"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Käyttäjäarvostelut: Erittäin myönteinen (232 arvostelua) - 81% / 232 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 14. huhti, 2014

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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Miten kauan Early Access -vaihe suunnilleen kestää?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

Miten täysi versio eroaa Early Access -versiosta?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

Millainen on Early Access -version nykyinen tila?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
Lue lisää

Osta Infectonator : Survivors - Early Access


Kuraattoreiden suosittelema

"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"
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Uusimmat päivitykset Katso kaikki: (39)

19. marraskuu

Update #34 - Major Improvement - Nov 19, 2015

Greeting Survivors!

We continue working on Survivors with more features and fixes. And we are now getting closer and closer to the final release! After having an exciting PAX exhibition, we come with major changes and additions to the game.

So, what is actually going on with it? You see, previously the game seemed to have no ending because you might not get the idea when you will reach your end. We also felt that current traveling system is running a bit complicated. Concerning this situation, we come up with some changes to the traveling system. Thus, now you are going to go through several checkpoints (that acts as cities), where you stop at each checkpoint (because of your problematic car), start exploring goods and materials, fix car, and then head to your destination.

We also make a change to the map exploration flow within the game. After quite some time, we figured out that putting tower defense and exploration mode together is taking much time and considerably hassling. To resolve this, and with random encounter enabled, we simply separate them and make it so that defense mode only appears each time you randomly encounter hordes of zombie while exploring the map. And you can go directly to explore mode without having to enter defense mode. This way, you might notice and turn up with question, "how you can find other survivors or fight boss, then?" Given the situation, we make it that boss and survivors will just appear in explore mode, if you don't meet them on defense mode.

Another addition is putting objects like concretes and, especially, cars and other searchable objects on the streets of the building you are exploring. We put this idea to our head since we know, with new map exploration flow, we are getting less on defense mode, where cars are normally seen (in which you can find important things like spark plugs, fuels, etc). Hence, we still have the chance to search on cars for those required items in explore mode. Placing the concrete as obstacle can also become good challenge for you to wander through it while shooting at or being chased by zombies.

It was impossible to get any gears or equipment from scavenging objects (and we also got some complaints from people playing our challenge mode on PAX that it was hard for them to get medkit because they desperately need to heal their characters). Now, you can have the chance to find them on scavenge, and it is quite helpful! You are also given some chances to be able to get weapons and equipment from dead bodies. lying on the ground.

Now challenge mode will come with real endless waves of zombies. Yes, it is totally endless.

Our update doesn't stop there!

  • Balancing - We have balanced the gameplay with necessary changes and adjustments.
  • New Zombie - Added one annoying zombie, go check it out!
  • Bug Fixing - Other more fixed minor bugs, such as false difficulty information on area with boss, gear durability information, etc.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

6 kommenttia Lue lisää

1. marraskuu

Update #33 - PAX AUS & Kickstarter Update! - Nov 2, 2015

Hi Survivors!

First of all, we would like to tell you that our Kickstarter campaign is now LIVE! Please give your support and help us push through the final step of the game's development!

Please go to this link here

Now that PAX Aus has ended, we finally have the time to share our experiences. I'm sorry that we couldn't work on updating the game this week because we were all busy manning our PAX booth.

PAX Aus was a great experience! This was our first time ever attending and exhibiting Infectonator Survivors at an event such as PAX and it's awesome to see that a lot of people love the game.

Our booth was always packed with people lining up to play the Challenge mode. And we even see a few people play more than once (sometimes up to 7 times), they go back in line as soon as they finish one session!

One of the most frequently asked question is : "Is it going to be multiplayer?"
We would love to make the game multiplayer, however we just don't have the resources to do it. That's why one of our Kickstarter stretch goal is adding Multiplayer for the game. So please back our Kickstarter campaign !

We had cosplayers visit our booth and try the game on!

We were also interviewed by several gaming journalists and media outlets. It feels amazing to hear that they think our game is fun and unique!

Not only that, we also got to meet with other indie game developers from all over the world! We met with Ty Carrey - Co-Founder & Director of Armello, Jake & Justin - creators of Always Sometimes Monsters, and many more!

We took a group selfie with Vagabond Dog, Tinimations, and GottaGames

Here Henry Roesly, Ty Carrey, and Kris

We had a great time at PAX Aus, it was truly a great experience. Hopefully, we can showcase our game at PAX East & PAX Prime next year.

We'll resume work on Infectonator Survivors next week, so please stay tuned on the next update!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

1 kommenttia Lue lisää
Katso kaikki keskustelut

Ilmoita bugeista ja anna tälle pelille palautetta keskustelupalstalla


“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”

Steam Greenlight

Tietoja pelistä

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.


Mac OS X
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB available space
    • Sound Card: Any
Hyödylliset arvostelut
5/5 (100%) arvioi tämän hyödylliseksi
14.8 tuntia pelattu
Julkaistu 1. marraskuu.
Early Access -arvostelu
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*

Cheers, and happy slaying. :D
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/16 (69%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
15.1 tuntia pelattu
Julkaistu 3. kesäkuu.
Early Access -arvostelu
Gonna keep it short and sweet.
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Randomized "dungeon-ish" if you may
-A save feature
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
56/68 (82%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
9.6 tuntia pelattu
Julkaistu 14. huhtikuu, 2014.
Early Access -arvostelu
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
55/68 (81%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
22.8 tuntia pelattu
Julkaistu 14. huhtikuu, 2014.
Early Access -arvostelu
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
35/40 (88%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
18.6 tuntia pelattu
Julkaistu 18. maaliskuu.
Early Access -arvostelu
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska