O Braid é um jogo de plataformas e resolução de quebra-cabeças, desenhado num estilo pictórico, onde é possível manipular o fluxo do tempo de formas estranhas e não usuais. Partindo de uma casa na cidade, viaje até uma série de mundos e resolva quebra-cabeças para resgatar uma princesa raptada.
Análises de utilizadores: Extremamente positivas (3,025 análises)
Data de lançamento: 10 Abr, 2009

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Inclui 5 itens: Braid, Super Meat Boy, Indie Game: The Movie, FEZ, Indie Game: The Movie Special Edition DLC

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Recomendações de Curadores

"One of the best puzzle-platformers ever. Great game and much deeper than it's 'time rewind' gimmick would have you believe on first glance."

Atualizações recentes Ver todas (7)

26 Junho


We've been updating the Braid executable on Steam recently and will continue to do so in the near future. We're not adding anything to the game or changing the gameplay in any way; the updates are just about fixing problems running the game for people whose operating system / driver / hardware config is causing problems.

The biggest things we've done are:

* Add a launcher in Windows which will help you set options easily. If you have a mysterious crash, you might try running in windowed mode, for example.

* Enabled Steam's crash reporting, which will help us see what kinds of problems are out there in the world and how widespread they are. (This feature of Steam did not exist when Braid was launched).

It appears that some people are still having crashes even after the update. Usually these crashes are related to graphics drivers, so we always encourage people to try updating their drivers. Apart from that we'll be looking at the newly-instituted error reports and seeing what we can improve.

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"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

Acerca deste jogo

O Braid é um jogo de plataformas e resolução de quebra-cabeças, desenhado num estilo pictórico, onde é possível manipular o fluxo do tempo de formas estranhas e não usuais. Partindo de uma casa na cidade, viaje até uma série de mundos e resolva quebra-cabeças para resgatar uma princesa raptada. Em cada mundo, tem acesso a um diferente poder para alterar o comportamento do tempo, e é o comportamento estranho deste que cria os quebra-cabeças. Os comportamentos do tempo incluem: a habilidade de rebobinar o tempo, objectos que são imunes a voltar atrás no tempo, tempo preso ao espaço, realidades paralelas, dilatação do tempo, e talvez mais.
O Braid trata o seu tempo e atenção como preciosos; tudo é importante neste jogo. Todos os quebra-cabeças lhe mostram qualquer coisa nova e interessante acerca do mundo do jogo.
Principais características:
  • Suporte Steam Cloud recentemente adicionado:
    Grave o seu progresso com o Steam Cloud, e continue o jogo a partir de qualquer computador ligado ao Steam.
  • Jogabilidade tolerante mas desafiente:
    O Braid é um jogo de plataformas 2D onde nunca é possível morrer ou perder. Mas ainda assim, Braid é desafiante — mas o desafio é a resolução de quebra-cabeças, e não a obrigação de repetir saltos difíceis.
  • Ambiente de quebra-cabeças muito rico:
    Viaje através de uma série de mundos em busca de peças de puzzle, e depois resolva quebra-cabeças através da manipulação do tempo: rebobinando, criando universos paralelos, criando dilatações no tempo. A jogabilidade é nova e refrescante; os quebra-cabeças têm como objectivo inspirar novas formas de pensar.
  • Desenho estético:
    Um estilo artistico pictórico e uma banda sonora orgânica e exuberante complementam a jogabilidade única.
  • História não-linear:
    Uma ficção não-linear liga os vários mundos e usa metáforas do mundo real para as manipulação do tempo; por sua vez, as suas manipulações temporais são projecções de assuntos do mundo real em universos alternativos fantásticos onde as consequências podem ser exploradas.
  • Jogabilidade não-linear:
    O jogo não o força a resolver quebra-cabeças de modo a proseguir. Se não conseguir resolver alguma coisa, prossiga no jogo e volte ao local mais tarde.

