"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Análisis de usuarios:
Global:
Mayormente positivos (294 análisis) - El 78% de los 294 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 14 abr. 2014

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Juego con acceso anticipado

Obtén acceso inmediato e involúcrate con este juego mientras se desarrolla.

Nota: Este juego con acceso anticipado no está terminado y puede o no cambiar más adelante. Si no te entusiasma jugarlo en su estado actual, entonces deberías esperar a ver si el juego avanza más en su desarrollo. Más información

Lo que dicen los desarrolladores:

¿Por qué acceso anticipado?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

¿Cuánto tiempo va a estar este juego en acceso anticipado aproximadamente?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

¿Cuán diferente será la versión completa de la versión de acceso anticipado?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

¿Cuál es el estado actual de la versión de acceso anticipado?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

¿Variará el precio del juego durante el periodo previo y posterior al acceso anticipado?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

¿Cómo tienes planeado involucrar a la comunidad en tu proceso de desarrollo?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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Comprar Infectonator : Survivors - Early Access

 

Actualizaciones recientes Ver todos (47)

24 de mayo

Update #41 - Fixed Version - May 24, 2016

We're still on rampage hunting bugs that show up on forum. This update just contains a few things.

CAR COULDN'T RUN
"You've fixed all those car parts, there are enough fuels to start the car, and you've pick your team to send to another city (leaving the remaining useless survivors to die, so sad).
You are ready. You click the button. But, the button is grey. The car couldn't run. Sweat running down your face.
There's awkward silence in the air. Survivors outside the car staring at you. Then they are yelling, asking, why the hell you didn't choose them? They are mad. Things gotten out of control. One of them swing an axe to the front machine. The car is broken for sure. Now you're trapped in this city forever..."

Role playing aside. This is one of those bug that keep appearing on forum. Finally we could track down the problem. Let's pray you wouldn't encounter it again


SEE THROUGH WALL
One room that we had just created on previous update has a transparent wall. We've made sure to paint it with the default black-colored blocks this time.


CAR TRAVEL ONLY ONCE
Previously we change the travel system from 1 city to 4. This time we change it back again so that you finish the game when you successfully travel out of the city. This means that you are given certain days to complete every tasks you need to do to make your way out, end the game and you can play the new game again.

Ok, that's it for now. Our next task is balancing the game to make your life harder ;)

Stay tuned!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

0 comentarios Leer más

18 de mayo

Update #40.5 - Fixed Version - May 18, 2016

Hey folks, we're coming again with newer, fixed update from previous version.

BASE UNDER ATTACK

We got some complaints from people who felt the way the headquarter is under siege is troublesome as we cannot have control of the characters being charged by zombies and striking them back. We saw that you guys hate it especially when they leave those awfully-gross-green-thingy that slowly sinks your characters. And when they died, you tried so hard to keep them alive, clicking those empty corpse without soul, hoping your poke could revive them. This latest update will have your characters immediately go to defense mode (defense map) instead of having the zombies roaming inside the headquarter and terrifying you. Whenever those zombies come to your home, you can pick 4 survivors as vanguard to fight them on defense mode.And after you complete defending, you will go straight back to base and run your normal life again.

Here are some of fixed problems we've done:

  • FIX CAR QUEST - FIXED
  • One of the quest apparently had problem that caused the game to freeze. This one is quickly fixed.
  • CORPSE RISEN - FIXED
  • We also have fixed bug that caused the game to crash when dead corpse gets interacted and lets it go alive. The problem also is resolved in no time.
  • BUILDING WITH PENETRABLE WALL - FIXED
  • We also received reports of the wall issue from one of the building, though we kept that for several months from its first build, we decided to fix and change the building layout so that the wall will never haunt you anymore.
  • DIALOG TIMER - FIXED
  • Dialog timer sometimes misbehaves. Now it's already fixed.
  • OTHER MINOR BUGS FIXED

Thank you for being patient with us and the game's development.
And hope you keep supporting us until the finish line.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

2 comentarios Leer más
Ver todas las discusiones

Informa de errores y deja opiniones sobre este juego en los foros de discusión.

