"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
用户评测: 特别好评 (268 篇评测) - 268 篇用户评测中有 80% 为好评。
发行日期: 2014年4月14日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

这款游戏的抢先体验状态大约持续多久?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

抢先体验版本的现状如何?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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购买 Infectonator : Survivors - Early Access

 

最近更新 查看所有(42)

1月18日

Update #37 - D.E.B.U.G - Jan 18, 2016

Happy new year, survivors!



Well, we know it's been couple of days since we went into the first month. Yet, we can assure you that our project still is ongoing! We've also set the date for the full release, so you can expect us to finish with a completed product! Our first update in 2016 comes with several bug fixes, an important ones, as we managed to spot and went after them immediately.

MEMORY LEAK
One of the biggest problems in application is the memory leak. Again, we successfully found another sprite-generating problem that causes leak on the usage of the memory. We have rewrite the code and resolve the problem.

CRASH ON BANDIT
A problem also occurred sometimes when you play against bandits in explore mode. A bandit which is spawned outside the screen, near the survivors' characters, can possibly cause immediate crash. If you had come across such occurrence, this fix would help.

TRAVEL
We know some of you are still experiencing city-traveling phenomenon, as we were having some tests and we never encountered such weirdness. We've made another test and fix some codes. As we keep working on it, please let us know if it happens again.

MINOR BALANCING AND MORE...
And the last, but not least: we have worked some minor changes added to the game balance. And also we made the coin object (you earned from killing zombies or scavenging) to move toward the @mmo icon and will give you clear view of what actually the coin is used for.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 条留言 了解更多

2015年12月15日

Update #36 - Random Events, Quests, Story! - Dec 15, 2015

Hi Survivors!

Year 2015 is coming to an end, and we are close to the new year. It means that it's time to accelerate! We are getting closer to the full release, and we are still working hard to put things all together. But here now, we have another small update to show:

EVENTS
You'd probably seen some of the random events in the earlier version of the game. After being turned off over some period of time, we eventually reactivate and revise the event system for better user experience. We've added more newer random events, which bring you to some specific circumstances that can affect your characters or your belongings, such as health, supplies, etc, or sometimes you might just get random facts or news without any consequences.



Another important thing for you to know is that, with the new system for events, you are going to have 3 kinds of events that will happen on different time and place. 1). Daily Event happens every time you call it a day and wake up another morning. 2). City Event occurs while you are exploring the map, searching area after another. 3). Interaction Event comes when you are exploring a building and finding an interactable object (remember being in "contact" with dead corpse?). Okay, we are still having problems writing a lot of events, but hopefully soon we would be able to make loads of them.

BUG AND GLITCH FIXES

  • Melee Attack Bug - One of the melee combatant with stun perk actually has a weird problem with his hit, which actually makes the victim to go in the wrong knockback direction sometimes. We have fixed the pushback problem so it works in the way it should be.
  • Result Menu - This is related to the new system of the event that we've been working on. Since you can experience "bad incident" while encountering random event, we've made it that you will get the result without having to go back to HQ and thus handle the situation.
  • Weapon/Gear Button Mishap - We also resolve button glitch in weapon and gear menu.
  • More Balances And Minor Fixes

Thank you for being patient with us and the game's development.
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 条留言 了解更多
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在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

关于这款游戏

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 2.33 GHz or faster processor
    • 内存: 512 MB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    推荐配置:
    • 操作系统: Windows XP or higher
    • 处理器: 2.33 GHz or faster processor
    • 内存: 1 GB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    最低配置:
    • 操作系统: Mac OS X v10.6
    • 处理器: Intel Core™ Duo or faster processor
    • 内存: 512 MB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    推荐配置:
    • 操作系统: Mac OS X v10.6 or higher
    • 处理器: Intel Core™ Duo or faster processor
    • 内存: 1 GB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
有价值的用户评测
2 人中有 2 人(100%)觉得这篇评测有价值
3.5 小时(记录在案的)
发布于:1月31日
抢先体验版本评测
Can't recommend it at the moment.. Too much exploration and the map is too repetitive. Buggy too, I was stuck in the second city. Granted that it's in alpha, I shouldn't expect much, but neither should I recommend this at the moment.
这篇评测是否有价值? 欢乐
5 人中有 3 人(60%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
20.1 小时(记录在案的)
发布于:1月30日
抢先体验版本评测
Ok, but it comes boring at some point...
这篇评测是否有价值? 欢乐
12 人中有 11 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
34.5 小时(记录在案的)
发布于:2015年12月16日
抢先体验版本评测
介绍、技巧与建议

介绍:可选角色与武器装备的相关介绍与推荐。(适合新手玩家阅读)
技巧:一些可以降低游戏难度的技巧。(适合在游戏遇到障碍或感觉游戏过难时阅读)
建议:战术组合的推荐。(如果你希望爽快的打僵尸,并不想过多思考战术与组合请阅读)

介绍
Infectonator : Survivors是一款很有趣的俯视射击的roguelike类游戏。主要玩法根据地图分为两种:探索与防守。无论哪种玩法你都需要考虑合理的配置人员与武器,根据随机生成变化的地图与怪物,调整幸存者们的站位。像血战西部与XCOM一样思考战术与走位,然后更爽快的实时战斗就是Infectonator : Survivors的魅力所在。

