LOSE YOUR MIND. EAT YOUR CREW. Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London.
ユーザーレビュー: 非常に肯定的 (347 件のレビュー)
リリース日: 2014年7月1日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“This is not an alpha: it's a late beta with a huge amount of story content, waiting on more content, balancing changes and final polish. You can complete the game right now, but there are more stories popping every week. We have a road map here: http://www.failbettergames.com/sunlesssearoadmap/.

Sunless Sea is a game of exploration and discovery. We're providing a big world with a wealth of sights and stories out there for you to discover. It's the content that takes the time.”

このゲームはいつまで早期アクセスですか?

“Three to four months, with story updates weekly and major updates at least once a month. Here's our road map. The tl;dr version:

CORSAIR'S GOLD - our Steam Early Access release on 1st July. Darkness management improvements, story interface upgrade, tyrant-moths and the Watching Eye...

EMERALD - released late July. Map shuffling, the Iron Republic, the Sea of Autumns, the Mangrove College.

STEEL - slated for release end September. A release focused primarily on the combat experience (including beastie AI and behaviour), but including the Chelonate on its giant turtle-shell.

CARNELIAN - slated for release late October. Officers integrated as crew, additional equipment, currents. The Promised Sea where the Fathomking holds court, and the South: Carnelian Coast and Dawn’s Edge.

SAPPHIRE - mid November. Neutral vessels, wandering phenomena. The East: Irem and the Pillared Sea, the Deconstruction, Saviour’s Rocks with the octomaran Tree of Ages. The most challenging form of victory.

DIAMOND - early December. Final release! Graphical upgrades, optimisations, and polish.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The map will be larger. Story content will be correspondingly broader. Mechanics will be tuned and finalised, especially Legacies and combat.”

早期アクセスバージョンの現状はどうなっていますか?

“Playable and completable; waiting on more islands and more stories. Our Kickstarter backers have been playing and enjoying it in closed beta for two months.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Same price , but if you purchase during Early Access we commit to lifetime access to any extra areas or DLC we provide. We're committed to at least one piece of DLC from the Kickstarter stretch goal - a submersible expansion.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We monitor, respond to and implement suggestions via forums and via a dedicated support address. There's an active and friendly community already: dive in!”
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SUNLESS SEA を購入する

 

キュレーターによりおすすめされています

"Far from finished, but its twisted adventures in a sunken world filled with unspeakable horrors, dark decisions and sublime words are not to be missed."
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最新の更新 全て表示(11)

9月30日

STEEL is here!

Our long-awaited STEEL release – the real-time combat revamp – is here! It brings a clutch of bug fixes and a giant shipload of really stunning scenery. This is the first release and there are issues, quirks and missing features – but it basically works, and is fun.

HOW TO GET IT
We’ve put it in an opt-in beta branch on Steam while we gather feedback and work out some of the kinks. We’ll migrate over everyone to the new branch in the next week or so.

In the meantime, instructions on how to get to it, and full patch notes (too enormous to be contained in Steam's post limit) are here:

http://www.failbettergames.com/hot-steel/

0 件のコメント 詳細を見る

9月26日

Content updates... and STEEL nearly here

You may have noticed we snuck a content update out last week - a storyline for the Brisk Campaigner officer, and an adventure in the Mangrove College.

We've just pushed out another, more substantial piece of content - hit your New Stories Available button to get it. This one finally reveals the mysteries of the Principles of Coral, and adds another new officer to the game: the most unlikely officer so far.

And: STEEL, our major combat update, is now in final testing! We expect to bring it to you next week. We'll provide it as an opt-in beta update initially to let us do some slightly earlier testing with the most enthusiastic players - but it'll be opt-in public, so available to everyone who's interested.

We also took a few minutes out to do our own Steam curation list. This one takes a unique approach to its recommendations. If you like Fallen London's style, you'll want to take a look.

Thanks, as ever, for your support and general awesomeness! Remember, don't eat all your crew at once.

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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Sunless Sea takes the excellent writing and world-building of Fallen London, and injects it into a 2D exploration, trading and survival game. It’s Elite but with steamships instead of starships.”
Rock Paper Shotgun

“A wonderful prospect: a game of exploration, loneliness, risk, adventure and madness taking place across a vast subterranean ocean riddled with islands, with dangers, with dripping trophies of the deep.”
Eurogamer

“One of the best worlds ever written for a game... I'm having a great time with Sunless Sea.”
Richard Cobbett

このゲームについて

LOSE YOUR MIND. EAT YOUR CREW.

