"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Κριτικές:
ΣΥΝΟΛΙΚΑ:
Κυρίως θετικές (303 κριτικές) - Το 77% από τις 303 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 14 Απρ 2014

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Παιχνίδι με Early Access

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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

Γιατί Early Access;

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Για περίπου πόσο καιρό αυτό το παιχνίδι θα είναι σε Early Access;

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

Πώς θα διαφέρει η πλήρης έκδοση από την έκδοση Early Access;

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

Ποια είναι η τρέχουσα κατάσταση της έκδοσης Early Access;

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Θα κοστίζει διαφορετικά το παιχνίδι πριν και μετά το Early Access;

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

Πώς σκοπεύετε να συμπεριλάβετε την Κοινότητα στη διαδικασία ανάπτυξής σας;

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
Περισσότερα

Αγορά Infectonator : Survivors - Early Access

 

Πρόσφατες ενημερώσεις Προβολή όλων (48)

24 Ιουνίου

Update #42 - Quests, Random Events, and Interactions - Jun 24, 2016

We are happy to announce our newer update!

QUESTS AND RANDOM EVENTS
This is it! The quest system is completely done. This is becoming an essential part of your journey to get away and end your struggle against zeds. It is part of the car fix project and you take and finish your each quest to get important items for your car. It involves NPCs and many objects scattered across the area. You need to interact with them and go from one building to another to complete it. Sounds easy, right? Each quest will have randomized variations of the story that you can follow.

That means, that we are also having more random events that can occur while you're exploring map and building, staying at HQ, etc. Similarly, these events might actually affect your crews and it depends upon your decision.

p.s.: No image available so that you can figure it out yourself :)

EXTRA PROVISIONS
We also have another interesting feature on the beginning of the campaign.


While this is optional, you can have your chance to bring extra resources, or provisions, with you. You can pick up which pack of provisions you want to have so that you can decide and manage your strategy at the start, but you need to trade them with your available tickets. So, choose carefully.

LOOT FROM FRIENDS

"Take my gun and carry on the fun."

There is always a chance that you see yourself a little too late to save your friends from dying. The good thing is, you can go not with a empty hand. Don't let the fight go for nothing. Don't let your friends die in vain! Take their equipment and carry on the fight!

RECRUIT ON MISSION
Last, but not least, is this! Now, any survivors you meet on your way can be promptly recruited and effectively becoming part of your mission group. First, you will have some dialogs going on (automatically after mission in defense mode and needing your interaction in explore mode). If you need them in your ongoing squad, you can take them with you in an instant, otherwise you can either invite them to your base or, leave them. But if you happen to go away from them, there's always chance to see them again and let them be your teammate, if you change your mind.



And...!
LOTS OF BUG FIXING AND TWEAKING
From in-game performance, graphic glitches, UI management, untidy game levels and objects and so on, thanks to our new programmer buddy!

So, stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

3 σχόλια Περισσότερα

24 Μαΐου

Update #41 - Fixed Version - May 24, 2016

We're still on rampage hunting bugs that show up on forum. This update just contains a few things.

CAR COULDN'T RUN
"You've fixed all those car parts, there are enough fuels to start the car, and you've pick your team to send to another city (leaving the remaining useless survivors to die, so sad).
You are ready. You click the button. But, the button is grey. The car couldn't run. Sweat running down your face.
There's awkward silence in the air. Survivors outside the car staring at you. Then they are yelling, asking, why the hell you didn't choose them? They are mad. Things gotten out of control. One of them swing an axe to the front machine. The car is broken for sure. Now you're trapped in this city forever..."

Role playing aside. This is one of those bug that keep appearing on forum. Finally we could track down the problem. Let's pray you wouldn't encounter it again


SEE THROUGH WALL
One room that we had just created on previous update has a transparent wall. We've made sure to paint it with the default black-colored blocks this time.


CAR TRAVEL ONLY ONCE
Previously we change the travel system from 1 city to 4. This time we change it back again so that you finish the game when you successfully travel out of the city. This means that you are given certain days to complete every tasks you need to do to make your way out, end the game and you can play the new game again.