幸存者组合介绍:
——为了不剧透给大家留下未知的惊喜。这里主要介绍14个可选角色为主。(其实是懒吧→_→)

剑圣与警察!
—— Survivors 幸存者组合

在FLASH试玩版上唯一可以选择的组合,在正式版中他们多出了新的技能。当然核心还是可以移动上弹的警察。新增的亮点则是剑圣(消防员),剑圣的近战攻击有一定概率击晕敌人。配合可以击退敌人的重型近战武器,是最优秀的近战控制。在前期武器不足时,可以非常有效的控制精英怪与BOSS。 (Survivors ,组合的另外两人分别是擅长搜索与研发的科学家和擅长闪避的少女。)

完全停不下来的特警
—— Good & The Bad 警匪双人组

特警SWAT是Survivors组合中警察的强化版,特技是快速上弹+移动上弹。即使算上后面可以招募的其它幸存者,特警也绝对是战斗力最强的角色之一。配合高速射武器可以爆发出可怕的伤害,并且由于可以移动上弹操作性能非常优秀。非常推荐对操作很自信的新手选择这个组合。(哎?我似乎忘记了介绍暴徒THUG?恩,THUG的特技似乎是减伤。恩,相对僵尸来说。人类的身体还是太脆弱了。让我们无视掉这些闪避和减伤的防御技能吧。)

宅基双人组
—— Man Left Behind 起码给我的小马哥一个手枪精通啊喂!

难度仅次于卖萌主播双人组的组合,优点就是人物原画参照偏东方风格可以增强亚洲玩家的代入感。(Clint的原型绝对是小马哥吧)但是技能非常的宅,小胖子是增加研究时获得的经验。而小马哥则完全没有技能。双人组还不给技能简直丧心病狂。当然……这也可以视为可自选的困难难度。喜欢挑战的玩家可以选择它们。

老兵组
—— left 4 Dead 卖队友&卖队友&卖队友,重要的事要说三遍。

明明拥有非常优秀的战斗幸存者老兵Bill(常上AB站的各位玩家们,看到“比利”这个名字就该知道这货很厉害了吧!)但是这个组合的特色却是卖肉。Francis的特技是抵抗死亡,而护士Zoey的特技是急救,这简直是狗男女组合再现。在Survivors中一般出现战斗减员的情景就是BOSS突然出现而大家都打空了子弹没时间上弹夹。这种时候只需要把Francis丢远,大家慢慢上好弹夹再回头去救他就可以很轻松的避免死亡了。(万幸这是个游戏,僵尸不会真的吃掉幸存者们的零件。)

Σ( ° △ °|||),啊,似乎忘记介绍真正的战斗力Bill了。Bill,老兵特技是鹰眼增加射程,可以看到更远的敌人。在对付那些不友好的幸存者时携带步枪的老兵可以在敌人的视野外将敌人一一击杀。完全不用和拥有枪支的敌人硬拼产生额外的消耗和危险。(恩,我似乎还忘了什么。是什么呢……)
Louis : 喂!不能因为我没技能就忘了我啊,小心我告你种族歧视啊!
—— Louis,老兵组里唯一没有技能的角色。
Louis : !!!感觉这样更过分了啊,我也想要一个有用的技能啊!
—— 总之老兵组是容错性非常优秀的组合,并且在初期就拥有机枪。非常推荐第一次玩的时候选择他们。


主播组
—— Pewds & Marzia 卖萌二人组

完全没有任何技能,初始武器为手枪的二人组。希望大家熟悉了游戏之后,再选择这一组角色进行地狱般的生存挑战。

—— 我感受到了开发组满满的恶意,所以请加入我大FFF神教吧。

武器介绍:

Survivors中的武器一共有5种,分别是 :近战武器、手枪、机枪、散弹枪和步枪。

近战武器

——近战武器中大体分两类,如极光剑这样快速切割输出的和可以击退敌人的球棒消防斧。(依靠近战武器输出太容易玩脱,所以建议大家尽量使用钝器。甚至只用会击晕它人的消防员作为近战角色。)

手枪

—— 初期的过度武器,单发伤害高上弹快,无奈射程和射速是硬伤。当然如果救到了精通手枪的幸存者就又是一番天地了。

机枪

—— 高射速补刀武器,低伤害高射速。可以有效而快速的杀死那些残血又离你太近的敌人。(建议在队伍中至少配置一把)

散弹枪

—— 近距离高爆发散射近防武器。可以击退敌人!射程短,子弹呈扇面发射,越远散射间距越大。射程近正是它的优势,和其他武器配合,刚好可以填补远程武器的上弹空隙,为队伍应得休整的时间。

步枪

—— 或者说狙击枪,群攻。可以对一串敌人造成伤害,所以就算武器等级落后也最好在队伍中配置上一把。对付大量的普通丧尸可以为你节省不少的弹药补给。

由于评测字数超标了 720字所以技巧与评测在留言当中,需要的话可以翻阅留言到最后来查看。
这篇评测是否有价值? 欢乐
14 人中有 12 人(86%)觉得这篇评测有价值
14.8 小时(记录在案的)
发布于:2015年11月1日
抢先体验版本评测
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*


Cheers, and happy slaying. :D
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
8.6 小时(记录在案的)
发布于:2014年9月15日
抢先体验版本评测
Best game ever
这篇评测是否有价值? 欢乐