"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Brugeranmeldelser: Meget positive (219 anmeldelser) - 82% af de 219 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 14. apr 2014

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Spil med tidlig adgang

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Er prisen på spillet anderledes under og efter tidlig adgang?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"
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12. oktober

Update #31 - Challenge Mode, PAX AUS & Kickstarter Update! - Oct 12, 2015

Hello Survivors!

This month is a very stressful yet exciting month, mixed altogether. Why? Because this month we will be doing two things! First, we will be showcasing Infectonator : Survivors at PAX AUS in Melbourne, and...we are also launching our Kickstarter campaign on 27 October 2015!

So what's new on this update?

We are introducing Challenge Mode! This is a new game mode, designed to be quick, tough, and nasty! You will start with 4 characters trapped in a building surrounded by hordes of zombies. The rule is simple. Survive as long as possible!

This mode is actually created for our PAX AUS exhibition. We come up with this so people can quickly jump into the game and get a first hand experience of the gameplay. Not only that, whoever wins our challenge can come home with a FREE Steam Key, Infectonator : Survivors T-Shirts, and merchandise!

Of course our update doesn't stop there, here are more of them!

  • Reloading in HQ - Your survivors can now reload during base attacks.
  • Inventory Access Fixed - Characters' inventory should not be accessible in the HQ when they are still away from the base.
  • Fuel Boost Fixed - Problem when fuel boosting in the project (workshop, car, and garden) didn't work properly is now fixed.
  • Character's Perks - We have added more new perks for some characters.

Kickstarter & Steam Early Access Exclusive Rewards
To all Steam Early Access backers, we THANK YOU for your support from the depths of our heart! In appreciation for your support, we'll give exclusive digital rewards to Steam Early Access backers that have bought the game on Steam before 20 October 2015!

The Reward will include
  • Digital Artbook - A digital copy of The Art of Infectonator
  • Digital Soundtracks - A digital copy of the game's sound tracks.
  • Alien Colony DLC - This DLC is almost an entirely new game. We'll be taking Infectonator Survivors to LV426. (only if the Kickstarter stretch goal is met)
  • Others - Additional digital content, such as: wallpapers, posters, and many more
These rewards will be sent digitally through Steam only if our campaign is successful.

Why Kickstarter?
While most game studios take their games to Kickstarter first and launch them on Steam Greenlight later, we are taking a different approach. We have seen many games that were funded in Kickstarter getting canceled or took ages before players can even try it. We wanted to created a working game first, get it Greenlit, and listen to our fans as we develop it together. We want you to be able to play and experience Infectonator : Survivors first, and show our commitment in this project. That's why we've been developing this game using our own funds for almost 3 years.

Now, we are taking Infectonator : Survivors to Kickstarter for the final push! We have completed most of the gameplay mechanics, but as you can see the game still needs a lot of content (such as: stories, quests, bosses, etc). With your help we can finish the game faster and add more features and content.

We hope that we've shown you our commitment and convinced you to support us and help us make our vision for Infectonator : Survivors a reality.

Our Kickstarter campaign will go live on Tuesday, 27 October 2015 at 10.00 AM EST.

Supporting our Kickstarter Launch
You can also support us by helping us spread the word for our upcoming Kickstarter campaign.

We are currently gathering support for our pre-launch campaign via Thunderclap. You can also be a part of it!

Thunderclap is a wonderful crowdspeaking platform that helps a single message to go viral by saying it together at the same time. It will automatically post the news of our Kickstarter campaign via your newsfeed when the campaign started! So whether you are busy or not available during that time, you can still be a great help for us!

Please give your support here : Thunderclap - Infectonator Survivors Kickstarter Launch

Hopefuly the campaign can go viral and you can continue your day without hustle! Let's share it together! Thank you so much for your support!

We can't believe that PAX AUS is only a few weeks away! If you are going to PAX AUS, please visit our booth in the International Indie Pavilion booth number INT01.

Take our challenge and you might come home with a FREE Steam Key, Infectonator : Survivors T-Shirts, and merchandise!

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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23. september

Update #30 - Invasion, Kickstarter! - Sept 23, 2015

Greeting Survivors!

Apparently, this last several weeks we'd been so busy preparing for our planned journey to Melbourne to attend games industry seminars and sorting out our booth and stuffs for PAX Australia. Nonetheless, we also still continue working on Survivors with more features and fixes.

As you all may have known, we are going to Kickstarter in October. If you are an Early Access backer we want to thank you and we are preparing an Early Backer exclusive reward.

First of all, let me elaborate more about the KS campaign. The goal of the KS campaign is to help us finish this game faster and add more content into the final game. If this KS is funded, everyone, including Early Access backers, will get the benefit.

Of course we don't forget about our Early Access backers (people who purchased the game before the KS campaign started). Because without your support we won't make it this far. So once the KS is funded, we will give all Early Access backers an exclusive reward. One thing for sure, the exclusive reward would be something digital so that we could distribute it easily and with no extra delivery costs. The reward would likely be either an extra copy (Steam Key) of the game, exclusive digital art book + behind the scenes dev stuff, soundtracks, an extra DLC, or all of the above. Some of the reward might be tied to one or two stretch goals in our KS campaign.

With that said, we do hope that you, our Early Access backers, would once again give support on the KS campaign. Your support can be as simple as telling your friends about our little indie game and the KS campaign.

We've also set up a reward tier that (hopefully) could cater to all, Early Access backers and new backers. For example: as an Early Access backer you already own the game so you might not want an extra copy, however you are interested in getting a T-shirt ($15 a piece). You can choose the $1 tier and add the T-Shirt as an ADD-ON to your reward with an extra $14. You'll get a survey where you will indicate what your extra $ credit should be used for. If you want to buy an extra copy then that's fine too :D

If the KS campaign gets funded more than the campaign goal, we might be able to add stretch goals. Some of the stretch goals that we have in mind are:

    - "Alien Colony" DLC - We are taking Infectonator : Survivors to LV426, Aliens style (Smart guns and Pulse rifles included). We might change some names and design to avoid copyright infringement. :P - Modding Tools - We might be able to provide you some extra tools to help mod the game. - Character Customization System - You can customize how the characters look in-game.

We would love to get your feedback on this. Also if you have suggestions on the Stretch goals or Reward tiers, please let us know :D Details regarding the Kickstarter campaign & rewards will be sent out through email, so please go to www.infectonatorsurvivors.com and join our mailing list.

We've been considering this feature for some times, but now we are actually putting it into the game with some changes made to accommodate the mechanism.

There will be chance of swarm of zombies breaching your base and assaulting your people determined by the difficulty your base has. The higher the difficulty, the greater the chance and numbers of zombies you will encounter in your base. Characters who are assigned to any projects or works will automatically leave off the jobs and get under siege, when the attack occurs. All zombies will go straight to the center of the base and hunt you people down. Going Infectonator-style, you will oversee the defense activity until base is cleared from zombies. When your character dies, they can still be revived by clicking on them when dying timer is still ticking. Even if it's too late to revive, you can make them alive again using your money (@mmo).

Concerning this mechanism, we set the base to have increasing difficulty every 3 days, and so it will have random encounter when you approach, much the same as other buildings. You will also undergo defense and exploration before you can turn to map again and eventually enter HQ.

Our update doesn't stop there!
  • Balancing - We have balanced the gameplay with necessary changes.
  • Perks - Even now scientist has real, functioning perk.
  • Bug Fixing - Other more fixed minor bugs.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”

Steam Greenlight

Om dette spil

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.


Mac OS X
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Hjælpsomme kundeanmeldelser
9 af 12 brugere (75%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
43.1 timer bogført
Indsendt: 23. maj
Anmeldelse for emne med tidlig adgang
I've always wanted a game like this to be available on steam.

I know there may be other games like this, but for early access it's relatively bug free and fun.

I only have a couple issues with the game, and I'd just like to point them out here:

If you don't like doing the exact same "Hunt Zeds" objective after every location you explore, you might not want to play as of yet. It makes the game unnecessarily tedious and it makes me want to stop playing for a while.

Traveling back to base takes a long time (I'm not sure if it makes the game better or worse). To add to that, the same "Hunt Zeds" mini-game is necessary every time.

The game does feel a bit empty, but it's early access! It's expected.

But, don't let these minor issues I have with the game turn you away.

If you love RPG kind of games where you manage and command of up to four active characters and others waiting at base, this is a game for you! The way you upgrade your character both in arsenal and in ability reminds me of when I used to play with Lego mini-figures and gave them whatever new accessories in the unsorted bins. Sometimes it takes a while, but it's so satisfying giving your character new weapons and equipment.

And you can't sit idle and let your team do nothing either. Every day your survivors consume supplies, and if you run out, your characters die. That's it! They are permanently dead. That brings me to one last thing that I don't like. I think that the perma-death feature should be optional, but you wouldn't get as good of an ending or something like that.

All in all I give this game a 6.5 or a 7. The game does get boring and repetitive at times, but it's one of those games you can come back to a bit later and thoroughly enjoy again.
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9 af 14 brugere (64%) fandt denne anmeldelse brugbar
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Indsendt: 3. juni
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Gonna keep it short and sweet.
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Randomized "dungeon-ish" if you may
-A save feature
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
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55 af 65 brugere (85%) fandt denne anmeldelse brugbar
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9.2 timer bogført
Indsendt: 14. april 2014
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Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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54 af 66 brugere (82%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
22.8 timer bogført
Indsendt: 14. april 2014
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Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
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138 af 206 brugere (67%) fandt denne anmeldelse brugbar
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6.6 timer bogført
Indsendt: 12. november 2014
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This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

+Solid semi-fun mechanics

-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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