LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Recenzje użytkowników: Bardzo pozytywne (2,522) - 81% z 2,522 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 6 Lut, 2015

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną



Najnowsze aktualizacje Wyświetl wszystkie (48)

28 stycznia

Sunless Sea: Free weekend and new content

Hello to those of you who've joined us for the free weekend! And welcome, returning zailors - we have some treats for you.

Oh the Londoners flock to see the Unterzee...

The immensely talented Dan Bull has created a rap about Sunless Sea, and the video has just been released. Complete with zailor costumes. It's amazing. Watch it here!

New in Sunless Sea: The Rose-Market

Collectors and eccentrics gather on Roser's Wharf, eager to buy curiosities from returning zee-captains. Can you navigate the market's archaic customs and turn a profit?

The Rose-Market appears irregularly in London, and offers an unpredictable opportunity to earn a good price for many less-used items.

In addition, after your captain has some zeefaring experience, new options will open on ten islands, allowing you to explore some of the stranger customs of the unterzee and exchange lesser items for more valuable ones. The items you can earn are - coincidentally! - popular among Rose-Market collectors.

Steam trading cards and badges

By popular demand, Sunless Sea now has Steam trading cards and badges! Scholars of the Correspondence will be very interested to discover the badges, as each is a sigil with a corresponding definition. We look forward to seeing you all discover them together!

Komentarzy: 52 Więcej

26 stycznia

First footage from Zubmariner!

Happy new year, zailors!

We've just released the first video from Zubmariner's alpha!

Developer Mac talks through your zubmarine, and the look and feel of the zee floor.

We've also released some new merchandise in the Fallen London store including a Sunless Sea poster and Dawn Machine hoodies and t-shirts!

With Sunless Sea's first birthday coming up, we have a few more things in the pipeline which we hope will amuse you.

Until then,

Your friends,
Failbetter Games

Komentarzy: 20 Więcej


“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

O tej grze


Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

Wymagania systemowe

Mac OS X
    • System operacyjny: Windows XP or later
    • Procesor: 2Ghz or better
    • Pamięć: 1 GB RAM
    • Karta graficzna: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Wersja 9.0c
    • Miejsce na dysku: 700 MB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c compatible
    • System operacyjny: Mac OS X 10.6 or later
    • Procesor: 2Ghz or better
    • Pamięć: 1 GB RAM
    • Karta graficzna: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Miejsce na dysku: 700 MB dostępnej przestrzeni
    • Karta dźwiękowa: DirectX 9.0c compatible
Pomocne recenzje klientów
5 z 5 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
28.8 godz. łącznie
Zamieszczono: 1 lutego
Warta każdego grosza i godziny spędzonej na darmowym weekendzie. Gdybym nie był biedny to bym kupował jak rolnik brał dotacje.
Czy ta recenzja była pomocna? Tak Nie Zabawna
2 z 2 osób (100%) uważa, że ta recenzja jest pomocna
5.7 godz. łącznie
Zamieszczono: 1 lutego
Intrygująca gra eksploracyjno-roguelike'owa dla ludzi z bujną wyobraźnią i takich, którym nie przeszkadza dużo tekstu do czytania (spora część zabawy rozgrywa się właściwie w naszej wyobraźni - coś jak Crusader Kings, tylko mniej królów i krucjat, a więcej Lovecraftowskich stworów i przerażających tajemnic). Wciągająca... choć (czysto subiektywnie) nie dość wciągająca, żebym ją kupił po darmowym weekendzie :) Mimo wszystko polecam, bo gdybym bardziej przepadał za tego typu rozgrywką, nie zastanawiałbym się ani chwili.
Czy ta recenzja była pomocna? Tak Nie Zabawna
343 z 366 osób (94%) uważa, że ta recenzja jest pomocna
Według 8 osób ta recenzja jest zabawna
17.9 godz. łącznie
Zamieszczono: 16 września, 2015
This is a bit of a challenging review to write. While I love the concept behind Sunless Sea a lot, and it definitely nails it when it comes to tone and atmosphere, but the game itself has some fundamental flaws that erode its fun factor a lot.

The good: Graphically, it is a rather beautiful game, depicting its underground sea in an almost painterly way. It captures the rich, dark, almost Lovecraftian tone of it's world perfectly; and the artwork it uses to represent the characters and creatures populating that world are great too. It's writing its fantastic, fo rthe most part, and make me wish there was a straightup novel I could buy that would let me dive more deeply into its mythos. The gameplay itself is a rather simple top-down view of your ship, but it is effective, fun, and evocative of older sailing titles from the 90's like Sid Meyer's Pirates.

