LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
사용자 평가: 매우 긍정적 (평가 1,558 개)
출시 날짜: 2015년 2월 6일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

SUNLESS SEA 구매

 

큐레이터의 추천

"A narratively driven rogue-lite, perhaps a more story-driven FTL? Whatever the case the world is fascinating and the writing sublime and funny."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (38)

2015년 6월 23일

Alarming Gifts!

The zee, the zee! It rises, black-fisted, and falls on you with all its weight.

Today's Sunless Sea patch unlocks a few new slivers of story:

  • The Alarming Scholar will now correctly provide gifts to highly Antiquarian captains.
  • Kingeater Castle can now move you elsewhere, for a price.
  • The Venturer's Executor can now complete certain deals in the event of the Venturer's departure.
  • The Wretched Mog can be unleashed on hapless Rat Corsairs.
  • Various minor bugfixes.

Enjoy!

댓글 10 개 더 읽어보기

2015년 6월 11일

Welcome new captains | New content!

Hello, and welcome to new captains!

Many of you have joined us from the Steam Summer Sale - happy zailing!

NEW CONTENT

A snippet of cannibal-centric content reveals a little more about the Chapel of Lights, the Smiling Priest's faith, and where all those candles come from. It raises as many questions as it answers; and it doesn't end well.

DISCUSS SUNLESS SEA

Outside of the forums here on Steam, you can find more Sunless Sea communities:

Failbetter Forums
Facebook
Twitter
Sunless Sea subreddit

There's also a subreddit for Fallen London. Fallen London is the browser game that inspired Sunless Sea.

You can meet active players on all of these platforms for social actions and gameplay tips.

SOUNDTRACK AVAILABLE

The Official Soundtrack features extended and remastered tracks from Sunless Sea guaranteed to inspire reveries for captains lost.

Available on Amazon Music, Google Play, iTunes and Bandcamp.

Sample the soundtrack for free on Bandcamp

Your delicious friends,
Failbetter Games

댓글 17 개 더 읽어보기

평가

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

게임에 대해

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
유용한 고객 평가
85명 중 64명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
24.7 시간 기록
게시 일시: 2015년 2월 12일
* 게임 제목인 Sunless Sea는 번역도 독음 표기도 하지 않고 영어 그대로 썼다. 어쩐지 촌스러워서.


도대체 이 게임, 얼리윾세스라는 저 미래 없고 통수 난무하는 무일해(無日海)로부터 소리소문없이 탈출하자마자 유로게이머 스코어 텐/텐(이라지만 신뢰도는 빵/빵), 디스트럭토이드 나인/텐을 찍고 스팀, 고그, 험블 등등 유수의 마켓들에서 탑셀러 첫페이지를 당당히 장식하긴 했는데,

아니 도무지 ‘꿀잼, 지린다, 꼭 사라 두번 사라’라며 깨끗하고 맑고 자신있게 권하는 모국어 소개와 리뷰는 샘솟을 낌새조차 안 보이고 또, 그렇다고 직접 한번 질러서 해보자니 차도둑 오탄 발매가 코앞인데다가 차라리, 비슷한 가격이면 트레일러만 봐도 뽐뿌 팍팍 주입되는 다키스트 던전을 지르는 게 올바른 처신일 것 같아 애써 무관심들을 가장하고 있으시겠다만,

그럼에도 지금 여러분, 일분 일초가 멀다하고 뻔질나게 상점 페이지를 들락날락거리며 사심찬 곁눈질 끈적히 보내고 있는 거, 살까말까 근심걱정 밥맛 잃고 밤잠 잃어 sunless한 노라이퍼 나날 그저 흘려보내고 있는 거, 내 안 봐도 다 안다. 그리하야 여러분, 병든 쏘울들을 차마 외면하지 못하는 이 아가페 충만한 삼류 께이머가 애정있게 찌끄려 봤다. 초고퀄 에쏀셜 셀링 뽀인트 가이드. 필독하여 광명 찾으시라.


