LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
用户评测: 特别好评 (1,491 篇评测)
发行日期: 2015年2月6日

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由鉴赏家推荐

"A narratively driven rogue-lite, perhaps a more story-driven FTL? Whatever the case the world is fascinating and the writing sublime and funny."
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6月23日

Alarming Gifts!

The zee, the zee! It rises, black-fisted, and falls on you with all its weight.

Today's Sunless Sea patch unlocks a few new slivers of story:

  • The Alarming Scholar will now correctly provide gifts to highly Antiquarian captains.
  • Kingeater Castle can now move you elsewhere, for a price.
  • The Venturer's Executor can now complete certain deals in the event of the Venturer's departure.
  • The Wretched Mog can be unleashed on hapless Rat Corsairs.
  • Various minor bugfixes.

Enjoy!

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6月11日

Welcome new captains | New content!

Hello, and welcome to new captains!

Many of you have joined us from the Steam Summer Sale - happy zailing!

NEW CONTENT

A snippet of cannibal-centric content reveals a little more about the Chapel of Lights, the Smiling Priest's faith, and where all those candles come from. It raises as many questions as it answers; and it doesn't end well.

DISCUSS SUNLESS SEA

Outside of the forums here on Steam, you can find more Sunless Sea communities:

Failbetter Forums
Facebook
Twitter
Sunless Sea subreddit

There's also a subreddit for Fallen London. Fallen London is the browser game that inspired Sunless Sea.

You can meet active players on all of these platforms for social actions and gameplay tips.

SOUNDTRACK AVAILABLE

The Official Soundtrack features extended and remastered tracks from Sunless Sea guaranteed to inspire reveries for captains lost.

Available on Amazon Music, Google Play, iTunes and Bandcamp.

Sample the soundtrack for free on Bandcamp

Your delicious friends,
Failbetter Games

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评测

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

关于这款游戏

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
有价值的用户评测
53 人中有 49 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.2 小时(记录在案的)
发布于:5月29日
(以下为翻译,感谢原作者JavaDevil)

我的船员不久前发动了一场叛乱,因为他们在海上漂泊了太久,沮丧而惊惶。我理解他们的心情,于是在叛乱结束后,便载着他们向伦敦返航。当家园的灯火不必站在高处眺望也能收入眼帘的时候,他们聚在甲板上,齐声念诵着赞美之词;而我拨转船头,绕着伦敦行驶了一圈,然后是另一圈,接着是第三圈,比前两圈离伦敦更近。

没人能在我的船上发动叛乱。

船绕着伦敦,如表针一般徐徐前进,真实的时间远比船走得更快。我的船员们尚不知晓我为他们准备了怎样严厉的惩罚,只是立在甲板上,茫然无措地望着;而我整晚都留在船长室里,如饕餮般与船上的医生共同享用着彼此的肉体。我们就这样,一圈一圈一圈地航行着。

在食物与饮用水濒临枯竭的时候,即使是最蠢笨的船员也明白了降临在他们身上的是怎样的噩梦;食物最终告罄时,疯狂便迅速袭来,而惊恐的泪水来得更快。一名船员试图自杀,但我不允许;另一名船员跪地乞求我终止这无休止的航行,于是我将船开得更快,离伦敦更远。曾有一次,我的船接近了一头水中的凶兽,然而它自行游走了,无意参与这一出以折磨为主题,精心设计的戏剧。最后一餐业已结束,随之而去的还有船员们对饥饿而死的希冀,只有船,还在一圈一圈一圈地航行着。

如果他们想活下去,他们就得进食。维持人性变成了一种奢望。他们知道留给他们的选项寥寥无几,而他们对此更是束手无策。没有了食物,尸体便成了甲板上所有人唯一的食物来源。一次又一次失败的叛乱过后,船员们对着彼此提起了屠刀,不待尸骨稍寒便如秃鹫般将血肉席卷得干干净净。而在高枕无忧的船长室里,我与我穿着丁香色衣服的放荡女士纵情声色,船员们的哭嚎如催情的春药一般,让人欲罢不能。

