LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
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Data di rilascio: 6 feb 2015

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Acquista SUNLESS SEA

 

Consigliato dai curatori

"A narratively driven rogue-lite, perhaps a more story-driven FTL? Whatever the case the world is fascinating and the writing sublime and funny."
Guarda la recensione completa qui.

Aggiornamenti recenti Mostrali tutti (38)

23 giugno

Alarming Gifts!

The zee, the zee! It rises, black-fisted, and falls on you with all its weight.

Today's Sunless Sea patch unlocks a few new slivers of story:

  • The Alarming Scholar will now correctly provide gifts to highly Antiquarian captains.
  • Kingeater Castle can now move you elsewhere, for a price.
  • The Venturer's Executor can now complete certain deals in the event of the Venturer's departure.
  • The Wretched Mog can be unleashed on hapless Rat Corsairs.
  • Various minor bugfixes.

Enjoy!

9 commenti Ulteriori informazioni

11 giugno

Welcome new captains | New content!

Hello, and welcome to new captains!

Many of you have joined us from the Steam Summer Sale - happy zailing!

NEW CONTENT

A snippet of cannibal-centric content reveals a little more about the Chapel of Lights, the Smiling Priest's faith, and where all those candles come from. It raises as many questions as it answers; and it doesn't end well.

DISCUSS SUNLESS SEA

Outside of the forums here on Steam, you can find more Sunless Sea communities:

Failbetter Forums
Facebook
Twitter
Sunless Sea subreddit

There's also a subreddit for Fallen London. Fallen London is the browser game that inspired Sunless Sea.

You can meet active players on all of these platforms for social actions and gameplay tips.

SOUNDTRACK AVAILABLE

The Official Soundtrack features extended and remastered tracks from Sunless Sea guaranteed to inspire reveries for captains lost.

Available on Amazon Music, Google Play, iTunes and Bandcamp.

Sample the soundtrack for free on Bandcamp

Your delicious friends,
Failbetter Games

17 commenti Ulteriori informazioni

Recensioni

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

Riguardo questo gioco

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

Requisiti di sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
Recensioni utili dai clienti
4,024 persone su 4,211 (96%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
43.9 ore in totale
Pubblicata: 7 febbraio
My crew attempted a mutiny, upset and frightened from being out at sea for too long. When their mutiny failed, I sailed them back to London. Once home was in sight, and they gathered at the rails to sing praise, I promptly turned the ship around and sailed it in a circle. And then another circle, this one wider. Then, a third circle, this one smaller.

No one commits mutiny on my vessel.

Time moved swiftly as the circles continued. My crew only had a faint understanding of what punishments were in store for them as I spent the night in my cabin, fornicating with our surgeon. Around and around and around we sailed.

It soon dawned on them what was happening when the nightmares came, when the food and supplies began running low. Once the food was gone, the madness came quick; the frightened tears, quicker. One member wanted to kill herself, but I wouldn't allow it. Another begged me to stop the endless circles, so I sailed them faster, sloppier. Once, I sailed close to a zee-beast. It swam away, wanting no part in the theatre of suffering I was producing. An entire meal, the crew's last hope of staving off death by starvation, had gone. Only the circles remained.

If they wanted to live, they had to eat. Keeping their humanity was no longer an option. They knew what little choice they had, and what little they could do to control it. Out of food, cannibalism quickly took hold on the decks. Crew members butchered and ate each other after yet another failed mutiny. And back in my cabin, all I could do was muse with my sultry lady in lilac, the crewmembers' wails of grief a very, very potent aphrodisiac for more fornication.

We sailed, ate, sailed again. The rhythm never broke. A circle without end.

Soon I took part in the feasting of a brazen zailor who tried to shoot me and failed spectacularly in doing so. The few remaining crew and I ate him and we said nothing of the incident. They knew better. The silence was terrible for them, and it pleased me. Nearby, a cargo vessel sailed past us without pause. You could almost smell the bounty of food and fuel aboard it. They never knew what we were doing, or what we've become, circling without end. Then, they were gone, and my remaining crew came undone.

I shot a crewman who attempted to abandon ship, and I tossed his body overboard. I did nothing as another member leapt overboard soon after, only to be swallowed by the waves, screaming about Salt's curse being set upon us. I dined with the lady in lilac again as the second to last crewman wept and succumbed in his sleep to nightmares, alone and misbegotten.

