"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world.
Évaluations des utilisateurs : très positives (269 évaluation(s)) - 80% des 269 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 14 avr 2014

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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Infectonator : Survivors is currently in Alpha, which means we haven't finish it yet. What you see now is only a portion of what the full game will be.

We are an indie game studio from Indonesia, our team is small and passionate. We are using our own savings to develop this game. By buying Early Access you are giving your support for the team to continue developing the game and to make it MORE AWESOM-ER! On top of that, you'll receive a new build of Survivors every month and get to play it before anyone else. You can even pitch in ideas and help us shape the game better.”

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“We don't actually know when exactly the game will be finished. We are trying to make the game as good as possible. That means that changes may happen along the way as we try to improve our game. These changes may also effect our project timeline. Even so, we are hoping to complete development by 2016.”

Comment sera la version finale de la version en Accès anticipé ?

“The full version of Infectonator : Survivors will have more content and features such as :
  • more characters
  • more items
  • more weapons
  • story driven quests
  • cutscenes
  • random events
  • boss battles
  • more camps, towns, and cities
  • more simulation & management elements
  • and more things to do
We are hoping that Infectonator : Survivors will be the zombie-apocalypse-survival-simulator-roguelike-like that you will play again and again.”

Quel est l'état actuel de la version en Accès anticipé ?

“Infectonator : Survivors is playable, you can explore random generated cities and buildings, rescue and manage 20+ survivor characters, fight variety of zombies, collect items and weapons, do research and crafting.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We're really keen to hear about everyone's experiences playing Infectonator : Survivors. We'll be hanging out on the steam forums, grabbing your feedback and ideas for new enemies, mechanics and content, and using your collective experiences to perfect the game's balance. The early feedback we've received has already helped shape it for the better.”
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18 janvier

Update #37 - D.E.B.U.G - Jan 18, 2016

Happy new year, survivors!



Well, we know it's been couple of days since we went into the first month. Yet, we can assure you that our project still is ongoing! We've also set the date for the full release, so you can expect us to finish with a completed product! Our first update in 2016 comes with several bug fixes, an important ones, as we managed to spot and went after them immediately.

MEMORY LEAK
One of the biggest problems in application is the memory leak. Again, we successfully found another sprite-generating problem that causes leak on the usage of the memory. We have rewrite the code and resolve the problem.

CRASH ON BANDIT
A problem also occurred sometimes when you play against bandits in explore mode. A bandit which is spawned outside the screen, near the survivors' characters, can possibly cause immediate crash. If you had come across such occurrence, this fix would help.

TRAVEL
We know some of you are still experiencing city-traveling phenomenon, as we were having some tests and we never encountered such weirdness. We've made another test and fix some codes. As we keep working on it, please let us know if it happens again.

MINOR BALANCING AND MORE...
And the last, but not least: we have worked some minor changes added to the game balance. And also we made the coin object (you earned from killing zombies or scavenging) to move toward the @mmo icon and will give you clear view of what actually the coin is used for.

Thank you for being patient with us and the game's development.
We will give you more updates with more contents soon!
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

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15 décembre 2015

Update #36 - Random Events, Quests, Story! - Dec 15, 2015

Hi Survivors!

Year 2015 is coming to an end, and we are close to the new year. It means that it's time to accelerate! We are getting closer to the full release, and we are still working hard to put things all together. But here now, we have another small update to show:

EVENTS
You'd probably seen some of the random events in the earlier version of the game. After being turned off over some period of time, we eventually reactivate and revise the event system for better user experience. We've added more newer random events, which bring you to some specific circumstances that can affect your characters or your belongings, such as health, supplies, etc, or sometimes you might just get random facts or news without any consequences.



Another important thing for you to know is that, with the new system for events, you are going to have 3 kinds of events that will happen on different time and place. 1). Daily Event happens every time you call it a day and wake up another morning. 2). City Event occurs while you are exploring the map, searching area after another. 3). Interaction Event comes when you are exploring a building and finding an interactable object (remember being in "contact" with dead corpse?). Okay, we are still having problems writing a lot of events, but hopefully soon we would be able to make loads of them.

BUG AND GLITCH FIXES

  • Melee Attack Bug - One of the melee combatant with stun perk actually has a weird problem with his hit, which actually makes the victim to go in the wrong knockback direction sometimes. We have fixed the pushback problem so it works in the way it should be.
  • Result Menu - This is related to the new system of the event that we've been working on. Since you can experience "bad incident" while encountering random event, we've made it that you will get the result without having to go back to HQ and thus handle the situation.
  • Weapon/Gear Button Mishap - We also resolve button glitch in weapon and gear menu.
  • More Balances And Minor Fixes

Thank you for being patient with us and the game's development.
We will see you again!

Suggestions & Feedbacks
If you have suggestions and/or feedback on the game, please post on Infectonator : Survivors' Steam Discussions Forum. You can also make a shout out on Toge Productions' Facebook or Twitter

8 commentaires Lire la suite
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Articles

“Infectonator: Survivors is the twist on the Left 4 Dead formula you’ve been waiting for”
http://www.indiegamemag.com/infectonator-survivors-gets-the-greenlight-on-steam/

“The gameplay is absolutely infectious! All around zombie fun!”
8/10 – http://www.gamesinasia.com/infectonator-survivors-christmas-review/

“The kind of axe-meets-zombie head action that frankly never gets old!”
http://jayisgames.com/archives/2013/12/infectonator_survivors_christmas.php

À propos de ce jeu

"Infectonator : Survivors" is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. The goal is to lead a group of survivors in a struggle to stay alive and find rescue in a zombie apocalyptic world. You must scavenge resources, build defenses, and find a way to survive in a game where death is permanent and levels are randomly generated.

Key Features
• Awesome pixel art graphics.
• Randomly generated cities every time you play.
• Permanent Death. Each survivor matters, every decision counts.
• Addictive TD gameplay combined with action packed real time strategy elements.
• Deep and engaging management simulation gameplay.

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows XP
    • Processeur : 2.33 GHz or faster processor
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Any GPU that support Pixel Shader version 2.x or above
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : Any
    Recommandée:
    • Système d'exploitation : Windows XP or higher
    • Processeur : 2.33 GHz or faster processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Any GPU that support Pixel Shader version 2.x or above
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : Any
    Minimum:
    • Système d'exploitation : Mac OS X v10.6
    • Processeur : Intel Core™ Duo or faster processor
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : Any GPU that support Pixel Shader version 2.x or above
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : Any
    Recommandée:
    • Système d'exploitation : Mac OS X v10.6 or higher
    • Processeur : Intel Core™ Duo or faster processor
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : Any GPU that support Pixel Shader version 2.x or above
    • Espace disque : 100 MB d'espace disque disponible
    • Carte son : Any
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 31 janvier
Avis donné pendant l'accès anticipé
Can't recommend it at the moment.. Too much exploration and the map is too repetitive. Buggy too, I was stuck in the second city. Granted that it's in alpha, I shouldn't expect much, but neither should I recommend this at the moment.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 5 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.1 heures en tout
Posté le : 30 janvier
Avis donné pendant l'accès anticipé
Ok, but it comes boring at some point...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
14.8 heures en tout
Posté le : 1 novembre 2015
Avis donné pendant l'accès anticipé
Saw this at PAXAUS and bought after seeing its gameplay.

Much as this game still on its Alpha stage. It has proven its potency of a survivor/zombie/small-class management game.

Gameplay is simple and easy to understand. Mechanics of both base and 'before entering the building' phase is a still a little funky in a way. But difficulty in this has its own up and down depending on location you visits.

Only thing I feel stumped on is:
- Does the base function on any other things? Besides Crafting/Research and Farming?
- Do we get more Survivors? *Only managed to find one throughout three gameplays.*
- Do we get any base upgrades like barricading the openings that are being spread out throughout the building?
- Is there no chance of pausing the game while selecting of projects in the crafts/farming section? Or any sort of auto bump to next project selection.
- Would there be an option to repair/replenish Armours/Items that have Durability?
- Because there is no pause in Crafts/Farming Section and the day ends. It literally bumps you to the next day.
- Are we not allowed to control our characters when Base is under attack?
- When Characters got K.O in base. Is there no way to revive them without spending 500 Ammos on that? *Could be a chance of using a Med Kit if avaliable or spare a certain amount of supplies.*
- Does Scott and Shiro have any use to the game at all? I see Scott has a Communication Device on the desk. And Shiro could be used to be sent out as a scaveanger hunt like bringing back random supplies or items?

The game is still fun despite of the stuff above. Difficulty is its key element, Survival on the other.

What I hope to look for in its complete stage is that,
- More Characters?
- More Survivors to be recuited/saved/joining your base.
- Chance of upgrading your base.
- Maybe a storyline of such? *Might be asking too much. It is a survival game after all.*


Cheers, and happy slaying. :D
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 21 avril 2014
Avis donné pendant l'accès anticipé
une tres tres bonne surprise encore en version alpha donc un jeu tres tres prometeur! un melange de towerdef avec un aspect survie mais aussi roguelike, des touche de rpg.. bref un tres tres bon melange. Le gameplay est plutot rapide on est pas la a attendre pendant les vagues, il faut diriger notre petite equipe, defendre, fouiller le niveau, construire des def,faire attention a nos santé... plein de trucs a gerer.
coté contenu ya de quoi s'occupé un peu, il y a trois equipe de perso diffenrente dont 2 a debloquer et par la suite le jeu sera enrichi petit a petit je pense.
bref tous ca pour dire que c'est une tres bonne pioche
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 4 avril 2014
Avis donné pendant l'accès anticipé
Une bonne surprise!!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante