LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
사용자 평가: 매우 긍정적 (평가 1,232 개)
출시 날짜: 2015년 2월 6일

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Sunless Sea 구매

 

큐레이터의 추천

"A narratively driven rogue-lite, perhaps a more story-driven FTL? Whatever the case the world is fascinating and the writing sublime and funny."
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최신 업데이트 모두 보기 (35)

2015년 4월 23일

Soundtrack out now!

Welcome, new captains who’ve found us via the Steam sale!

SUNLESS SEA SOUNDTRACK IS OUT NOW!

21 pieces guaranteed to inspire haunting dreams, wistful reveries for captains lost, and sea-sickness. Each track has been remastered especially for this release and many are extended from the versions you hear in-game.

The soundtrack is now available through:

Bandcamp

Amazon

iTunes

Google Play

NEW CONTENT

"In the heart of the wood there was a ring of bones, standing in the earth like dry saplings. In the heart of the ring there was an egg, the size of a coach, the colour of a bruise. In the egg there was a voice..."

Glory's Bones, an additional quest that reveals more of the Chelonate's past, is now available.

ZUBMARINER

Zubmariner will be the first piece of DLC for Sunless Sea. Art director Paul Arendt is exploring the depths of the Unterzee in his pre-production work on his tumblr.

TOPIC OF THE WEEK

Who is also playing Fallen London, and what’s your character up to?

댓글 16 개 더 읽어보기

2015년 4월 17일

Zubmariner art and soundtrack listing!

This week, art director Paul Arendt has been looking at the Zee floor... see a morsel of new Zubmariner concept art at his Tumblr.

The Sunless Sea Official Soundtrack is almost ready! We can now reveal there will be a glorious 21 tracks, each lovingly remastered. Most are also extended versions of the ones you hear in the game.

We've been working on this with our composer for a number of weeks and are exceedingly excited to share it with you. For now, to whet your appetites, here's the full track listing:

Opening Screen
Wolfstack Lights
Submergo Viol
Elegiac
Benthic
Lowlands
Sultry
Dark Sailing
Harmonium Over Matter
Oceana Lonissima
Khan's Heart
Infernal
Storm, Stone, Salt
Hull is Other People
Vox Zombius
Fluke's Fathoms
The Sea Does Not Forgive
Hope is an Anchor
The Surface
Undulata
Sunless Sea

TOPIC OF THE WEEK

Which piece of music in Sunless Sea is your favourite?

댓글 14 개 더 읽어보기

평가

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

게임에 대해

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
유용한 고객 평가
59명 중 56명(95%)이 이 평가가 유용하다고 함
30.6 시간 기록
게시 일시: 2015년 4월 8일
I know exactly why I love this game, and it mostly just boils down to stoking imagination. If I had to take a step back and think about the bigger picture, I would attribute that success to these qualities:

Text placed along single pictures that barely represent a person or place, letting our minds fill in the rest
Areas with names but no descriptions (essentially places with no point but infinite possibility)
Choose your own adventure style questions with no backsies, many posed through actual dialogue
No main story, everything is tertiary and yet also essential
An in-game presence so that each journey still feels substantial, weighted appropriately by time and risk

I have never been so smitten with a game, and if the above traits are not enough to make that point, consider that it also manages to blend meaningfully rich text with brilliantly haunting music in a setting that oozes inspiration. Give the game time to sink into your bones. It's worth it!
이 평가가 유용한가요? 아니요 재미있음
107명 중 76명(71%)이 이 평가가 유용하다고 함
9명이 이 평가가 재미있다고 함
2.4 시간 기록
게시 일시: 2015년 4월 4일
Luke or Han?

A long time ago, in a galaxy far, far away, (or more accurately, about 30 years ago right here on Earth) there was a burning question being asked in playgrounds across the lands.

Would you rather be Han Solo or Luke Skywalker?

This wasn’t a question to be answered lightly; there were pros and cons to both choices.


Use the Force?

Luke was a Jedi Knight, you’d get to use the force, and you’d get a light sabre!

On the downside, Darth Vader was your dad and you just couldn’t get away from the fact that Mark Hamil came across as a little bit... well... dorkish.


Go Solo?

As Han Solo, you’d get to be captain of the Millennium Falcon, the fastest ship in the Galaxy and you’d get the girl (a princess to boot!)

No Jedi mind tricks and bouncing people around with the force for Han though and although a blaster is cool; it’s just not a light sabre.


