"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
用户评测:
Overall:
多半好评 (294 篇评测) - 294 篇用户的游戏评测中有 78% 为好评。
发行日期: 2014年4月14日

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抢先体验游戏

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注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

这款游戏的抢先体验状态大约持续多久?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

抢先体验版本的现状如何?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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购买 Infectonator : Survivors - Early Access

 

最近更新 查看所有(44)

4月7日

Update #39 - A Lot Of Things Pt. 2 - April 7, 2016


Go go go! Oh no oh no oh no oh no oh no on oh on oh...

So folks! Here we are again. We're happy to say that this game is still undergoing challenging development progress, and it's going to finish! Contents and bug-free are still the main concern but we managed to put everything together, and we slowly -but surely- get there, we promise :)

CHANGED GAME FLOW
A little bit of explanation here. As you know at the start of the game, your team will go through 2 distinct areas (the "defense" area and the "explore" area) before you move on to your base, preparing things to do next. Now we change a few things. Instead, after you end the first area, you will be directed into the base, and you need to explore the area of your base before you can open up more accessible surrounding areas. This isto help you give the idea why you have to do exploration on every area.

From here, now while exploring you will find a new button, "scout". We will explain this later on next update.


Self explanatory (?)

NEW EXPLORATION CONTENT: PARK AND GRAVEYARD
Yes, park and graveyard scenes are now available on your screen! As you enter the park or cemetery on the city map, you will have yourself in a (hopefully) beautiful view of greeny, natural park. Well, yeah, it's a bit grubby, zeds are already taking over the place, so...


Park

We hope that we can push ourselves to add more of the scenery contents that match every area you get in to and you will find more varieties of views.

TEAM SELECTION ON SURVIVAL MODE
You can have your team of choice while playing the survival mode.


Stick together, team

REVAMPED CAMP SYSTEM
If you will notice something different when you move around the city map, it's the stamina attribute. It replaces the movement attribute (one move for switching over building). Thus, you will rely on this amount of stamina that your team has in order to move to building after building. Then this is how the new camp system comes. Camping will help you restore your stamina so that you can move and explore area further more, away from your HQ. And instead of taking one movement to camp, you will require a fuel to set up your camp, and you will have to use certain amount of supply (you will have different options) to restore the stamina. Try it!

RADIO
We also want you to be able to have something you can do while none of your characters are in the base and still waiting for them to come back. One of the feature we add is the radio. Radio is an essential communication device in apocalyptic world, so we think that we should make use of this to give deeper experience. To run or use the radio, you need no survivor to do it (Scott will instead do it for you ;) ). The radio will help you find or make contact with other survivors, or just to seek information and news. Isn't that interesting?


So listen to the radio, and all the songs we used to kno... o well...

Oh, and you need, this:


AND ELSE...!

  • More Dialogs and Events
  • Lots of Bug Fixes and Code Improvements
  • Player's Profile is Now Active
  • Several New Icons

And the last but not least.

This lying (...or "lying") corpse can be a little surprise, hmmm...

Thank you for being patient with us and the game's development.
We hope that you still enjoy this game like the first time you are in love with this game XD
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 条留言 了解更多

3月2日

Update #38 - A Lot Of Things - Mar 2, 2016

It's been awhile, survivors!


A new look!

Yeah, we're almost not giving you any updates for more than a month. But hey dude, don't worry, we don't stand still staring at the moon hoping to turn into werewolf and wreck a whole building..er, I have no idea what I'm actually saying. Anyway! We had been through a lot of things going on in our office, projects, extreme weather changes, broken PC screen, and so on and so on. But here we go! Many things in the game have changed and more to come!

BASE FURNISHINGS EXPANSION
Base now even looks more stuffed with more furniture. And guess what, now you can get in and help yourself in the kitchen. Yup, it's kitchen! Prepare your meal as your supply to get your health in shape at all times. Oh, don't forget to grab cooking ingredients from the garden (by growing plants or getting meats of course).

Instead of only doing a generic hydroponic planting in the garden, now you can choose which food materials you want to produce. From these natural products, you can use them as ingredients for cooking in kitchen. You will have several recipes you can choose to make dishes (or supplies) to fill up the energy.


Scott tells you about the kitchen


Gardening is even more appealing


Sleeping and eating

Not only that, stamina system is back! The characters can feel tired if they spend lots of their time working on any projects. If they feel the need to rest, they will go to their bed taking a nap for some times before they get back and continue their work if it's not done yet. And it will be the same thing if their hunger is not satisfied! If you have enough supplies in your inventory, they will eat them and let them stay alive healthily. So watch them over.


Another scene in the kitchen...and at bed. *Zzz..

HQ TUTORIAL
We finally put the gameplay tutorial in HQ to provide you some brief descriptions of what you can do and how you live in the base.


He has more to say...

If it's your first time you open the window menu of particular project, Scott will give you more detailed and depth explanation. Hope it helps.

GOO TRAP
One of the most interesting feature we add in this update is the goo trap. Certain zombies can leave this green nasty juice on the ground and make you stay away from it. If you accidentally step on it, you can get hurt. If you love your characters, please don't let them pass through it. You should find another safe route and move on. We expect it to give you quite a challenge in the game. Want to know how it is like?


Beware of goo!


Hey, what's that? Looks enchanting. Let's have a taste...OUCH!


Dude, I said don't go that way! Aw, whatever...*dying..*


He's strong and brave, obviously

So, what do you think?

BIGGER EXPLORATION MAP
When it comes to the exploration mode, we feel that the road is too narrow. We simply add more spaces on the map and widen the road so that objects located around the road are not accidentally hidden anymore.


It surely looks bigger, right?

CODE CLEAN-UP
We also make quite a lot of changes in the codes. We add more features and game balances, we fix bugs and glitches, and we revise some messy codes for more robust system functionality. We do a lot on this part, so hope it will be able to guarantee the best performance of the game.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

11 条留言 了解更多
查看所有讨论

在讨论版中为这款游戏汇报 BUG,并留下反馈

评测

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

关于这款游戏

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

系统需求

Windows
Mac OS X
    最低配置:
    • 操作系统: Windows XP
    • 处理器: 2.33 GHz or faster processor
    • 内存: 512 MB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    推荐配置:
    • 操作系统: Windows XP or higher
    • 处理器: 2.33 GHz or faster processor
    • 内存: 1 GB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    最低配置:
    • 操作系统: Mac OS X v10.6
    • 处理器: Intel Core™ Duo or faster processor
    • 内存: 512 MB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
    推荐配置:
    • 操作系统: Mac OS X v10.6 or higher
    • 处理器: Intel Core™ Duo or faster processor
    • 内存: 1 GB RAM
    • 图形: Any GPU that support Pixel Shader version 2.x or above
    • 存储空间: 需要 100 MB 可用空间
    • 声卡: Any
有价值的用户评测
17 人中有 16 人(94%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
34.5 小时(记录在案的)
发布于:2015年12月16日
抢先体验版本评测
介绍、技巧与建议

介绍:可选角色与武器装备的相关介绍与推荐。(适合新手玩家阅读)
技巧:一些可以降低游戏难度的技巧。(适合在游戏遇到障碍或感觉游戏过难时阅读)
建议:战术组合的推荐。(如果你希望爽快的打僵尸,并不想过多思考战术与组合请阅读)

介绍
Infectonator : Survivors是一款很有趣的俯视射击的roguelike类游戏。主要玩法根据地图分为两种:探索与防守。无论哪种玩法你都需要考虑合理的配置人员与武器,根据随机生成变化的地图与怪物,调整幸存者们的站位。像血战西部与XCOM一样思考战术与走位,然后更爽快的实时战斗就是Infectonator : Survivors的魅力所在。

幸存者组合介绍:
——为了不剧透给大家留下未知的惊喜。这里主要介绍14个可选角色为主。(其实是懒吧→_→)

剑圣与警察!
—— Survivors 幸存者组合

在FLASH试玩版上唯一可以选择的组合,在正式版中他们多出了新的技能。当然核心还是可以移动上弹的警察。新增的亮点则是剑圣(消防员),剑圣的近战攻击有一定概率击晕敌人。配合可以击退敌人的重型近战武器,是最优秀的近战控制。在前期武器不足时,可以非常有效的控制精英怪与BOSS。 (Survivors ,组合的另外两人分别是擅长搜索与研发的科学家和擅长闪避的少女。)

完全停不下来的特警
—— Good & The Bad 警匪双人组

特警SWAT是Survivors组合中警察的强化版,特技是快速上弹+移动上弹。即使算上后面可以招募的其它幸存者,特警也绝对是战斗力最强的角色之一。配合高速射武器可以爆发出可怕的伤害,并且由于可以移动上弹操作性能非常优秀。非常推荐对操作很自信的新手选择这个组合。(哎?我似乎忘记了介绍暴徒THUG?恩,THUG的特技似乎是减伤。恩,相对僵尸来说。人类的身体还是太脆弱了。让我们无视掉这些闪避和减伤的防御技能吧。)

宅基双人组
—— Man Left Behind 起码给我的小马哥一个手枪精通啊喂!