Críticas

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

Acerca de este juego

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Requisitos del sistema

Windows
Mac OS X
    Mínimo:
    • SO: Windows XP
    • Procesador: 2.33 GHz or faster processor
    • Memoria: 512 MB de RAM
    • Gráficos: Any GPU that support Pixel Shader version 2.x or above
    • Almacenamiento: 100 MB de espacio disponible
    • Tarjeta de sonido: Any
    Recomendado:
    • SO: Windows XP or higher
    • Procesador: 2.33 GHz or faster processor
    • Memoria: 1 GB de RAM
    • Gráficos: Any GPU that support Pixel Shader version 2.x or above
    • Almacenamiento: 100 MB de espacio disponible
    • Tarjeta de sonido: Any
    Mínimo:
    • SO: Mac OS X v10.6
    • Procesador: Intel Core™ Duo or faster processor
    • Memoria: 512 MB de RAM
    • Gráficos: Any GPU that support Pixel Shader version 2.x or above
    • Almacenamiento: 100 MB de espacio disponible
    • Tarjeta de sonido: Any
    Recomendado:
    • SO: Mac OS X v10.6 or higher
    • Procesador: Intel Core™ Duo or faster processor
    • Memoria: 1 GB de RAM
    • Gráficos: Any GPU that support Pixel Shader version 2.x or above
    • Almacenamiento: 100 MB de espacio disponible
    • Tarjeta de sonido: Any
Análisis de usuarios
Customer Review system updated! Learn more
Global:
Mayormente positivos (294 análisis)
Publicados recientemente
mwebersm
( 1.4 h registradas )
Análisis de acceso anticipado
Publicado el 11 de mayo
Its been a year now since I bought the game. The games store page said trading cards and achievments. Little did I know these weren't actually in the game just planned. 1 year later nothing. Not even a reply to the multiple threads in the discussions about it. False advertising by shady devs.
¿Es útil? No Divertido
Hatty
( 3.9 h registradas )
Análisis de acceso anticipado
Publicado el 6 de mayo
I really liked this game.
I spent a while on it, just trying to play around with EVERYTHING, clear EVERY LEVEL.
I was doin' great! Fantastic! I had the car FIXED in the first four days.

And then it happened.
Unfortunately, the game breaking bug where the car is fixed, but thinks it's not.

So time passed, and passed, and I couldn't do a thing. The level did not progress.
I have Infectionator on my phone, so thought I'd really enjoy this.

And the pixel art is beautiful.
You can turn off the gore, the music is fab.

The game broke for me. That bug has been around since July 2015 apparently.
I found it on the steam forums via google.


And since then I've been so flustered I couldn't play it.
¿Es útil? No Divertido
Robert [AP]
( 7.0 h registradas )
Análisis de acceso anticipado
Publicado el 2 de mayo
Howdy folks, though this game isn't perfect I would say it was fun for the time I spent with it. nice controls and easy HUD managment but weak characters and a weak story, if your more partial to the video format then here's a Game review we made on 'Infectonator : Survivors.

https://www.youtube.com/watch?v=dnWKPllrL4w
¿Es útil? No Divertido
DarkRecon234
( 24.4 h registradas )
Análisis de acceso anticipado
Publicado el 1 de mayo
Like this game. Even at this point of time, for an incomplete game, it's shaping up to be something special. Or at least, that's how I see it. I can understand why some wouldn't like this game but I guess it's an aquired taste of sorts. Still, I'd recommended it at least.

It's far from perfect though. There is the occassional bug. One I just found is when I started playing the game with team Left4Dead. Things were running ok till I fixed the car and traveled to the 2nd area of the city. While exploring area's, I found the "police officier" survivor along the way but when I checked another area with a "?" mark...well. My guess is that I was mean't to find a survivor during the "encounter/scout" phase but when the map panned to the right for the next area, I briefly saw Fransis running around like a found survivor then suddenly disappar off-screen. Not only was I handicapped to a team of three for that weird reason, it glitched the game when I made it back to HQ since the "auto-save" feature locked up mid-save on the status bar, forcing me to close the game.

Bad luck on my part perhaps but I guess the game gave me a survivor I already had and was in my active party for whatever reason. Probably not the best place to report glitches like these but I don't have access to proper forums for this.

