"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Ημερομηνία κυκλοφορίας: 14 Απρ, 2014

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ΤΙ ΕΧΟΥΝ ΝΑ ΠΟΥΝ ΟΙ ΔΗΜΙΟΥΡΓΟΙ:

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better. As early adopters we will also reward you with The Art of Infectonator digital art book (like the game, these aren't ready yet, but you'll be the first to get access when they are launched).

Currently the game includes:
* Single player mode with randomly generated goodness
* More than 20 unique survivors, including special cameo appearances
* Huge range of weapons and items
* Random game events

Our to do list includes:
* More characters
* More weapons, turrets, items & gears
* Research & Crafting system
* Build & Customize HQ
* Oregon Trail-esque traveling system with a twist

On the game's price - we are keeping this price until the end of early access, when the full game is released. The price will not go down until then, and in fact, will probably only go up once all the new features are included and we're in final release.”
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Αγορά Infectonator : Survivors - Early Access

 

Προτείνεται από επιμελητές

"Toge Productions and the Infectonator series have a long history on NG, including the alpha of Survivors! Enjoy the full version now on Steam!"
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27 Μαρτίου

Update #23 - It's All About Modding! - Mar 27, 2015

Hey there survivors!

Before I started making games, I was a game modder. My first ever game development experience was modding games back when I was in high school. It was fun to create something new and add it into a game I was playing, or just to see something stupid happen by changing a few variables.

I want people to enjoy my game not only by playing it, but also by fooling around with it and possibly creating something awesome in the process (or something funny). So, I set a few goals when I started working on Infectonator : Survivors. One of those goals was to build a moddable game that allow its players to add their own content and share their creations with other players.

I'm happy to announce that Infectonator : Survivors now supports modding! It's a work in progress, so not everything is moddable yet, but hopefully it will be in the future. Currently, you can create your own characters, weapons, teams and zombies or change existing ones.

Trying Out Mods
You can install and try our test mod by following these simple steps!

  1. Download our test mod conveniently named "testMod" here :
    https://www.dropbox.com/sh/10l8ksjnbyyia9e/AAAIzYDOghqNYDDbSriTE2L8a?dl=0

  2. Locate Infectonator Survivors installation directory. Usually it's under "Steam\SteamApps\common\Infectonator Survivors". You can simply open Steam -> Library -> Right click on Infectonator Survivors -> Properties -> Local Files Tab -> Browse Local Files

  3. Locate "assets/mods" folder inside, then place the "testMod" folder there.
    • Windows - in Windows the path should be something like this : Steam\steamapps\common\Infectonator Survivors\assets\mods\testMod
    • Mac - in Mac, right click on Survivors.app -> show package contents -> Contents\Resources folder -> create assets\mods folder inside of resources -> place testMod inside assets\mods.
This simple mod will replace Sydney with a Black and White male character.


Click on Browse Local Files to access the game's installation directory.


This is the testMod in action.

Creating Mods
To create your own mods you can follow these steps.
  1. Download game asset resources templates and examples. You can download the modding resources here :
    https://www.dropbox.com/sh/31uisfnr4ae394t/AADkz_VUj06palMzkzsLaZ2Za?dl=0

  2. Follow the link above and you'll find Character Mod template and Weapons Mod template.

  3. We use Flash CS5 to create our game assets and animations. So, we provide you with the Flash CS5 template FLA file that you can modify. If you don't have Flash we also provide you with the exported sprite images in PNG format.

  4. After you have created your own game assets, export it into PNG sequences. Then you'll need to turn it into a Texture Atlas. To do this we use TexturePacker, you can download it for free here : https://www.codeandweb.com/texturepacker

  5. Select the Starling/Sparrow format to create your texture atlas in TexturePacker. Then insert all your game assets inside. You can also check out the TPS file included in the template.

  6. The final product should be a Texture Atlas PNG and XML file. Place these files into your own Mod folder and place it inside the "assets/mods" folder.

  7. For a Character Mod to be loaded properly you'll need to include a couple of XML config files.
    1. EquipmentList.XML, an XML file that begins with <equipments> tag
    2. CharacterList.XML, an XML file that begins with <characters> tag
    I recommend that you play around with our testMod to learn about these XML config files.

WARNING!
Use mods at your own risk. By modding this game you may unintentionally cause the game to crash.
If you find that the game crashes, simply delete your mod and restart the game


Modding Rules:
  1. Place your mod files inside a new folder.
  2. Place the new folder inside the 'assets/mods' directory.
  3. You can add more than one mod into the 'mods' directory. Each mod should be separated with a unique folder.
  4. Avoid using the same file name. Name conflicts may cause errors.
  5. Always use this naming format [YourName]_[ModName] on the beginning of your files and textures when modding to avoid conflicts with other modders. Example "Kris_ResidentEvilMod_Characters.xml".

