Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
사용자 평가: 압도적으로 긍정적 (평가 3,894 개)
출시 날짜: 2009년 4월 10일

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Braid 구매

이 게임이 포함된 패키지

Indie Game The Movie Bundle 구매

5개 아이템 포함: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Braid Soundtrack 구매

 

큐레이터의 추천

"One of the best puzzle-platformers ever. Great game and much deeper than it's 'time rewind' gimmick would have you believe on first glance."

평가

"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

게임에 대해

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

시스템 요구 사항

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
유용한 고객 평가
5명 중 5명(100%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2014년 12월 22일
죽지 못하는 게임
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4명 중 4명(100%)이 이 평가가 유용하다고 함
4.4 시간 기록
게시 일시: 2014년 12월 11일
처음엔 오 쉽네? 하다가도 가면 갈수록 골머리 앓게 하는 퍼즐 게임 브레이드입니다.
처음엔 재밌게 하다가도 나중엔 공략을 안 보고서는 못하겠더라고요.
제가 머리가 나빠서 그런 거일 수도 있지만, 저만 그런 건 아닐 겁니다.
그렇게 게임을 다 클리어하고 나면 충격적인 엔딩에 자신도 모르는 사이에 서서히 입이 벌어지게 됩니다.
아...
근데 재밌습니다. ㅋㅋ
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3명 중 3명(100%)이 이 평가가 유용하다고 함
0.2 시간 기록
게시 일시: 2014년 12월 20일
명작이다...ㅠㅠㅠ
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2명 중 2명(100%)이 이 평가가 유용하다고 함
28.7 시간 기록
게시 일시: 2014년 11월 8일
'시간'이라는 도구를 게임에서 가장 잘 활용한 인디게임.
개강추
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1명 중 1명(100%)이 이 평가가 유용하다고 함
2.1 시간 기록
게시 일시: 2014년 11월 7일
이런류 게임 잘 못 해서 100% 공략 보며 깼지만 그럼에도 불구하고 감동받은 게임이예요.

5년이 지났지만 뭐하나 떨어지는게 없는 게임이라고 생각합니다.

얼핏 비슷해 보였던 림보 같은 게임이랑은 비교가 안 되는 듯 해요...
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71명 중 65명(92%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
0.1 시간 기록
게시 일시: 2014년 12월 20일
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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32명 중 28명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
13.0 시간 기록
게시 일시: 2014년 11월 26일
One of the most acclaimed puzzle-platformers, Braid led the first generation of mainstream indie games. Its level and puzzle design are nearly flawless as they instruct the player in each world's time altering mechanics while also providing compelling challenge. Most of Braid can be played non linearly, so if you get stuck you can try another level and maybe later come back with new ideas to the one you left. It's still beatiful though it has aged a bit. I'd appreciate a hint system but I respect Jonathan Blow not wanting to compromise his design vision. The story has multiple layers of meaning though you'll have to finish the game to see the whole picture understand it in restropect.
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21명 중 19명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
5.6 시간 기록
게시 일시: 2015년 1월 5일
The True Time Manipulation Game.
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21명 중 19명(90%)이 이 평가가 유용하다고 함
16.2 시간 기록
게시 일시: 2014년 11월 4일
What if you could go back in time and undo a mistake?

What if you are the mistake?



Braid belongs on a list of top games of all time. It is a work of art.

If you have not played Braid yet, I would ask you to stop what you are doing right now and buy it.

Being a puzzle platformer, Braid has excellent and unique art, music, concept, and story. The simple platformer type works well on both PC and consoles.

My one critique is that the ending is somewhat unfulfiling in that the designer got all artsy-fartsy and left the meaning open to wild interpretation. Either he just didn't have a moral to tell at the end, or he went with the "bluster them with bulls**t" strategy, and I'm thinking it was the latter.

But, even if you don't care about the background story and getting all deep into the meaning of it all, the puzzles should entertain.
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10명 중 9명(90%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
22.2 시간 기록
게시 일시: 2014년 11월 22일
출시 전 평가
Braid is another one of those great mixed genres platform/puzzle. The puzzles are most based on timing or time. Sometimes you can clone yourself, sometimes you can slow time down and other times you can make time go in reverse or forward. This is very well implemented in the puzzle solving portion of this game and this makes it one of the best of its kind. A memorable game that will go down in history.
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8명 중 7명(88%)이 이 평가가 유용하다고 함
5.7 시간 기록
게시 일시: 2014년 11월 12일
Braid is an interesting platformer which seems to be both homage to and parody of earlier platformers, and adds the extra dimension of being able to manipulate time in several different ways (not just rewind). The art is pretty and its story is a fairly raw exposure of the thoughts and feelings of the developer as you (and every other person) grapple with both wanting to move forward and turn back the clock in your life and in your relationships. Instead of distracting, this enhances the gameplay and gives you a rare connection with the developer beyond the mechanics of playing the game.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
12.2 시간 기록
게시 일시: 2015년 1월 17일
Braid, developed by Jonathan Blow, fuses elements of platformers and puzzle games alike. It revolutionizes traditional gameplay mechanics, by allowing the player to manipulate time within the world; a mechanic that not only augments the unique narrative structure of Braid, but differentiates the game from other platformers.

The player makes their way through the several worlds of Braid by manipulating time in order to collect puzzle pieces. Levels themselves are much like puzzles, as spatial reasoning is required in order to traverse each level and collect the required puzzle pieces to progress. The player is able to reverse time, manipulate key objects that are irreversible, and manipulate time through a time dilation ring. This gameplay mechanic augments the plotline of Braid, due to its unique narrative structure that bears resemblance to other narrative techniques used in media, such as the film Memento. Instead of jumping through (or on) obstacles, Braid’s gameplay encourages the player to think critically, much like other spatial reasoning games such as Portal. Although some of the levels of Braid are difficult to solve, it does not make the game any less accessible.

Braid is an exceptionally well done indie platformer, offering a unique experience that is bound to challenge its players. The narrative structure and game mechanics all contribute to the experience. However, the game does not offer much replay value (unless if you wish to complete a speedrun), and the soundtrack could have been an area to where the developer could have produced original content for the game.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
9.3 시간 기록
게시 일시: 2015년 1월 18일
Its hard to describe this game without overusing the word "beautiful"; Braid is in my top 10 favourite games of all times and its definitely my favourite indie game.

Everything in the game seem to be an artwork: the music, the background, the puzzles, the storyline, sound effects, mechanics... its involving, gets you deep in the story if you try to follow it. Its challenging enough to get you thinking, but once you think, you get it. The puzzles are not long, everything you need to know is *there* (well, except for one single specific puzzle but that ain't a dealbreaker I assure you) and rarely rely on dexterity (unless you're interested in speed runs).

The story is fantastic and got me thinking a while, but there is a "k00l secret ending l33t for science" which I didn't find cool at all. Basically, the first immediate one is a love story and the second one... its more about work and science (no spoilers shall be given), really, and it ain't all that beautiful. That's my only complaint about the game: the regular ending leaves some things in the air that only make sense in the pr0-tröö-g4m3r secret one, but the regular ending sounded way more appealing to me, and I wish the developer would have exploited more the vanilla one.

If you like achievement hunting there isn't much challenge in this one here, except for the speed run achievement, which might need some practice but its not overfrustrating.
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4명 중 4명(100%)이 이 평가가 유용하다고 함
8.0 시간 기록
게시 일시: 2015년 1월 22일
Excellent puzzle platformer with plenty of "ah-ha!" moments, wrapped in a pleasant but curious environment which plays with one's visual and auditory senses. Coupled with this is an interesting "undo" mechanic, ensuring one never stays dead for long and inevitably discovers that (gladly) the princess is in another castle.

- Skinny from the Fat B*stard (curator link)
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4명 중 4명(100%)이 이 평가가 유용하다고 함
15.3 시간 기록
게시 일시: 2015년 2월 1일
A very nice little indie platformer. Includes some interesting game mechanics like slowing/rewinding/fast-forwarding of time. Some puzzles are quite tricky but still enjoyable. Great music and very beautiful graphics. If you grab it on sale, you'll get a very good game for a very small price. No co-op or any MP action, but it's ok. I almost forgot: "The Princess IS NOT IN THIS CASTLE!"
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4명 중 4명(100%)이 이 평가가 유용하다고 함
6.8 시간 기록
게시 일시: 2015년 3월 5일
Braid is really tough. The writting and level design are really worth bearing through it though. Itts a puzzle playformer that involves worlds with different rules. Establishing what those rules are is a nightmare by itself. Trying to figure out the solutions and actually pulling those solutions of then become your next hurdles. This game isn't for everyone, but i think everyone should at least experience this level of creativity. At worst case watch a lets play or read a guide if you are stuck. Doing that will probably kill it though.
Note - If you are visually impared you can still play this game. The story is told mostly through writting, but it isn't too tiny, and there aren't that many lines to read. At worst case you can screenshot the bits of story. Another difficulty you might come accross involves identifying things that glow in a particular color. This is related to the physics of each world you encounter, so you may need to pay extra attention, especially with yellow glows cos the enemies in the game are mainly that color.
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6명 중 5명(83%)이 이 평가가 유용하다고 함
8.1 시간 기록
게시 일시: 2014년 12월 6일
Braid is a fun game that is fairly quick, but not too short that it's a blur. I had a lot of fun with it. The puzzles are pretty difficult, but I managed to figure most of them out! I'd recommend it if you like Puzzle platformers!
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3명 중 3명(100%)이 이 평가가 유용하다고 함
8.7 시간 기록
게시 일시: 2015년 1월 25일
<3
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3명 중 3명(100%)이 이 평가가 유용하다고 함
3.8 시간 기록
게시 일시: 2015년 1월 25일
One of the most inspiring game of the generation. Smart and deep gameplay beautifully entangled with the subtle plot, in a way you can't guess which one has come first. It has quickly become a master example of videogames as art and will be probably remembered as a milestone for a long time.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
4.6 시간 기록
게시 일시: 2015년 3월 26일
Absolutely fantastic.
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