"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
使用者評論: 極度好評 (205 篇評論)
發售日: 2014 年 04 月 14 日







“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”


“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”


“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”


“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”


“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”


“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”

購買 Infectonator : Survivors - Early Access



"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"

最近更新 檢視全部(34)

08 月 25 日

Update #29 - New Gameflow, PAX AUS! - Aug 25, 2015

Hi Survivors!

We are back with a new update! This time it's a MAJOR update! We have made a lot of improvements to the game. These new improvements include a new gameflow change.

Before this update, every time you move to a new building you have no choice but to enter combat mode. Not only that it was very tiring and time consuming, it made returning to the HQ a painful journey.

We listened to all your feedback and decided to change this flow. After a very risky surgical game code overhauling procedure, we have finally manage to change the gameflow and made it better.

Now, you no longer have to enter combat mode at every move. You can now move easily from one building to another with a chance of random combat encounter.

Zombie infestation levels in each building will effect the chance of encounter. For example, your chances of encountering combat is very low when going to a Police Station with "Harmless" infestation level. On the other hand, going to a "Dangerous" Apartment will certainly give you a combat encounter.

Another improvement that we made is to the game's story/events mechanics. There are now 3 types of story/events :

  • Random Events - These are events that will happen in the city view layer when you are moving from one building to another.
  • Interaction Events - These are events that are triggered when you interacted an object during exploration/combat mode.
  • Quest Events - These are events that triggers a quest with multiple story events and interactions. These quests can be triggered by a random event or an interaction event.
With this, we have started working on implementing story based quests.

We've also improved the user interface.

We replaced the Red-Green grids.

  • Game crashes when a rescued survivor died in combat - This is now fixed.
  • Minor bug fixes - Performance improvements & minor bug fixes.


We are happy to announce that the Infectonator : Survivors dev team will be having a booth at PAX AUS this year! We'll have a booth at the International Indie Pavilion showcasing the game's latest build and selling some Infectonator T-Shirt & merchandise. You and your friends can also win FREE Infectonator swag & Steam Keys!

So, if you are planning to go to PAX AUS, don't forget to visit our booth and say hi! We would love to meet all of you! See you in Melbourne soon!


It's been a very long journey developing Infectonator : Survivors. I started the initial game's design & prototype back in November 2012. Now, almost 3 years later we can all see that the game is shaping up and almost at the finish line.

We made it this far thanks to your support!

Even though we've managed to go this far, our limited resources did not allow us to go as fast as we hoped. Our small team of 4 have been working on this game on a shoestring budget for almost 3 years.

The game mechanics for Infectonator : Survivors is almost 100% complete. However, to truly make this game great we feel that it needs more content. Content such as : story, quests, cutscenes, characters, npc, voice acting, more enemies, giant monster bosses, etc.

This is why we are planning to do a Kickstarter campaign in October. With additional funding we would be able to hire extra help and finish the game faster (hopefully by Dec 2015 or Jan 2016) with more and better content. Not only that, Kickstarter can also help the game gain more exposure.

We are also planning additional exclusive rewards for you, our Early Access backers!

We want to hear from you. We want to know what you think about this Kickstarter plan. We also want to know what kind of rewards that you would want to see from this campaign. Please let us know what you think on the comments section below.

Once again, we thank you all for your support!

Suggestions & Feedbacks
Please tell us if you find more issues or suggestions within the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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08 月 6 日

Update #28.5 - Fix And Twix - Aug 6, 2015

Hello Survivors!

Here is a small update on this month, consisting mainly of some bug fixes and gameplay tweaks. It's important to keep fixing the problems, so we want to let you know about it. Note: We make it as new version of game update, so expect data save loss.


  • Rescued Survivors Bug - We found out that when we encounter survivors to be rescued but eventually died in the process, it would immediately cause crash to the game. We fixed it so that it won't happen again.
  • Gear Bug - You might have noticed this problem before, as gears used by the characters would still give effects even when gears are unequipped or discarded. This bug has been fixed nicely.
  • DIY Crafting Bug - We also resolved problem where DIY items, excluding armor and weapons, failed to craft and wasted materials being used to craft them.

  • Graphic Glitch - The game showed some graphic problems, especially when doing fade-to-black scene, but then we managed to sort it out accordingly.
  • Perk Tweaked - Character perk is also getting corrected and adjusted.
  • Car Project Tweaked - We reckoned a small issue on character's positioning when doing and changing car projects, nonetheless it is finely tweaked.

But, that's not all...

We've also added a text system commonly found in many role-playing games. When in events showing the dialogues, it will dynamically display and type each block of text. Also each finished, completed sentences of the dialogue will be given timer before going to the next dialogue.