Take the helm of your customised steamship and set sail for the unknown! Sunless Sea is a 2D game of discovery, survival and loneliness set in the award-winning Victorian Gothic universe of Fallen London. Will you succumb to madness and cannibalism on the black waters? Or return home triumphant with a hold full of precious loot?

Events can turn out differently every game - sometimes, even if you make the same choices. Will you lose your sweetheart to a curse? Redeem, betray or consume the Genial Magician? Sell your soul to the Wistful Deviless or spurn her advances? Is the Dawn Machine your salvation, or your doom?

You are the captain. It’s your call.

Key features

  • A deep, compelling world packed with secrets and stories
  • Beautiful, hand drawn 2D art
  • Light and dark. Stray too far from the gas-lamps of civilisation and your crew will grow fearful and eventually lose their sanity. But there is treasure out there in the darkness…
  • Real-time, pausable combat with dozens of different abilities
  • Leave a legacy! When you die (and you will) your next captain may choose to inherit a skill, a chart of discovered islands or a beloved officer.
  • Upgrade your steamship with powerful engines, flensing cannons, and pneumatic torpedo guns. Or just buy a bigger, better ship.
  • Hire unique officers like the Haunted Doctor and the Irrepressible Cannoneer. Each has a story to tell, if you can draw it out of them.
  • Choose from a menagerie of ship’s mascots: the Comatose Ferret, the Wretched Mog, the Elegiac Cockatoo, and more!
  • Trade silk and souls, mushroom wine and hallucinogenic honey...
  • Cross the wide black sea
  • Find your way home

システム要件

Win
Mac
    Minimum:
    • OS: Windows XP or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2Ghz or better
    • Memory: 1 GB RAM
    • Graphics: 1280x768 minimum resolution, DirectX 9.0c compatible graphics card
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9.0c compatible
参考になったカスタマーレビュー
28 人中 27 人 (96%) がこのレビューが参考になったと投票しました
記録時間: 5.7 時間
早期アクセスレビュー
Steamではアーリーとなっているが、開発チームの曰く「これはアルファじゃない、ベータなんだ」とのこと
これから先ストーリーやマップの拡張はあるだろうが、システムを大幅に変えてくることはない...と思われる

Merto2033やArx Fatalisのごとく、地上に住めなくなったかなんかで地下に移住して、
World of Darkness的なゴシックかつ退廃的かつスチームパンクライクな日々を過ごす
Fallen Londonおよび地底の海(Zee)が舞台
クリア目標は複数あるが(スタート時点で決定する)、基本的には蒸気船でZeeの各所を回るのが
主な内容となる

ゲームシステムとしては、恐怖度がある大航海時代が近い
各所の港を回って、金を稼いで、装備を良くして、更に遠くの海へと漕ぎだしていくスタイル
大航海時代と違うところは、大航海時代は交易及び海賊行為が主な収益なのに対して、
Sunless Seaの世界では情報が金で取引される世界なので、情報収集が主な稼ぎの手段になるというところ
(秘密、各所の情勢、遠隔地、地表の情報、最新ニュースなど、レアな情報ほど価値は高い)
一応交易もできるが、稼ぎは低め

情報を集めるには海を渡らなければいけないが、そのためには燃料と食料、そして恐怖を管理する必要がある
いずれかが尽きればその時点で死あるのみ(燃料は無くなっても食料を犠牲にするという打開策はあるが)
遠くに行かなければ金は稼げないし、かと言って遠くに行くにはリスクが付きまとうジレンマに悩まされつつ
真綿で首を絞めるように少しずつ破滅へと進まなければいけないスリルはなかなかのものがある
ようやく陸地を見つけても、なんかすごい不気味なところだと近づきたくないし...
でも近づかないと探索できないし...というジレンマにも悩まされる
(ようやく陸地を見つけたのに港がなかった時の絶望感は半端ない)
また、何度も港を訪れて調査をしているとそこから何らかのストーリーが進むこともある
大抵はいい結果にはならないが...

何にせよ常にギリギリのラインで葛藤とかジレンマと戦うゲームだと思う

海がSeaではなくZeeなので、乗組員もSailorではなくZeilorだったり、StoryではなくてZtoryだったり
Sunless SeaおよびFallen London特有の言い回しが多く、
なおかつゲームのストーリー展開はブラウザゲームっぽくテキストが主体の内容となるため
(関連作のFallen Londonがブラウザゲームだからだろうけど)
読解はおそらくネイティブであっても分かりにくいと思われる
英語アレルギー持ちの人は間違いなくアレルギーを発症するのでおすすめできない

※同じ開発のFallen Londonはブラウザゲームだがブラウザゲームらしからずストーリー性に富んでいる
興味がある人は一度その世界に触れてみるといい
投稿日: 7月5日
このレビューは参考になりましたか? はい いいえ
1,225 人中 1,144 人 (93%) がこのレビューが参考になったと投票しました
記録時間: 9.4 時間
早期アクセスレビュー
Captain's Log, Day 13. We haven't seen coast in nearly two weeks now, and the men are growing restless... what men I have left. Three have bailed ship since we left port. In vain we tried to retrieve them, further depleting our fuel. My one officer, a shifty surgeon, keeps his many secrets to himself. My mascot, a sickly ferret, just rolls his eyes at me. Great crabs circle menacingly and pirates grow bolder. And the reefs, like ghoulish skulls... they stare from great and empty sockets from the dark and swirling abyss, yawning their maws invitingly. “Come now captain,” they seem to grumble, “come now and sleep.” It is sorely tempting. The rum is getting to my head. I'll sleep now, I think.

“Sunless Sea” is essentially Early Access H.P. Lovecraft. You're presented with a rich alternative universe: Victorian London has sunk beneath the waves and the steampunk denizens of this new world set sail, seeking treasure and purpose only to find madness and horror. It's an RPG through and through, a classic one at that. You'll select your captain's silhouette, title, and backstory (OR MYSTERIOUS LACK OF A BACKSTORY) and set sail. Random events will occur at sea with chance outcomes. Do you take a risky action in the hopes of some gain, or do you play it safe? The combat is turn-based/tactical but... happening in real time? You can pause and choose your actions FTL-style or just go off the handle, selecting maneuvers, firing weapons, and illuminating your targets in the dark and treacherous waters. You'll travel to distant ports, selling souls for more fuel and supplies, upgrading your ship, and hiring new crew, all the while unraveling the secrets this strange world holds. And when you expire (or sleep that long and fitful sleep) you can carry discoveries or important crew to your next game.

It's very rewarding to explore, and the devs promise even further expansion. Landmarks will appear on your map and your journal will fill up quickly as you drift further and further out to sea... but always keep an eye on your supplies, fuel, hull health, and crew terror levels. It would be foolhardy to stray so far from home only to find yourself crazed, eating your crew as madness envelopes you like a malevolent blanket. Or a giant ♥♥♥♥ crab decides to slice your little ship in half, whatever comes to turn first (edit: there are no giant ♥♥♥♥ crabs, unfortunately. I use ♥♥♥♥ as a descriptor. Sorry!).


This is a fun game. A twisted romp through Cthulhu's sunken playground. Like with all Early Access stuff, you can wait if you're hesitant. But the developers have crafted a deep and fascinating game here and promise to update consistently. You can visit their website and see what they've done so far to help you make your decision.

If you're a fan of FTL, of Lovecraft, classic RPG elements, and roguelikes, then you'll enjoy “Sunless Sea.”

Now sleep. You've earned it.
投稿日: 7月1日
このレビューは参考になりましたか? はい いいえ
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 13.9 時間
早期アクセスレビュー
広大な海を探検し、財宝や未知の化物を探す。そんな見下ろし型RTS+RPGの冒険ゲーム。色々と面白い試みがなされているが、クエスト等長文が多く、英語のみなので、かなり英語が出来ないとプレイは困難を極める。ランダム生成のマップに無数のイベントと、燃料、食料、SAN値、そして船の耐久度などプレイヤーを追い詰める楽しい仕様がそろっている。戦闘はカード選択制で時間経過で発動、視認レベルによって選べる攻撃が違うなど工夫されている。しかし、未完成のせいもあってか、資金稼ぎが非常に厳しく、発見がなければ大赤字に。戦闘もほぼ同じカードで、時間がかかるだけの作業になりかねない。英語が出来て、探索系のゲームが好きな方ならオススメ。
投稿日: 7月5日
このレビューは参考になりましたか? はい いいえ
332 人中 300 人 (90%) がこのレビューが参考になったと投票しました
記録時間: 69.6 時間
早期アクセスレビュー
This game is actually . . . a lot like Fallen London. It's almost more of an immensely well-written and beautifully-illustrated Choose Your Own Adventure novel than it is a traditional action game. There are definitely a lot of game elements, but the real draw is the writing and the artwork.