The bad: The game is designed around perma-death, and while that is actually a feature that drew me to the title in the first place, it doesn't really work here. You are going to die... a lot... and unless you managed to advance to the point in the game where you can pass things along to an heir, which is NOT an easy task, that means you have to start all over again. By the fifth or sixth attempt, it grows really repetitive to have to re-find the same officers, have the same conversations, re-encounter at the same obstacles at the same ports, and re-read the same blocks of text (no matter how brilliantly written). In the end, after my ninth captain went down with his beautiful customized ship, I just didn't have it in me to start in a crappy little boat all over again.

The bottom line: I'm still recommending you buy this game, if you can get it on sale, so that you can experience the good stuff it does have to offer... but be aware that it does have some flaws that will become increasingly hard to overlook. 3 out of 5.
Czy ta recenzja była pomocna? Tak Nie Zabawna
662 z 754 osób (88%) uważa, że ta recenzja jest pomocna
Według 199 osób ta recenzja jest zabawna
287.4 godz. łącznie
Zamieszczono: 15 października, 2015
You can grind if you want to
You can leave your friends behind
'Cause your friends don't grind and if they don't grind
Well they're...actually playing the game how it's supposed to be played...

Despite what every other negative review says, grinding is the absolute worst way to go about making money and upgrading your ship. The best way to actually upgrade your ship is to explore and complete stories (missions)...seriously, explore *everything*, take chances, complete stories, and you will end up with more money than you actually know what to do with.

Already been someplace? Good, go there again (and again); every time you dock somewhere, you have a chance of encountering a different story that you haven't encountered yet. If you are relying on grinding, then you are making a chore out of something in the most unnecessary manner possible.

TLDR (you probably have ADHD) - Do stories, make money, upgrade you ship, don't bother grinding.
Czy ta recenzja była pomocna? Tak Nie Zabawna
121 z 136 osób (89%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
12.1 godz. łącznie
Zamieszczono: 11 grudnia, 2015
If you're looking at this and thinking oh my God it's H.P. Lovecraft's Pirates!, don't. Turn right around and go play Pirates! or Sea Dogs or something free-form and piratey. If instead you want a mysterious, story-rich world to explore and never fully master, keep reading. Much like the people and creatures you'll meet in this game, Sunless Sea is not at all what it seems.

The game sets you up as a zee captain in the unique and storied Fallen London setting, a Victorian-era underground sea full of cosmic horrors. In creating your character you choose a background and a goal, and then prepare for your first journey. Every port is presented as a series of journal pages, with you choosing actions based on the resources and stats available to you. Everything is abstracted as cards, from cargo to terror to snippets of news, which makes it clear to see what you need to access or complete a story, but hard to tell what is actually valuable before you find a use for it. It's a strange system held up by the quality of the writing, which never becomes tiresome in its quirky melancholy and ominous reveals.

Between ports you sail the sunless seas in real time from a bird-eye view. Your ship has three major resources to manage during voyages. Fuel powers your engines and your deck lights, supplies feed your crew, and terror measures how stable your crew actually is. There's a lot of interplay between these resources that will affect how you sail, which livens up the trips. Running your deck lights burns almost three times more fuel, but sailing in the dark ramps up your terror faster. You can sail past natural lights and coastlines instead, but your crew will be consuming supplies at a constant rate, making long trips costly.

Odds are that mismanaging one of these resources is going to be what kills you, because you burn through fuel at an alarming rate, and terror mounts quickly and is hard to reduce unless you know the game well. It'll be that or one of the sea's monstrous inhabitants, which are almost all more than a match for your sad little starter ship. And when you die, you lose pretty much all of your progress. There's an heir system where you can pass on one item or a bit of money, and once you start an estate you can create a will to pass on more resources. As far as stories and quests go, however, it's back to the beginning, and this is where the game starts to really come apart.

At some point playing Sunless Sea, you're going to realize you're not really making any progress. You're learning the systems and uncovering stories and accumulating... things, but every time you die, and you WILL die, most of that gets wiped out. You can do things faster on the next captain, but the goals in the game are so long-term and require so much work that they come to appear almost impossible. It might be that you need seven of something from the opposite side of the world that you can only get once per trip, or you need one of something that you had and then lost and have no idea how to get again. And the sailing is so slow and the resources so strained, that soon the oppressive and mysterious atmosphere will turn to tedium.

You're not going to beat Sunless Sea, I'd wager, and frustration or boredom will claim you far before that's even a possibility. So why do I recommend it? Because despite all that, I keep coming back to it. Part of me still wants to puzzle out the stories, find new ports, and maybe someday mark down a victory, even if it takes liberal use of the wiki to do it. The stories don't get old, and a dozen hours in there are still more to discover. As long as you understand that you're getting a nigh-endless choose your own adventure book where you sail (and very possibly die) instead of turning pages, there's a good chance you'll get your money's worth.
Czy ta recenzja była pomocna? Tak Nie Zabawna