难度仅次于卖萌主播双人组的组合,优点就是人物原画参照偏东方风格可以增强亚洲玩家的代入感。(Clint的原型绝对是小马哥吧)但是技能非常的宅,小胖子是增加研究时获得的经验。而小马哥则完全没有技能。双人组还不给技能简直丧心病狂。当然……这也可以视为可自选的困难难度。喜欢挑战的玩家可以选择它们。

老兵组
—— left 4 Dead 卖队友&卖队友&卖队友,重要的事要说三遍。

明明拥有非常优秀的战斗幸存者老兵Bill(常上AB站的各位玩家们,看到“比利”这个名字就该知道这货很厉害了吧!)但是这个组合的特色却是卖肉。Francis的特技是抵抗死亡,而护士Zoey的特技是急救,这简直是狗男女组合再现。在Survivors中一般出现战斗减员的情景就是BOSS突然出现而大家都打空了子弹没时间上弹夹。这种时候只需要把Francis丢远,大家慢慢上好弹夹再回头去救他就可以很轻松的避免死亡了。(万幸这是个游戏,僵尸不会真的吃掉幸存者们的零件。)

Σ( ° △ °|||),啊,似乎忘记介绍真正的战斗力Bill了。Bill,老兵特技是鹰眼增加射程,可以看到更远的敌人。在对付那些不友好的幸存者时携带步枪的老兵可以在敌人的视野外将敌人一一击杀。完全不用和拥有枪支的敌人硬拼产生额外的消耗和危险。(恩,我似乎还忘了什么。是什么呢……)
Louis : 喂!不能因为我没技能就忘了我啊,小心我告你种族歧视啊!
—— Louis,老兵组里唯一没有技能的角色。
Louis : !!!感觉这样更过分了啊,我也想要一个有用的技能啊!
—— 总之老兵组是容错性非常优秀的组合,并且在初期就拥有机枪。非常推荐第一次玩的时候选择他们。


主播组
—— Pewds & Marzia 卖萌二人组

完全没有任何技能,初始武器为手枪的二人组。希望大家熟悉了游戏之后,再选择这一组角色进行地狱般的生存挑战。

—— 我感受到了开发组满满的恶意,所以请加入我大FFF神教吧。

武器介绍:

Survivors中的武器一共有5种,分别是 :近战武器、手枪、机枪、散弹枪和步枪。

近战武器

——近战武器中大体分两类,如极光剑这样快速切割输出的和可以击退敌人的球棒消防斧。(依靠近战武器输出太容易玩脱,所以建议大家尽量使用钝器。甚至只用会击晕它人的消防员作为近战角色。)

手枪

—— 初期的过度武器,单发伤害高上弹快,无奈射程和射速是硬伤。当然如果救到了精通手枪的幸存者就又是一番天地了。

机枪

—— 高射速补刀武器,低伤害高射速。可以有效而快速的杀死那些残血又离你太近的敌人。(建议在队伍中至少配置一把)

散弹枪

—— 近距离高爆发散射近防武器。可以击退敌人!射程短,子弹呈扇面发射,越远散射间距越大。射程近正是它的优势,和其他武器配合,刚好可以填补远程武器的上弹空隙,为队伍应得休整的时间。

步枪

—— 或者说狙击枪,群攻。可以对一串敌人造成伤害,所以就算武器等级落后也最好在队伍中配置上一把。对付大量的普通丧尸可以为你节省不少的弹药补给。

由于评测字数超标了 720字所以技巧与评测在留言当中,需要的话可以翻阅留言到最后来查看。
这篇评测是否有价值? 欢乐
48 人中有 42 人(88%)觉得这篇评测有价值
85.8 小时(记录在案的)
发布于:3月12日
抢先体验版本评测
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
8.6 小时(记录在案的)
发布于:2014年9月15日
抢先体验版本评测
Best game ever
这篇评测是否有价值? 欢乐
74 人中有 59 人(80%)觉得这篇评测有价值
有 6 人觉得这篇评测很欢乐
9.6 小时(记录在案的)
发布于:2014年4月14日
抢先体验版本评测
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
这篇评测是否有价值? 欢乐
73 人中有 58 人(79%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
22.8 小时(记录在案的)
发布于:2014年4月14日
抢先体验版本评测
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
这篇评测是否有价值? 欢乐