"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
ユーザーレビュー: 非常に好評 (167 件のレビュー)
リリース日: 2014年4月14日




注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら


“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”

Infectonator : Survivors - Early Access を購入する



"Survival during the zombie apocalypse in a pixelated world, that just might be an old school gamer's paradise."

最新の更新 全て表示(25)


Update #22 - Procedural Death Cities - Feb 27, 2015

Greetings fellow survivors,

With great pleasure I present to you our latest Infectonator : Survivors update, version 0.54!

Procedural Death Cities
Andrew and I have made major changes into the game and we feel that it is now a lot more fun, challenging, and awesome! We've restructured the game flow to give it more of a Roguelike (or if you prefer Procedural Death Labyrinth) feel to it, we've managed to turn the city into a procedural death labyrinth. Instead of going straight to a base camp after every mission, you can now continue to explore the town/city where every building/block is like a room in a Roguelike dungeon. The game is still missing a few things and there are still a lot of stuff that we have not implemented yet, but I hope you can see where we are going with the game.

New HQ Base Camp Site
We've also made the HQ a lot bigger. You can scroll around the HQ by dragging the screen. In the future the HQ will have more rooms that can be built and upgraded, such as: Sleeping Areas, Kitchen, Training Area, Garden Area, Infirmary, etc. Each room will have a unique advantage to your survival.

Here are some screenshots

You can also check out our awkward developer video log here:

Here are the detailed change log for this week

  • Game Flow Change - The game now has 1000% more roguelike-like-like!
  • Tutorial ON - By default the tutorial button will be ON on a new game.
  • Bigger Badder Better HQ - Your HQ is now bigger, with lots of empty rooms that later can be upgraded into specialized rooms.
  • NPC Encounter - You will be able to encounter NPCs during town exploration. NPCs such as Merchants can be encountered and interacted during exploration.
  • NPC Interaction - You can interact with NPCs the same as you interact with searchable objects.
  • Bigger Town Size - We've increased the town size.
  • Town Exploration Time Limit - There is now a "Move Limit" when you open the Town Map. This "Move Limit" shows how many times you can move/exlpore to other buildings before the day ends.
  • Return Time - Instead of resting, we introduce "Return Time" instead. The more building you explore means that your survivors will have longer time to return/re-appear in the HQ.
  • Inventory During Battle - There's now an Inventory button on the left side of the screen when you have a survivor selected.
  • Changing Weapons During Battle - By opening the Inventory button during battle you can now able to change your survivors' weapons or gears during battle.
  • Click Issue with Popup Buttons - We've received complaints that popup buttons such as Search and Build are sometime hard to click. We've fixed that problem, you should be able to click on them with no problems now.
  • Game Over Bug - Game will now end properly when all survivors died.
  • Turret Salvage Bug Fixed - The bug that caused the game to crash when salvaging turrets is now fixed.
  • Bug Fixes - fixed other more minor bugs.

Let us know what you think of the updates in the comments below!

Next in our schedule is to refine and implement base building mechanics and other simulation & management game mechanics. We'll also gradually add more content such as : crafting items, gears, and maps.

We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

13 件のコメント 詳細を見る


Update #21 - Mac Version Improvements - Jan 30, 2015

Hello Mac Survivors,

This update is specially made for you Mac users. Today I've just uploaded a new and improved Mac build, you should be able to get it automatically trough Steam's Auto-Update system.

What makes this build different than previous Mac builds is that I'm now able to compile the game directly to Mac executable. This is now possible because I managed to get my hands on an old second-hand MacBook.

Previously I was not able to do this because I'm using a Windows PC to build the game, to export it to Mac I must use a third-party wrapper. I'll try not to get too technical, but the bottom line is that the third-party wrapper had a few issues and was poorly updated. These problems lead to me not able to update the game's Mac version properly.

If you are a Mac user, you must have experienced your saved game suddenly disappearing. Hopefully this update will fix that problem.

Let us know what you think, and/or if you still experience problems.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

7 件のコメント 詳細を見る



“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”

Steam Greenlight


"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.


Mac OS X
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 8.8 時間
投稿日: 2月15日
At the first look, this game looks like any other better flash games. It might be true but it's pretty addictive and funny. Soon enough you'll noticed that you spend quite some time on it. With each update you see more and more stuf which brings more tweaks to the game, making it even more interesting.

Game is quite simple. You fight zombies, look and scavenge for materials, upgrade your gear and your characters, explore town, fight bosses, find survivors, fix your car, get some fuel and travel to next town. Even if it sound quite boring at first you end up playing the game for few hours and only then you notice how much time you spent on this "simple" game. I myself ended up playing from the begining like about 30 times just because I didn't want to see my characters dead haha... After spending more time you notice that some areas become harder to deal with and you end up constantly healing your characters or trying to find a better strategy how to fight off zombies. Turrents, reminding you tower defence games, help you a bit but they need quite some supplies and they stay at that place, unless you dismantle then. Of course, no matter what you're doing zombies sometimes get to eat raw brains and you end up losing a character which might or might not be very important for you because of it's stats, gear and/or anything else :P

I spent some time on this game and I'm pretty happy with it. After a while you notice that it might become more interesting with more stuf, but for that we need to wait for more updates. I really recomend playing this game even if only for a short time.