Ok, that's it for now. Our next task is balancing the game to make your life harder ;)

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

1 σχόλια Περισσότερα
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Κριτικές

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Σχετικά με αυτό το παιχνίδι

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Απαιτήσεις συστήματος

Windows
Mac OS X
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows XP
    • Επεξεργαστής: 2.33 GHz or faster processor
    • Μνήμη: 512 MB RAM
    • Γραφικά: Any GPU that support Pixel Shader version 2.x or above
    • Αποθήκευση: 100 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Any
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows XP or higher
    • Επεξεργαστής: 2.33 GHz or faster processor
    • Μνήμη: 1 GB RAM
    • Γραφικά: Any GPU that support Pixel Shader version 2.x or above
    • Αποθήκευση: 100 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Any
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Mac OS X v10.6
    • Επεξεργαστής: Intel Core™ Duo or faster processor
    • Μνήμη: 512 MB RAM
    • Γραφικά: Any GPU that support Pixel Shader version 2.x or above
    • Αποθήκευση: 100 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Any
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Mac OS X v10.6 or higher
    • Επεξεργαστής: Intel Core™ Duo or faster processor
    • Μνήμη: 1 GB RAM
    • Γραφικά: Any GPU that support Pixel Shader version 2.x or above
    • Αποθήκευση: 100 MB διαθέσιμος χώρος
    • Κάρτα ήχου: Any
Κριτικές πελατών
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Κυρίως θετικές (303 κριτικές)
Πρόσφατα αναρτημένες
robitusinz
( 23.6 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 29 Ιουνίου
I've been a big fan of the Infectonator games since I first played them on Kongregate way back when. Toge Productions showed a lot of promise and potential with their games and ideas. I like what I see so far from Survivors, but it's obvious that the game still has its flaws and feels incomplete in a number of places. In no particular order, I'm just going to pinpoint some notes I had while playing the game.

1. Experience - It appears that my "travel team" never really gets experience. As I bounce from location to location in the map, my efforts are not reflected against my team's experience. Only when I get back to base does XP appear to be tallied, and even then it appears that I only get credit for the last fight I was in. On the other hand, if I stay at the base and use my guys to plant or build something, then they get experience for doing those activities. In the end, spending 10 minutes fast-forwarding time while planting veggies and other things granted my team more XP than the hours upon hours I spent going through and collecting tons of items across a long expedition.

2. It's a little difficult to determine what you're supposed to do when a location has a symbol over it. Do I go into Scout mode or Explore mode to resolve the issue at the location?

3. In the begining while trying to build the car, you can use one of your quest items to build something else, thus losing that item forever (the electronic module seems to also go into making advanced turrets). Be careful with this, it sucked when I had to restart my game.

I'll add more to this as it comes to mind, in the hopes that it will help the devs with feedback. I think this game is definitely one to keep track of and watch for any fan of Greenlight games.
QuickSaveTV
( 21.2 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 28 Ιουνίου
In a sentence: A game with an excellent idea and beautiful art suffering from a cluster♥♥♥♥ of bugs and a poorly designed user interface.

Wait until full release.

It's a really good game. Or rather it could be that if the bugs and user interface issues were not present. You will probably like this game if the idea of a top-down, zombie survival tactical strategy is appealing to you. The game is basically you will be trying to escape the city, while recruiting more survivors scattered around the city which you will explore to find much needed bullets and crafting resoruces, while holding back a relentless horde coming in from every direction.

Keep in mind that this is an early access game with everything this usually entails . There are a ton of issues not only with content that has already been implemented (an occasional crash, game-breaking bugs with HQ management, lack of perks or portraits for certain characters and many other things), but also problems with game systems that are in place (really bad combat controls, lack of combat pause, poorly presented information on the UI, poor combat UI).

IF and only IF the developer will resolve at least majority of these issues you should consider buying the game. At this moment in time, it's something to keep an eye out, but nothing more.

