LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
사용자 평가:
Recent:
매우 긍정적 (평가 112 개) - 81% of the 112 user reviews in the last 30 days are positive.
Overall:
매우 긍정적 (평가 2,811 개) - 이 게임에 대한 사용자 평가 2,811개 중 81% 가 긍정적입니다.
출시 날짜: 2015년 2월 6일

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SUNLESS SEA 구매

 

최신 업데이트 모두 보기 (51)

2016년 4월 13일

Zubmariner will be released in Autumn 2016!

Hello, delicious friends!

Zubmariner will be released in Autumn 2016

We presented our progress on Zubmariner to a delightful crowd at EGX Rezzed last weekend!

Watch the video

Mac and Lottie introduced some new elements of Zubmariner, including underwater currents, a first look at Zubmarine transformations and some details about new ports and zee-beasts.

We're doing an AMA on 19th April

Fallen London is more than your home port: it's also the name of our first game, the text adventure which spawned Sunless Sea. We're releasing it as an app for iPhone, iPad and iPod Touch on the 19th April.

To celebrate, we're doing an AMA on Reddit at 4:30pm GMT/12:30pm EST. Drop by and ask us anything!

New music from the Fallen London universe!

Alongside the app, we're also releasing a soundtrack for Fallen London, made by the same composer who created the beautiful soundtrack for Sunless Sea.

Stream the first two tracks on Bandcamp

We'll be back with another update on Zubmariner's progress in a few weeks. Until then, happy zailing!

댓글 15 개 더 읽어보기

2016년 4월 6일

Your next Zubmariner update will be live on YouTube!

On Saturday at 1pm GMT, we'll be presenting a Zubmariner update live from EGX Rezzed in London.

Developer Liam McDonald (aka Mac, who you've heard on our YouTube videos!) and Producer Lottie Bevan will be revealing more about the stories, zee-beasts and development journey of Sunless Sea and the upcoming underwater expansion, Zubmariner.

Then at 4pm GMT, Chris Gardiner, Head Writer will be discussing narrative games on a panel with Inkle (80 Days).

All this will be live on the EGX YouTube channel! You can also check out the other developer sessions in advance, and set reminders if you don't want to miss anything.

We'll hopefully have some Failbetters in the YouTube chat too, so see you on Saturday!

댓글 3 개 더 읽어보기

평가

“Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.”
10/10 – Eurogamer

“Absolutely the best writing in any video game since, well, as long as I can remember.”
10/10 – PCGamesN

“a very compelling and satisfying adventure... The realm of possibilities seems endless, and every time I set sail I find something new.”
9/10 – Destructoid

게임에 대해

LOSE YOUR MIND. EAT YOUR CREW. DIE.

Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.

If the giant crabs, sentient icebergs and swarms of bats don’t get you, madness and cannibalism certainly will. But that old black ocean beckons, and there’s loot for the brave souls who dare to sail her.

Betray your crew, sell your soul to a Devil, marry your sweetheart. Survive long enough and you’ll achieve your life’s ambition.

You will die, but your legacy will live on…

Key features

  • A deep, compelling world packed with 200,000+ words of stories and secrets. Find your father’s bones. Determine London’s destiny. Defy the gods of the deep sea.
  • Beautiful, hand drawn art - castles of sparkling ice, prisons perched on lily pads, fog-shrouded lighthouses and the DAWN MACHINE.
  • Your captain will die. But you can pass on resources from one generation to the next. Acquire a family home and a hoard of heirlooms. Build up your own story across generations of zailors who braved the sea and lost - or won...
  • Real-time combat against ships and Zee-beasts, spider-crewed dreadnoughts and sentient icebergs.
  • Light and dark, terror and madness: stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity.
  • Upgrade your steamship with powerful engines, cannons and pneumatic torpedo guns. (Or buy a bigger, better ship.)
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose a ship’s mascot: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade or smuggle silk and souls, mushroom wine and hallucinogenic honey.

시스템 요구 사항

Windows
Mac OS X
    최소:
    • 운영체제: Windows XP or later
    • 프로세서: 2Ghz or better
    • 메모리: 1 GB RAM
    • 그래픽: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: 버전 9.0c
    • 저장공간: 700 MB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible
    최소:
    • 운영체제: Mac OS X 10.6 or later
    • 프로세서: 2Ghz or better
    • 메모리: 1 GB RAM
    • 그래픽: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • 저장공간: 700 MB 사용 가능 공간
    • 사운드카드: DirectX 9.0c compatible
Customer reviews
Customer Review system updated! Learn more
Recent:
매우 긍정적 (평가 112 개)
Overall:
매우 긍정적 (평가 2,811 개)
Recently Posted
uranium300
( 18.4 시간 기록 )
게시 일시: 2016년 5월 4일
its an awsome game very compeling.
You have to read a lot but that just makes the atmosfere better.

