"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Brugeranmeldelser: Very Positive (120 anmeldelser)
Udgivelsesdato: 14. apr 2014

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

Hvad udviklerne siger:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Seneste opdateringer Vis alle (17)

16. oktober

Update #14 - Material Merchant! - Oct 16, 2014

Hello Survivors!

We have a quick update this week. We introduced a lot of new features in the last update, with it comes lots of bugs too. So, this week's update patches those bugs and adds more features. :P

MATERIAL MERCHANT
Now you can buy materials at the merchant, yay! This will make finding materials a lot easier. Then again, we have not yet balance this.

AMMO & CURRENCY
We are in the process of changing the game's currency, from CASH to AMMO. You will notice that the CASH indicator will now be AMMO instead. We figured that in a zombie apocalypse any conventional banking system would have collapsed, rendering any regular currency obsolete (your money would be worthless). In this kind of world, bullets/ammo will be the new form of currency as economy will be based on trading & bartering goods.

If bullets are the new currency, what about shooting and reloading firearms? Well, at the moment you can shoot & reload as much as you want, but we'll be changing that as well in the next update. In the next update reloading your weapons will cost some AMMO. You will have to adapt and plan on when to use Melee or Guns.

OTHER UPDATES
Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.

  • Zombie AI fix - Fixes zombie idle bug.
  • Police Station Layout - Fixes a bug when generating Police station level layout.
  • Research Balancing - Changed research projects requirements.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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10. oktober

Update #13 - New Time System & HQ Interaction - Oct 10, 2014

We have a very interesting update this week! First we have a new programmer in our team, my good friend Andrew Jeremy offered to help me with the game's technical development. Andrew actually has been in our team since the beginning as our sound & music guy, he created all the music in our game. Other than being an awesome music composer, he is also an awesome programmer! With his help, we managed to speed up the game's development process.

NEW TIME SYSTEM
Which brings us to this part. With help from Andrew, we managed to change the game's "End Day" system into a "Time-based" system. The reason behind this major change is that I noticed from various Let's Play videos that the End Day system was not very clear and confusing. People often do not realize that they have to press the "End Day" button in order to progress, or sometimes presses the button by accident causing them to lose resources. We hope that this new time system will give you, players, a better gameplay experience.

With this new system, a new day in the game will start at 6AM (in-game time) and ends at 6PM (also in-game duh!). Allowing you to assign survivors to do multiple missions and research projects during a day.

This new time system also opens a lot of new possibilities. For example, we could have roaming hordes of zombies or bands of bandits that could move in the map and attack your base. That is just one example, imagine the possibilities! Let me know if you have ideas and suggestions, we would love to hear what you think!



INTERACTIVE BASE CAMPS
We have also reworked the UI when you are in your HQ/base camp. You can now interact with objects in your HQ/base camp, instead of having a set of buttons at the bottom of your screen. We believe that this is better and more intuitive.

NEW WORKSHOP SYSTEM
The new time system also opened a new door. We can now make researching and crafting more interesting. Instead of only having a progress bar, you can now see the survivors working and adding points to a project.

OTHER UPDATES
Our update doesn't stop there! We've also made a lot of bug fixes and tweaks.

  • Survivor Shooting Bug - Delay bug in shooting when using automatic weapons is now fixed.
  • Panic Animation Bug - Sometimes you find survivors showing the walk animation while standing still, this bug is now fixed.
  • Sound Channel Crash - The game will no longer crash if it loses the sound channel.
  • Code Tweaks - Performance improvements.

Thank you for being patient with us and the game's development.
I'll see you again in 2 weeks with more updates!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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Anmeldelser

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Steam Greenlight

About This Game

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Systemkrav

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
Helpful customer reviews
14 af 25 brugere (56%) fandt denne anmeldelse brugbar
5.4 timer bogført
Anmeldelse for emne med tidlig adgang
In its current state the game in un-playable unless you have the reflxes of a 14 year old. They need to add a tactical pause like FTL has so that you can accurately tell your guys what to do as it stands right now half the time you die because you can not give commands fast enough.
Indsendt: 30. juni
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
1.0 timer bogført
Anmeldelse for emne med tidlig adgang
Its a Great Game even in Alpha it has a good Array of Weapons! that range from Snipers TO Melee! and if you ever wanted to know how to Control your Own Group of Survivors this games For YOU! but im just a critic but still its a good game to Play!
Indsendt: 20. september
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
18.4 timer bogført
Anmeldelse for emne med tidlig adgang
Alright after 6 game over i think its safe to say ive seen the game.

I like the idea and i can't wait for more content. I am a huge fan of Survivor Squad and this play like it. Survivor squad is a bit surperior though. Purely for the fact that you get alot more survivors, You can build bases and defend them.

My major complaints are this. I have never been higher than 4 survivors. The game just refuses to give me more. That's why I always play the convict and swat. They to my opinnion are the best.

The hazmats should have little to no hp. They are exploding zombies. The fact that they take a full turret and like 2 clips is way too much. They also make melee weapons useless on them. They explode on death which has resulted in me quiting and reloading many times. In my hoenst opinnion, they can keep the explosion. Thats what makes them dangerous but cut thier hp by atleast half.

My only other complain is the lack of supplies. If you play with 4 survivors. I can never find food to keep them all and it results in very quick deaths. Before anyone say "its the zombie apoc" I say "It's a game, Games don't play by logic"

For the +, It does require you to move your survivors and kite. I like that idea, A pause and order would be a nice feature but it not entirely required but would be a very huge + if they added that.

all in all, Its an alpha. It's still fun even if it has crushing difficulty.
How crushing? A little under Dark Soul.
Indsendt: 17. august
Fandt du denne anmeldelse brugbar? Ja Nej
3 af 4 brugere (75%) fandt denne anmeldelse brugbar
11.4 timer bogført
Anmeldelse for emne med tidlig adgang
Extremely fun towerdefense game.
It gives several fun hours of play as it is now, and i belive that with continous updates this game might just give hundreds of hours of gameplay! :)
Indsendt: 27. april
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 10 brugere (60%) fandt denne anmeldelse brugbar
68.3 timer bogført
Anmeldelse for emne med tidlig adgang
Wait until the developers get their stuff together before buying this game.

The idea is addictive and I love this as a great time-killer. The problem is the developer puts updates 3 weeks apart and they often don't make sense. Ideas are half-implimented, such as one updated created a glitch where there was no obstacles/cover. Would you like an update where, in L4D, you suddenly were in a big empty field too big to cross without a horde coming?

And it is out of order. They impliment a search feature which isn't complete yet, a perks feature hinted at, and armor which doesn't completely make sense.

The problem with all of this is the game features perma-death, so deaths by glitches and bugs and empty maps are permanent. Weapon and character lost. You don't create a game, update to feature a half-completed shotgun, and say "hey, try out this weapon! It's really cool, but doesn't actually reload, but we're working on that!" No, they didn't say it like that, but it's how the updates sound.

Also, there's a pirated version around, so they may not actually get the will to try to earn a paycheck from the legit Steam one. A real shame as this game would be awesome in better hands.
Indsendt: 30. juli
Fandt du denne anmeldelse brugbar? Ja Nej
49 af 59 brugere (83%) fandt denne anmeldelse brugbar
3.5 timer bogført
Anmeldelse for emne med tidlig adgang
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Indsendt: 14. april
Fandt du denne anmeldelse brugbar? Ja Nej