P.S. - I personally enjoyed it because I'm a sucker for Zombie Survival stuff, but it doesn't mean that you will too.
Alice
( 15.4 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 27 Ιουνίου
It's been years since the game was put on Steam and they're still rolling out little tweaks and fixes every now and again.

It's been one of the early access games where I haven't regretted buying it.
Do be aware since some of the updates wipes your progress though.
beelzebug
( 19.1 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 23 Ιουνίου
I had fun with this game when it first came out, but I feel like it's fallen victim to project creep. What started out as a fun little tower defense style game has ballooned into this psuedo-RTS monster, which isn't really that fun. The devs seemed to have a million ideas, but weren't able to implement most of them in a way that I found enjoyable. Oh well.
Zutos
( 2.6 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 23 Ιουνίου
please dont... just dont...
BlackJacketWasp
( 3.2 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 10 Ιουνίου
It's a fun game but it's still pretty buggy. You may encounter a black menu screen which that breaks your game. You can't continue from there no matter where you click or what you press. :/ Well it's still early access. 4/5
amrree
( 35.4 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 7 Ιουνίου
Too short - i bought this game but it says its a demo...
Stafa
( 2.2 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 5 Ιουνίου
Έλαβε το προϊόν δωρεάν
https://www.youtube.com/watch?v=7TbsH-zBglk

Like a a real-time Xcom with tower defense elements. The quality is very good. Judging by it's current state, the final version should be worth checking out.
mwebersm
( 1.4 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 11 Μαΐου
Its been a year now since I bought the game. The games store page said trading cards and achievments. Little did I know these weren't actually in the game just planned. 1 year later nothing. Not even a reply to the multiple threads in the discussions about it. False advertising by shady devs.
Hatty
( 3.9 ώρες στο μητρώο )
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 6 Μαΐου
I really liked this game.
I spent a while on it, just trying to play around with EVERYTHING, clear EVERY LEVEL.
I was doin' great! Fantastic! I had the car FIXED in the first four days.

And then it happened.
Unfortunately, the game breaking bug where the car is fixed, but thinks it's not.

So time passed, and passed, and I couldn't do a thing. The level did not progress.
I have Infectionator on my phone, so thought I'd really enjoy this.

And the pixel art is beautiful.
You can turn off the gore, the music is fab.

The game broke for me. That bug has been around since July 2015 apparently.
I found it on the steam forums via google.


And since then I've been so flustered I couldn't play it.
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
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19.1 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 23 Ιουνίου
I had fun with this game when it first came out, but I feel like it's fallen victim to project creep. What started out as a fun little tower defense style game has ballooned into this psuedo-RTS monster, which isn't really that fun. The devs seemed to have a million ideas, but weren't able to implement most of them in a way that I found enjoyable. Oh well.
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
2.2 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 5 Ιουνίου
Έλαβε το προϊόν δωρεάν
https://www.youtube.com/watch?v=7TbsH-zBglk

Like a a real-time Xcom with tower defense elements. The quality is very good. Judging by it's current state, the final version should be worth checking out.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
Προτείνεται
3.2 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 10 Ιουνίου
It's a fun game but it's still pretty buggy. You may encounter a black menu screen which that breaks your game. You can't continue from there no matter where you click or what you press. :/ Well it's still early access. 4/5
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
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86.2 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 12 Μαρτίου
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
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61 από 78 άτομα (78%) βρήκαν αυτή την κριτική χρήσιμη
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Προτείνεται
9.6 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 14 Απριλίου 2014
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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59 από 75 άτομα (79%) βρήκαν αυτή την κριτική χρήσιμη
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Προτείνεται
22.8 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 14 Απριλίου 2014
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
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6.6 ώρες στο μητρώο
ΚΡΙΤΙΚΗ EARLY ACCESS
Αναρτήθηκε: 12 Νοεμβρίου 2014
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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Αναρτήθηκε: 18 Μαρτίου 2015
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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Αναρτήθηκε: 1 Νοεμβρίου 2015
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*


Cheers, and happy slaying. :D
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Αναρτήθηκε: 14 Απριλίου 2014
This game really shows that surviving in a zombie apocalypse world is so damn hard
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