I really like this game for its choises and that you never really now what is going to happen.
Alphawarbeast
( 69.5 시간 기록 )
게시 일시: 2016년 5월 1일
Expansive exploration with an intriuging narritive, what more could you want?
Beaky Sneaky Doge
( 25.3 시간 기록 )
게시 일시: 2016년 5월 1일
I find this game hard to review, all in all its a good game with fantastic story's and good gameplay, however it is also pretty easily forgotton about and put to the bottom of the "to play" pile. i reccomend it in anycase because of the GG story's and atmosphere a simple game like this can give
Ksempac
( 89.3 시간 기록 )
게시 일시: 2016년 5월 1일
Note: Hi, i really recommend this game, but i also recommend you to not read this review...if you happens to have this game already, or can get it for cheap, i recommend you just dive in, completely blind, your first few hours will be even better that way, because you won't know what to expect.

...
Ok, you're still reading, so on to the proper review...

"London has fallen...Queen Victoria sold it to the Echo Bazaar to save her husband from illness, and thus, a flock of bats carried the city underground, on the edge of the Underzee, in a new, dark world, that is full of weird technology, magic and secrets. Now London is not fighting the world powers of the surface, but the civilizations that have conquered the Underzee before it."

Sunless Sea is set in the Fallen London's setting. You do not need to know that browser game to enjoy the setting (i didn't), but it's refreshing to see a dark world that is its own, original thing, rather than an umpteenth uninspired reuse of the H.P. Lovecraft cannon.
It's the end of the 19th century, you were born underground in Fallen London, and now you're gonna try your luck sailing the Underzee, the dark and foreboding sea under the world, hoping to achieve fame, fortune, or maybe some secret goal of yours...more likely, you will die from the many dangers that awaits you, or maybe you will just go insane from the horrors you will face.
But who knows ? Maybe years later, one of your distant heirs will be smart enough to use your experience and achieve what you couldn't.

"I'm leaving London for the first time...I'm starting my new life as a Zee captain...the Zee is in front of me, wide open. Grim and forebonding, much like my mood..."

You sail across the Zee on your boat, trying to find new ports and thus new opportunities to fulfill your goals. I won't spoil how many there are, but the Zee is vast, and each port is very unique. Along the way, you will meet new characters, find new stories and quests to pursue. Sunless Sea is a deep game (no pun intended) you will still be finding brand new stuff 50h in, when most games have already revealed most of their content.
Even after 90h, i've only reached one ending, and there are many stories threads that i never had the opportunities to finish. There are so many characters, so many unique places that i just love to visit, so many stories that are a pleasure to read. This will often lead to quests where you will have opportunities to change things in the Underzee, for better of for worse, according to what you want your captain wish to achieve, or what you want to personally discover.
There is a lot to read, but you're never forced to read if you're not in the mood like it. Most players I have talked to told me they started the game by rushing things, without reading much, and it's a perfectly fine way to play. You will have many opportunities to read what you've missed before when your current captain inevitably die and his/her heir starts their own journey.

"It's almost a relief to meet that pirate ship...Yes they want you dead, but at least, you know you're not the only one sailing into Darkness...also, you're not defenceless, and their wreck will probably provide you with much needed supplies"

Sunless Sea is very much a slow-paced game. The actual sailing on the water takes a long time, especially with the starting boat, and even upgrading things will just make it more likely for you to take long journeys that takes hours rather than really speed things up. But it's not a boring pace. It just emphasizes the creepiness and loneliness of you and your crew. The game is about strange places and creepy atmosphere, and the slow pace emphazises that perfectly.
However, you will from time to time meet enemies to make for a nice change of pace. The combat is really one of my favorite parts of the game. It's a much needed change of pace, it's challenging enough that you're happy when you beat a tough enemy, but it's easy enough that you can usually escape if things go wrong, which is a good thing because the game is already very unforgiving in its other aspects.

"Sure there are some unsavory characters, some unspeakable horrors and dreadfuls acts done everywhere in the Zee...but what about you ? what are you willing to do or sacrifice in order to achieve your goals ? ...By the way...What happened to that young sailor that joined your crew last time you were here ?"

A common misunderstanding about the game is that it's too difficult, that you're gonna be stuck with no fuel in no time. Sure, the game IS difficult. You're gonna die a lot.
But it's not gonna be due to basic survival like "having enough fuel and supplies to go back to London". Though your earlier captains might struggle with that it's just because you do not know enough about the game.
But the game is not about theses things, it's actually quite easy to survive. With each new captain, you will better understand how things work, and the many many opportunities to get ressources on the Underzee.
You will know you're starting to get good at the game when you're not worried about the day-to-day survival, but you're trying to think about how to win the game.
Which brings us to another negative point that is often raised about the game: grinding. Some people think the game is all about grind, because they found one thing that gives them ressources and try to do it over and over again. That's not how you're supposed to do things. Don't worry too much about ressources, try to explore, try to discover new stories and finish new quests, in short, enjoy the game instead of grinding it...and the ressources will pour in quite easily.
However, for end-of-game characters, characters that are trying to reach an ending, there is definitely some grinding to do because most of the endings require a lot of ressources. That's probably the one negative thing i have to say about this game, it takes a while between the moment you think you're gonna be able to win, and the actual winning. But still, there are so many things to do, that you shouldn't worry about that until very late into the game.

"The Zee is full of stories and full of songs...though many are terrifying, they are a rich source of knowledge for the discerning captain"

It's hard to talk in details about Sunless Sea, because anything could be a spoiler. But on the whole, i will say it's one of my favorite games ever. It has a very unique world, it's bursting with things to do and discover, and it has one of the best soundtracks I've ever listened to (listen for free or buy it at bandcamp: https://failbettergames.bandcamp.com/album/sunless-sea-ost ). Its slow-paced gameplay would, in another game, be a handicap, but it fits the atmosphere of Sunless Sea perfectly. Summing up the game is so hard...Exploration, discoveries, interesting characters, horror, great stories and hard choices to make...it has all of that and much more.
Can't start a fire wth moonlight
( 15.4 시간 기록 )
게시 일시: 2016년 5월 1일
Sunless Sea has the potential to be best-in-class. Detailed backstory; creative stories presented as text-adventures; forbidding, dangerous environment; loads of continually-updating content; dark, beautiful atmosphere; original rather than cliched. Unfortunately, gameplay is dominated by moving your boat long distances over empty expanses that take long times to transverse. Due to limited resources, the game forces you to grind (ie doing port reports at the same ports each trip you take, or ferrying items to and fro) as the safest path. Combat is never worth while, but easy to avoid. Why even include it if it's always a bad deal?
ThereCanBeOnlyTom
( 58.9 시간 기록 )
게시 일시: 2016년 4월 30일
Best writing in a game i have experienced in a long time.
Soup
( 19.9 시간 기록 )
게시 일시: 2016년 4월 29일
I tried so hard to love this game and for awhile I was all in. The gameplay is just too slow and clunky, the interesting world and writing don't quite make up for it.
PizzaSHARK! 💀
( 6.5 시간 기록 )
게시 일시: 2016년 4월 29일
Pretty fun, with an interesting setting. It's a sort of Roguelite based on naval exploration. Sail from place to place, do things in each port, return to Fallen London with the stuff in your hold and the port reports you've made. Pretty simple!

However, people aren't kidding when they say it's extremely grindy. Most of your gameplay time will probably be spent sailing a route from port to port to port, back to Fallen London to turn the port reports into money, turn the money into food and fuel to visit more ports, and repeat this process constantly until you slowly... eventually... have enough money leftover to actually proceed along a single plot point.

Like, holy christ this game is grind-focused. It's a fun way to kill 30 minutes here or there, but I wouldn't buy it expecting any kind of deep, involving gameplay.
boinger
( 35.3 시간 기록 )
게시 일시: 2016년 4월 28일
Fúçk this game.

12 hours in and I spontaneously die doing something I've done 4x before with no warning? Of course, right after I buy a brand new ship and all the accessories to outfit it. All that progress, gone in a moment. For no reason. Yeah, no.