P.S. Don't hate me for my grammar :3
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130 人中 91 人 (70%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年11月12日
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+Project Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

+Solid semi-fun mechanics

-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).
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35 人中 27 人 (77%) がこのレビューが参考になったと投票しました
記録時間: 25.3 時間
投稿日: 2014年10月8日
While the game seems fairly simple, there is actually a decent amount of strategy to it, especially as time goes on and it gets harder and harder to fight through zombie waves. I'm reviewing this game in it's alpha form, so keep that in mind while reading.

+ Fun and addicting gameplay as you try to survive as long as possible
+ Equipping characters with different guns is a lot of fun
+ Gun sounds are really well done
+ Randomized maps and items make for a lot of replayability
+ Scavenging system is a lot of fun

- Not enough tower defense elements (you can set up turrets and that's about it)
- Trying to support more than 4 survivors isn't really worth doing until much later in the game
- Zombie health increases as days go on, I'd much rather see bigger hordes
- "Zombie Hunts" aren't much fun, especially when there are 1 or 2 zombies left and you're just walking around aimlessly hoping they pop up. That mode of gameplay should be redesigned
- Maps are very small
- Price is a bit high for an indie alpha

Overall, I'd still recommend getting this game to support the developer. It can provide hours of fun and has a ton of replayability.
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23 人中 15 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 2014年9月14日
For an early access game it is very playable. However resources are a little more limited than they need to be. It seems less like a challenge and more just kind of unfair. I can go to 3 different locations and search everything and sometimes never find supplies.

Also, building a farm currently does nothing unfortunately so it is a waste of research atm. It also doesnt feel especially random. The game starts the same way every time and you always have the same hq on the same spot in the map with the buildings varying slightly.

That being said it is still a very fun game especially for alpha and the tactical combat is pretty enjoyable. I think this game could certainly benefit from letting you create your own characters and making the experience a little more varied each playthrough but so far it is coming along.

Cant whole heartedly recommend yet but some small tweaks could go a long way here

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20 人中 12 人 (60%) がこのレビューが参考になったと投票しました
記録時間: 40.1 時間
投稿日: 2014年10月24日
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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9 人中 5 人 (56%) がこのレビューが参考になったと投票しました
記録時間: 3.6 時間
投稿日: 2014年11月2日
Pretty good and "cute looking" survivor sim, for lack of a better word. It's got some depth to it, as you've got to scavenge supplies, ammo and food to stay alive. It's pretty harsh at first, atleast with a full group, as supplies can run dry faster than you'd like. But once you get the hang of it, it's pretty easy to survive for a longer period of time. It is a roguelike in the sense than you squad can die, and they will remain dead. You do have a small window of 10 seconds to revive them when they fall, though it may not always be the easiest thing to do since by then you'd probably be swarmed with zombies anyway.
Repetative but ok retro music, sweet pixel art graphics, lousy crafting and item variation sadly, some replayability. Even thought it's got it's flaws, it manages to make me want to play some more.. But in short bursts.

Also the storepage needs an update, as all the screenshots are of a completely different version of the game (maybe even the flash version?). And the storepage claims to have Achievements and Trading Cards, none of which it has... which is rather iffy to my. I take that kind of stuff serious, misleading customers. It doesn't sit well with me.

PR is not this games strongest boons, especially when I read there are people copying the entire game and selling it on IOS appStore.. Copyright claim perhaps? Anyway..

For what it is, I give it an 7/10 for now. It's a totally okay Z-survival micromanager. If it gets better, I'll re-review it.
このレビューは参考になりましたか? はい いいえ 面白い
10 人中 5 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 2014年9月20日
Its a Great Game even in Alpha it has a good Array of Weapons! that range from Snipers TO Melee! and if you ever wanted to know how to Control your Own Group of Survivors this games For YOU! but im just a critic but still its a good game to Play!
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.1 時間
投稿日: 2014年9月30日
This addicitive little game is a mixed bag of genre's and styles.


It's got tower defense elements.... rts elements.... roguelike elements.... and plenty of Zombies thrown in for good measure. You goal is to micro manage a group of survivors in a side-scrolling zombie apocalyptic world to try and find rescue. Along the way you find loot, upgrades and defenses to help your journey. It's a great game that will have you coming back for more just to try out different tactics and routes. - Recommended!
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 6.2 時間
投稿日: 2014年10月13日
This game is already showing GREAT potential! I am already hooked, and have only played for less than 2 hours. The music is great...other than it sounding like it is from an old nintendo game (which I like), it's got like a Michael Jackson Thriller type feel to it which I think adds to the apocalyptic zombie infested survival feel. I love all the upgrades as well as different party members and overview map. It offers a lot of freedom to the game and just makes it all the more addictive. If the developers are reading this - Keep up the good work! I would love to see how this game improves on its already fun gameplay.
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11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 17.2 時間
投稿日: 2014年4月15日
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 6.6 時間
投稿日: 2014年4月15日