Despite this though, it is a good game. It just needs some more work but I'd give it time. To me, it'd be worth the wait for the full game.
¿Es útil? No Divertido
paxton85
( 9.3 h registradas )
Análisis de acceso anticipado
Publicado el 1 de mayo
this game started on kongregate and man.
they worked hard and I feel like they have a lot of potentail.
Buy this game...simple...
¿Es útil? No Divertido
rushing problem
( 3.1 h registradas )
Análisis de acceso anticipado
Publicado el 28 de abril
This game is really fun and I would give it a 10/10.
¿Es útil? No Divertido
Vincentmario
( 50.3 h registradas )
Análisis de acceso anticipado
Publicado el 22 de abril
Fantastic bloody game. A few bugs, goo is annoying as all hell and it can get repetitive after a few hours but I always find myself comming back to this game. Highly recomend a buy.
¿Es útil? No Divertido
Papa Palmetto bug
( 10.8 h registradas )
Análisis de acceso anticipado
Publicado el 20 de abril
Best top down dynamic tower strategy hybrid you will play for a long time. (Very original)
¿Es útil? No Divertido
RectangularMongoose
( 15.8 h registradas )
Análisis de acceso anticipado
Publicado el 20 de abril
It may look like any other 8-bit zombie game out there but the game play is just something else.
The game plays great and works how you think it would. just wish there was a survival mode that gets rid of the 30 day time limit
¿Es útil? No Divertido
Jemi
( 10.7 h registradas )
Análisis de acceso anticipado
Publicado el 17 de abril
Wow this game is fun, dont mind those negative review about this game is free flash game on armorgame.com, that free flash is more like trial version of this game.

You get more for you paid for $9

still alot of room for improvement regarding this is still early access, more survivor or other zombie type will be nice, but becarefull for picking character dev; i dont want you get trouble for character license (like marvel character for example lol)

Please dont neglect this game if in case you have other project, keep update this game!! we ♥ it.


Mantaph bos, lanjutkan!!!!
¿Es útil? No Divertido
Cyclops107
( 8.6 h registradas )
Análisis de acceso anticipado
Publicado el 13 de abril
fun tower deffence / survival game challenging has random events.
¿Es útil? No Divertido
Cubix
( 27.8 h registradas )
Análisis de acceso anticipado
Publicado el 11 de abril
Infectonator! Survivors is the best zombie game in my opinion. There are so many things to do in this game. You will scavenge randomly generated building for stuff to keep your survivors alive while listening to a great soundtrack! You can find other survivors to join your group but they will need more food so having alot of people is not always the bets idea. Every town you must repair your car to go to the next town, but while your doing this you must get stuff to keep your survivors alive and you can do things like crafting finding weapons and leveling up. This game is a must buy! Other than a few bugs and some features they need to add, This is one of the best games on steam!
¿Es útil? No Divertido
Bassmatrix
( 16.4 h registradas )
Análisis de acceso anticipado
Publicado el 9 de abril
I've always enjoyed TOGE games, so when I saw this for sale I snapped it up just so I could support the developer. Turns out this is a great game with very frequent updates. I'll play every few months and it is effectively a new game each time. Worth getting.
¿Es útil? No Divertido
Grandma
( 3.4 h registradas )
Análisis de acceso anticipado
Publicado el 8 de abril
Nothing short of an amazing game.
It is everything that I want in an RPG survivial game.
¿Es útil? No Divertido
bananalopa
( 9.9 h registradas )
Análisis de acceso anticipado
Publicado el 1 de abril
Bugged a bit, too hard for rockies, but very cool game!
¿Es útil? No Divertido
Mason of All
( 88.6 h registradas )
Análisis de acceso anticipado
Publicado el 29 de marzo
I love games from the bottom of my heart. For about a year and a half I loved Infectonator Survivors mainly because of its play-ability on my low-tier laptop. In 3 weeks, I will probably forget all about Infectonator and Toge Productions, as I will have a much better computer, and it will allow me to play better games. Infectonator Survivors is by no means outdated or outclassed by other prettier games, but it loses in responsiveness as an early access game that claims to be headed towards completion. When I say that I had a great time playing The Organ Trail, that is my genuine review of hours of satisfying gameplay of a retro game that has had someone's care and attention given into it's development. Respectively, for Infectonator Survivors, what I have taken away from many hours of gameplay is also drawn from various other aspects and small details that I've observed. The conclusion I've come to is that the developers do not care to fix the bugs, bad english, small details or mechanics. Honesty is a big part of success, but naturally people are afraid to face others objectively and they lie, just like how the developer who relays updates to players can't honestly say that updates actually take 3-4 weeks on average and continue to insist that they'll be back in 2 weeks with another update. Personally, this trend has made me have doubts in the back of my mind about how serious the developers are about fulfilling the promises that they have set forth and even leaving their own mark on the game industry. I feel that the sheer heart that other developers have toward their games will outpace Toge; when you then add graphics and inspiration to a passionate developer, the disparity will become even more noticeable, until everyone notices that the developers behind Infectonator Survivors is not as responsive as other teams.
¿Es útil? No Divertido
Riu
( 12.3 h registradas )
Análisis de acceso anticipado
Publicado el 28 de marzo
Trust me dont buy this game. I played more than 10 hours and start over 3 ♥♥♥♥♥♥ times because this game have incomputable bugs.
The stupid developer seems already give up this game. And the same "fixing car" bug happeneds everytime ♥♥♥♥♥♥ time when you arrive a new city.
Dont waste your time on this game. Trust me , for real.
¿Es útil? No Divertido
doofer20
( 7.6 h registradas )
Análisis de acceso anticipado
Publicado el 27 de marzo
buy it, support the devs. this game has to much promise not too
¿Es útil? No Divertido
chriswise2882
( 31.6 h registradas )
Análisis de acceso anticipado
Publicado el 15 de marzo
Every file I've created crashes or destroys my save. Waste of time and money! This game has so many bugs it's unbeatable. No really I want my money back.
¿Es útil? No Divertido
SoduhMan
( 86.2 h registradas )
Análisis de acceso anticipado
Publicado el 12 de marzo
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 9 de 14 personas (64%) les ha sido útil este análisis
No recomendado
3.9 h registradas
Análisis de acceso anticipado
Publicado el 6 de mayo
I really liked this game.
I spent a while on it, just trying to play around with EVERYTHING, clear EVERY LEVEL.
I was doin' great! Fantastic! I had the car FIXED in the first four days.