Fúçk this game.
Onza 351
( 40.1 시간 기록 )
게시 일시: 2016년 4월 28일
Why does darkness frighten men? Because it is animate; immaterial. Darkness is possibility. A realm populated by dreams and terrors, hopes and fears. When absence of light deprives the eye of its vital purpose, man no longer sees with his eyes but with his mind. To explore the darkness is to explore ones self. The sunless sea is such a realm. It is a world filled with horror, if that is what you take with you. It is a realm filled with wonder and beauty, if such is the domain of the mind. Sailing on the wide black zee can be tranquil or terrifying. Though the story aspects of the game are scripted out beyond your control, the comprehensive atmosphere of the world depends entirely on your own perception. Such is the nature of darkness, and the neath. Such is the nature of the Zee.
Tedge734
( 0.2 시간 기록 )
게시 일시: 2016년 4월 28일
Looked like an amazing game....If you're a fan of slow things and lots and lots of reading, this is for you...I guess I bought it thinking it was something else when it wasn't...O well.
Ultramontanaro
( 14.0 시간 기록 )
게시 일시: 2016년 4월 27일
Purchased this game one year after release. I've found the game extremely entertaining. It reminded me of a good ol' fashion choose your own adventure book. The game is unforgiving at first, but stick with it. Try not to google too much as it will ruin some story lines. Be prepared for a LOT of reading and a LOT of dying. It's a nice fresh gameplay experience - a good break from the norm.

I would highly recommend trying their web browser game Fallen London. It will give you a feel for the story and is pretty good. Free as well.
notserial
( 9.4 시간 기록 )
게시 일시: 2016년 4월 27일
Failbetter Games has created a lovely, strange, dark and often humorous world. I love the flexibility offered for building your own narrative within this game. I would strongly recommend Sunless Sea to anyone who likes Welcome to Nightvale or Alice Isn't Dead, in particular.
TheSwankyNinja
( 61.4 시간 기록 )
게시 일시: 2016년 4월 26일
The world is rich enough to keep you going, in spite of your lineage of embarassing deaths.
SwellDritch
( 16.7 시간 기록 )
게시 일시: 2016년 4월 25일
Hella Dope

11/10~Best Game
Phiolos
( 17.9 시간 기록 )
게시 일시: 2016년 4월 24일
Beautifully atmospheric and creepy. Quite difficult, but with a system that gives you a head start after every death. And you will die. Many times.
ImmortalKing332
( 13.7 시간 기록 )
게시 일시: 2016년 4월 24일
I really Love this game It is dripping with LoveCraft and is dark punishing and unforgiveing. I have never felt so much enjoyment running boxes full of sunlight before. This game is not flawless and can be time consuming and vary unrewarding at times. It also play's vary much like a story based game in the fact that eventually you run out of new things but I still find myslef playing this game and still enjoy the tense feeling of slipping into london with just enough money in the brig to resupply and go out to Zee.
amber
( 44.3 시간 기록 )
게시 일시: 2016년 4월 23일
played this through its difficult beginnings and it has evolved to walk that perfect roguelike lie of captivatingly challenging. the richness of story is everythig i would expect from failbetter and then some - isle of cats is a particular fave.
jaaddi3604
( 17.2 시간 기록 )
게시 일시: 2016년 4월 22일
If you like slower paced, narrative driven story, exploration centered games then this one is for you. Combat is certainly not the focus, so if that's what you're after I'd pass it up. Otherwise, fantastic game. 8/10
CommanderSheriff
( 14.5 시간 기록 )
게시 일시: 2016년 4월 21일
10\10 dying simulater
Most Helpful Reviews  In the past 30 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
9.4 시간 기록
게시 일시: 2016년 4월 27일
Failbetter Games has created a lovely, strange, dark and often humorous world. I love the flexibility offered for building your own narrative within this game. I would strongly recommend Sunless Sea to anyone who likes Welcome to Nightvale or Alice Isn't Dead, in particular.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
49.6 시간 기록
게시 일시: 2016년 4월 14일
Drive the boat in circles until you can get a bigger boat and go in more circles.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
63.6 시간 기록
게시 일시: 2016년 4월 11일
Good if you like story-based games with some difficulty.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
13.9 시간 기록
게시 일시: 2016년 4월 17일
Rate: 8.5/10
Overview: Isometric Rogue-lite
Similar Games: Faster Than Light

The Good:

+ Art style that reflects Victorian Gothic atmosphere which adds to the mood of the game

+ In sunless sea you navigate a ship to explore distant locations. Every location you visit has its own story where you get to choose how things play out, almost like a choose your own adventure novel. The choices you have are based on the resources you collect and your stats. The stories are excellently written and really play out in different ways depending on the choices you make.

