"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
使用者評論:
最新:
極度好評 (10 篇評論) - 80% of the 10 user reviews in the last 30 days are positive.
整體:
大多好評 (314 篇評論) - 314 個使用者中有 77% 為該遊戲做出正面評論。
發售日: 2014 年 04 月 14 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

這個遊戲的搶先體驗時間大概會持續多久?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

完整版與搶先體驗版在計畫上有何不同?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

目前的搶先體驗版本發展情況如何?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

在開發遊戲時,您打算如何與社群互動?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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購買 Infectonator : Survivors - Early Access

 

最近更新 檢視全部(49)

07 月 19 日

Update #43 - Minimaps, Safe Zones, and Many More! - Jul 19, 2016

Hello Survivors!
We are happy to announce that this update is a major update for Infectonator Survivors, and also a major milestone for our game development journey.

So here are some of the new features implemented in this update:

NEW DAY-NIGHT SYSTEM
The Day system is now improved. Now there are two-phases in the game, Day (HQ Phase) and Night (Expedition Phase).

During the day, your focus is doing things inside the base, like researching, crafting, cooking, etc. When the sun sets (6 PM in game time) it is time to start your expedition, kicking zombie's ass and getting more supplies (or meeting new friends of course).



We believe that this change makes the game more streamlined and fun.

NEW EXPLORATION MECHANISM
We also make some changes to the exploration mechanism. We change the objective from "Hunt Zeds" to "Explore". This means that you don't need (or not required) to wipe out all zombies to unlock next area. Instead, the objective now is to take your characters and open up the 'fog of war'. The game will recognize how many grids that you have explored. You need to get 75% of the area explored to get it done. But be careful now, zombies will keep on coming in waves.

You can reduce the Zombie Meter by killing as many zombies as possible during exploration mode.

You can now leave exploration mode anytime and no longer restricted by your objective. To leave the area, you must send your characters into the "Safe Zone". This zone is marked with blue tiles and a dotted line. Characters that are not in the safe zone will receive health penalties when you leave.



MINI MAP
Mini map, yes you read that right! One of the most frequently requested feature is now here. You'll now find a mini map on the lower right of the screen, next to the LEAVE button.



NEW SCOUT MECHANISM
Scout is also having some changes. We make it so that scouting (going into defense mode) will be a safer task. There will be no boss when scouting, you can access its mini map, and you can leave the area whenever you feel the need to cease scouting. Scouting also helps reducing the numbers of zombie you will encounter when exploring. Scouting will also unlock area information, such as area difficulty, what kind of interaction you will come across (merchant, other survivors, or boss?), etc.

INTRO MOVIE CUT-SCENE
If you have checked our Facebook page, you might have seen this. Now, our game has an introduction movie that shows the initial outbreak of the apocalypse.

REVISED STAMINA SYSTEM
Doing work and exploring the city will take a toll on your character's stamina and stats. When your characters get tired, their stats will receive some penalties. So you must plan ahead.



IMPROVED BANDIT A.I.
Change is also made for the bandit AI behavior, so that it would not dumbly lurk around and become totally ignorant to the player. With this improvement, bandit will chase characters that are in sight, keeping their distance to the characters while in shooting range, and can stay away when panic.



MORE RESEARCH PROJECTS
There are some new research projects we have added to the list.

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

14 則回應 繼續閱讀

06 月 24 日

Update #42 - Quests, Random Events, and Interactions - Jun 24, 2016

We are happy to announce our newer update!

QUESTS AND RANDOM EVENTS
This is it! The quest system is completely done. This is becoming an essential part of your journey to get away and end your struggle against zeds. It is part of the car fix project and you take and finish your each quest to get important items for your car. It involves NPCs and many objects scattered across the area. You need to interact with them and go from one building to another to complete it. Sounds easy, right? Each quest will have randomized variations of the story that you can follow.

