spawning instead of Russian beret.
  • Fixed refreshing players in server info screen.
  • Fixed to force dequip discarded items when resizing inventory.
  • Fixed syncing saved shipping containers open state when connecting.
  • Fixed holstered weapons when dragging directly from nearby items.
  • Fixed duping items with item display storage.
  • Fixed mannequin obstruction bounding box.
  • Fixed decaying buildables that were placed in the future.
Buildables:

To help make the world feel more alive you can now place buildables from the level editor! This opens up several options such as fortifying a location for part of a map's story, while still keeping it available to destroy and build a custom base. While building in-game if you have the camera tools available you can now use the editor tools [F6] to get precise snapping and alignment just right, and work on creations that would usually be blocked. Pro tip: use Ctrl+B and Ctrl+N to copy paste positions/rotations to perfectly line up items like kitchen counters.

NPCs:

Yesterday I finally got started with NPCs! Right now the plan is to have a safezone out of the way on some maps where you can choose to visit and interact with the them - i.e. it's completely optional and you won't be running into AI bandits in the wild. I think it might also be a good reason to bring back the reputation system, where keeping a good rep is required for getting quests/trading (not offloading junk, more like the gunsmith is looking for high tier attachments/weapons) with most NPCs, and others a bad rep. Rewards for quests I'm thinking would include things like specially boosted weapons, otherwise unobtainable items and blueprints to craft modified items. Definitely this is very different for the genre, so I'll be keeping an extra close eye out for your suggestions/feedback. Personally I'm hopeful it will provide a lot more singleplayer and PvE content.

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Om dette spil

Unturned is a sandbox game in the emerging multiplayer apocalypse survival genre. Rather than focusing on being an MMO it provides players with easy systems to sit down and survive the zombie infestation with their friends. Over the course of a typical adventure, groups will have a blast fortifying locations, scavenging for supplies, trying to live off the land and negotiating with other people. The game is being developed entirely with the community in focus, and tons of features are based entirely on feedback:

Fortification:
Players can build massive forts out of structural building blocks, or build onto smaller buildings in the world with barricades. It is also possible to create traps and intricate electronic systems. More options for building are constantly being added based on what the community requests.

Survival:
It is entirely possible to live off the wilderness by harvesting resources, fishing, growing crops and hunting animals down. What sort of survival stuff is added is entirely decided by the community.

Explore:
The game goes where the community wants it to. The initial release map is set on the lovely Prince Edward Island, but over the next few months many more locations will arrive for players to explore depending on what the community wants to see. Currently the island has plenty of interesting locations to discover and loot.

Bandits:
Players can choose to enter player versus player servers and battle other players to steal their gear. Banditry is highly supported with plenty of weapons and sneaky devices.

Heroes:
Players can join player versus environment servers to team up with other people, and easily create clans to play with their pals.

Roomscale VR Support:


Unturned's level editor now supports the Vive! You can build the visuals of your maps using motion controllers with modes that provide the same functionality as the desktop editor, along with some special abilities like throwing objects. For non-visuals elements of the level such as data entry, spawn management or navigation baking the desktop editor is still required.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • DirectX: Version 9.0c
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    Minimum:
    • Styresystem: Leopard 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Yosemite 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
    Minimum:
    • Styresystem: Ubuntu 32-bit
    • Processor: 2 GHz
    • Hukommelse: 4 GB RAM
    • Diskplads: 1 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Ubuntu 64-bit
    • Processor: 3 GHz
    • Hukommelse: 8 GB RAM
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 4 GB tilgængelig plads
Kundeanmeldelser
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Meget positive (6,566 anmeldelser)
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Meget positive (223,775 anmeldelser)
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Vis som:
730 anmeldelser passer med filtrene ovenfor ( Meget positive)
Senest opslået
~Horror-sans~
8.7 timer
Anmeldelse for emne med tidlig adgang
Indsendt: 24. september
its a okay game in my opinion its very fun in multiplayer if u playing singeplayer ur easy dead the zombies are unkillable too op in my opinion for the start u should atleast get something to defend you instead of nothing then only DEATH so i dont know but i wood rate it 8/10 i wood unturn this place again
Hjælpsom? Ja Nej Sjov
YellowYerp
8.2 timer
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Indsendt: 24. september
dis is taking long to download ya kno
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Meloetta DK
35.8 timer
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Indsendt: 24. september
11/10
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jakobkoca
4.7 timer
Anmeldelse for emne med tidlig adgang
Indsendt: 24. september
godt spil men i starten kan man næsten ikke gør noget da man ikke har noget
det er mega svært at få nogen ting da der er mega mange zombier rundt om de steder hvor der er chance for at finde noget
og du kan højst dræbe 2 zombier før du dør og skal starte forfra.
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SwAG-7
95.1 timer
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Indsendt: 23. september
.
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McDog73
52.5 timer
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Indsendt: 21. september
Unturned is Chrasing I Cannot Come In Please Help
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stoffer.sanco[DK]
248.8 timer
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Indsendt: 21. september
vary vary good game
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Eddiekm1
143.1 timer
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Indsendt: 20. september
Awesome.....Ye
Hjælpsom? Ja Nej Sjov
Kami Karsten
60.4 timer
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Indsendt: 17. september
I was the opposite of "Untruned" when I killed a little kid
Hjælpsom? Ja Nej Sjov
frederikcallesoe
24.5 timer
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Indsendt: 17. september
lort jeg har det som om jeg ikke kan spille online
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Mest hjælpsomme anmeldelser  I de sidste 30 dage
3 af 3 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
25.0 timer bogført
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Indsendt: 29. august
I liek dis gam3
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3 af 3 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
2.6 timer bogført
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Indsendt: 2. september
10/10
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
86.4 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 4. september
What can i say?
It's a great game, good graphics and it's free.
I never had any troubles with this game
Highly recommended.
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
20.5 timer bogført
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Indsendt: 16. september
Mega fun game
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2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
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113.1 timer bogført
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Indsendt: 17. september
Unturned is for everyone who wants to play a bit with friends
It is a perfect game
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2 af 3 brugere (67%) fandt denne anmeldelse brugbar
Anbefalet
294.9 timer bogført
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Indsendt: 4. september
BEST GAME IN THE WORLD
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2 af 3 brugere (67%) fandt denne anmeldelse brugbar
Anbefalet
41.9 timer bogført
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Indsendt: 7. september
Super Good Game
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Mest hjælpsomme anmeldelser  I alt
33 af 44 brugere (75%) fandt denne anmeldelse brugbar
2 personer fandt denne anmeldelse sjov
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15.8 timer bogført
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Indsendt: 13. juli 2014
What the ♥♥♥♥ are you looking at?
You should be playing the game while youre reading this.

11/10
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25 af 31 brugere (81%) fandt denne anmeldelse brugbar
Anbefalet
22.7 timer bogført
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Indsendt: 8. juli 2014
Mega super fed oplevelse! :D Selvom det er i Beta så er det godt lavet! Lyden er fantastiske!
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8 af 10 brugere (80%) fandt denne anmeldelse brugbar
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14.7 timer bogført
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Indsendt: 28. juli 2014
Det Er Ret Godt Spil God Grafik Og Ret Levende Også Det At Hvis Du Logger Ud kører Spillet Stadig På Den Måde At Der Spawner Nye Ting Men Også Zombies Spawner Der. Få Det Nu Imens Du Stadig Kan Nå At Se Udviklingen! :)

Fandt du denne anmeldelse brugbar? Ja Nej Sjov