+ You also must manage fuel, supplies and fear. Mismanaging any of these resources to a large degree will result in death. Surviving the sea can be a daunting task, between managing resources, avoiding/attacking enemies or making the wrong choice in a story just adds to the danger you face.

+ Collect money to buy new ships, weapons, engines, resources etc.

+ Certain locations are randomized every game

+ You can select your own victory conditions at the beginning of the game.

+ Soundtrack


Average:

The game is REALLY slow paced and may not be suitable for every gamers tastes. It takes a long time to really gather money and start making progress unless you exploit some of the games mechanics. Ships also travel slowly to build tension but also adds to the tedium of travel.


The Bad:

The game crashed on me a lot and nothing but a hard reset would fix the problem often causing my save file to become corrupt.


Conclusion:

Unlike other Rogue games this game takes a long time to complete a single play through depending on skill level. The sea is harsh, cruel, and dying is common place, but if you can stick through the bad times you may realize the game is a lot of fun.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
27.4 시간 기록
게시 일시: 2016년 4월 20일
Sunless Sea is a game of exploration, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London, developed by Failbetter Games Ltd. Set sail for the unknown! Light and darkness are your greatest allies, but a stout set of cannon and a gunnery officer with a grudge will come in useful too. Unless you eat them first.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
14.0 시간 기록
게시 일시: 2016년 4월 27일
Purchased this game one year after release. I've found the game extremely entertaining. It reminded me of a good ol' fashion choose your own adventure book. The game is unforgiving at first, but stick with it. Try not to google too much as it will ruin some story lines. Be prepared for a LOT of reading and a LOT of dying. It's a nice fresh gameplay experience - a good break from the norm.

I would highly recommend trying their web browser game Fallen London. It will give you a feel for the story and is pretty good. Free as well.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
추천
40.1 시간 기록
게시 일시: 2016년 4월 28일
Why does darkness frighten men? Because it is animate; immaterial. Darkness is possibility. A realm populated by dreams and terrors, hopes and fears. When absence of light deprives the eye of its vital purpose, man no longer sees with his eyes but with his mind. To explore the darkness is to explore ones self. The sunless sea is such a realm. It is a world filled with horror, if that is what you take with you. It is a realm filled with wonder and beauty, if such is the domain of the mind. Sailing on the wide black zee can be tranquil or terrifying. Though the story aspects of the game are scripted out beyond your control, the comprehensive atmosphere of the world depends entirely on your own perception. Such is the nature of darkness, and the neath. Such is the nature of the Zee.
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
추천
23.6 시간 기록
게시 일시: 2016년 4월 17일
Slow paced game, good to play with a headset in the dark. Enjoy the atmosphere and don't count on any adrenaline rushes.
이 평가가 유용한가요? 아니요 재미있음
Most Helpful Reviews  In the past 90 days
2명 중 2명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
27.4 시간 기록
게시 일시: 2016년 3월 13일
이 게임이 FTL이나 대항해시대와 자주 비교되는 이유는 그냥 로그라이크 태그가 붙어있다는 점과 배를 타고 항해를 한다는정말 공통점같지않은 공통점 때문인듯 하다.

일단 이 게임은 여타 로그라이크 게임처럼 파밍을하고 파밍을하고 파밍을하는 재미가아닌 텍스트 위주의 스토리텔링에 중점을 둔 게임이다. 따라서 취향을 심하게 타는 게임이다. 심지어 그 텍스트마저 독해가 상당히 난해하고 흥선대원군의 정신을 받들어 양놈의 언어따위는 집어던져버렸거나 웹서핑하다가도 10줄 이상의 글이나오면 극도의 분노를 느끼며 세줄요약부터 찾는 사람은 다른게임을 찾아보길 바란다. 하지만 일단 책읽기에 어느정도 취미가 있는 사람이라면 초반 고통의 벽만 넘으면 몇백시간 뽕을 뽑고도 남을것이다.

참고로 Failbetter Games의 국내인지도는 매우낮고 텍스트의 양이 매우 많은지라 한글패치가 나오긴 힘들거 같고 만약 나온다해도 제작에 상당기간이 걸릴것 같다. 그냥 한글패치 기다리느니 영어사전 찾아가며 플레이하는게 정신건강에 더 이로울듯 함. 이 글을 쓰고있는 아는 영어라곤 도타하며 배운 욕밖에 없는 본인도 사전찾아가며 하는중이다.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
추천
0.7 시간 기록
게시 일시: 2016년 3월 12일
게임 자체는 딱히 나쁘지 않은데... 게다가 여러가지를 클릭하다보면 대강 플레이 방식도 알게 되지만,
문제는 역시 언어장벽인거같다. 게임이 텍스트가 많아서 그걸 다 이해해야 게임이 어떻게 돌아가는지 알수 있는데,
영문게임이라 자세한 내용도 모른체 플레이하게 되면 스토리를 이해하지 못하고 하기때문에 게임의 재미가 반감된다고 할수 있다.
메이져급 게임들이나 조금 인기가 많다 싶은 게임들은 한글화가 안되어있어도 국내 자막 제작분들이 자막을 만들어주시는 덕분에
게임을 재밌게 할수 있지만, 선레스씨는 아직까지는 자막이 만들어지지 않아서 플레이하는데 재미를 딱히 느끼기는 어렵지 않나 생각한다. 게임 자체만 봤을땐 80점 정도로 괜찮은 게임이다.
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22명 중 19명(86%)이 이 평가가 유용하다고 함
비추천
18.1 시간 기록
게시 일시: 2016년 2월 8일
This game has a lot of great things -- and I've played something like 15 hours of it -- but I'm still not recommending it to others.

The game has tons of glowing reviews but looking at Steam Achievements show that virtually no one actually plays this game for any length of time. On 14.2% people get an Ironclad Will, which is pretty much necessary to survival (no one with any equipment would go without one) and is cheap to boot. Only 19.6% get 10 Admiralty Favour (i.e. visited 10 ports). 14.1% discovered the Dawn Sun Machine (which is directly south of Fallen London at the bottom of the map). 0.9% have completed the game.

So what we see is tons of people abandoning the game despite the many positive things in its favor and virtually no one completing it.

The game does a great job of being an atmospheric exploration and story-driven game with a smidgin of combat (which is almost always avoidable). The creepy setting of Fallen London is fantastic and the many storylets start out as intriguing.

But it just does too many things wrong to provide enough fun for most gamers.

- It feels overly difficult to earn money for upgrades. The first likely ship upgrade costs $3,000 and when you struggle to break stay above a few hundred, that seems impossibly far away.
- Paradoxically, there's not much reason (other than cargo space) to upgrade your ship. You can carry better guns and more crew but....you can avoid fighting everything in the game so those upgrades are sometimes hard to justify.
- You are extremely limited on cargo space unless you upgrade to the $7,000 merchant ship. Sailing around the Zee often means you stock up on 15+ fuel and 10+ food, so 30 of your 40 cargo spots are gone right there. Many random quests require bits and bobs (5 coffee here, 3 wines there, 2 candles here) but you're loathe to carry them around "just because". Which means extra sailing back and forth across the Zee to micro-optimise your cargo.
- Sailing around the Zee becomes tedious after a while once you've explored it a fair amount and are trying to complete quests. I often had the window open in the background while I surfed the web, waiting to get somewhere.
- Leveling up feels extremely slow -- even after 10+ hours of play my stats are so low that the vast majority of challenges have a less than 50% chance of success.
- The rogue-like death mechanic sort of but doesn't quite work because the stories aren't interesting enough to replay/re-read. You'll find yourself speeding through them with subsequent captains just to get the loot.

When I look at those, the common thread is that the pacing feels off. The ship upgrades don't feel well paced. The stat upgrades don't feel well paced. The quests don't feel well paced, where you often need to sail around quite a lot for meager rewards. The overall world exploration doesn't feel well paced to the plot/quests. You'll have explored the entire map before you've made any substantial progress toward your main quest.

After fifteen hours of play I just don't feel like I've got enough from the game other than cool atmospherics.
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20명 중 17명(85%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
3.8 시간 기록
게시 일시: 2016년 2월 11일
Don't trust preview videos. Most of your time you will reading instead of battling and sailing. It's more like "choose your own adventure" book.
That's why the font should be bigger. Don't even try to play it on small sized notebook. The game is awesome, and I really want to play it, but it's impossible to read tremendous amount of very peculiar text written with somewhat dark gray on light brown, if I may say so. I lost my mind already without eating my crew. My eyes are burning. Must stop playing it.
Moreover Sunless Sea consumes CPU power like top AAA game even if it waits for just mouse click in story mode. And I thought that they generate new map every time. I was so wrong. It's always the same.
At last but not least: they say if I am true gamer then I should play it in permadeath mode. I'm I true gamer? I prefer to think so. But it means NO to Sunless Sea.
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16명 중 14명(88%)이 이 평가가 유용하다고 함
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16.4 시간 기록
게시 일시: 2016년 3월 5일
I've got mixed feelings about Sunless Sea. It's atmospheric and intriguing in the beginning, great music, interesting islands to visit, but most of the time you just spend cruising around doing nothing. This is still fun for the first ten hours or so, until it starts getting tedious.