Rouge Like

After much deliberation, I’d choose Han Solo, the anti-hero with a heart of gold.
He might not have been a Jedi, but he was a Captain and more importantly, he was cooler than Luke, He was a rogue!

So I’d established pretty early on in life that I fancied myself as a rouge like captain, exploring the darkness in my ship, maybe doing a little smuggling and helping a person or two along the way.


Call It Fate, Karma or Luck

Whatever you want to call it, I’ve finally found my niche in a very unexpected place.

I’m a captain; I’ve got my own ship (and crew!) and I can head out on adventures across the darkness, but it’s not the darkness of space, it’s the inky blackness of the sunless sea where you’ll find me, a speck of light leading my ship into the unknown, each voyage might be my last, who knows what treasures or dangers lie ahead.

It’s this sense of exploration, of shaking off the shackles of civilization and waving goodbye to the safety of port that makes Sunless Seas so alluring.


Free Fall

You’ll start the game in what’s left of Victorian London, I say "what's left of" because following a cataclysm of hellish proportions, London now rests on the shore of the Unterzee, that dark ocean under the world. Hell is close, immortality is cheap and the screaming has largely stopped...

If you'd like to explore this wonderfully gothic setting before taking the plunge into the Sunless Sea, then you can, for FREE!

Fallen London, the literary RPG and pre-curser to Sunless Sea, is a free (and also very excellent) browser game where every choice has a consequence.

Set in this same Victorian Gothic world, Sunless Sea gives you the chance to explore beyond the boundaries of Fallen London and out into the dark and forbidding Unterzee.


Shallow Waters

When you first fire up the game, you'll find yourself at the "Captain Creation Screen" although don't go expected a crunchy RPG level of stats and traits here. This is a bare bones affair and one which you can skip completely if you like (although this will also be reflected in your game experience...).

After quickly creating a Captain with the briefest of bespoke back story, you’ll buy your provisions, recruit your crew, wave goodbye the glowing port lights and set sail into the depths of darkness.
Here you’ll find treasures to satiate the sole and terrors to drive a man to despair, here you’ll find death.

But before death takes you, you’re going to be in for an interesting ride.


Captain Birds-Eye

The game itself takes place from a bird’s eye view of the map, you’ll sail your ship out into the unknown where you’ll discover foul monsters, foreboding islands and forbidden ports.

When you encounter a Zee Monster you'll could well end up in a battle to the death, but this isn't nearly as exciting as it sounds.
The combat mechanics are certainly the weakest part of the game, you'll fire at the monster, wait for the guns to reload and fire again, over and over until one of you is dead.
You can upgrade your guns in port to add a little more depth but it's still an extremely simple and lack lustre affair.


Don't Forget To Pack

There's also some simple but vital resource mechanics at play here.

You’ll need to worry about fuel and food supplies when you leave the safety of London, run out of fuel and your ship will be stranded, floating in the darkness until madness finally takes hold... maybe.

Run out of food and you and your crew will starve, although there is meat on the crews bones, it’d be selfish to let it go to waste when it could sustain others...


Remember to Write

Beyond this basic resource management aspect, this experience is all about narrative and what wonderfully written and atmospheric narrative it is too.

Each Island and port reveals its own secrets, its own story fragments and its own harrowing decisions to make. Each and every one of those decisions will impact what comes next.

You might get to recruit a new officer for your crew, who’ll likely have their own back story and agenda; you might end up dining with some mysterious sisters or bargaining for your very soul.

The quality of writing here is superb, but be warned, you’re going to be doing a lot of reading in this game.


1000 Words Paint A Wonderful Picture

All aspects of the story are delivered to you in constant blocks of narrative. You should approach this title as more interactive novel than game. If the sound of all that reading puts you off then this probably isn’t the game for you, but you will be passing up on a rough gem.


Don't Fear The Reaper

As a rogue like title, no matter how cautious you are, your first captain will die.

Then you will find yourself back in Fallen London creating your second captain, again with his ambitions and background story and maybe he’ll even have benefited in some way from your first captains adventures.


The Zame but Different

You’ll set sail across the unterzee again.

As you move out, you might feel disheartened that you’ve lost nearly everything and you have to experience the same story elements again, but you’ll soon discover that the island you’d set sail for, the one that Captain number one had discovered is no longer there, just empty “zee” awaits you.