Requisitos do Sistema

    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
Análises úteis de clientes
128 de 181 pessoas (71%) acharam esta análise útil
4.4 hrs em registo
"Braid is a masterpiece"
said everyone ever
Publicada: 12 Abril
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43 de 48 pessoas (90%) acharam esta análise útil
31.8 hrs em registo
Heres my gushing Braid review that I've been meaning to do for a while. quick summary: buy this game 10/10

Braid is my favourite platform game of all time. There are longer and more difficult games out there, but this is the most complete and potent game I have played in 30 years of doing not much else.

The mechanics and story mingle to create a game which is as deep as you are willing to go. I still sit there staring at the home screen thinking about what this game is really saying.

Even a straight run through with no pause to consider the meaning of the game will give you some of the most technically accomplished puzzles ever put out. There isnt a platformer I can name as diverse as Braid, with each world possesing its own set of rules and opportunities for toying with time. It has made me sit back and clap myself for completing the puzzle. Self congratulating moments are earned in this game but it really does make you feel smarter than you are. Clever, clever game.

The twist will truly mess with your head. As for replayability, after completing the game you can search out for impossibly hidden stars which are sometimes just as hard to reach even once they're located. They alter the final stage piece by piece, allowing for some time bending tricks which unlock a secret ending if you attempt to do something which would seemingly break the game. This in itself gives new answers and new questions to the player.

Braid tests your execution and understanding of your environment. The more you can develop these, the better the game gets. 10/10
Publicada: 16 Abril
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17 de 20 pessoas (85%) acharam esta análise útil
18.8 hrs em registo
It's mindblowing for a side-scroller. It cames to prove my motto: good graphics don't make good games. Furthermore, don't judge a book by it's cover and the smallest flasks holds the bestest perfumes and all the cliché catchphrases.

At first sight, this game seems to be just "one more of the same", but if you are the kind of person who gets thrilled by a good story (yes, it's a side-scroller with story), a little plot twist and written narrative elements, jump in. You won't regret it.

Besides the story, it has innovative puzzles that you must solve using some "tools" like a "flash forward" and "rewind" features. You could read some books at the final of each stage, knowing more and more about the game's story.

In short, it's hard to praise and explain how this game is good without spoil all the fun.
Publicada: 23 Junho
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10 de 13 pessoas (77%) acharam esta análise útil
4.1 hrs em registo
I really want you to play this!

In fact, I can't be totally objective about it, because this game is one of my absolutely favorite ones, but I'm going to state that this the most well-made game in the whole universe.

I mean, not a single component is out or feels weak, everything is how you want and expect it to be, or maybe even beyond your imagination.
I'll try to give a clue about what the game is...

It's a looking-like-Super Mario Bros.-platformer with a deep thrilling storyline and amazing mind-blowing puzzles that that require various manipulations with time.
Our hero is able to turn the time back to the any point after you entered a stage without any limits or restrictions. Basically, you use to switch the time back if you die, so there're no game overs or anything in that kind. You don't have to restart a level when you die, you can just switch back the time to the point you can fix your faults and just move on. But what's more - in this game you use time switches for solving puzzles.

The game is separated by worlds and every world has it's unique features, like time-resistant objects; shadows, that repeat your moves, which were previously recorded by you; a ring, that freezes the time in a little range around it and more. All these things will help you to solve the puzzles and save the precious Princess...or not. The difficulty of some puzzles is pretty challenging, it can require some great patience and irregular way of thinking. Also, the difficulty doesn't really change gradually. Every world has some relaxing and insane puzzles, they're just different in the way of solving. So you won't get bored nor annoyed.

Every world has it's own atmosphere. Fantastic soundtrack and drawn game art will make you shiver every time you touch this masterpiece. Plus the storyline.

Actually, if you play through this game quickly - you might not even notice it, because the whole story is written in the books which you may just skip. But you shouldn't, really. I spent an insane time playing this game before purchasing a Steam copy. Maybe to discover its' secrets, beat all challenges, etc, or maybe just to be in-game, in this gorgeously-made world. But the best thing that I've discovered over time is a plot. It made me look at this game at the absolutely different point of view. I found out that every single world, every single piece of a puzzles that you collect, world's atmosphere and their features - everything is related to the plot, which is rather ambiguous, full of metaphors and sense.

I won't pretend to spoil about it, so just try this out yourself, it's an absolutely unique experience in the wold of games, so don't miss it and play this game right now!
Publicada: 14 Abril
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3 de 4 pessoas (75%) acharam esta análise útil
0.2 hrs em registo
Amazing artistic direction; classical soundtrack; variety in puzzle mechanics; fantastic final level.

Ambiguous story completely separated from the gameplay won't suit everyone; music may get repetitive; hidden secrets are barely hinted.

My veridict:
Braid's perhaps pretentious delivery of its plot will not suit those who prefer a more direct approach, but it's a must play for those who enjoy puzzle platforming.

Full review:

Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord, (Acts 3:19 NIV)

Setting religious matters aside, it is safe to say that every human being has at some point in his or her life repented for an action of theirs.

"What would have come to me had I done the opposite?"
"If only I could turn back time."

These are common sentences from those wishing to repeat past events in hopes of a better outcome. Sadly to them, they are still unable to do so, but not Tim, the protagonist in Braid, Jonathan Blow's puzzle platformer. At a certain point in his life, Tim lost someone very dear to him and thus he enters a quest for finding that someone, whom we only know as "the Princess". In his attempt to correct apparently permanent mistakes, Tim is able to rewind time, never having to suffer the consequences of a wrong decision. With this in mind, can Tim really lose anything in this journey?

The protagonist's travels are set in different worlds, divided in different levels, and the goal is quite simple: use Tim's abilities to solve platforming puzzles, collect every puzzle piece (literally) and reach the end of the level. At the beginning of each world, before entering any level, the player is presented with short books, explaining Tim's past and his relationship with the Princess. The plot, completely separated from the gameplay, is delivered in such an ambiguous manner that the player is mostly left with questions, pressing on hoping for an answer, but the princess always seems to be in another castle, as we are often told. Who is the princess?

Time manipulation, often accompanied by platforming, is the gameplay's bread and butter, each world introducing and/or replacing new time mechanics, resulting in a great variety of puzzles. Braid isn't a game that gets easier as you grow accustomed to each ability, because you'll soon abandon it and be forced to completely readapt your thought process. The level "Fickle Companion" is a prime example of how becoming used on certain mechanics will stop you on your tracks until you begin to think again. It's a challenging game, but not in a way that will force you to abandon it. As you find a solution you'll notice how deceptibly simple it actually was. The superposition of platforming and time manipulation is so organic that it results in the most dinamically entertaining puzzles, while those who are solely time manipulation usually require more abstract thinking, usually being the most difficult.

Most of Braid's $200,000 budget went to the game's artwork, developed by David Hellman. Every level has a lush pallet of colours and painted backgrounds, akin of an oil paiting. A forest in a yellowish tint, a cloudy blue sky, a city at sunset (or is it burning?) are a few examples of Hellman's glourious results. Would the game have delivered the same experience had the developer not invested in this artistic direction? We'll never know, because we lack Tim's abilities.

The music throughout the game is mostly delivered by Jami Sieber and Shira Kammen, resulting in a classical touch, which actually influenced the above mentioned artwork and actually help setting the game's mood. The prime examples are Kammen's "Downstream", which is an adaptation of Luar Na Lubre's "O son do ar" (Galician: The sound of air) and Sieber's "Undercurrent". The former is commonly used earlier in the game, when the story is at its gentlest, while the latter, much darker, is reserved for latter moments, namely the final levels. There is, however, little variety of music, which may tire those who are searching for an expansive soundtrack.

Despite its flaws in storytelling and an ending, which despite being amazing, leaves lots of questions unanswered, Braid is an important piece in the most recent rise of independent gaming popularity. Its sometimes challenging puzzles will quench the thirst of those looking for a challenge of the minds, but will not appeal to those who prefer more action in their games. Will Tim ever find the princess? It's up to the player to find out.
Publicada: 3 Agosto
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1 de 1 pessoas (100%) acharam esta análise útil
1.0 hrs em registo
Jogo lindíssimo!!
Belos gráficos, música excelente, aventura envolvente, puzzles desafiadores, recursos de jogo muito originais.
Sem duvida uma belíssima escolha.
Publicada: 12 Março
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