The game urges you to explore, yet in practice it just penalizes you for curiosity. You're exploring a new region and you want to go visit this island, then that island and then the next one. You try to make sure you have enough fuel and supplies to get back to London, the home port, and usually it works out. However, sometimes you just don't find islands to sell you more fuel, or you run out of money to buy them. And then you die. Although you can inherit something useful from the previous captain, starting again as a new character in practice means all of the progress you made is lost. That's the name of the game in rogue-lites, I know, but in Sunless Sea the Core Gameplay Loop is that you just sail the empty sea, which is extremely boring until the novelty wears off. I just want a fast forward button in this game.

Dying and having to start again in Sunless Sea does not mean that get to try another type of playstyle, although there are a few different "classes", but the differences are very minor. No matter what kind of character you have, you always do the same things. Nor does dying present a new challenge to overcome, it just means you have to do more sailing. The core gameplay is very easy, the difficulty in the game comes solely from the fact that sailing back and forth between London and other islands is boring. You want to explore and take risks, which will only cause difficulties. I guess this is a profound statement on the nature of man or something, but it just doesn't make for fun gameplay.

The best way to play would be to plan the route you're gonna take from London and back in advance, and do not deviate from it. It probably assures you will be safe, but this is boring. Exploring is fun, but if you want to complete the game you should avoid long expeditions. So either you have fun and you die, or you're bored to death by playing it smart. But I have a third option, find some other game in my Steam collection to play.

It would be nice to be able to record what items are sold at a certain port as well. I don't feel like using actual pen and paper to do it. And resorting to using a wiki is sort of lame.

The combat system is very simple and not fun either, but I think it's only a minor flaw, since the best bits of Sunless Sea are exploration and the atmosphere. The combat doesn't matter that much.

Bonus points for Lipiäinen Point though.
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13명 중 11명(85%)이 이 평가가 유용하다고 함
비추천
13.4 시간 기록
게시 일시: 2016년 2월 10일
TL;DR This game has some great ideas, but the implementation is very flawed. Do yourself a favor and play in merciful mode unless you want to die because of bad game and UI design, losing days of progress. This is made even worse by this being a heavily text based game with a rigid quest system, so dying means just having to read the same text again and redo everything you already did.

Here's a detailed example of what I mean by bad design. You die if you get three wounds. That's pretty fast considering how easy it can be to get wounded and how other things that can kill you will only do so at much higher levels. But the main UI doesn't show you your "wounds" number. Instead you are expected to go to the management menu, called the "gazetter", then go to the "journal" tab, then find the "menaces" section so you can find out how wounded you are. Thats bad enough in that you'll neglect to do all that and do something that kills you. But there are times when you have the option of doing something that can wound you, and the game doesn't let you go to the "journal" tab. So expect to die a few times because of that.

Also there was the time I went to the surface to get a shipment of supplies for cheap prices, and the game made me buy each unit of supplies individualy. This may not sound like much but I bought 70 units and each supply bought required scrolling to the "buy" storylet, clicking the button, then clicking ok, then scrolling again etc.