That means, that we are also having more random events that can occur while you're exploring map and building, staying at HQ, etc. Similarly, these events might actually affect your crews and it depends upon your decision.

p.s.: No image available so that you can figure it out yourself :)

EXTRA PROVISIONS
We also have another interesting feature on the beginning of the campaign.


While this is optional, you can have your chance to bring extra resources, or provisions, with you. You can pick up which pack of provisions you want to have so that you can decide and manage your strategy at the start, but you need to trade them with your available tickets. So, choose carefully.

LOOT FROM FRIENDS

"Take my gun and carry on the fun."

There is always a chance that you see yourself a little too late to save your friends from dying. The good thing is, you can go not with a empty hand. Don't let the fight go for nothing. Don't let your friends die in vain! Take their equipment and carry on the fight!

RECRUIT ON MISSION
Last, but not least, is this! Now, any survivors you meet on your way can be promptly recruited and effectively becoming part of your mission group. First, you will have some dialogs going on (automatically after mission in defense mode and needing your interaction in explore mode). If you need them in your ongoing squad, you can take them with you in an instant, otherwise you can either invite them to your base or, leave them. But if you happen to go away from them, there's always chance to see them again and let them be your teammate, if you change your mind.



And...!
LOTS OF BUG FIXING AND TWEAKING
From in-game performance, graphic glitches, UI management, untidy game levels and objects and so on, thanks to our new programmer buddy!

So, stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 則回應 繼續閱讀
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在討論區回報錯誤並留下對於此遊戲的意見

評論

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

關於此遊戲

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

系統需求

Windows
Mac OS X
    最低:
    • 作業系統: Windows XP
    • 處理器: 2.33 GHz or faster processor
    • 記憶體: 512 MB 記憶體
    • 圖像: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB 可用空間
    • 音效卡: Any
    建議配備:
    • 作業系統: Windows XP or higher
    • 處理器: 2.33 GHz or faster processor
    • 記憶體: 1 GB 記憶體
    • 圖像: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB 可用空間
    • 音效卡: Any
    最低:
    • 作業系統: Mac OS X v10.6
    • 處理器: Intel Core™ Duo or faster processor
    • 記憶體: 512 MB 記憶體
    • 圖像: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB 可用空間
    • 音效卡: Any
    建議配備:
    • 作業系統: Mac OS X v10.6 or higher
    • 處理器: Intel Core™ Duo or faster processor
    • 記憶體: 1 GB 記憶體
    • 圖像: Any GPU that support Pixel Shader version 2.x or above
    • Storage: 100 MB 可用空間
    • 音效卡: Any
Customer reviews
Customer Review system updated! Learn more
最新:
極度好評 (10 篇評論)
整體:
大多好評 (314 篇評論)
最近張貼
Samsam
( 5.6 記錄時數 )
搶先體驗的評論
張貼於:03 月 4 日
Game Design is interesting. Tower defend mode is better than the searching mode (time wasting).
The research interface is not user friendly.
Helpful? 搞笑
カチュ一シャ
( 1.1 記錄時數 )
搶先體驗的評論
張貼於:01 月 2 日
這款橫版像素遊戲樂趣十足,可玩性很好,用來殺時間還是不錯的。

有很多組角色可供選擇,可探索區域也不少。就連《惡靈勢力》第一部的四個主角也能選!

但是商店界面顯示的是支援交換卡牌,並且也有成就系統,可買來後卻既沒卡牌又沒成就!讓人很失望(哀)

總得來說這款遊戲雖然還不錯,但是沒打折時 40 RMB(200新台幣左右)有些貴了,感覺不是很值...(打折之後的價格也不太能讓人接受!)