I believe his corpse is still decomposing in its spot, somewhere in the dark in the lowest corner of my vessel, the Unsinkable II. He shall remain there as a souvenir until I see fit.

Finally, when it was just me and one broken crew member left, I turned the ship portside and set us off. Time to stop the circles; home was near, just at the edge of the screen. I paid a hefty fee for a tow and returned to port, to my zeeside mansion, where I slept like a baby that evening.

London was oblivious. Or unmoved.

Tomorrow, thirteen new crew members await orders to set sail. They haven't the foggiest of what to expect.

No one commits mutiny on my vessel.

10/10
Questa recensione ti è stata utile? No Divertente
892 persone su 961 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
25.6 ore in totale
Pubblicata: 12 febbraio
The Pirates laughed.
They laughed as they sunk my ship. None but I were alive on that ship. I sunk into the depths for the second time. That is when I swore that I would have my vengeance. I was no longer Promthelius - a dapper chap of Fallen London.
I was Ahab - and this game; my great white whale.

I started from scrap. I had nothing but a ship and a gun. I started trading Sphinxstones. I brought them to London for a nominal fee. It was not living, but surviving. Pirates swarmed my trade-route. I tried to avoid them for a time, but my ship would not take me further with the holes in it's hull. It slowed to a crawl, and five Pirate-ships sank me with an impressive display of teamwork for a bunch of thieves. I heard the laughter as I sank into those obsidian depths below. Was this how it ended? Was this how Ahab would be remembered?

No.

I would not succumb there. I was Ahab. I was the reckoning of Promthelius. I was two generations of seething disdain for this world, and all that inhabited it.

I started again. I threw caution to the wind, and traded wildly. With naught but two hundered echoes and two barrels of fuel, I found the Salt Lions. I once more started trading in sphinxstones.
Pirates swarmed, but I mostly avoided them. They laughted, jeering and taunting me. Was I a Coward? Perhaps.

I traded sphinxstones until the Salt Lions ran out. And thus began one year of sunshine. I traded empty boxes of mirrors in the city of Khan's Shadow, and captured the sunshine from the Neath in droves as I emerged there from the Cumaean canal. Three boxes turned into six. Six turned into sixteen. I bought a new ship - a trading vessel with one hundered and twenty units of cargo-space. My Empire of sunshine on that opaque expanse.

My plan was not without fault. Pirates tried and failed to sink me. I faced much danger upon those waters. Men and women so uncouth and guileful that they should like to rob me were swarming those waters. But with purpose, I sank or avoided all that followed.

In the end, ninety boxes of sunshine at each time was delivered to the Isle of Cats. I netted tidy sums of money. The Isle of Cats was a sun upon my obsidian empire. But the age of sun could not last. My last run ended in roaring success. Sixty thousand echoes filled my vault.

Once back in London, I had only one purpose.
With my money, I bought an Eschatologue-class Dreadnaught, and all the battle-gear that Fallen London had to offer.
It was expensive, but vengeance is a dish best served with overwhelming firepower.

And through my cannons, upon the deck of that Dreadnaught, my justice had finally come. I ended the reign of Pirates in a single day. Unfinished revolutionaries, Pirate Steamers, Republic Dreadnaughts and Glorious Dreadnaughts. It made no difference. All were sunk. All plunged to the depths under the sound of my cannons. Some say that they can still hear me laughing. There are no Pirates upon these waters, Friends. Only death.