Cruel Zee

Did you bring enough fuel to get back to port from here? You could push on and try to find another island, maybe you could turn back to London.... you need fuel to keep your ship light burning too, maybe you could stretch out your reserves by turning it off.... it’s so dark out there though.... the crews terror levels are rising... Could you risk insanity in the darkness?


The Calling of the Zee

As a rogue like title, no matter how cautious you are, your second captain will die and you will find yourself back in Fallen London....

You get the idea, each time you start fresh with a new captain the world shifts around you, you can’t expect Islands to be found where your previous captain left them.


Different Tides

Whilst it’s true that the core elements of the narrative will remain the same, each decision you make will have an impact on what will follow.
Choosing a different narrative branch will give you a different perspective on fragment of the tale you’ve previously played through help keeping things fresh and adding further depth to the experience.


Fresh Waters

There’s a lot to explore out there too, you’re not going to run out of content too quickly, that’s not to say that there won’t come a time when you’ve experienced everything sunless sea has to offer, but that’s true of all games and in sunless seas case new content is still being added, so even if you think you’ve .... [snip]


For the full review and others please take the time to visit http://www.review-well.com
이 평가가 유용한가요? 아니요 재미있음
18명 중 17명(94%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
8.5 시간 기록
게시 일시: 2015년 4월 12일
A breathtaking yet endlessly frustrating experience. Sunless Sea is a world explorer's dream - you pilot your ship around a vast subterranean cavern and meet astonishingly well-written characters.

In the end, however, after several hours of play, I am still completely lost as to how to progress in this game. It tells you almost nothing about its requirements, and the price of failure is starting over. How to win? No idea. What is my goal? No idea. What can I do to live longer / get further out / improve? No real idea.

However, the experience of piloting my little steamer around those strange, lethal waters is something I will take with me for the rest of my life. I am very glad to have played Sunless Sea. I just wish I could have explored its depths.
이 평가가 유용한가요? 아니요 재미있음
53명 중 36명(68%)이 이 평가가 유용하다고 함
7명이 이 평가가 재미있다고 함
114.6 시간 기록
게시 일시: 2015년 4월 16일
...WHAT YEAR IS IT?!
이 평가가 유용한가요? 아니요 재미있음
8명 중 7명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
6.6 시간 기록
게시 일시: 2015년 4월 11일
Battle sea monsters, smuggle souls, sacrifice everything to survive.
Sunless Sea is a dark, enchanting game with oodles of content and a steep learning curve. The writing is fantastic and the world itself is large and full of mysteries. The amount of work and creativity that has gone into this game is amazing.
If you want a taste of what this game offers, try the free browser game set in the same world - Fallen London. If you enjoy that, buying Sunless Sea is well worth it.

이 평가가 유용한가요? 아니요 재미있음
3명 중 3명(100%)이 이 평가가 유용하다고 함
75.5 시간 기록
게시 일시: 2015년 4월 23일
Unlike many, I don't play games for the joy of figuring out mechanics and strategies. I don't play for the rush of defeating the boss (although it is a nice feeling), or to waste time, or to get bragging rights.

I play for the stories. And Sunless Sea is a game of stories. Yes, it's about the terror you feel when you're at 5 hull and low on supplies and you don't know if you'll make it back; it's about trying to survive; but mostly it's about the stories. (Like the time I was being chased by a Lifeberg, backed my way into the channels that block the north, and sat there shooting at it happily until it died, frustrated and unable to reach me. But more like the island full of insane postmen, and the one with the spiders, and the one where they only speak in questions. What /is/ the difference between a question and a riddle?)

Ultimately, it's not for everybody. And since I often binge-play it and then don't come back for months, I occasionally forget my current goals, which is frustrating. But this is one of the few games I'm happy to give up cumulative days of my life to.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
97.3 시간 기록
게시 일시: 2015년 4월 24일
Rogue-like in a beautiful lovecraftian setting where there's nearly limitless stories to discover. A lot of fun.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
17.3 시간 기록
게시 일시: 2015년 4월 15일
Overall
Recommended to fans of indie games, roguelikes, and even fans of flash games. It really does remind me of flash games where you will improve over time, and calmly go through your tasks in the face of danger. However, it really does have more depth than any flash game.

The idea of the game is to become an explorer and meet everyone one could meet. One might have different identifiers (essentially boolean characterstics), companions, etc. Money is only a means to this. In my opinion, discovering everything and progressing the story is primary, but I need money to do it, so sometimes I am coerced into going back to Whither for some extra cash for recon.
The game relies on fuel and food. Neither are too scarce if you scout for the royal navy a lot. Be careful though.
Watch like 5 minutes of gameplay, it's pretty straightforward.

Pros
  • Great music; quite surprising
  • Very atmospheric, the setting is immersive More like submersive, amirite? with a Dickensian England style, even altering English to accomodate the setting. (Even if it's just replacing "Sea" with "Zee", it still is cool)
  • Storyline is intriguing and very mysterious. The multiple choices for each encounter, along with skill checks, ties everything to you and your choices. Nothing is truly unfair and all choices are usually valid.
  • Discovering a new world really is rewarding and fun, with no real annoyances once you discover how to make money. It was awesome to find a culty Church and accidentally become a cannibal for free food; and not punishing when it shouldn't be.
  • Great quest system with lots of different effects, items, etc. centered around exploration for the Admirality.

Cons
  • Quite difficult to begin with, I actually gave up after two hours but tried again later. Basically you've got to rely on scouting places and important research reports.
  • Some people may not like the permadeath (although there is a manual save option) or the game in general. Can't do much about that.
  • Combat is essentially "Who is stronger? You or them?", because boats are hard to steer and getting attacked by two enemies sequentially is devestating.
  • (Not a real negative) There's a gap between when you have money and when you don't. It could be easy to go too far away if not paying attention.
  • The ship is pretty slow sometimes.
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
81.8 시간 기록
게시 일시: 2015년 4월 21일
This is not a fast game.

If that does not turn you away, you will devour this game. Intriguing and thought-provoking worldbuilding, and the very best narrative, quantity considered, i've ever seen in a game. Sometimes it is hilarious, often it is charming, and usually it is laden with sinister purpose that perpetually leaves you a shade below terrified. The gameplay is the delectable, perfect mix of challenging but fair. It's worth your twenty bucks if you have some time to kill. It's a no-brainer if it's on sale.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
11.9 시간 기록
게시 일시: 2015년 4월 25일
Holy f**k, this game's narrative is really good! If you like the whole H.P. Lovecraft, Terry Pratchett and Neil Gaiman style of writing, you WILL LOVE this game.

It's a mix of Lovecraft with Pratchett and some steampunk visuals with the feel of Gaiman's Neverwhere London. Like there's a whole civilization on a dimension just below our own.

I cannot recommend this game enough, if you like this kind of lore.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
48.2 시간 기록
게시 일시: 2015년 4월 27일
This game combines Failbetter's excellent writing with Roguelike elements and Sid Meier's Pirates! to give us a very engaging Lovecraftian steampunk adventure. It's pretty much up to you to choose the playstyle that suits you, and it's best not to get too attached to your first few captains. Once you've gotten good enough and lucky enough to open up most of the map though, there's quite a lot to do and the experience can be very rewarding. One caveat though; you'll spend a lot of time in transit between ports. If extensive travel in open-world games is a deal-breaker for you, this might not be your cup of tea.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
4.5 시간 기록
게시 일시: 2015년 4월 28일
This is my all time favorite game EVER. BUY IT NOW. It deserves WAY more love than it gets.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
17.9 시간 기록
게시 일시: 2015년 4월 29일
Deeply atmospheric. Does require a lot of reading, but it's worth it.
이 평가가 유용한가요? 아니요 재미있음
6명 중 3명(50%)이 이 평가가 유용하다고 함
6.2 시간 기록
게시 일시: 2015년 4월 29일
When The Holy film director decides to take a look,
refers to the pages of his holy book,
sends the warm rain falling from the sky,
If you've never been a sailor better try,
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor better try.
If you've never been a sailor you'd better try.....
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
11.3 시간 기록
게시 일시: 2015년 4월 29일
There are a LOT of reviews for this game, but here's another one. I can't recommend this game enough.

So far in my 11 hours of play I've: had "sex" with a squid thing that cooks, fought off a living ice berg, infested islands with fungus, and sacrificed several members of my loyal crew for gasoline. Gas prices are outrageous!

10/10
이 평가가 유용한가요? 아니요 재미있음
1,754명 중 1,670명(95%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
43.9 시간 기록
게시 일시: 2015년 2월 7일
My crew attempted a mutiny, upset and frightened from being out at sea for too long. When their mutiny failed, I sailed them back to London. Once home was in sight, and they gathered at the rails to sing praise, I promptly turned the ship around and sailed it in a circle. And then another circle, this one wider. Then, a third circle, this one smaller.