Please tell us if you find more issues or suggestions within the game.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

2 則回應 繼續閱讀



“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”



"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.


Mac OS X
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
39 人之中有 34 人(87%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
15.4 記錄時數
張貼於:03 月 18 日
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
這篇評論值得參考嗎? 有趣
7 人之中有 6 人(86%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
43.1 記錄時數
張貼於:05 月 23 日
I've always wanted a game like this to be available on steam.

I know there may be other games like this, but for early access it's relatively bug free and fun.

I only have a couple issues with the game, and I'd just like to point them out here:

If you don't like doing the exact same "Hunt Zeds" objective after every location you explore, you might not want to play as of yet. It makes the game unnecessarily tedious and it makes me want to stop playing for a while.

Traveling back to base takes a long time (I'm not sure if it makes the game better or worse). To add to that, the same "Hunt Zeds" mini-game is necessary every time.

The game does feel a bit empty, but it's early access! It's expected.

But, don't let these minor issues I have with the game turn you away.

If you love RPG kind of games where you manage and command of up to four active characters and others waiting at base, this is a game for you! The way you upgrade your character both in arsenal and in ability reminds me of when I used to play with Lego mini-figures and gave them whatever new accessories in the unsorted bins. Sometimes it takes a while, but it's so satisfying giving your character new weapons and equipment.

And you can't sit idle and let your team do nothing either. Every day your survivors consume supplies, and if you run out, your characters die. That's it! They are permanently dead. That brings me to one last thing that I don't like. I think that the perma-death feature should be optional, but you wouldn't get as good of an ending or something like that.

All in all I give this game a 6.5 or a 7. The game does get boring and repetitive at times, but it's one of those games you can come back to a bit later and thoroughly enjoy again.
這篇評論值得參考嗎? 有趣
9 人之中有 6 人(67%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.4 記錄時數
張貼於:06 月 3 日
Gonna keep it short and sweet.
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Randomized "dungeon-ish" if you may
-A save feature
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
這篇評論值得參考嗎? 有趣
30 人之中有 15 人(50%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
1.9 記錄時數
張貼於:06 月 16 日
Definitely not worth the price of admission... it seems like an interesting concept but it's just excuted very poorly.

The game becomes a monotonous grind out of collecting wood, fibers, ammo, fuel and food to stay alive.

All you do is wave after wave of zombie hordes in a small confined area... you then move on to clear a building full of zombies and salvage some items, maybe meet a merchant (which is where the real progress beings)

You have so many moves to jump around and scavenge the map, what happens when those moves run out? I'll never know, I was too scared to find out... probably death... I always retreated early and got penalized for doing so by losing some of the supplies I had gained... yet another flawed and idiotic design to go with the rest of the game.

It's rogue like, so expect to have either great luck or terrible luck... if you have the latter, expect many restarts. I fixed the car twice and travelled to two different areas... nothing different from the first two... I think the game might be endless until you finally can no longer survive... so a game that never ends... lame.

Death is also perminent in this game, there is no way to revive your team mates if you leave them behind. You can only resuscitate them in a battle but if they die from starvation, that's it. Also if your entire team is wiped, your save file is erased and you must start from scratch again.

I didn't really understand the crafting system either... you place your team on a work bench, then speed up time, wasting a couple days just to upgrade a turret or craft a shotgun... it's kind of ridiculous. Everything is a domino effect... you have to have ammo to progress the game and find food so you can survive all the while collecting components for upgrades so you can make your life easier. If you run out of any one of those things, the game is basically over.

The farming aspect of the game is really silly as well... it takes a full day just to harvest food and the amount of food you harvest is good enough for an entire day... so it just becomes redundant to even bother harvesting food... if the gains were better and you earned 6 supply or 8 supply for wasting a day harvesting, then you could get somewhere.

You can however upgrade your ability to catch food and even though it takes a day, you'll get a perminent +1 to supply per day that passes... thus securing survivability for a single team member... that makes more sense... There's just a lot of weird and quirky things with this game I didn't like. The HUD and interface is abysmal at best... it feels like a cell phone game.

The only redeeming quality of this game is that you get to play as the Left 4 Dead squad, which is what kept my appeal going, however this is offset by the inclusion of the highly obnoxious Pewdiepie and his girlfriend Cutiepie character which I rolled my eyes at and cringed at the sight of.

Either way, it's early access and I doubt it's going to get any better really... so far the upgrades are basic and there's room for improvement on those, other than that I think the game is pretty much finished in terms of game play... you just keep doing the same monotonous boring thing over and over again until you either die or get fed up and uninstall it like I have...

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6 人之中有 6 人(100%)認為這篇評論值得參考
39.1 記錄時數
張貼於:2014 年 04 月 17 日

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