1. FTL(대항해시대 REMIX ver)? 댓츠 노노.

일단 웹진과 유저 리뷰에서 FTL의 이름이 드물지 않게 거론되고 있다는 사실은 영존잘이든 영알못이든 이미 제 깜냥껏 알아챘을 것이고, 소싯적 게임 좀 굴려봤다, 그래도 게임 히스토리의 에이비씨 정도는 꿰고 있다 하는 작자들이라면 이에 더해 분명 그 잘난 후각으로 대항해시대의 향기까지 맡아냈을 것인데, 그래서 이 게임, FTL의 대항해시대 리믹스 버전 혹은 그 두 걸작의 이종교배 정도로 생각하면 되겠냐고? 댓츠 노노.

분명 그들 걸작들과 Sunless Sea는 ‘항해'라는 모티프를 공통으로 품고 있긴 하다. 그리고 항해를 모티프로 삼았으니까 수많은 인물, 사건들과 맞닥뜨리게 된다는 점도 필연적으로 세 게임 모두 동일하다. 이에 더해 Sunless Sea에는 FTL의 로그라이크라이크한 디자인과 대항해시대의 탐험, 발견, 무역의 로망까지도 얼마간 (음산하고 불경스러운 분위기로) 존재한다. 하지만 이 게임, 스크랩 부스러기 1개 만큼도 리스본 돌소금 알갱이 1개 만큼도 FTL과 대항해시대(특히 FTL)와는 닮지 않았다. 게임의 템포, 리듬, 손맛, 페이소스 등등 게임 전반에 걸쳐 만끽하게 되는 ‘게이밍 삘링’의 차원에서 보자면 말이다.

먼저 이 게임, 느려 터졌다. 뿅뿅 워프 드라이브를 해대는 엔터프라이즈호가 아니라 19세기 증기기관으로 굴리는 통통배를 끌고 다녀야 하니 당연히 느릴 수밖에 없지 않느냐고 반문할지 모르겠는데, 뭐 그런 하나마나 한 얘기일 리가 없잖아. 다들 아시다시피 FTL은 반란군의 추격을 피해 달아나야 한다는 설정을 밑변에 깔고 있기 때문에 플롯의 차원에서 보자면 우회나 역행 없이 빠르고 긴박하게 앞을 향해 치고 나가게 되어 있었다. 여기에 시스템, 섹터 간 이동까지도 컷투컷으로 압축 진행되는 덕분에 플레이어는 군더더기 없는 흐름 속에서 긴장의 끈을 놓지 않고 게임에 몰입할 수밖에.

반면 Sunless Sea에는 플롯을 강제로 추동하는 설정이나 장치가 부재한다. 무언가에 쫓기는 일도 없고 무언가를 급하게 쫓아가야 할 일도 없기에 식량과 연료 그리고 에코라는 게임 내 통화만 잘 관리한다면 굳이 서둘러 배를 몰 필요가 없다는 말씀. 더군다나 세계를 가득 메운 고요와 음험의 바다를 FTL과는 달리 한 컷 편집 없는 지루한 롱테이크로 항해해야만 한다. 심지어 놀랍게도 여기에 증기선의 특성까지 ‘쓸데없이 고퀄’로 재현해놓아 이동 속도, 방향 전환마저 속터지게 굼뜨기까지 하니, 다시 강조하는데 이 게임 페이스, 졸라 느리다. 끝까지 연주하는 데 639년이 걸린다는 세상에서 가장 느린 음악, 존 케이지의 Organ2/ASLSP를 브금으로 깔아놓고 플레이해도 이게 원래 게임 OST가 아닌가 하는 착각이 들 거라는 데 내 소중한 건몽키 기프트 하나 건다.


* 글자 수 제한 초과 먹었다. 나머지는(이게 진국) 다음 링크에서 읽어주시라.
http://www.steambb.com/bbs/board.php?bo_table=gamehub&wr_id=17312


3. 그래서 뭐 어쩌라고

너무 길게 써서 힘들다. 급하게 마무리하자.

