"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
ユーザーレビュー: 非常に好評 (200 件のレビュー)
リリース日: 2014年4月14日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

このゲームは大体いつまで早期アクセスですか?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

早期アクセスバージョンの現状はどうなっていますか?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
詳細を見る

Infectonator : Survivors - Early Access を購入する

 

キュレーターによりおすすめされています

"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"
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最新の更新 全て表示(32)

7月24日

Update #28 - Dramatic Update - July 24, 2015

Hi Survivors!

Once again, this update is, as a matter of fact, all about bug fixing, since people found out some irritating problems which caused the game to not progressing. Since then, we pushed it through and get it done this week, and here we are. But, hold on! That's not all! What's more, we made an interesting and very cool addition:



DRAMATIC GAME-OVER SCENE
Yup, the drama. When you have no more survivors just to survive and live the next day, something dramatic need to come about. It will give you the feel that you are finished and the sign that you have to start it over again. The scene will slow down in motion and gradually set into black screen.

BUG FIXES
And now, the problems that have been solved:

  • CAR FIXING PROBLEM
    When it was actually assumedly fixed in prior update, the game just got messier. To travel to the next city, it is important that car fixing is working. We assure you for now that it is again solved. We also fix some UI problems within the car project. Note: need to restart the game to make it work.
  • OBJECT PLACEMENT BUG
    We also already find a solution to object placement that blocked a path when characters try to go through door into the room, and now there will be no more object blocking the door.
  • MAP MOVEMENT BUG
    We received feedback where map movement (a move to other surrounding buildings) was instead increasing every time survivors went camping. The bug is fixed.
  • MERCHANT & GUARDS BUG
    Merchant bug that technically sometimes caused the game to crash and the guards that used your ammos are now fixed.
  • GARDEN BUG
    Garden was mistakenly showing car's project and now is fix.
  • SMG CLIP GLITCH
    SMG resulting in characters having body glitch is now fixed.

Thank you for being patient with us and the game's development. We also still is figuring out problems that hopefully don't become really troublesome.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 件のコメント 詳細を見る

7月10日

Update #27 - Content, Interaction, and Grass - July 10, 2015

Hello Survivors!

This time, we've been making a lot of new stuffs to add, such as new items, new zombie character (and more to come), features, and even a hypnotizing animated grass! We would say that our graphic artists are working pretty hard on this one. It's been a month from our last update, but we'll always make sure that we're still staying the course to stick to the plan and finish it up. So here are the updates:


Whoaa...the grass...magnifique!

NEW CONTENTS
We make a bunch of new contents in our list. For example, we put more new items that are necessary for our upcoming feature, such as car fixing, cooking, quests, random events, and so on. Not only that, we also make various skins for the zombies. In the future, you also will get new bosses with their own characteristic. We also work on "prettifying" the headquarter with more objects, decorations, ornaments, and more.



Some new objects are also interactable to the characters, and this will help building up stories by triggering events or activating quests and giving you certain goals or points to reach.

FIXING THE CAR
Now fixing the car is not part of the crafting system in the workbench. Instead, it stands on its own. You need your characters ready to be in the car fix team, and when you choose them, they will get near around the car and start fixing it after you choose one of the fixing projects. You also need some spareparts (items) to be able to start repairing, based off of the project you choose. And the car is ready to use after you finish all the repairs.

ROOM AND BUILDING LAYOUTS
Buildings now have more and supposedly better layout of rooms, and rooms have more and better layout of interior objects and stuffs, especially for house building. We add them to give a feeling of more 'realistic' tones and vibes to it.

RESEARCH TREE AND WEAPON TIER BALANCING
We also improve the crafting system to have better management on research tree and weapon craftmanship. You need to have your character to study crafting in specific level of weaponry and then be able to make weapons for you to use, like handgun, rifle, or melee weapon. Of course, you need specific items or gun parts that you can find outside your base to be able to make it.

OTHER UPDATES
Our update doesn't stop there, of course!

  • Engine Update - Latest code optimization for our engine.
  • Difficulty Balancing - Latest improvement on making better balances in term of in-game battle difficulty that will give you more challenging experiences.
  • Bug Fixing - A lot more fixed minor bugs. We notice that we haven't checked all bugs found and informed from the feedbacks, expect us to work on it in the next update.