I haven't played many other similar games but it reminds me a lot of Darklands, actually, at least in that you're traveling over a great big area dotted with ports, and the story happens mostly through illustrated text blocks in those ports.

In terms of gameplay, you sail (well, steam) your little boat around and you can upgrade it with better engines, guns,etc., or upgrade to even fancier boats once you're zee-rich. There are lots of sea-monsters that travel at varying speeds and in specific areas and so you have to either fight them (using a combat interface with various timed attacks and dodges in a queue) or evade them by clever sailing (loop around them, angle so you go past them, outrun them if you have a fancy engine). You can make money by running missions and trading between ports and capturing pirate ships and selling off the exotic oddities you find in the gullets of slain sea-beasts.

On top of that, there's a light/dark/terror mechanic; shores are illuminated and there are lighthouses and lantern-buoys scattered around, but most of the sea is dark. When you're out in the dark your Terror rises, when you're in lit areas it doesn't. As your terror rises bad things start happening and at 100 Terror your crew mutinies and you have to pass a stat check or lose the game. You can lower Terror in towns with various options, but not (generally) while at sea. Net result is that travel is largely about scuttering from lighted point to lighted point and sticking close to shore, and minimizing long plunges into the dark (though such are necessary from time to time).

The game is a bit sedate to play -- you can pause to think at any time -- and they're still implementing a lot of the planned content and tweaking the balance. There's enough implemented that it's very much worth playing, though.

The real strength of the game is the writing and the artwork and the atmosphere; it's powerfully evocative, amusing and intriguing and chilling by turns, and just a pleasure to play. It's definitely not an action game, but it's an experience worth having.

edit: I should mention that I've mostly played the Humble Bundle version as until recently they hadn't fully set up patching through Steam. T
投稿日: 7月1日
このレビューは参考になりましたか? はい いいえ
833 人中 679 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 5.8 時間
早期アクセスレビュー
This is not a good game.

...Or at least, not yet.

I bought Sunless Sea because it reminded me of a very good comic called Leviathen and an RPG called Unhallowed Metropolis, which has some similar themes of unknowable horror in that sort of Victorian/Edwardian period.
The setting is very impressive, it is a fantastically rich world of Victorian London - spun through a dark mirror and dumped on the shores of a bleak and desolate ocean, where madness is your only companion. Which personally, sounds wicked!
I can definately see the sources it cites, the dark humour of Don't Starve, elements of the Cthulhu Mythos and it's atmosphere. All good stuff.
I've not played it, but I can see why the broswer game this is based off of, Fallen London, is such a big hit.

However. The game itself, which as I understand the progress updates is nearing completion, just isn't *fun* presently. You could perhaps argue that is the point of such a dark world, but let me point out a few things I take issue with...

1) Money making. Maybe it's the present patch, but it seems you can't trade anything with anyone. The only port I've found (Venderbight) that accepts goods in it's "shop" (all the others I have found just sell supplies and fuel for your ship and are not interested in trade goods) offer for the two goods you can sell either a paltry profit of two bucks, or 'Echos' or a loss of about 7 Echoes? At the moment, trade just doesn't seem worth it at all. Like, at all.
Even if you were to take a load of goods to Venderbight, you are coming back to London empty as there are no trade goods to buy. What the sense make?!

So the only other way of making money is doing survey missions (or hovering around the starting area capturing pirate ships for prize money), which is fine but often you'll find your profit margain getting wiped out by having to replace your fuel and crew used in the journey, as well as 'carousing' back at port.

In essence, it seems almost impossible to get any amount of money. Some two hours in and I'm still struggling to get more than a few hundred Echoes, with dreams of buying upgrades or a new boat a very, very long way off.
I appreciate it defeats the challenge if they just give you a pot of gold easily, but at the moment it's far too difficult and the grind for cash is painfully slow and not enjoyable - given the limited amount of ways you can make money.

2) Terror. What an excellent idea, as you sail the black ocean, darkness all around you, only the chug of the engine and the weak bloom of your headlamp lighting the way - the miasma of fear and paranoia starts to grip your crews minds... Bells in the distance.. Giant, squid eyes watching you from beneath the waves...
Again, all good stuff. The more terror you accure, the stranger things occur and eventually you go mad. However, given that you start at 0 and within the space of one trip (within the starting area where the terror affect is less) go up to about 50+ out of a 100! That's a big steep isn't it?! I thought these were hardened sea hands, not yellow bellied land-lubbers?!