In the future when the system is more stable, we'll integrate this mods system with Steam Workshop. However, at this stage we are still actively tweaking and rewriting game codes to make the game more mod friendly.

New gears and perks!
Now your inventory can be added with new collection of gears, such as several bigger medic kits, scopes with longer range, an electric-powered shock-therapy portable defibrillator, and, guess what, pack of LANDMINES! Now you get the chance to be able to tactically set the mine up and let it set off to kill zombies passing it over. It has its range to make a killing area effect.
Several new character perks have also been made and added on, and soon will take effect immediately when you use them. Some of the characters haven't got perk yet and we'll make sure to make it done on later update.



UPDATES
Here are the detailed change log for this week
  • Modding System - Introduced modding into the game.
  • Extra Gears - More higher tier and brand new gears.
  • Additional Perks - New perks for some of the characters, such as quick reload.
  • Bug Fixes - fixed other more minor bugs.

Let us know what you think of the updates in the comments below!

We've done creating additional music and hopefully we add them as soon as we release next update.

We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

10 σχόλια Περισσότερα

27 Φεβρουαρίου

Update #22 - Procedural Death Cities - Feb 27, 2015

Greetings fellow survivors,

With great pleasure I present to you our latest Infectonator : Survivors update, version 0.54!

Procedural Death Cities
Andrew and I have made major changes into the game and we feel that it is now a lot more fun, challenging, and awesome! We've restructured the game flow to give it more of a Roguelike (or if you prefer Procedural Death Labyrinth) feel to it, we've managed to turn the city into a procedural death labyrinth. Instead of going straight to a base camp after every mission, you can now continue to explore the town/city where every building/block is like a room in a Roguelike dungeon. The game is still missing a few things and there are still a lot of stuff that we have not implemented yet, but I hope you can see where we are going with the game.

New HQ Base Camp Site
We've also made the HQ a lot bigger. You can scroll around the HQ by dragging the screen. In the future the HQ will have more rooms that can be built and upgraded, such as: Sleeping Areas, Kitchen, Training Area, Garden Area, Infirmary, etc. Each room will have a unique advantage to your survival.

Here are some screenshots



You can also check out our awkward developer video log here:
https://www.youtube.com/watch?v=hVW6nKS5Ua0

UPDATES
Here are the detailed change log for this week

  • Game Flow Change - The game now has 1000% more roguelike-like-like!
  • Tutorial ON - By default the tutorial button will be ON on a new game.
  • Bigger Badder Better HQ - Your HQ is now bigger, with lots of empty rooms that later can be upgraded into specialized rooms.
  • NPC Encounter - You will be able to encounter NPCs during town exploration. NPCs such as Merchants can be encountered and interacted during exploration.
  • NPC Interaction - You can interact with NPCs the same as you interact with searchable objects.
  • Bigger Town Size - We've increased the town size.
  • Town Exploration Time Limit - There is now a "Move Limit" when you open the Town Map. This "Move Limit" shows how many times you can move/exlpore to other buildings before the day ends.
  • Return Time - Instead of resting, we introduce "Return Time" instead. The more building you explore means that your survivors will have longer time to return/re-appear in the HQ.
  • Inventory During Battle - There's now an Inventory button on the left side of the screen when you have a survivor selected.
  • Changing Weapons During Battle - By opening the Inventory button during battle you can now able to change your survivors' weapons or gears during battle.
  • Click Issue with Popup Buttons - We've received complaints that popup buttons such as Search and Build are sometime hard to click. We've fixed that problem, you should be able to click on them with no problems now.
  • Game Over Bug - Game will now end properly when all survivors died.
  • Turret Salvage Bug Fixed - The bug that caused the game to crash when salvaging turrets is now fixed.
  • Bug Fixes - fixed other more minor bugs.

Let us know what you think of the updates in the comments below!

Next in our schedule is to refine and implement base building mechanics and other simulation & management game mechanics. We'll also gradually add more content such as : crafting items, gears, and maps.

We promise to bring more updates in the following weeks!
Thank you for being patient with us and the game's development.

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

23 σχόλια Περισσότερα
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Κριτικές

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

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Σχετικά με αυτό το παιχνίδι

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Απαιτήσεις συστήματος

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.33 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows XP or higher
    • Processor: 2.33 GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Mac OS X v10.6
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 512 MB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Mac OS X v10.6 or higher
    • Processor: Intel Core™ Duo or faster processor
    • Memory: 1 GB RAM
    • Graphics: Any GPU that support Pixel Shader version 2.x or above
    • Hard Drive: 100 MB available space
    • Sound Card: Any
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