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6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 33.9 時間
投稿日: 2014年4月22日

このレビューは参考になりましたか? はい いいえ 面白い
57 人中 48 人 (84%) がこのレビューが参考になったと投票しました
記録時間: 9.0 時間
投稿日: 2014年4月14日
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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61 人中 50 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 3.5 時間
投稿日: 2014年4月14日
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
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73 人中 47 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 2014年4月14日
This game really shows that surviving in a zombie apocalypse world is so damn hard
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36 人中 23 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 4.6 時間
投稿日: 2014年4月14日
I loved the original games but this is quite different but its not a bad thing it is still highly adictive once you get the hang of it I simply love it :D
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147 人中 82 人 (56%) がこのレビューが参考になったと投票しました
記録時間: 9.0 時間
投稿日: 2014年4月4日
Enjoying the game thus far. A review isn't ethically possible until it gets released, but feel free to check out my gameplay videos in the meantime if you're curious as to how it plays:



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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 58.7 時間
投稿日: 2014年4月15日
I played the flash version, loved it. I was excited for this early release and have not been disappointed. This game is simple, addictive, and (surprisingly) thought provoking.

-Weapon range
-Character builds
-Random events
-Research system
-Characters actually loose life when they don't eat
-Weapon knockback feature

-Reloads and/or heals not completing on level transitions
-Map navigation makes portion of the game slow and tedious
-Level length (would love to see some 3 or 4 transition buildings to add to difficulty)
-Supply/Weapons are never obtained where they should be (gun store/police station never have any guns). Would be cool to know exactly where to expect to find certain types of items. Would make map navigation more strategic.
-Supplies are maybe a little too scarce (while I realize this meant to be a zombie survival game, 2 to 0 supplies per building make it almost impossible to keep the basic 4 character team build from starving each round after a while). If you want to have more than four players to focus on research, forget about it. I very rarely keep more than 6 players on my team for this reason.
-Not being able to walk and reload at the same time. increases difficutly, but not very realistic.

Best Feature:
The "random events" system at the end of some levels is what completes the game for me. After a few hours, the game can become fairly stagnent. Difficulty increases, but if you get the hang of weapon combos (2 ar's, 1 shotgun, 1 melee) and creating choke points, you can breeze through most of the levels with little difficulty. And then, once the game starts to become mechanical and get boring, it throws an uncontrollable wrench into your system: "You hear moaning behind the door...A zombie horde is onto you, you manage to get away but now all survivors make it." All of a sudden, you loose your best weapon, you loose your best player, and you have to completely reevaluate your approach.. Do I need to go find a merchant?. Do I need to go find a survivor?, etc.. BRILLIANT game mechanics to spice things up in a no-going-back zombie game. I would love to see further development in this portion of the game.

Worst Feature:
My biggest complaint about the game mechanics would have to be with the map navigation. As the cities get bigger, only being able to move to adjacent buildings makes the game progression very slow and tedious. At certain points in the game, you just want to move across the map quickly, especially when you have alreayd cleared 98% of it. It would be nice to be able to move to any building that you have already occupied, no matter where it is on the map or how far you are from it. This would expediate th e most tedious portion on the game and let you get into the core gameplay quicker.

All-in-all, a very good game. For the price, I would recommend it.
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7 人中 6 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 2014年4月16日
Infectonator joins the ranks of the many iOS ports assailing Steam, but it's not a bad get for us. See, while this version would still work better with a touchpad, its simple and satisfying game mechanics make it fun, addictive, and challenging regardless.

It's still quite rough around the edges in its current state. I've experienced a handful of bugs, but none that are so glaringly awful that they've made the game less fun. No, on the contrary, while I facepalm every time I read "4 supplies was consumed," I like the goofiness of Infectonator. It's quite charming, even with its silly references (L4D, doge meme, HL2, etc).

So, what's fun about it? It's a real-time strategy game with a crew of survivors functioning like towers in a tower defense game. You can direct their movements throughout small maps, build turrets (actual towers), and scavenge for supplies while fending off (you guessed it) zombies. The basic gameplay involves choosing who goes on a mission in which area and, ultimately, fixing a car filled with fuel to GTFO of town. There's nothing really profound here; it's just a solid melding of elements that are fun.

Now, normally when a game designer says "Hey, I really like RTS games, FPS games, RPG games and, hell, I like playing horseshoes, too. I will make all of those one game," I cringe and run very far away. Here, it's simple enough that it can't fail. There are RPG elements (or "element" really). Level up your homies and you can click one of their stats to make it higher. There are management elements: scavenge the supermarket for food or the gas station for fuel. There is real-time strategy. There is tower defense. None of these things is particularly great, but alll of them together make for a fantastic time waster.

It plays like an iThing game because it is an ithing game. If you don't mind paying $10 for repetitive but frantically enjoyable gameplay, do it. I recommend.

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9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 20.2 時間
投稿日: 2014年4月21日
This game is addictive, fun, and challenging! A good mix if strategy, tower defence, and rpg, in a wonderful pixel zombie apocalypse!
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