I am Ahab. And I have taken my great white whale. My vengeance is complete.
Questa recensione ti è stata utile? No Divertente
5 persone su 5 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.6 ore in totale
Pubblicata: 22 febbraio
If you don't like is because you didn't try it
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
6.0 ore in totale
Pubblicata: 4 giugno
Prima di tutto perché, come dicevo, il prodotto di Failbetter Games è MOLTO testuale. A scanso di equivoci, se vi aspettate un gioco improntato all’azione, fermatevi pure e guardate altro. Sunless Sea vi richiederà di leggere, leggere e ancora leggere i lunghi testi che non solo descrivono l’ambientazione, i luoghi o le persone che troverete, ma entrano pure nello specifico, raccogliendo dettagli e particolari per ogni dialogo che dovrete seguire. Il sistema non è proprio chiarissimo, nel senso che tutto si trova all’interno di una finestra-diario non proprio grande e il testo si andrà aggiungendo al di sotto della descrizione di scelte in scelta. Questo spesso vi farà perdere il filo della lettura una volta deciso come agire e, soprattutto, alla lunga potrebbe dar fastidio per via di un carattere non proprio grande. In compenso, stile e contenuti non mancano: senza neanche voler citare la sensazionale trovata linguistica di modificare alcune consonanti come processo di mescolanza culturale tra gli umani e gli esseri delle profondità, o magari il fatto che in un contesto marittimo non si sprechino gli ahoy captain e gli ye, i testi descrittivi di dialoghi e quest sono veramente ricercati, scritti tutti con un inglese davvero molto curato.

Ma non solo: è vero che saremo il capitano assoluto del nostro vascello, ma tra i comprimari che accoglieremo a bordo e gli strani esseri che incontreremo in giro, vi assicuro che sarete in grado di immaginarli perfettamente grazie all’incredibile bravura descrittiva degli sviluppatori inglesi. Un vero plauso per quest’enorme lavoro compiuto seguito solo da un’estrema rabbia per l’assenza di qualsivoglia localizzazione. Ma vabè, ormai ci siamo abituati e, da traduttore, mi rendo conto di come la possibile traduzione avrebbe richiesto almeno qualche altro mese rispetto al lancio.

Vieni a leggere la recensione completa su TheShelterNetwork.com:
http://theshelternetwork.com/sunless-sea/
Questa recensione ti è stata utile? No Divertente
1,176 persone su 1,401 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
33.3 ore in totale
Pubblicata: 9 febbraio
The biggest disappointment with this game is the thing that I see praised endlessly in the positive reviews - the writing and stories. Yes, the writing is pretty good and yes the stories are interesting. The problem is that they are only good and interesting the first time you read them. The true horror of this world hit me on my third captain when I realized that nothing was ever going to change. You come to realize that everything is always the same, and nothing varies. Get port reports for the Admiralty, with the same cute flavor-text repeated ad-nauseum. Go ashore to repeat one of the exact same 1-3 random events every time. Go to sea and realize that the exact same monsters will continuously appear in the the exact same positions forever. Recruit the same paltry handful of officers, with the exact same stories, resolved the exact same way every time. And then you can go the really stand-out islands with in-depth stories and mysteries, only to again realize that these are played out in five minutes through random-chance screen-prompts with maybe two or three alternate paths. In about 30 hours (as of this writing) I really feel like I've seen pretty much every single thing it has to offer. And this is simply unforgivable for a game that sells itself on the fact that you will die.

Based on that, I expected that characters would change and cycle. That only a few officers would be available to any one captain. That entire islands would disappear from the zee, and whole new ones would appear. That Fallen London would be teeming with traders, demons, nobles, thieves, naval officers, etc who would constantly change out and be replaced. That the trade goods and prices would change and your new captain would be forced to again explore and seek out the best suppliers and the best buyers. Areas you previously considered "safe" would now be home to vicious beasts. Basically, that playing as a new captain would feel rewarding and new. That's the sad part. It isn't. Nothing ever changes. Considering that the game is basically all text and random chance prompts, there should have been hundreds, if not thousands of stories and events that you could potentially see. There's really no excuse for how utterly static the world is.

That might be something you could ignore (though not forgive) if the game was fun to play, but it's not. Trading is so utterly pointless I don't understand why they even bothered adding items to the game. You will never be able to make more than three Echo per commodity, and you'll inevitably have to spend that profit plus an additional markup to replace the food and fuel you used to trade those goods in the first place. Exploration is a complete crapshoot because more often than not finding something valuable will require you to pass a skill check and you will never have enough skill points to have even a decent chance. When it comes to fighting monsters, just get to the edge of them, flip the boat in reverse, and then keep blasting the engines as you shoot them. You'll basically never be hit again.

I will say, just like everyone else, that the music is excellent and the atmosphere was very intriguing while it lasted. That is not enough. If you still find yourself interested, then please play the browser game instead. It's free, and it has a lot more content than you will find here.
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