No one commits mutiny on my vessel.

Time moved swiftly as the circles continued. My crew only had a faint understanding of what punishments were in store for them as I spent the night in my cabin, fornicating with our surgeon. Around and around and around we sailed.

It soon dawned on them what was happening when the nightmares came, when the food and supplies began running low. Once the food was gone, the madness came quick; the frightened tears, quicker. One member wanted to kill herself, but I wouldn't allow it. Another begged me to stop the endless circles, so I sailed them faster, sloppier. Once, I sailed close to a zee-beast. It swam away, wanting no part in the theatre of suffering I was producing. An entire meal, the crew's last hope of staving off death by starvation, had gone. Only the circles remained.

If they wanted to live, they had to eat. Keeping their humanity was no longer an option. They knew what little choice they had, and what little they could do to control it. Out of food, cannibalism quickly took hold on the decks. Crew members butchered and ate each other after yet another failed mutiny. And back in my cabin, all I could do was muse with my sultry lady in lilac, the crewmembers' wails of grief a very, very potent aphrodisiac for more fornication.

We sailed, ate, sailed again. The rhythm never broke. A circle without end.

Soon I took part in the feasting of a brazen zailor who tried to shoot me and failed spectacularly in doing so. The few remaining crew and I ate him and we said nothing of the incident. They knew better. The silence was terrible for them, and it pleased me. Nearby, a cargo vessel sailed past us without pause. You could almost smell the bounty of food and fuel aboard it. They never knew what we were doing, or what we've become, circling without end. Then, they were gone, and my remaining crew came undone.

I shot a crewman who attempted to abandon ship, and I tossed his body overboard. I did nothing as another member leapt overboard soon after, only to be swallowed by the waves, screaming about Salt's curse being set upon us. I dined with the lady in lilac again as the second to last crewman wept and succumbed in his sleep to nightmares, alone and misbegotten.

I believe his corpse is still decomposing in its spot, somewhere in the dark in the lowest corner of my vessel, the Unsinkable II. He shall remain there as a souvenir until I see fit.

Finally, when it was just me and one broken crew member left, I turned the ship portside and set us off. Time to stop the circles; home was near, just at the edge of the screen. I paid a hefty fee for a tow and returned to port, to my zeeside mansion, where I slept like a baby that evening.

London was oblivious. Or unmoved.

Tomorrow, thirteen new crew members await orders to set sail. They haven't the foggiest of what to expect.

No one commits mutiny on my vessel.

10/10
이 평가가 유용한가요? 아니요 재미있음
573명 중 543명(95%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.6 시간 기록
게시 일시: 2015년 2월 12일
The Pirates laughed.
They laughed as they sunk my ship. None but I were alive on that ship. I sunk into the depths for the second time. That is when I swore that I would have my vengeance. I was no longer Promthelius - a dapper chap of Fallen London.
I was Ahab - and this game; my great white whale.

I started from scrap. I had nothing but a ship and a gun. I started trading Sphinxstones. I brought them to London for a nominal fee. It was not living, but surviving. Pirates swarmed my trade-route. I tried to avoid them for a time, but my ship would not take me further with the holes in it's hull. It slowed to a crawl, and five Pirate-ships sank me with an impressive display of teamwork for a bunch of thieves. I heard the laughter as I sank into those obsidian depths below. Was this how it ended? Was this how Ahab would be remembered?

No.

I would not succumb there. I was Ahab. I was the reckoning of Promthelius. I was two generations of seething disdain for this world, and all that inhabited it.

I started again. I threw caution to the wind, and traded wildly. With naught but two hundered echoes and two barrels of fuel, I found the Salt Lions. I once more started trading in sphinxstones.
Pirates swarmed, but I mostly avoided them. They laughted, jeering and taunting me. Was I a Coward? Perhaps.

I traded sphinxstones until the Salt Lions ran out. And thus began one year of sunshine. I traded empty boxes of mirrors in the city of Khan's Shadow, and captured the sunshine from the Neath in droves as I emerged there from the Cumaean canal. Three boxes turned into six. Six turned into sixteen. I bought a new ship - a trading vessel with one hundered and twenty units of cargo-space. My Empire of sunshine on that opaque expanse.