The best way of avoiding a terror increase is planning your route so you sail through area light by bouys or remain very close to shore. Makes sense. But sometimes you have to find yourself sailing for about ten seconds in a dark area or drift a smidgen away from shore and your terror ROCKETS, I mean, it just flies up at a rate of knots!
Calm down lads, the shore is still on screen but.. - oh? Apparently that's not close enough. Even when a light ship or a bouy or land is clearly but a stone's throw from your ship your sailors still flip the f*ck out unless you are about a gnats testicle away before they calm down.
Having your own ships lights on doesn't seem to affect this very much, your terror goes up super fast regardless.

And the only ways to reduce terror are FANTASICALLY expensive. The 'best' way to reduce terror to a managble level is to return to London, where your terror is reset to 50 automatically (but you start to get nightmares), but to reduce it further you have to 'carouse' either in London or elsewhere. This costs between 40-20 echoes depending on where you are and reduces your terror from 1-5 points. Is that all?? That hardly seems cost effective given within a matter of SECONDS after leaving port you can accure those points back up again.

At the moment, you gain Terror far, far too quickly and it is much too difficult and expensive to reduce it.

3) Combat. Oh man, can you imagne! Sailing your steamer straight towards a giant Angler Crab or Lifeberg, screaming blood and thunder to your terrified crew as they struggle to bring their harpoons and deckguns to bear, shining your ships lamp straight into the beasts unblinking eye!!!!
Exciting stuff, except none of that happens here.

Combat for me so far, consists of trying to run away from an enemy I have no chance of beating (anything outside of the starting area, I am not kidding) as I have nowhere near enough money to buy better ships or equipment, fleeing into the nearest port, then having to leave port and being killed instantly by the monster who is still waiting for me. Game over.

The combat system consists of you or your opponent sailing into the other, where upon you are offerend the choice of fight or flight (or human sacrifice, neat!) and then combat consists of a picture of you, a picture of the enemy and an 'illumination' bar for each. You want to raise their bar as much as possible, whilst keeping your own bar low. Once it's high enough, you press the 'shoot' action and then hopefully they die.
But normally they don't and kill you instantly. The amount of enemies that can kill you in one hit is daft.
There's no dodging, no position, no tactics, no *skill*. Just press the 'flare' button twice, press the 'evade' button a few times, then press the 'salvo' button. And then repeat as necessary. Again, it's not... Fun.
There is an option to 'study' your foe in the midst of combat, but this has to be done several times and leaves you open to being annihilated.
Against the easier enemies, combat is a chore. Crabs, bats (who seem to swarm near Venderbight), starting pirates can all be mostly be killed in three actions which equates to 30-40 seconds of your life you'll never see again. It's not engaging, as someone who has played many a sailing combat game over the years, it's uninspired and not enjoyable. FTL did a similar system much better.

4) Death. It's a hard game, it's a slow game, it's a game with what appears to be a great deal in it. But as such, death comes fast and furious.
After 2-3 hours of not managing to get much of anywhere, I was still mighty ♥♥♥♥ed when my ship glitched aground and then.. Game over. Which is fine, I mean it's a roguelike and it's not meant to be easy... But when it takes you HOURS to get much of anywhere from the start and you can die so easily by hook or by crook, it's maddening to see all that hard work thrown away.
It's almost like having to do a lap of the Binding of Isaac, without any items - and at the end of the lap you get *one* item for the next lap. But as soon as you die, that's it. Whilst some masochists would love such a challenege, Joe Muggins here thinks that doesn't sound like fun.

The 'merciful' mode helps with regards to this, as you can save on the fly. But you can either play it safe and live a long but dull life, or try the dangerous game and die fairly rapidly and see all your hard, slow, progress of upping your skills and saving your money go to waste.
At least when you die you can save a skill for your next character.

5) Conclusion.
Sunless Sea is a fantastic idea for a fantastic game. However, IN THIS CURRENT VERSION it is not especially enjoyable to play IMHO.
If it does tickle your nautical fancy, my advise would be to wait until full release, as this may leave you with a sour, salty taste in your mouth.
投稿日: 7月3日
このレビューは参考になりましたか? はい いいえ
 
開発元は 1969年12月31日 16時00分 に返答しました
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