And then it happened.
Unfortunately, the game breaking bug where the car is fixed, but thinks it's not.

So time passed, and passed, and I couldn't do a thing. The level did not progress.
I have Infectionator on my phone, so thought I'd really enjoy this.

And the pixel art is beautiful.
You can turn off the gore, the music is fab.

The game broke for me. That bug has been around since July 2015 apparently.
I found it on the steam forums via google.


And since then I've been so flustered I couldn't play it.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 90 días
A 53 de 62 personas (85%) les ha sido útil este análisis
No recomendado
86.2 h registradas
Análisis de acceso anticipado
Publicado el 12 de marzo
You know what sucks about this game? It's good, it's fun and it works very well and is rewarding to play, I've had it for two years and have played 80 hours, I test out the game mechanics after every update and I see what's new to have. So what's really depressing for me, and what makes me not recommend this game, is just the dissappointment that occurs month after month as this game's development chugs along

The main problem that is present is as a result of a small development team (it's understandable and I get it). It's difficult to put out new updates for a game that has decreasing returns as it fades out of relevance as it's novelty begins to get lost. But the difficult thing is to watch this game, remaining addictive and fun to play, truncate itself in most updates. It's not satisfying to see features added but an equal amount are disabled or rendered irrelevant. It's interesting to see and I'm always hopeful whenever it says, "update queued," for this game, because I'm eager to see real progress. I've had a lot of fun with this game, a lot of time spent and a lot of good times had, and it's been very fun to see it grow and change. But what is difficult is that there are too many half-heartedly implemented features, including the flow of the game; you can no longer escape the first city and thus get surrounded in your base by the most difficult and most abundant zombies, disabling your ability to play the game.

So yeah, this game could be fun for you if you buy it, but it'll be a while before it's all polished up and completed, so i don't recommend it now, but when it's finished and the game can be played in full with all its features fully realized, I'll recommend it then. The description says set to release in 2016, so I've got hope, and I hope I'll be able to change this review very soon.

P.S. (to the developers) Thanks for the work put into this game, it's a very nice and varied game, and it's quite enjoyable. I hope you're able to finish it soon. I don't want to sound unappreciative, I just want to be honest in how I'll actually recommend this game.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
31.6 h registradas
Análisis de acceso anticipado
Publicado el 15 de marzo
Every file I've created crashes or destroys my save. Waste of time and money! This game has so many bugs it's unbeatable. No really I want my money back.
¿Te ha sido útil este análisis? No Divertido
A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
88.6 h registradas
Análisis de acceso anticipado
Publicado el 29 de marzo
I love games from the bottom of my heart. For about a year and a half I loved Infectonator Survivors mainly because of its play-ability on my low-tier laptop. In 3 weeks, I will probably forget all about Infectonator and Toge Productions, as I will have a much better computer, and it will allow me to play better games. Infectonator Survivors is by no means outdated or outclassed by other prettier games, but it loses in responsiveness as an early access game that claims to be headed towards completion. When I say that I had a great time playing The Organ Trail, that is my genuine review of hours of satisfying gameplay of a retro game that has had someone's care and attention given into it's development. Respectively, for Infectonator Survivors, what I have taken away from many hours of gameplay is also drawn from various other aspects and small details that I've observed. The conclusion I've come to is that the developers do not care to fix the bugs, bad english, small details or mechanics. Honesty is a big part of success, but naturally people are afraid to face others objectively and they lie, just like how the developer who relays updates to players can't honestly say that updates actually take 3-4 weeks on average and continue to insist that they'll be back in 2 weeks with another update. Personally, this trend has made me have doubts in the back of my mind about how serious the developers are about fulfilling the promises that they have set forth and even leaving their own mark on the game industry. I feel that the sheer heart that other developers have toward their games will outpace Toge; when you then add graphics and inspiration to a passionate developer, the disparity will become even more noticeable, until everyone notices that the developers behind Infectonator Survivors is not as responsive as other teams.
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  En los últimos 180 días
A 2 de 2 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
Recomendado
13.6 h registradas
Análisis de acceso anticipado
Publicado el 26 de enero
Esto no es una crítica, el juego me gusta pero sólo voy a poner cosas negativas, porque son las que quiero que cambien.

Antiguamente este juego era realmente difícil, y eso era lo mejor; ahora mismo se han pasado con los loots de comida y munición, cosa que hace que se facilite mucho el juego, habría que equilibrar también el melee puesto que sólo con el boxeador merece la pena ir con el hacha, además me he pasado el juego con 2 UMP, una escopeta y una desert eagle, porque ni encontré armas mejores ni me hacían falta (en el equipo de exploradores)

También habría que hacer algo con los materiales de fabricación, puedes farmearlos en la primera zona (que es más fácil) y no tener que salir de misión en todo el juego. La cosa sería dar menos variedad de materiales e ir aumentándola en las distintas zonas ajustándose a un aumento en los requisitos de la reparación del coche.

La granja es inútil. Da muy pocos recursos a cambio de mucho esfuerzo y mejorarla cuesta demasiado de uno de los recursos más útiles, la madera. Tal como está si se elimina del juego sería más fácil pasárselo, proque sólo es una distracción. Habría que bajar el loot de comida (ya lo dije antes) y facilitar el uso de la granja, aumentar la recompensa, o abaratar sus mejoras (quizás valdría con hacer una o quizás dos de esas tres cosas)

Bueno ya no tengo más. Un juego genial, 10 euros bien gastados y estoy impaciente porque lo terminéis para disfrutar de todas las ideas que tengáis para su mejora. :D
¿Te ha sido útil este análisis? No Divertido
Análisis más útiles  Overall
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
21.7 h registradas
Análisis de acceso anticipado
Publicado el 4 de octubre de 2015
Bueno no veo muchas guias en español ni videos sobre este juego pero algo si que puedo decir, tiene una muy buena jugabilidad y una banda sonora de la que tal vez te enamores tal ves esta en desarrollo, pero no le quita las horas que me ha quitado este juego aun tiene algunos errores pero se puede entender por como esta el juego, sin duda alguna vale la pena comprarlo y probarlo para pasar unas horas sin aburrirte
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9.6 h registradas
Análisis de acceso anticipado
Publicado el 14 de abril de 2014
Infectonator : Survivors , Small Review by Santo98

I would just like to start with this game being within Alpha and I can not go full blown with this.

Pros:
- The Music gets you pump'd
- The Scavange System is nice
- Movement system is nice, you can either click and drag or just click
- For being in Alpha, there is a nice amount of weapons.

Cons:
- After Completing a Mission, you are only greeted by a sentence saying you've made it, at least something visual
- The price of healing, I think it could be lowered to atleast 30 or 35 coins, 50 coins is quite a lot
- Your ability to reload, automatic reloading between waves would be nice

Overall though, I'm enjoying this game so far and hope the best for it and all of it's future updates, being a fan of the series.
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22.8 h registradas
Análisis de acceso anticipado
Publicado el 14 de abril de 2014
Pretty fun little game. For an early access game, it's pretty enjoyable. Very difficult at times. If you expect it to be like Toge's
flash project "Infectonator", you'll be dissapointed. It has the same art style, but this game is much more than what the original flash game was. There's still some room for work here, but like I said.. Early access, so it has time to become something huge.
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6.6 h registradas
Análisis de acceso anticipado
Publicado el 12 de noviembre de 2014
This game is a tad bit fun. It might even be worth your hard earned monies. But not at the price of 12.99. This is a 2 to 3 dollar game at best. I can easily, off the top of my head, list games that are in the same genre and beat this game hands down: Project Zomboid, Fort Zombie (even with all the bugginess), and rogue survivor. What I expected, from the description of this game, was Fort Zombie+UFO: Afterlight-lots of things due to it being alpha. What I got instead was essentially a more spiffy web browser game (even the graphics reinforce this notion of the game).

Pros:
+Solid semi-fun mechanics

Cons:
-No challenge (you don't even need turrets half the time and you would be hard pressed to lose any survivors)
-Limited tech tree
-Oversimplified mechanics (for a zombie game that's 12.99)
-Unintriquing story
-Pretty much no content that justifies the current price even for an alpha

This may all change as the devs continue to release material for the game. However, until they do I highly recommend those of you looking for a rogue zombie game to check out Project Zomboid, Rogue Survivor, and even Fort Zombie if you are considering this game. If you haven't played Rogue Survivor it is FREE to download and play, and it offers a good challenge for those who like games in the rogue genre. On the other hand, if you want a good rogue-like game that combines RPG, strategy, and tower defense there is also Dungeon of the Endless which is absolutely fantastic (and very challenging).

More in-depth analysis:

I recently replayed this game. While the tone is much more apocalyptic many of the issues I had with the game haven't been addressed. Primarily, the issue of getting me hooked and wanting to continue to play the d*** thing. I'll divide this up into several sub-sections.

1. Failures on the zombie survival game level.

Again, if you're looking for something to fill the void of being eatten alive by the undead (wait, what?) there are plenty of other titles out there. This game fails on this premise simply because supplies are too plentiful. It is too easy to acquire absolutely everything that you need to survive. Most zombie survival (and rogue-likes) turn every move into a time vs ammo vs hunger sort of mechanic. IE, if I engage that horde of zombies how much ammo do I waste to get the supplies they're guarding? That simply isn't the case here. The issue becomes simply one of finding enough food and resources, which are too plentiful. But that's partially due to design. Because you *have* to clear each level there is no room to design the levels around players making strategic decisions (rather than just tactical ones).

2. Failures on the level of tower defense.

The towers/turrets are still just over-simplified fluff. I didn't get to (and I didn't want to either) play long enough to see if we see towers/turrets evolve. Are they even really necessary? Well, they could help someone who doesn't know how to manuever characters in the middle of combat. I could see that, but I still don't feel that we need them. At this point in time they're just feature creep.

3. Semi-successful on the management side:

With getting rid of the rest period between fights we actually do see a useful element of management occuring, however this is undermined by the fact that the game is still way too easy. In a 1-2 hour play through I ended up with enough characters to both send out into the field and to research/build stuff (and I choose a 2 character start). If the devs manage to make the game challenging the current management part of the game might become more important and less feature creep.

4. Still just a way too easy RPG tactical:

We still don't see the game improving to the point of really having much promise. It is mildly fun for a 1-3 hour play through (though boring to come back to). While the devs talk about a lot of exciting improvements none of the changes they're proposing will actually fix the main issue with the game: Making people want to (continue to) play it.

I think what has to absolutely be addressed is either developing a decent story to make us want to play through the cities or to ratchet up the challenge (preferably both). The later of which doesn't necessarily have to come from overhauling combat, just rebalancing how players get resources. Specifically, redoing drops from zombies and forcing most of our resource gathering to be from scavenging the mission sites. This might make both turrets (as a way to deal with really difficult waves) and management (as a way to balance injured personel) more important and less feature creep-ish.
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18.6 h registradas
Análisis de acceso anticipado
Publicado el 18 de marzo de 2015
The game is really good, but I have a couple of suggestions:

- I think at the moment it's way too easy. I'm able to hold off a block at "Dangerous" level including a boss zombie with only 2 survivors with no problem at all. I now have something like 15,000 ammo and 300 supplies and an insane amount of weapons and building material. Also, I don't know about anyone else but I've never had the need to build turrets.

- Going through blocks that you have already cleared is incredibly tedious... you're needed to hunt zombies in the building even though you have done it already? I don't see the point in having to do it a second time, especially if there's one zombie left and you're out on a wild goose chase to find it is pretty agrivating. Maybe after a random amount of days those blocks can become repopulated with zombies again?