My plan was not without fault. Pirates tried and failed to sink me. I faced much danger upon those waters. Men and women so uncouth and guileful that they should like to rob me were swarming those waters. But with purpose, I sank or avoided all that followed.

In the end, ninety boxes of sunshine at each time was delivered to the Isle of Cats. I netted tidy sums of money. The Isle of Cats was a sun upon my obsidian empire. But the age of sun could not last. My last run ended in roaring success. Sixty thousand echoes filled my vault.

Once back in London, I had only one purpose.
With my money, I bought an Eschatologue-class Dreadnaught, and all the battle-gear that Fallen London had to offer.
It was expensive, but vengeance is a dish best served with overwhelming firepower.

And through my cannons, upon the deck of that Dreadnaught, my justice had finally come. I ended the reign of Pirates in a single day. Unfinished revolutionaries, Pirate Steamers, Republic Dreadnaughts and Glorious Dreadnaughts. It made no difference. All were sunk. All plunged to the depths under the sound of my cannons. Some say that they can still hear me laughing. There are no Pirates upon these waters, Friends. Only death.

I am Ahab. And I have taken my great white whale. My vengeance is complete.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
5.3 시간 기록
게시 일시: 2015년 2월 19일
Not bad.
But, If you look foward to playing this game by roguelike, you'll be disappointed.
이 평가가 유용한가요? 아니요 재미있음
28명 중 15명(54%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
21.2 시간 기록
게시 일시: 2015년 2월 12일
* 이 글은 리뷰가 아니다. 실패를 피하기 위한 가이드 정도로 읽으시라.
* 게임 제목인 Sunless Sea는 번역도 독음 표기도 없이 영어 그대로 썼다. 어쩐지 촌스러워서.


도대체 이 게임, 얼리윾세스라는 저 미래 없고 통수난무하는 무일해(無日海)로부터 소리소문없이 탈출하자마자 유로게이머 스코어 텐/텐(이라지만 신뢰도는 빵/빵), 디스트럭토이드 나인/텐을 찍고 스팀, 고그, 험블 등등 유수의 마켓들에서 탑셀러 첫페이지를 당당히 장식하긴 했는데,

아니 도무지 ‘꿀잼, 지린다, 꼭 사라 두번 사라’라며 깨끗하고 맑고 자신있게 권하는 모국어 소개와 리뷰는 뜰 낌새조차 안 보이고 또, 그렇다고 직접 한번 질러서 해보자니 차도둑 오탄 발매가 코앞인데다가 차라리, 비슷한 가격이면 트레일러만 봐도 뽐뿌 팍팍 주입되는 다키스트 던전을 지르는 게 올바른 처신일 것 같아 애써 무관심들을 가장하고 있으시겠다만,

그럼에도 지금 여러분 일분 일초가 멀다하고 뻔질나게 상점 페이지를 들락날락거리며 사심찬 곁눈질 끈적히 보내고 있는 거, 살까말까 근심걱정 밥맛 잃고 밤잠 잃어 sunless한 노라이퍼 나날 보내고 있는 거, 내 안 봐도 다 안다. 그리하야, 여러분 병든 쏘울들을 차마 외면하지 못하는 아가페 충만한 삼류 께이머가 애정있게 찌끄려봤다. 초고퀄 에쏀셜 셀링 뽀인트 가이드. 지르기 전 꼭 필독하자.


1. FTL(대항해시대 REMIX ver)? 댓츠 노노.

일단 웹진과 유저 리뷰들에서 FTL의 이름이 드물지 않게 거론되고 있다는 사실은 영존잘이든 영알못이든 이미 제 깜냥껏 알아챘을 것이고, 소싯적 게임 좀 굴려봤다, 그래도 게임 히스토리의 에이비씨 정도는 꿰고 있다 하는 작자들이라면 이에 더해 분명 그 잘난 후각으로 대항해시대의 향기까지 맡아냈을 것인데, 그래서 이 게임, FTL의 대항해시대 리믹스 버전 혹은 그 두 걸작의 이종교배 정도로 생각하면 되겠냐고? 댓츠 노노.

