Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
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매우 긍정적 (평가 103 개) - 94% of the 103 user reviews in the last 30 days are positive.
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매우 긍정적 (평가 5,005 개) - 이 게임에 대한 사용자 평가 5,005개 중 94% 가 긍정적입니다.
출시 날짜: 2009년 4월 10일

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Braid 구매

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Indie Game The Movie Bundle 구매

5 가지 포함된 항목들: Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Braid Soundtrack 구매

 

평가

"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

게임에 대해

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

시스템 요구 사항

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
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매우 긍정적 (평가 103 개)
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PestilentOnion
( 6.6 시간 기록 )
게시 일시: 2016년 7월 22일
A puzzle platformer with puzzle pieces. Meta-ish?
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Vivisector
( 3.8 시간 기록 )
게시 일시: 2016년 7월 17일
A great many people were enamored by Braid but personally it never struck a chord with me. I used to be an avid player of games on Newgrounds and I've seen all the mechanics in Braid on display and more refined in flash games of years passed. Its not that Braid is a bad game, I just don't feel that it brought enough to the table for me.
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Coffee
( 15.5 시간 기록 )
게시 일시: 2016년 7월 16일
What makes Braid great is that it's different from every other platformer I've played. The game mechanics are fresh, and the art style is awesome.
An underrated aspect of the game is the music, which made playing it over and over again to try and unlock the speedrun achievement (and missing it be 30 seconds) more bearable.
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Krigjz
( 0.6 시간 기록 )
게시 일시: 2016년 7월 16일
Neat, original concept. It got boring pretty fast for me, though. If you really like puzzle platforming games, you should pick this one up, though.
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ActusHumanus
( 0.8 시간 기록 )
게시 일시: 2016년 7월 16일
This isn't fun.
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Double Uppercut
( 5.5 시간 기록 )
게시 일시: 2016년 7월 15일
This review's been a long time coming for me. Braid has quickly become and indie and art game must-play for anyone with even a shred of dignity in the gaming critique community, so I suppose its fair for me to give my analysis on it.

Braid has you playing as Tim, who has the strange ability to control time and use it to his advantage, but defeating enemies and gathering puzzle pieces to eventually find his princess.

Right off the bat, I could tell that Jonathan Blow was taking a few cues from Mario. You've got a simple man trying to save a princess from an evil villain, with innocent enemies that have large eyes and feet, along with ravenous plant monsters that live in pipes, and at the end of each level, a dinosaur tells you that the princess is in another castle. Sometimes to comedic effect, which is far more than I can say for Mario.

What makes Braid different, though, is that you can never die in it. Ever. Yeah, you heard me. There's no bullsh** life-system or power-ups. Just you and the various time mechanics you have to use at your disposal.

Along with that is the amazing art of Braid. It definitely shows that Blow put a ton of care into the backgrounds, enemy designs and animation all-around, because this is a beautiful game. The accompanying music (while often distorted from your time manipulation) is also very beautiful to listen to.

And now, here comes the sh**storm, as I feebly try to explain the story of Braid, and my interpretation of the overall point.

Braid, to me, is a story about the line between fantasy and reality, and how often we tend to see ourselves as the heroes in our worlds, but from a more objective stance... we might be doing more harm than any good. The difference between the reality of Tim and his fantasies are separated between the text crawl before levels, and the actual adventuring of the levels themselves. A constant shift between brief glimpses of Tim's life, as he continually searches for his perfect princess, even to the point where one of the dinosaurs asks if she even exists. And, in my opinion, I believe she doesn't. Much like the world that seems to be representative of the invisible "player"s mind, the princess is merely a fabrication.

By the end, even the game seems to accept its own reality. Tim hasn't done a good job of fixing anything in the world. Just killing the livestock and altering what he wants to his own means. By all rights, he should be a villain for his greedy attitude, and the incredibly ending suits it very well. It's a strong point on how much the player has between the character and even to a further stretch... the invisible hand of Blow himself, the architect of the world and story of Braid. This is his creation. In some ways, I feel as though Blow is trying to express his own thoughts through the gameplay and story of Braid itself.

It seems as though Tim wants perfect control in the fantasy world he lives in. He can control time, for f***s sake! He can correct his mistakes and try over and over with no consequences, until he gets it right. He also moves everyone back and forth when he moves and even slows time down to a near grindin halt. Tim seems to want everything the way he does, and its that sort of gameplay-involved characterization that makes Braid such a fascinating game.

I started playing Braid this morning. Yeah. This morning. I lost all five hours in one bloody day. I'm still amazed at how I did that. But I suppose its a testament to how truly gripping and thought-provoking Braid really is. It may be obtuse for many, and there are still some parts within the texts that don't add up (including how the text itself is a bit jarring from the rest of the game), but the time-mechanics platforming and deeper hidden narrative make Braid a truly unique indie creation. I'm giving it a 9/10.
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Manu
( 10.0 시간 기록 )
게시 일시: 2016년 7월 14일
Enthralling music, satisfactory gameplay, superb art style, and a superb story to boot.
100%'ed this game the moment I bought it. I'd buy it again!
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Shaun27
( 1.7 시간 기록 )
게시 일시: 2016년 7월 14일
Braid is one of the finest games I have ever experienced and an example of what game design should be,
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Kayweather
( 9.3 시간 기록 )
게시 일시: 2016년 7월 13일
I remember playing this game way back when it was new at a friend's house. I'll never forget the frustration we felt as an entire room full of teenagers struggled to get some of the game's trickier puzzle pieces, or the cheers that went up when a puzzle was finally untangled, or the audible gasps elicited by the game's final level.

Part of me was worried that buying the game now, seven years later, and playing it would dull some of those memories. I was worried it wouldn't be as good as I remembered. But to my relief, it's just as difficult and rewarding and strange as I remembered. This game always triggers some weird and almost indescribable emotions from me, and I'm never sure if that's due to the unique score, the hauntingly vague story, my own nostalgia, or a mixture of all three.

(dednetni snup llA).emit ruoy sevresed yletinifed diarB neht ",elzzup" eht no reivaeh esoht yllaicepse ,sremroftalp elzzup fo naf a er'uoy fI
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Captain Slingshot
( 15.6 시간 기록 )
게시 일시: 2016년 7월 13일
It is a classic.
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가장 유용한 평가  지난 30 일 동안
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추천
10.1 시간 기록
게시 일시: 2016년 7월 10일
Must be tons of reviews/recommendations by now. If you haven't played this game yet I'll write why you may want to consider this, especially if it's sitting in your library. Like a fine bottle of wine, maybe it's time to open it.

So many indie games nowadays, but where did all these greenlight games spark from? It may be debatable, I certainly don't think Braid was the origin, but definitely a large contributor to the catalytic process. It was released back in 2008/2009, about 7 years ago.

Why didn't I play it sooner? I have a lot of memories of playing 2D platformers back in the early 1990's. A lot of them were very painful, like The Simpsons: Bart vs. the Space Mutants.

Braid is actually a very well designed game. It's not painful to play. There are about 5 main worlds. Each of these worlds have unique mechanics that are activated mainly by rewinding time. So the whole rewinding thing isn't just a blatant rip off from Prince of Persia: The Sands of Time ... which was one of my main concerns, thus delaying Braid, as I had enjoyed PoP very much.

What made this game fit all together nicely IMHO is actually the colourful dynamic background art and Irish Folk/Celtic genre of music. But what has made this game legendary to some people? It's the story. Only at the very end there's a twist! When you finish the game, there's a lot of unanswered questions which will get you to go researching online for the interpretation of what had actually happened. In essence the story is one big metaphor. There are also some nifty tricks that can be done to confirm it, if you are one to stray away from linear gameplay.

Which brings me to ... well there are some really interesting and nutty people in life. You know the ones that do some really crazy stuff in games because they may be genuinely really interested in it. And John Blow had ingeniously catered for that crowd. I suggest playing through the worlds by yourself figuring out each puzzle. They're doable, trust me ... if I can do it, you can too :) Don't look up some walkthrough. But once your done with the closure of the game ... if you're content with the amount of puzzles you've solved ... feel free to do so.

Having said that, I really don't like games where you can't go back and complete some small task or quest without having to replay the entire game again. What's ironic about this is I think this is a feature that stems from classic Japanese adventure video games. Something that Blow and Fish have complained about...

Is the game epic? It's definately quite an accomplishment. To many people, I know this game is seen as epic. My personal preference however says it's a good game ... that somehow has become overrated.

I can't quite point my finger on it though. I guess for me 2D platformers still have some sort of historical limitation. Like I remember games like Super Mario Bros. 3 when finding secrets like warp whistles ... etc ... that was exciting! Hopping in a boot in Ice World and sliding. Or jumping on a Parabeetle. Those were the moments! And spending late nights with sleepovers at friends places ... leaving the Nintendo on all night but turning the CRT TV off with the pull/push switch. That's a magic that I don't think can be replicated these days even with a game like Braid. Perhaps maybe for a younger generation, but we can't ignore the fact that they also have access to 3D and even VR these days.
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4.6 시간 기록
게시 일시: 2016년 7월 12일
Incredible gameplay...

It's pretty hard but it worth it.
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4.9 시간 기록
게시 일시: 2016년 7월 11일
The magaical moment of success after spending hours on a section is truly amazing.
I've been playing my second time, just to go through the story.
Artistically pleasing, not a fan of retro nonetheless.

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6.4 시간 기록
게시 일시: 2016년 6월 26일
Wonderful puzzle platformer. The relation between story and gameplay mechanics in the different chapters is astonishing, and the last level is hands down the most surprising and mindblowing experience I ever had in a video game. Honestly. It may not be all that cinematic or convoluted like in other games that are liked because of this, but for me there was a certain "immediacy" in the whole scene that only this game made achieved for me.
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9.3 시간 기록
게시 일시: 2016년 7월 13일
I remember playing this game way back when it was new at a friend's house. I'll never forget the frustration we felt as an entire room full of teenagers struggled to get some of the game's trickier puzzle pieces, or the cheers that went up when a puzzle was finally untangled, or the audible gasps elicited by the game's final level.

Part of me was worried that buying the game now, seven years later, and playing it would dull some of those memories. I was worried it wouldn't be as good as I remembered. But to my relief, it's just as difficult and rewarding and strange as I remembered. This game always triggers some weird and almost indescribable emotions from me, and I'm never sure if that's due to the unique score, the hauntingly vague story, my own nostalgia, or a mixture of all three.

(dednetni snup llA).emit ruoy sevresed yletinifed diarB neht ",elzzup" eht no reivaeh esoht yllaicepse ,sremroftalp elzzup fo naf a er'uoy fI
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10.3 시간 기록
게시 일시: 2016년 6월 26일
Best ending ever
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12.2 시간 기록
게시 일시: 2013년 11월 25일
Braid is... Not For Everyone

The time twisting, puzzle platformer is brilliantly made, fantastically designed but a killer on the brain. The introduction to the game drip feeds you the information you are required to complete it, and its all down to you to apply the knowledge you have been given.

Now this is where opinions will divide; I enjoyed the challenge and that inspired me to push on. You could argue this game is actually really boring, I would disagree, but essentially it is advanced jumping with time elements. The story is strong, the character is great, albeit eccentrically odd, and the mechanics are near flawless. If you are a naysayer, play this in chunks and it'll win you round.

I think compared to other indie titles this game is perfectly priced at £5 - £10. If you don't enjoy the art style, then anything below that and you have got a steal and its worth a shot.

Notes
Steam Achievements, No Trading Cards, Full Controller Support.
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129명 중 114명(88%)이 이 평가가 유용하다고 함
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0.1 시간 기록
게시 일시: 2014년 12월 20일
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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74명 중 68명(92%)이 이 평가가 유용하다고 함
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4.8 시간 기록
게시 일시: 2016년 6월 12일
AT A GLANCE
(Full review follows below)

  • Game Name: Braid
  • Original Release: 2009
  • Genre Tags: Puzzle-Platformer; 2D; Time-Warp
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 4-6 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Puzzle game aficionados

REVIEW
Braid is a short and sweet puzzle/platformer with an quasi-innovative time-manipulation aspect. The ability to rewind time not only allows for intriguing gameplay, but also provides a good way for there to be challenging puzzles without the game becoming unnecessarily frustrating. If you like puzzle/platformers, this should be high on your list of games to try.

The game mixes elements of puzzlers and platforming to form its identity. And there is a comfortable familiarity to the game which should feel inviting to most gamers. It starts off mostly focused on thinking-based puzzles and then a little while into the game there does start to be some platforming aspects sprinkled in, where your reaction time and precision abilities will be tested. But for the most part it's pretty mild and not that hard. Again, the time-manipulation also helps alleviate some of the difficulty of the platforming sections. It works out so a large majority of people should have an easy time enjoying Braid.

And as you progress through the game you will unlock different time-manipulation abilities which will need to be used properly to complete your quest. So the gameplay evolves throughout the campaign, keeping things fresh and keeping your mind active.

There isn't much of a story to be mentioned, but the game doesn't really need one. There is a strong influence of old school platformers (i.e.: the early Mario Bros. games). In that vein, there is a basic purpose to your actions, but no need for a sprawling narrative. Your quest in Braid is to traverse hostile lands to rescue a kidnapped princess, what else do you really need to know. Also, there isn’t that much of an immersive atmosphere either. The ambiance feels very nondescript and purely functional. However, none of this is a bad thing; Braid is simply a game that is focused on gameplay, purposefully minimizing the other distractive aspects.

And so I definitely recommend you check out Braid if you’re a fan of the puzzle/platformer genre and are looking for a new game that focuses on gameplay. Also if you are someone who loves a real challenge, the speed-run achievement can give you a nice "run for your money.”

Follow my curation page to see more of my recommendations!
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124명 중 92명(74%)이 이 평가가 유용하다고 함
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32.4 시간 기록
게시 일시: 2013년 8월 2일
An intellectually stimulating combination of symbolic game design, brilliant visuals, an immersive soundtrack, and a post-modern story that will leave you pondering its implications for months. I consider this the best videogame ever made.
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