Stuff like this is pretty easy to fix and would improve the game, but as I said the main concept is very flawed.
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10명 중 9명(90%)이 이 평가가 유용하다고 함
비추천
1.1 시간 기록
게시 일시: 2016년 2월 16일
Sunless Sea is a top-down text-driven Steam-punk naval adventure with a semi-lovecraft-esque ambiance and an emphasis on semi-random procedurally generated map, sanity and permanent-death CRPG, set neo-Victorian Gothic Era. However several bad designs deform the shiny points of this interactive novel: Unbalanced danger-reward proportion, only one battle approach and limited enemy varieties leave combat mechanic abysmally. Subsequent playthroughs aren’t compelling due to inconsequential decision results of scripted text-based interactions. HUD fails to convey essential data such as targets, rewards and methodologies because of utilizing tiny textual style which naturally has blurry impact, thus players fumble to organize in un-instinctual game. Besides sanity system isn’t indicated visually clear or clarified in User Interface. Unsustainable economic model is comprised of hunger, sanity and fuel which exhaust most resources needed to advance progression. Even though exploration is the only approach to experience storyline and achieve winning conditions of the game, players are wrongly encouraged by game economic to repeat same Fed Ex Quest using a glacial pace sprite across uneventful ocean and grinding a monotonous and time consuming trade which profits a mere pittance in order to continue exploration. Consequently the splendid writing and astonishing world setting are simply covered underneath a slow-pace grinding system because potential pitfalls is excessively overwhelming of the objective. What’s more, permanent death becomes a drag of progression system due to the fact that Sunless Sea doesn't have enough new content or gameplay to maintain a long chain of different playthroughs with a glacial slow game pace.
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37명 중 23명(62%)이 이 평가가 유용하다고 함
12명이 이 평가가 재미있다고 함
비추천
18.1 시간 기록
게시 일시: 2016년 2월 10일
Story driven roguelike game? No thanks. Pretty good fun if you like clicking through the same stories you've already read several times before as you complete the same opening 30 minutes over and over again upon each new life.

The roguelike aspect should have been a NG+ or something. As it is, they've hidden a lot of well written little tales and atmosphere building lore behind a rather bad design choice.

Also the combat is bad. Like really bad.

Story driven roguelike game? No thanks. Pretty good fun if you like clicking through the same stories you've already read several times before as you complete the same opening 30 minutes over and over again upon each new life.

The roguelike aspect should have been a NG+ or something. As it is, they've hidden a lot of well written little tales and atmosphere building lore behind a rather bad design choice.

Story driven roguelike game? No thanks. Pretty good fun if you like clicking through the same stories you've already read several times before as you complete the same opening 30 minutes over and over again upon each new life.

The roguelike aspect should have been a NG+ or something. As it is, they've hidden a lot of well written little tales and atmosphere building lore behind a rather bad design choice.

Story driven roguelike game? No thanks. Pretty good fun if you like clicking through the same stories you've already read several times before as you complete the same opening 30 minutes over and over again upon each new life.

The roguelike aspect should have been a NG+ or something. As it is, they've hidden a lot of well written little tales and atmosphere building lore behind a rather bad design choice.


Oh, did you read the same text several times before? Think of this as a roguelike review.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
추천
9.8 시간 기록
게시 일시: 2016년 3월 17일
I just really love the atmosphere and the looks, incredible writing as well. Can get a little boring/tedious,
8/10 for me
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3명 중 3명(100%)이 이 평가가 유용하다고 함
추천
6.8 시간 기록
게시 일시: 2016년 2월 11일
It's fun to play for long hours in the dark of your room with no other sounds except your boat sailing along the long and lonely sea.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
추천
41.7 시간 기록
게시 일시: 2016년 3월 6일
I thought this game would be relaxing, and it is until I start to panic about fuel and supplies and terror and lifebergs and omfg, I've lost half my crew, and I'mnevermakingithome.

Sunless sea is not going to be for everyone (nothing is), but it's a strong, well-rounded game, imo. It can be hard to start over with a new captain after putting so much effort into upgrading or new ships, and I can see it growing stale once you've gone through a lot of stories a number of times, but it's still fresh for me when I start over (and I've done it fairly often because I make the worst decisions. I should never be allowed to navigate a ship. Ever).

The first captain was frustrating, the second captain helped click everything into place, and I'm on the 7th or so captain now, but I still haven't completed the game. And I don't really care if I do either. I'm enjoying the exploration and the stories, the soundtrack and the mysteries. I love how the game looks, it's nicely atmospheric, and I never grind because I like to just... go off on reckless adventures and see what happens. I love the generational perma-death aspect because it encourages me to make choices I might avoid on a single play-through. I enjoy the "let's see what this does" type of gameplay. I'm excited for the DLC. Zubmariner looks like a good addition.

If you mostly want to trade and fight pirates, this probably isn't the way to go. But if you're interested in a slower-paced game with beautiful stories to uncover, then this might be for you.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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2.5 시간 기록
게시 일시: 2016년 3월 13일
I like the atmosphere and graphics etc, but the game is just too slow for me to feel like it's worth to keep playing. Shame. Takes forever to get anywhere, and you constantly have to think about the resource constraints.
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