我们航行,进食,然后接着航行。旋律未曾中止,航行从不终结。

后来,有个无耻的海员朝我开了枪,但却悲惨地错失了目标。于是,我与其他存活下来的船员一同享用了他的尸体,谁都没再提起过这次意外。聪明的选择。寂静萦绕在剩余的船员心中,引他们发狂,此情此景令我心悦。不远处,一艘货轮经过,在我的船旁边没有丝毫的停留。你几乎能嗅到从货轮上飘来的,食物与燃料的味道。那艘货轮上的人们绝不会知晓这艘船上发生了什么,这艘船上正在发生什么,以及这艘船上又将发生什么。他们甚至没来得及发现我们绕着伦敦航行了一圈又一圈,永无休止的圆圈。很快,货轮便消失在天际,船员们的最后一丝希望也随之逝去。

有个船员想要弃船,宁愿葬身海底也不要继续留在这疯狂之中,而我在他来得及跳海之前开枪打死了他,随后遂了他的心愿,将他的尸体抛进大海;在另一人紧随其后跳入海中,旋即被波涛吞噬,其间还高喊着“盐之诅咒降临在我们身上了”的时候,我什么也没做。我与丁香色的女士再度共进了一餐,而仅存的两名船员之一此时蜷曲在黑暗的角落里,在噩梦中啜泣着,因饥饿和疯狂而死去,孑然一身。

我想,他的尸体仍然留在他死的地方腐烂,就在我的船底层甲板的某个角落里。不沉号II型。无所谓了。就让他在那里当一个纪念品吧。

最后,在只有我,和一个因崩溃而发疯的船员存活的时候,我朝着港口行进,在那里登了岸。是时候中止这次航行了,家就近在咫尺。我为了将我的船拖拽入港口慷慨地付了一大笔钱,然后回到了自己在海边的宅邸。当晚,我像个婴儿一般,安稳地在家中入睡。

伦敦就在那儿,从未远去。

明天,将有十三名新船员等待着出航的命令,全然不知等待着他们的将会是怎样的命运。

没人能在我的船上发动叛乱。

10/10
这篇评测是否有价值? 欢乐
4,215 人中有 4,028 人(96%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
43.9 小时(记录在案的)
发布于:2月7日
My crew attempted a mutiny, upset and frightened from being out at sea for too long. When their mutiny failed, I sailed them back to London. Once home was in sight, and they gathered at the rails to sing praise, I promptly turned the ship around and sailed it in a circle. And then another circle, this one wider. Then, a third circle, this one smaller.

No one commits mutiny on my vessel.

Time moved swiftly as the circles continued. My crew only had a faint understanding of what punishments were in store for them as I spent the night in my cabin, fornicating with our surgeon. Around and around and around we sailed.

It soon dawned on them what was happening when the nightmares came, when the food and supplies began running low. Once the food was gone, the madness came quick; the frightened tears, quicker. One member wanted to kill herself, but I wouldn't allow it. Another begged me to stop the endless circles, so I sailed them faster, sloppier. Once, I sailed close to a zee-beast. It swam away, wanting no part in the theatre of suffering I was producing. An entire meal, the crew's last hope of staving off death by starvation, had gone. Only the circles remained.

If they wanted to live, they had to eat. Keeping their humanity was no longer an option. They knew what little choice they had, and what little they could do to control it. Out of food, cannibalism quickly took hold on the decks. Crew members butchered and ate each other after yet another failed mutiny. And back in my cabin, all I could do was muse with my sultry lady in lilac, the crewmembers' wails of grief a very, very potent aphrodisiac for more fornication.

We sailed, ate, sailed again. The rhythm never broke. A circle without end.

Soon I took part in the feasting of a brazen zailor who tried to shoot me and failed spectacularly in doing so. The few remaining crew and I ate him and we said nothing of the incident. They knew better. The silence was terrible for them, and it pleased me. Nearby, a cargo vessel sailed past us without pause. You could almost smell the bounty of food and fuel aboard it. They never knew what we were doing, or what we've become, circling without end. Then, they were gone, and my remaining crew came undone.

I shot a crewman who attempted to abandon ship, and I tossed his body overboard. I did nothing as another member leapt overboard soon after, only to be swallowed by the waves, screaming about Salt's curse being set upon us. I dined with the lady in lilac again as the second to last crewman wept and succumbed in his sleep to nightmares, alone and misbegotten.

I believe his corpse is still decomposing in its spot, somewhere in the dark in the lowest corner of my vessel, the Unsinkable II. He shall remain there as a souvenir until I see fit.

Finally, when it was just me and one broken crew member left, I turned the ship portside and set us off. Time to stop the circles; home was near, just at the edge of the screen. I paid a hefty fee for a tow and returned to port, to my zeeside mansion, where I slept like a baby that evening.

London was oblivious. Or unmoved.

Tomorrow, thirteen new crew members await orders to set sail. They haven't the foggiest of what to expect.

No one commits mutiny on my vessel.

10/10
这篇评测是否有价值? 欢乐
16 人中有 13 人(81%)觉得这篇评测有价值
45.7 小时(记录在案的)
发布于:4月27日
深得克苏鲁文化精髓,对不可名状的恐怖渲染的非常到位,阴暗潮湿的音乐+晦涩的文字我给10/10
然而这作为一款游戏实在有太多的不足之处,游戏过程充斥着运送货物的枯燥跑腿,副本的类型非常单一。及其不合理的交易系统导致多港口之间的贸易收益非常低下,为什么只有当港口有出售某项货物时才能向其输出该货物?这样的交易到底有什么意义?
整体游戏系统不大改的话真的让人非常遗憾,这是rouge like的硬核avg,不是电子小说。
这篇评测是否有价值? 欢乐
963 人中有 894 人(93%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
25.6 小时(记录在案的)
发布于:2月12日
The Pirates laughed.
They laughed as they sunk my ship. None but I were alive on that ship. I sunk into the depths for the second time. That is when I swore that I would have my vengeance. I was no longer Promthelius - a dapper chap of Fallen London.
I was Ahab - and this game; my great white whale.

I started from scrap. I had nothing but a ship and a gun. I started trading Sphinxstones. I brought them to London for a nominal fee. It was not living, but surviving. Pirates swarmed my trade-route. I tried to avoid them for a time, but my ship would not take me further with the holes in it's hull. It slowed to a crawl, and five Pirate-ships sank me with an impressive display of teamwork for a bunch of thieves. I heard the laughter as I sank into those obsidian depths below. Was this how it ended? Was this how Ahab would be remembered?

No.

I would not succumb there. I was Ahab. I was the reckoning of Promthelius. I was two generations of seething disdain for this world, and all that inhabited it.

I started again. I threw caution to the wind, and traded wildly. With naught but two hundered echoes and two barrels of fuel, I found the Salt Lions. I once more started trading in sphinxstones.
Pirates swarmed, but I mostly avoided them. They laughted, jeering and taunting me. Was I a Coward? Perhaps.

I traded sphinxstones until the Salt Lions ran out. And thus began one year of sunshine. I traded empty boxes of mirrors in the city of Khan's Shadow, and captured the sunshine from the Neath in droves as I emerged there from the Cumaean canal. Three boxes turned into six. Six turned into sixteen. I bought a new ship - a trading vessel with one hundered and twenty units of cargo-space. My Empire of sunshine on that opaque expanse.

My plan was not without fault. Pirates tried and failed to sink me. I faced much danger upon those waters. Men and women so uncouth and guileful that they should like to rob me were swarming those waters. But with purpose, I sank or avoided all that followed.

In the end, ninety boxes of sunshine at each time was delivered to the Isle of Cats. I netted tidy sums of money. The Isle of Cats was a sun upon my obsidian empire. But the age of sun could not last. My last run ended in roaring success. Sixty thousand echoes filled my vault.

Once back in London, I had only one purpose.
With my money, I bought an Eschatologue-class Dreadnaught, and all the battle-gear that Fallen London had to offer.
It was expensive, but vengeance is a dish best served with overwhelming firepower.

And through my cannons, upon the deck of that Dreadnaught, my justice had finally come. I ended the reign of Pirates in a single day. Unfinished revolutionaries, Pirate Steamers, Republic Dreadnaughts and Glorious Dreadnaughts. It made no difference. All were sunk. All plunged to the depths under the sound of my cannons. Some say that they can still hear me laughing. There are no Pirates upon these waters, Friends. Only death.

I am Ahab. And I have taken my great white whale. My vengeance is complete.
这篇评测是否有价值? 欢乐
11 人中有 9 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
47.6 小时(记录在案的)
发布于:3月2日
我只是为了做社区徽章才写这个评测的
时长和成就很少是因为之前玩的是盗版(

优点:
-文字量很大
-氛围很赞
-音乐很赞
-剧本很赞
-可继承要素
-你还可以脚踏两条船,zee-captain!
-战斗系统比early-access时候的半回合制强多了
-这画风我喜欢

缺点:
-文字量很大,读得眼睛痛
-zee-bat雷达系统渣渣
-这随机性,你把这叫roguelike?
-不知道是不是小水管的问题,获取新剧本非常艰难
-我想要调低点分辨率!你下限就1366*768了吗!

如果英文水平够的话很值得一玩。
策划应该还蛮费脑的,你可以看到整个地图上各个岛屿的事件环环相扣,最终构建出一个宏大的世界观。
本体Fallon London倒是感觉一般,主要是特么有行动限制呀,完全是放置类页游((((
剧本写得挺棒的!你来到了地表上,这里的阳光毒害着你们,你可以选择在这里待上一天,一个水手眼睛直愣愣地等着阳光下的城市,说:“我要在这里生活,我可以娶妻生子,再买个农场,安定下来。”(大意)他接着说:“我觉得不太舒服,我要坐下来歇口气。”然后他靠着桅杆坐了下来,睁着眼死去了。(大概是这样)
从数据来看你只不过是少了个船员而已,但如果将一切量化的话这个游戏就失去了它的精神——数值表面上是这个游戏里最关键的部分,一切都由数值来决定,你触发这个事件需要一个XX港的调查报告,你触发这个事件需要多少iron,你触发这个事件需要大于或少于多少恐惧,甚至你在一些地方譬如说Varchas做了多少事都会直观地体现在数值上(每做一件事+1),但数值的深处是这个充满秩序和光明的城市中潜藏的冲突……
音乐、画面和文字共同营造出的氛围震撼人心。

但是,游戏的随机性嘛,哼哼。(?
虽然标签里写着roguelike,但我个人更加愿意将之称为沙盒。地图的随机性不够啦!你是可以继承上个人的海图但是出门直走是一条破船左转是猎人要塞阴森三姐妹北极可以看星星有什么随机性可言啦!逗我呢!
设定里人们用海蝙蝠(zee-bat)的声纳来探测附近的岛屿,你身为一名船长当然也养了海蝙蝠啦。在early-access里蝙蝠的探测范围虽然不大,但也超出了屏幕很远——到了正式版这蝙蝠不但瞎还聋喔!你能探测到的我在屏幕上肉眼都能看到啦!养你干啥的啦!能不能杀了它喂船员减少20点饥饿啦!

大概就想到这些了,其实这个游戏值得说的太多了,一时不知从何说起啦再说我只是为了做徽章才写这个的
其实这个游戏我个人觉得很有workshop的潜力,为什么不做个mod编辑器呢(

这篇评测是否有价值? 欢乐