Next: we will start working on the story with its quests and random events to create certain storylines and goals in the hope that you will never ask yourself and wonder where you are going to go :D

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

9 件のコメント 詳細を見る
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このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

このゲームについて

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

システム要件

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
参考になったカスタマーレビュー
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.4 時間
投稿日: 1月28日
早期アクセスレビュー
このゲームはスマホアプリのinfectonatorの生存者側のサバイバルを描いたゲームである

このゲームは防衛ゲームと探索RPGのシステムが混ざっており、探索では
1、前方からだけ敵が来て拠点を守るもの
2、前後から敵が来るもの
3、自分がいるエリアを探索するとおこるハクスラ系
の3つがある(昔は1だけだった)

他にも多くの周囲のキャラクター、ゾンビ、武器、アイテムがある

自分的には独特の探索モードとなかなかの難易度そして何より可愛らしいドットがお気に入りのゲームです。
まだまだ開発段階で正直ロードが終わらない、移動中にキャラがロストするなどまだまだバグは多いですが、
結構な頻度でアップデートが来ているので今後に期待できると思います。
このレビューは参考になりましたか? はい いいえ 面白い
1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 16.1 時間
投稿日: 5月30日
早期アクセスレビュー
ゾンビゲーム好きには必見の面白さ!

アーリーアクセスということで少々不安はあったもののプレイしてみると以外に面白い。
しかし、レベルや武装が一定を超えると戦闘面が少々ぬるくなります。

操作キャラの中にはゾンビ作品のリスペクトと思えるキャラクターも登場するのでそのネタ探しもいいかもしれません。

完成、まってるぜ
このレビューは参考になりましたか? はい いいえ 面白い
29 人中 25 人 (86%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 15.4 時間
投稿日: 3月18日
早期アクセスレビュー
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 13 人 (87%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 8.8 時間
投稿日: 2月15日
早期アクセスレビュー
At the first look, this game looks like any other better flash games. It might be true but it's pretty addictive and funny. Soon enough you'll noticed that you spend quite some time on it. With each update you see more and more stuf which brings more tweaks to the game, making it even more interesting.

Game is quite simple. You fight zombies, look and scavenge for materials, upgrade your gear and your characters, explore town, fight bosses, find survivors, fix your car, get some fuel and travel to next town. Even if it sound quite boring at first you end up playing the game for few hours and only then you notice how much time you spent on this "simple" game. I myself ended up playing from the begining like about 30 times just because I didn't want to see my characters dead haha... After spending more time you notice that some areas become harder to deal with and you end up constantly healing your characters or trying to find a better strategy how to fight off zombies. Turrents, reminding you tower defence games, help you a bit but they need quite some supplies and they stay at that place, unless you dismantle then. Of course, no matter what you're doing zombies sometimes get to eat raw brains and you end up losing a character which might or might not be very important for you because of it's stats, gear and/or anything else :P

I spent some time on this game and I'm pretty happy with it. After a while you notice that it might become more interesting with more stuf, but for that we need to wait for more updates. I really recomend playing this game even if only for a short time.
このレビューは参考になりましたか? はい いいえ 面白い
6 人中 5 人 (83%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 43.1 時間
投稿日: 5月23日
早期アクセスレビュー
I've always wanted a game like this to be available on steam.

I know there may be other games like this, but for early access it's relatively bug free and fun.

I only have a couple issues with the game, and I'd just like to point them out here:

If you don't like doing the exact same "Hunt Zeds" objective after every location you explore, you might not want to play as of yet. It makes the game unnecessarily tedious and it makes me want to stop playing for a while.

Traveling back to base takes a long time (I'm not sure if it makes the game better or worse). To add to that, the same "Hunt Zeds" mini-game is necessary every time.

The game does feel a bit empty, but it's early access! It's expected.

But, don't let these minor issues I have with the game turn you away.

If you love RPG kind of games where you manage and command of up to four active characters and others waiting at base, this is a game for you! The way you upgrade your character both in arsenal and in ability reminds me of when I used to play with Lego mini-figures and gave them whatever new accessories in the unsorted bins. Sometimes it takes a while, but it's so satisfying giving your character new weapons and equipment.

And you can't sit idle and let your team do nothing either. Every day your survivors consume supplies, and if you run out, your characters die. That's it! They are permanently dead. That brings me to one last thing that I don't like. I think that the perma-death feature should be optional, but you wouldn't get as good of an ending or something like that.

All in all I give this game a 6.5 or a 7. The game does get boring and repetitive at times, but it's one of those games you can come back to a bit later and thoroughly enjoy again.
このレビューは参考になりましたか? はい いいえ 面白い