- I really dislike that you have to always return back to your HQ in order to save progress. I think there should be an option to set up camp at the block that you have just cleared, maybe have a limit per in-game day that you can do this.

- I hate that you can switch equipment mid-clearing. It should be that the weapons that the survivors are already using to shoot zombies just stay that way until it's clear.

- Just a glitch I've come across when clearing zombies in the merchant block. I headed to a merchant block that I had already cleared and found that there were two merchants?? I couldn't talk to the second one or anything, it was just his playermodel standing there. No guards, just the merchant.

- It'd be great to see more variety/customisation in the survivors. Maybe like weapon specialisations, such as rifles or shotguns. Or even talent trees.

All this being said, the game is really good and would recommend playing this game, and any other Infectonator games, it's just a couple of things that I think could be improved.
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14.8 h registradas
Análisis de acceso anticipado
Publicado el 1 de noviembre de 2015
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*


Cheers, and happy slaying. :D
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2.7 h registradas
Análisis de acceso anticipado
Publicado el 14 de abril de 2014
This game really shows that surviving in a zombie apocalypse world is so damn hard
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Análisis de acceso anticipado
Publicado el 15 de febrero de 2015
At the first look, this game looks like any other better flash games. It might be true but it's pretty addictive and funny. Soon enough you'll noticed that you spend quite some time on it. With each update you see more and more stuf which brings more tweaks to the game, making it even more interesting.

Game is quite simple. You fight zombies, look and scavenge for materials, upgrade your gear and your characters, explore town, fight bosses, find survivors, fix your car, get some fuel and travel to next town. Even if it sound quite boring at first you end up playing the game for few hours and only then you notice how much time you spent on this "simple" game. I myself ended up playing from the begining like about 30 times just because I didn't want to see my characters dead haha... After spending more time you notice that some areas become harder to deal with and you end up constantly healing your characters or trying to find a better strategy how to fight off zombies. Turrents, reminding you tower defence games, help you a bit but they need quite some supplies and they stay at that place, unless you dismantle then. Of course, no matter what you're doing zombies sometimes get to eat raw brains and you end up losing a character which might or might not be very important for you because of it's stats, gear and/or anything else :P

I spent some time on this game and I'm pretty happy with it. After a while you notice that it might become more interesting with more stuf, but for that we need to wait for more updates. I really recomend playing this game even if only for a short time.
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67.6 h registradas
Análisis de acceso anticipado
Publicado el 15 de abril de 2014
I played the flash version, loved it. I was excited for this early release and have not been disappointed. This game is simple, addictive, and (surprisingly) thought provoking.

Pros:
-Weapon range
-Character builds
-Random events
-Research system
-Characters actually loose life when they don't eat
-Weapon knockback feature
-Replayability

Cons:
-Reloads and/or heals not completing on level transitions
-Map navigation makes portion of the game slow and tedious
-Level length (would love to see some 3 or 4 transition buildings to add to difficulty)
-Supply/Weapons are never obtained where they should be (gun store/police station never have any guns). Would be cool to know exactly where to expect to find certain types of items. Would make map navigation more strategic.
-Supplies are maybe a little too scarce (while I realize this meant to be a zombie survival game, 2 to 0 supplies per building make it almost impossible to keep the basic 4 character team build from starving each round after a while). If you want to have more than four players to focus on research, forget about it. I very rarely keep more than 6 players on my team for this reason.
-Not being able to walk and reload at the same time. increases difficutly, but not very realistic.

Best Feature:
The "random events" system at the end of some levels is what completes the game for me. After a few hours, the game can become fairly stagnent. Difficulty increases, but if you get the hang of weapon combos (2 ar's, 1 shotgun, 1 melee) and creating choke points, you can breeze through most of the levels with little difficulty. And then, once the game starts to become mechanical and get boring, it throws an uncontrollable wrench into your system: "You hear moaning behind the door...A zombie horde is onto you, you manage to get away but now all survivors make it." All of a sudden, you loose your best weapon, you loose your best player, and you have to completely reevaluate your approach.. Do I need to go find a merchant?. Do I need to go find a survivor?, etc.. BRILLIANT game mechanics to spice things up in a no-going-back zombie game. I would love to see further development in this portion of the game.

Worst Feature:
My biggest complaint about the game mechanics would have to be with the map navigation. As the cities get bigger, only being able to move to adjacent buildings makes the game progression very slow and tedious. At certain points in the game, you just want to move across the map quickly, especially when you have alreayd cleared 98% of it. It would be nice to be able to move to any building that you have already occupied, no matter where it is on the map or how far you are from it. This would expediate th e most tedious portion on the game and let you get into the core gameplay quicker.


All-in-all, a very good game. For the price, I would recommend it.
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9.7 h registradas
Análisis de acceso anticipado
Publicado el 4 de abril de 2014
Enjoying the game thus far. A review isn't ethically possible until it gets released, but feel free to check out my gameplay videos in the meantime if you're curious as to how it plays:

https://www.youtube.com/watch?v=Tq3FwVXjqIs

https://www.youtube.com/watch?v=uknmUiecTp0

https://www.youtube.com/watch?v=SkIwQgTrgNU
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5.1 h registradas
Análisis de acceso anticipado
Publicado el 14 de abril de 2014
I loved the original games but this is quite different but its not a bad thing it is still highly adictive once you get the hang of it I simply love it :D
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31.2 h registradas
Análisis de acceso anticipado
Publicado el 21 de abril de 2014
This game is addictive, fun, and challenging! A good mix if strategy, tower defence, and rpg, in a wonderful pixel zombie apocalypse!
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13.3 h registradas
Análisis de acceso anticipado
Publicado el 14 de abril de 2014
Early Access Review 4/15/2014
First time playing it I died at tutorial XD
Second time playing it realize the game is generating the map all the time, which is pretty good to consider the game won't be boring, quite intense at time, but sometimes confusing in the way to control the character, also the tutorial is still vague enough (Understandable, but not quickly understandable).

I end up died at Day 5.

So basically, a good start on alpha, hope to see more of this game.

P.S. I don't know why, the steamworks overlay doesn't work here :/
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16.0 h registradas
Análisis de acceso anticipado
Publicado el 3 de junio de 2015
Gonna keep it short and sweet.
Pros
-Easy to use HUD
-Great Game mechanics
-Even Better Gameplay
-A Variety of Decisions to make
-Various "Back-door" Schemes to get what you need!
-Permadeath
-Randomized "dungeon-ish" if you may
-A save feature
Cons
-Low Res.
-EXTREMELY tough area's for some beginners
-Rare Occurences
-Various Glitches and Bugs concerning movement and Scavenging

This is what i've dreamed about in the infectionator series. I always thought to myself "...What happens to the people I don't infect, but still beat the city/town/urban-area?" Well, this is the answer. The fact that you control from 1 up to 4 survivors to try and protect them as if you were their "Guardian Angel" and lead them into the dangers of the infected populi is one of the best things Toge could've done. This completely flips the tables from the Virus Spreader, To the Virus Survivors. The wide variety of weapons and gear avaliable was intense, but the tricky part was finding them. I couldent help but laugh as i found a lightsaber in a cardboard box in a mall. The controls and movement can get tricky or glitchy (when trying to scavenge "Sparkley" objects it would close out of the decision boxes, and the character) but it is fun. The permadeath was a nice feature so the pressure was on. A little Glitch i couldent help but take into my own hands in the alpha version was before i died to exit out the browser, but they fixed that, by making the full version on steam. For anyone who played the infectionator series i recommend this to you.
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59.0 h registradas
Análisis de acceso anticipado
Publicado el 24 de octubre de 2014
For $13, I'd say that so far I've gotten my money's worth. The game is in Alpha, and is receiving updates at a decent pace as well. As I've played it, there have been a few things that I feel would make it better have they been added, but the game's still Alpha, so long as they keep working on it, I can only see it getting better.

Pros:
-Excellent music (one of the main things that brings me back to playing it at times)
-Good variety of weapons along with tiered progression
-Decent variety of survivors to find, and an okay amount to pick from to start off the game with
-Plays very well on my laptop, minimal lag and such, so it's a solid experience that isn't interrupted by FPS drops

Cons:
-It can get repetitive after a while of playing
-Entirely Single Player at the moment, no idea if they plan on some kind of Co-op or something
-Obviously Alpha, so there may be a few bugs here and there (many of which in the past have been successfully patched)

Well that's about all I can think of off the top of my head at the moment. It's a pretty fun game with excellent music and it's an enjoyable way to spend a bit of time. As of this moment, I'd say it deserves an 7-8/10, it's fun, but breaks should be taken every so often to not tire it out (like many other games of course), and it's still in Alpha so we don't necessarily know exactly where it's going from here. (Also I might update this every so often as the game progresses, maybe I won't, we'll see).
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