분명 그들 걸작들과 Sunless Sea는 ‘항해'라는 모티프를 공통으로 품고 있긴 하다. 그리고 똑같이 항해를 모티프로 삼았으니까 수많은 인물, 사건들과 맞닥뜨리게 된다는 점도 당연히 동일하다. 이에 더해 FTL의 로그라이크라이크한 디자인과 대항해시대의 탐험, 발견, 무역의 로망도 Sunless Sea에는 얼마간 (음산하고 불경스러운 분위기로) 존재한다. 그럼에도 이 게임, 스크랩 부스러기 1개 만큼도 FTL과 대항해시대(특히 FTL)와는 닮지 않았다. 게임의 템포, 리듬, 손맛, 페이소스 등등 게임 전반에 걸쳐 만끽하는 ‘게이밍 삘링’의 차원에서 보자면 말이다.

먼저 이 게임, 느려 터졌다. 뿅뿅 워프 드라이브를 해대는 엔터프라이즈호가 아니라 19세기 증기기관으로 돌리는 통통배를 끌고 다니는 게임이니 자연히 느린 거 아니냐고 반문할지 모르겠는데, 뭐 그런 당연한 얘길 할 리가 없잖아. 다들 아시다시피 일단 FTL은 반란군의 추격을 피해 달아나야 한다는 설정을 밑변에 깔고 가기 때문에 큰틀에서 보면 전개가 매우 직선적으로 빠르게 뻗어나간다. 거기에 시스템, 섹터 간 이동도 컷-투-컷으로 압축 진행되다보니 플레이어는 군더더기 없는 흐름 속에서 긴장을 놓지 않고 게임에 몰입할 수가 있다.

반면 Sunless Sea는 전개를 강제로 추동하는 설정이나 장치가 부재한다. 식량과 연료 그리고 에코라는 게임 내 통화만 잘 관리한다면 굳이 서둘러 배를 몰 필요가 없다. 이런 느슨한 여유 가운데, 세계를 가득 채운 고요와 음험의 바다를 FTL과 달리 한 컷 편집 없는 느릿한 롱테이크로 항해하게 되는데, 놀랍게도 여기에 증기선의 특성을 ‘쓸데없이 고퀄’로 재현해놔 이동 속도, 방향 전환까지 감질나게 굼뜨다. 다시 강조하는데 이 게임 페이스, 졸라 느리다. 끝까지 연주하는 데 639년이 걸린다는 세상에서 가장 느린 음악, 존 케이지의 Organ2/ASLSP를 BGM으로 깔고 플레이해도 썩 잘 어울릴 거라는 데 건몽키 기프트 하나 건다.


* 글자 수 제한 초과 먹었다. 나머지는(이게 진국) 다음 링크에서 읽어주시라.
http://www.steambb.com/bbs/board.php?bo_table=gamehub&wr_id=17312


3. 그래서 뭐 어쩌라고

너무 길게 써서 힘들다. 급하게 마무리하자.

- 또 다른 FTL을 원하는 이들은 그냥 FTL 2를 기다리시고 대항해시대는, 코에이 막장테크 탄 지 꽤 됐으니 그냥 좋은 추억을 간직하고 있다는 것만으로 행복해 하자.
- 기차나 버스에만 타면 느긋이 풍경 감상은 개뿔 풀타임 파워 숙면으로 개운하게 하차하는 쿨한 감성들은 웬만하면 패스하자.
- 이 짧은(?) 가이드조차 스크롤 굴려버린 집중력과 호기심의 소유자도 웬만하면 패스하자. 참고로, 1437개 단어밖에 안 썼다.
- 폴른 런던을 꼭 먼저 한번 해보자.
- 이 게임이 너무 하고 싶은 애국자들은 통일보다 이 게임의 한글화를 소원하자.
- 등짝에 엘더 사인 타투를 그려 넣고 방구석에서 혼자 밀교 의식을 수행하는 오컬트 덕후, 러브크래프트 매니아들은 의무감을 안고 해보자.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
85.1 시간 기록
게시 일시: 2015년 2월 14일
뭔가 게임이 좀 심심한데 분위기가 좋고 내용이 알차서 손을 뗄수가없음.

좀 텍스트가 많고 자체설정 + 영어도 어려워서 알아듣는게 30%정도 밖에 안되는데도 충분히 재미있음.

하지만 공포자체가 게임전체에 대한 테마인데 얼리억세스를 하면서 난이도를 계속낮추다보니 지금은 공포가 크게 문제로 느껴지지도 않는 밸런스는 아쉬움.

물론 게임이 전체적으로 그렇게 쉽지는않음. 잘 하다가도 순식간에 골로갈수있음.
이 평가가 유용한가요? 아니요 재미있음