是否入手還請斟酌(笑)
Helpful? 搞笑
jeremy7986
( 15.9 記錄時數 )
搶先體驗的評論
張貼於:2014 年 12 月 25 日
我開始覺得製作組在擺爛這個遊戲了,距離上一次更新已經一個月左右了。

當初這遊戲出來的呼聲很高,一開始在ArmorGame很受歡迎。

現在只能祈禱製作組能趕緊把這遊戲完工,不要好像這遊戲已經成為失敗作似的放著不去更新。


當然,如果是為了大更新作的準備,那我願意作更正評論。


-----1/28-----

開始陸續作了些更新,雖然主要的問題還有角色技能依然沒有完成,但至少有先更新了。先給回正評。
Helpful? 搞笑
[TW]RageZombie
( 39.8 記錄時數 )
搶先體驗的評論
張貼於:2014 年 04 月 17 日
這是一款可以簡單上手的即時策略塔防遊戲。遊戲的目地就是不斷往下個城鎮移動,追上放你鴿子的軍隊。遊戲的流程跟XCOM:UE類似,分為外勤和研發。外勤就是負責找補給與尋找下一個避難所,研發則是提升武器等級、修車與提升砲塔的能力。

遊戲本身的操作還算流暢,不過到後期殭屍變多之後會有點跟不上來。現在階段的情況是武器和砲塔的等級上限太低,事件的效果也還沒實裝,但是光這樣就足以讓你玩上1~2小時。等內容變多之後,耐玩性肯定會大幅提升。推薦給喜歡策略遊戲的朋友~
Helpful? 搞笑
Most Helpful Reviews  Overall
8 人之中有 8 人(100%)認為這篇評論值得參考
推薦
39.8 記錄時數
搶先體驗的評論
張貼於:2014 年 04 月 17 日
這是一款可以簡單上手的即時策略塔防遊戲。遊戲的目地就是不斷往下個城鎮移動,追上放你鴿子的軍隊。遊戲的流程跟XCOM:UE類似,分為外勤和研發。外勤就是負責找補給與尋找下一個避難所,研發則是提升武器等級、修車與提升砲塔的能力。

遊戲本身的操作還算流暢,不過到後期殭屍變多之後會有點跟不上來。現在階段的情況是武器和砲塔的等級上限太低,事件的效果也還沒實裝,但是光這樣就足以讓你玩上1~2小時。等內容變多之後,耐玩性肯定會大幅提升。推薦給喜歡策略遊戲的朋友~
這篇評論值得參考嗎? 搞笑
4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
1.1 記錄時數
搶先體驗的評論
張貼於:01 月 2 日
這款橫版像素遊戲樂趣十足,可玩性很好,用來殺時間還是不錯的。

有很多組角色可供選擇,可探索區域也不少。就連《惡靈勢力》第一部的四個主角也能選!

但是商店界面顯示的是支援交換卡牌,並且也有成就系統,可買來後卻既沒卡牌又沒成就!讓人很失望(哀)

總得來說這款遊戲雖然還不錯,但是沒打折時 40 RMB(200新台幣左右)有些貴了,感覺不是很值...(打折之後的價格也不太能讓人接受!)

是否入手還請斟酌(笑)
這篇評論值得參考嗎? 搞笑
推薦
15.9 記錄時數
搶先體驗的評論
張貼於:2014 年 12 月 25 日
我開始覺得製作組在擺爛這個遊戲了,距離上一次更新已經一個月左右了。

當初這遊戲出來的呼聲很高,一開始在ArmorGame很受歡迎。

現在只能祈禱製作組能趕緊把這遊戲完工,不要好像這遊戲已經成為失敗作似的放著不去更新。


當然,如果是為了大更新作的準備,那我願意作更正評論。


-----1/28-----

開始陸續作了些更新,雖然主要的問題還有角色技能依然沒有完成,但至少有先更新了。先給回正評。
這篇評論值得參考嗎? 搞笑
推薦
5.6 記錄時數
搶先體驗的評論
張貼於:03 月 4 日
Game Design is interesting. Tower defend mode is better than the searching mode (time wasting).
The research interface is not user friendly.
這篇評論值得參考嗎? 搞笑