- 또 다른 FTL을 원하는 이들은 그냥 FTL 2를 기다리시고 대항해시대는, 코에이 막장테크 탄 지 꽤 됐으니 그냥 좋은 추억을 간직하고 있다는 것만으로 행복해 하자.
- 기차나 버스에만 타면 느긋이 풍경 감상은 개뿔 풀타임 파워 숙면으로 개운하게 하차하는 쿨한 감성들은 웬만하면 패스하자.
- 이 짧은(?) 가이드조차 스크롤 굴려버린 집중력과 호기심의 소유자도 웬만하면 패스하자. 참고로, 1437개 단어밖에 안 썼다.
- 폴른 런던을 꼭 먼저 한번 해보자.
- 이 게임이 너무 하고 싶은 애국자들은 통일보다 이 게임의 한글화를 소원하자.
- 등짝에 엘더 사인 타투를 그려 넣고 방구석에서 혼자 밀교 의식을 수행하는 오컬트 덕후, 러브크래프트 매니아들은 의무감을 안고 해보자.
이 평가가 유용한가요? 아니요 재미있음
4,455명 중 4,260명(96%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
43.9 시간 기록
게시 일시: 2015년 2월 7일
My crew attempted a mutiny, upset and frightened from being out at sea for too long. When their mutiny failed, I sailed them back to London. Once home was in sight, and they gathered at the rails to sing praise, I promptly turned the ship around and sailed it in a circle. And then another circle, this one wider. Then, a third circle, this one smaller.

No one commits mutiny on my vessel.

Time moved swiftly as the circles continued. My crew only had a faint understanding of what punishments were in store for them as I spent the night in my cabin, fornicating with our surgeon. Around and around and around we sailed.

It soon dawned on them what was happening when the nightmares came, when the food and supplies began running low. Once the food was gone, the madness came quick; the frightened tears, quicker. One member wanted to kill herself, but I wouldn't allow it. Another begged me to stop the endless circles, so I sailed them faster, sloppier. Once, I sailed close to a zee-beast. It swam away, wanting no part in the theatre of suffering I was producing. An entire meal, the crew's last hope of staving off death by starvation, had gone. Only the circles remained.

If they wanted to live, they had to eat. Keeping their humanity was no longer an option. They knew what little choice they had, and what little they could do to control it. Out of food, cannibalism quickly took hold on the decks. Crew members butchered and ate each other after yet another failed mutiny. And back in my cabin, all I could do was muse with my sultry lady in lilac, the crewmembers' wails of grief a very, very potent aphrodisiac for more fornication.

We sailed, ate, sailed again. The rhythm never broke. A circle without end.

Soon I took part in the feasting of a brazen zailor who tried to shoot me and failed spectacularly in doing so. The few remaining crew and I ate him and we said nothing of the incident. They knew better. The silence was terrible for them, and it pleased me. Nearby, a cargo vessel sailed past us without pause. You could almost smell the bounty of food and fuel aboard it. They never knew what we were doing, or what we've become, circling without end. Then, they were gone, and my remaining crew came undone.

I shot a crewman who attempted to abandon ship, and I tossed his body overboard. I did nothing as another member leapt overboard soon after, only to be swallowed by the waves, screaming about Salt's curse being set upon us. I dined with the lady in lilac again as the second to last crewman wept and succumbed in his sleep to nightmares, alone and misbegotten.

I believe his corpse is still decomposing in its spot, somewhere in the dark in the lowest corner of my vessel, the Unsinkable II. He shall remain there as a souvenir until I see fit.

Finally, when it was just me and one broken crew member left, I turned the ship portside and set us off. Time to stop the circles; home was near, just at the edge of the screen. I paid a hefty fee for a tow and returned to port, to my zeeside mansion, where I slept like a baby that evening.

London was oblivious. Or unmoved.

Tomorrow, thirteen new crew members await orders to set sail. They haven't the foggiest of what to expect.

No one commits mutiny on my vessel.

10/10
이 평가가 유용한가요? 아니요 재미있음
1,016명 중 941명(93%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.7 시간 기록
게시 일시: 2015년 2월 12일
The Pirates laughed.
They laughed as they sunk my ship. None but I were alive on that ship. I sunk into the depths for the second time. That is when I swore that I would have my vengeance. I was no longer Promthelius - a dapper chap of Fallen London.
I was Ahab - and this game; my great white whale.

I started from scrap. I had nothing but a ship and a gun. I started trading Sphinxstones. I brought them to London for a nominal fee. It was not living, but surviving. Pirates swarmed my trade-route. I tried to avoid them for a time, but my ship would not take me further with the holes in it's hull. It slowed to a crawl, and five Pirate-ships sank me with an impressive display of teamwork for a bunch of thieves. I heard the laughter as I sank into those obsidian depths below. Was this how it ended? Was this how Ahab would be remembered?

No.

I would not succumb there. I was Ahab. I was the reckoning of Promthelius. I was two generations of seething disdain for this world, and all that inhabited it.

I started again. I threw caution to the wind, and traded wildly. With naught but two hundered echoes and two barrels of fuel, I found the Salt Lions. I once more started trading in sphinxstones.
Pirates swarmed, but I mostly avoided them. They laughted, jeering and taunting me. Was I a Coward? Perhaps.

I traded sphinxstones until the Salt Lions ran out. And thus began one year of sunshine. I traded empty boxes of mirrors in the city of Khan's Shadow, and captured the sunshine from the Neath in droves as I emerged there from the Cumaean canal. Three boxes turned into six. Six turned into sixteen. I bought a new ship - a trading vessel with one hundered and twenty units of cargo-space. My Empire of sunshine on that opaque expanse.

My plan was not without fault. Pirates tried and failed to sink me. I faced much danger upon those waters. Men and women so uncouth and guileful that they should like to rob me were swarming those waters. But with purpose, I sank or avoided all that followed.

In the end, ninety boxes of sunshine at each time was delivered to the Isle of Cats. I netted tidy sums of money. The Isle of Cats was a sun upon my obsidian empire. But the age of sun could not last. My last run ended in roaring success. Sixty thousand echoes filled my vault.

Once back in London, I had only one purpose.
With my money, I bought an Eschatologue-class Dreadnaught, and all the battle-gear that Fallen London had to offer.
It was expensive, but vengeance is a dish best served with overwhelming firepower.

And through my cannons, upon the deck of that Dreadnaught, my justice had finally come. I ended the reign of Pirates in a single day. Unfinished revolutionaries, Pirate Steamers, Republic Dreadnaughts and Glorious Dreadnaughts. It made no difference. All were sunk. All plunged to the depths under the sound of my cannons. Some say that they can still hear me laughing. There are no Pirates upon these waters, Friends. Only death.

I am Ahab. And I have taken my great white whale. My vengeance is complete.
이 평가가 유용한가요? 아니요 재미있음
5명 중 5명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
1.5 시간 기록
게시 일시: 2015년 7월 11일
Honey Jam
이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
85.1 시간 기록
게시 일시: 2015년 2월 14일
뭔가 게임이 좀 심심한데 분위기가 좋고 내용이 알차서 손을 뗄수가없음.

좀 텍스트가 많고 자체설정 + 영어도 어려워서 알아듣는게 30%정도 밖에 안되는데도 충분히 재미있음.

하지만 공포자체가 게임전체에 대한 테마인데 얼리억세스를 하면서 난이도를 계속낮추다보니 지금은 공포가 크게 문제로 느껴지지도 않는 밸런스는 아쉬움.

물론 게임이 전체적으로 그렇게 쉽지는않음. 잘 하다가도 순식간에 골로갈수있음.
이 평가가 유용한가요? 아니요 재미있음