"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Рецензії користувачів:
Останні:
дуже схвальні (усього 13) - 84% з 13 рецензій за останні 30 дн. є позитивними.
Загалом:
переважно схвальні (усього 314) - 77% з 314 рецензій на цю гру є позитивними.
Дата виходу: 14 кві 2014

Увійдіть до акаунту, щоб додати цей товар до бажаного чи позначити «не цікавить».

Гра з дочасним доступом

Отримайте доступ і відразу почніть грати, беручи участь у процесі розробки.

Увага: ця гра з дочасним доступом не дороблена, і надалі може як істотно змінюватися, так і ні. Якщо вам не дуже кортить зіграти у неї в її поточному стані, то радше зачекайте, доки гра не прийме більш завершений вигляд. Дізнайтеся більше тут

Що бажають сказати розробники:

Чому дочасний доступ?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Приблизно, як довго гра буде у дочасному доступі?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

Чим повна версія гри буде відрізнятись від версії для дочасного доступу?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

Який поточний стан версії для дочасного доступу?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Чи буде відрізнятись ціна гри на протязі дочасного доступу та після його завершення?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

Як ви плануєте залучати спільноту до розробки гри?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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Придбати Infectonator : Survivors - Early Access

 

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19 липня

Update #43 - Minimaps, Safe Zones, and Many More! - Jul 19, 2016

Hello Survivors!
We are happy to announce that this update is a major update for Infectonator Survivors, and also a major milestone for our game development journey.

So here are some of the new features implemented in this update:

NEW DAY-NIGHT SYSTEM
The Day system is now improved. Now there are two-phases in the game, Day (HQ Phase) and Night (Expedition Phase).

During the day, your focus is doing things inside the base, like researching, crafting, cooking, etc. When the sun sets (6 PM in game time) it is time to start your expedition, kicking zombie's ass and getting more supplies (or meeting new friends of course).



We believe that this change makes the game more streamlined and fun.

NEW EXPLORATION MECHANISM
We also make some changes to the exploration mechanism. We change the objective from "Hunt Zeds" to "Explore". This means that you don't need (or not required) to wipe out all zombies to unlock next area. Instead, the objective now is to take your characters and open up the 'fog of war'. The game will recognize how many grids that you have explored. You need to get 75% of the area explored to get it done. But be careful now, zombies will keep on coming in waves.

You can reduce the Zombie Meter by killing as many zombies as possible during exploration mode.

You can now leave exploration mode anytime and no longer restricted by your objective. To leave the area, you must send your characters into the "Safe Zone". This zone is marked with blue tiles and a dotted line. Characters that are not in the safe zone will receive health penalties when you leave.



MINI MAP
Mini map, yes you read that right! One of the most frequently requested feature is now here. You'll now find a mini map on the lower right of the screen, next to the LEAVE button.



NEW SCOUT MECHANISM
Scout is also having some changes. We make it so that scouting (going into defense mode) will be a safer task. There will be no boss when scouting, you can access its mini map, and you can leave the area whenever you feel the need to cease scouting. Scouting also helps reducing the numbers of zombie you will encounter when exploring. Scouting will also unlock area information, such as area difficulty, what kind of interaction you will come across (merchant, other survivors, or boss?), etc.

INTRO MOVIE CUT-SCENE
If you have checked our Facebook page, you might have seen this. Now, our game has an introduction movie that shows the initial outbreak of the apocalypse.

REVISED STAMINA SYSTEM
Doing work and exploring the city will take a toll on your character's stamina and stats. When your characters get tired, their stats will receive some penalties. So you must plan ahead.



IMPROVED BANDIT A.I.
Change is also made for the bandit AI behavior, so that it would not dumbly lurk around and become totally ignorant to the player. With this improvement, bandit will chase characters that are in sight, keeping their distance to the characters while in shooting range, and can stay away when panic.



MORE RESEARCH PROJECTS
There are some new research projects we have added to the list.

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

Коментарів: 14 Читати далі

24 червня

Update #42 - Quests, Random Events, and Interactions - Jun 24, 2016

We are happy to announce our newer update!

QUESTS AND RANDOM EVENTS
This is it! The quest system is completely done. This is becoming an essential part of your journey to get away and end your struggle against zeds. It is part of the car fix project and you take and finish your each quest to get important items for your car. It involves NPCs and many objects scattered across the area. You need to interact with them and go from one building to another to complete it. Sounds easy, right? Each quest will have randomized variations of the story that you can follow.

That means, that we are also having more random events that can occur while you're exploring map and building, staying at HQ, etc. Similarly, these events might actually affect your crews and it depends upon your decision.

p.s.: No image available so that you can figure it out yourself :)

EXTRA PROVISIONS
We also have another interesting feature on the beginning of the campaign.


While this is optional, you can have your chance to bring extra resources, or provisions, with you. You can pick up which pack of provisions you want to have so that you can decide and manage your strategy at the start, but you need to trade them with your available tickets. So, choose carefully.

LOOT FROM FRIENDS

"Take my gun and carry on the fun."

There is always a chance that you see yourself a little too late to save your friends from dying. The good thing is, you can go not with a empty hand. Don't let the fight go for nothing. Don't let your friends die in vain! Take their equipment and carry on the fight!

RECRUIT ON MISSION
Last, but not least, is this! Now, any survivors you meet on your way can be promptly recruited and effectively becoming part of your mission group. First, you will have some dialogs going on (automatically after mission in defense mode and needing your interaction in explore mode). If you need them in your ongoing squad, you can take them with you in an instant, otherwise you can either invite them to your base or, leave them. But if you happen to go away from them, there's always chance to see them again and let them be your teammate, if you change your mind.



And...!
LOTS OF BUG FIXING AND TWEAKING
From in-game performance, graphic glitches, UI management, untidy game levels and objects and so on, thanks to our new programmer buddy!

So, stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

Коментарів: 8 Читати далі
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Рецензії

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Про цю гру

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Вимоги до системи

Windows
Mac OS X
    Мінімальні:
    • ОС: Windows XP
    • Процесор: 2.33 GHz or faster processor
    • Оперативна пам’ять: 512 MB ОП
    • Відеокарта: Any GPU that support Pixel Shader version 2.x or above
    • Місце на диску: 100 MB доступного місця
    • Звукова карта: Any
    Рекомендовані:
    • ОС: Windows XP or higher
    • Процесор: 2.33 GHz or faster processor
    • Оперативна пам’ять: 1 GB ОП
    • Відеокарта: Any GPU that support Pixel Shader version 2.x or above
    • Місце на диску: 100 MB доступного місця
    • Звукова карта: Any
    Мінімальні:
    • ОС: Mac OS X v10.6
    • Процесор: Intel Core™ Duo or faster processor
    • Оперативна пам’ять: 512 MB ОП
    • Відеокарта: Any GPU that support Pixel Shader version 2.x or above
    • Місце на диску: 100 MB доступного місця
    • Звукова карта: Any
    Рекомендовані:
    • ОС: Mac OS X v10.6 or higher
    • Процесор: Intel Core™ Duo or faster processor
    • Оперативна пам’ять: 1 GB ОП
    • Відеокарта: Any GPU that support Pixel Shader version 2.x or above
    • Місце на диску: 100 MB доступного місця
    • Звукова карта: Any
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