Braid est un jeu de plateforme et d'énigmes dans lequel vous contrôlez le temps de manière originale. Volez au secours d'une princesse et parcourez plusieurs mondes. Vous disposerez dans chaque monde de pouvoirs spécifiques.
Évaluations des utilisateurs : Majoritairement positive (3,893 évaluation(s))
Date de parution: 10 avr 2009

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Acheter Braid

Packages qui comprennent ce jeu

Acheter Indie Game The Movie Bundle

Inclut les 5 articles suivants : Indie Game: The Movie, Indie Game: The Movie Special Edition DLC, Super Meat Boy, FEZ, Braid

Acheter Braid Soundtrack

 

Recommandé par les curateurs

"One of the best puzzle-platformers ever. Great game and much deeper than it's 'time rewind' gimmick would have you believe on first glance."

Articles

"... magnifique, divertissant et inspirant."

— Eurogamer 10/10

Steam Big Picture

À propos de ce jeu

Braid est un jeu de plateforme et d'énigmes dans lequel vous contrôlez le temps de manière originale. Volez au secours d'une princesse et parcourez plusieurs mondes. Vous disposerez dans chaque monde de pouvoirs spécifiques. Le comportement du temps peut varier, ceci implique des réalités parallèles, des dilatations du temps, des espaces temps immobiles...
Il n'y a pas d'additifs dans Braid : chaque énigme est originale et vous fera vous creuser les méninges.
Comprend :
  • Maintenant avec le support du Cloud
    Sauvegardez votre progression dans le cloud, puis jouez à partir de là où vous avez laissé la partie à partir de n'importe quel ordinateur connecté à Steam.
  • Jouabilité accessible :
    Braid est un jeu de plateforme en 2D où vous ne pouvez ni gagner ni perdre. Ce jeu comprend des énigmes à résoudre.
  • Environnement riche :
    Parcourez les mondes en résolvant les énigmes. Remontez le temps, créez des dilatations du temps... Les énigmes sont conçues de telle manière que vous les trouverez originales.
  • Esthétique originale :
    Style artistique original et bande son du même tonneau.
  • Histoire non linéaire :
    fiction non linéaire avec des métaphores pour vos manipulations temporelles.
  • Jouabilité non linéaire :
    Le jeu ne vous force pas à résoudre des énigmes pour continuer.

Configuration requise

Windows
Mac OS X
    • Interface : Microsoft® Windows® XP / Vista / 7
    • Processeur : 1.4GHz ou plus rapide
    • Mémoire : 768 Mo ou plus
    • Disque dur: 200 Mo ou plus
    • Carte graphique : Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Support contrôleur : Contrôleur Microsoft Xbox 360 pour Windows
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus ancien.
    • Processeur : Intel Mac 1.0 GHz ou mieux
    • Mémoire vive : 512 Mo RAM
    • Affichage : ATI Radeon(TM) 9500 ou mieux, NVIDIA GeForce(TM) FX 5900 ou mieux, Intel GMA 950 ou mieux
    • Disque dur : 185 Mo d'espace disque disponible
    • Autres :
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.3 heures en tout
Posté le : 27 janvier
Braid, ou la touche (<<) Rewind/Forward (>>) adapté en jeu vidéo ^^
Un "must have" pour tout gamer qui s'intéresse à la scène indépendante.
Magnifique, magique, poétique, étonnant... Bref du grand art !

FIni et re-fini, je ne m'en lasse pas ! Bref, qu'est ce que t'attends pour l'acheter ? Allez !
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
12.1 heures en tout
Posté le : 13 avril
Sous son aspect "aquarelle" et jeu de plateforme, ce n'est pas un jeu facile car il demande beaucoup de réflexion et d'anticipation.

A part un ou deux endroits (et l'obtention du succès où il faut battre le "meilleur temps" d'un niveau) ce n'est pas franchement l'adresse ou l'agilité qui prime mais plutôt faire les bonnes choses au bon moment et... revenir dans le temps parfois. C'est véritablement un jeu remue-méninges, et j'avoue n'avoir pas tout trouvé moi qui rechigne en général à regarder des "soluces".

Un beau jeu, de belles situations à débloquer à l'aide de pouvoirs temporels différents dans les cinq mondes principaux. Les niveaux sont assez courts une fois que l'on a pigé les subtilités de chacuns d'eux. J'ai quand même mis près d'une douzaines d'heures en bloquant sérieusement à plusieurs endroits.

Je le conseille donc, mais attention, je n'ai pas trouvé très facile certaine résolution de situation.

Dans le même genre "énigme" regardez OBULIS que j'avais trouvé aussi tordu et plus accessible au final.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 26 mars
Pilier du puzzle game basé sur la manipulation du temps.
Immanquable.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
11.5 heures en tout
Posté le : 19 décembre 2014
Très bon jeu de puzzle/platforme, la difficulté est surtout basée sur les puzlles.
Un gameplay de base enrichit par une mécanique tout au long de l'histoire, remonter dans le temps. Cette dynamique de gameplay s'enrichit par un mecanisme ajouté à cette première feature, par exemple quand on remonte le temps une "ombre" de nous va refaire les action qu'on à fait avant d'avoir remonté le temps. Ce jeu créé beaucoup de mécanique à la base de cette simple feature (remonter dans le temps).

Une histoire de "base" sympa, une autre fin cachée est aussi disponible, à découvrir par soit même pour être encore meilleure.
Des objets très bien cachés pour une bonne rejouabilité.

A faire.
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64 personne(s) sur 70 (91%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 20 décembre 2014
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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28 personne(s) sur 32 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.0 heures en tout
Posté le : 26 novembre 2014
One of the most acclaimed puzzle-platformers, Braid led the first generation of mainstream indie games. Its level and puzzle design are nearly flawless as they instruct the player in each world's time altering mechanics while also providing compelling challenge. Most of Braid can be played non linearly, so if you get stuck you can try another level and maybe later come back with new ideas to the one you left. It's still beatiful though it has aged a bit. I'd appreciate a hint system but I respect Jonathan Blow not wanting to compromise his design vision. The story has multiple layers of meaning though you'll have to finish the game to see the whole picture understand it in restropect.
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.6 heures en tout
Posté le : 5 janvier
The True Time Manipulation Game.
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19 personne(s) sur 21 (90%) ont trouvé cette évaluation utile
16.2 heures en tout
Posté le : 4 novembre 2014
What if you could go back in time and undo a mistake?

What if you are the mistake?



Braid belongs on a list of top games of all time. It is a work of art.

If you have not played Braid yet, I would ask you to stop what you are doing right now and buy it.

Being a puzzle platformer, Braid has excellent and unique art, music, concept, and story. The simple platformer type works well on both PC and consoles.

My one critique is that the ending is somewhat unfulfiling in that the designer got all artsy-fartsy and left the meaning open to wild interpretation. Either he just didn't have a moral to tell at the end, or he went with the "bluster them with bulls**t" strategy, and I'm thinking it was the latter.

But, even if you don't care about the background story and getting all deep into the meaning of it all, the puzzles should entertain.
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9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
22.2 heures en tout
Posté le : 22 novembre 2014
Évaluation avant sortie
Braid is another one of those great mixed genres platform/puzzle. The puzzles are most based on timing or time. Sometimes you can clone yourself, sometimes you can slow time down and other times you can make time go in reverse or forward. This is very well implemented in the puzzle solving portion of this game and this makes it one of the best of its kind. A memorable game that will go down in history.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
5.7 heures en tout
Posté le : 12 novembre 2014
Braid is an interesting platformer which seems to be both homage to and parody of earlier platformers, and adds the extra dimension of being able to manipulate time in several different ways (not just rewind). The art is pretty and its story is a fairly raw exposure of the thoughts and feelings of the developer as you (and every other person) grapple with both wanting to move forward and turn back the clock in your life and in your relationships. Instead of distracting, this enhances the gameplay and gives you a rare connection with the developer beyond the mechanics of playing the game.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
12.2 heures en tout
Posté le : 17 janvier
Braid, developed by Jonathan Blow, fuses elements of platformers and puzzle games alike. It revolutionizes traditional gameplay mechanics, by allowing the player to manipulate time within the world; a mechanic that not only augments the unique narrative structure of Braid, but differentiates the game from other platformers.

The player makes their way through the several worlds of Braid by manipulating time in order to collect puzzle pieces. Levels themselves are much like puzzles, as spatial reasoning is required in order to traverse each level and collect the required puzzle pieces to progress. The player is able to reverse time, manipulate key objects that are irreversible, and manipulate time through a time dilation ring. This gameplay mechanic augments the plotline of Braid, due to its unique narrative structure that bears resemblance to other narrative techniques used in media, such as the film Memento. Instead of jumping through (or on) obstacles, Braid’s gameplay encourages the player to think critically, much like other spatial reasoning games such as Portal. Although some of the levels of Braid are difficult to solve, it does not make the game any less accessible.

Braid is an exceptionally well done indie platformer, offering a unique experience that is bound to challenge its players. The narrative structure and game mechanics all contribute to the experience. However, the game does not offer much replay value (unless if you wish to complete a speedrun), and the soundtrack could have been an area to where the developer could have produced original content for the game.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
9.3 heures en tout
Posté le : 18 janvier
Its hard to describe this game without overusing the word "beautiful"; Braid is in my top 10 favourite games of all times and its definitely my favourite indie game.

Everything in the game seem to be an artwork: the music, the background, the puzzles, the storyline, sound effects, mechanics... its involving, gets you deep in the story if you try to follow it. Its challenging enough to get you thinking, but once you think, you get it. The puzzles are not long, everything you need to know is *there* (well, except for one single specific puzzle but that ain't a dealbreaker I assure you) and rarely rely on dexterity (unless you're interested in speed runs).

The story is fantastic and got me thinking a while, but there is a "k00l secret ending l33t for science" which I didn't find cool at all. Basically, the first immediate one is a love story and the second one... its more about work and science (no spoilers shall be given), really, and it ain't all that beautiful. That's my only complaint about the game: the regular ending leaves some things in the air that only make sense in the pr0-tröö-g4m3r secret one, but the regular ending sounded way more appealing to me, and I wish the developer would have exploited more the vanilla one.

If you like achievement hunting there isn't much challenge in this one here, except for the speed run achievement, which might need some practice but its not overfrustrating.
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
8.0 heures en tout
Posté le : 22 janvier
Excellent puzzle platformer with plenty of "ah-ha!" moments, wrapped in a pleasant but curious environment which plays with one's visual and auditory senses. Coupled with this is an interesting "undo" mechanic, ensuring one never stays dead for long and inevitably discovers that (gladly) the princess is in another castle.

- Skinny from the Fat B*stard (curator link)
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
15.3 heures en tout
Posté le : 1 février
A very nice little indie platformer. Includes some interesting game mechanics like slowing/rewinding/fast-forwarding of time. Some puzzles are quite tricky but still enjoyable. Great music and very beautiful graphics. If you grab it on sale, you'll get a very good game for a very small price. No co-op or any MP action, but it's ok. I almost forgot: "The Princess IS NOT IN THIS CASTLE!"
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
6.8 heures en tout
Posté le : 5 mars
Braid is really tough. The writting and level design are really worth bearing through it though. Itts a puzzle playformer that involves worlds with different rules. Establishing what those rules are is a nightmare by itself. Trying to figure out the solutions and actually pulling those solutions of then become your next hurdles. This game isn't for everyone, but i think everyone should at least experience this level of creativity. At worst case watch a lets play or read a guide if you are stuck. Doing that will probably kill it though.
Note - If you are visually impared you can still play this game. The story is told mostly through writting, but it isn't too tiny, and there aren't that many lines to read. At worst case you can screenshot the bits of story. Another difficulty you might come accross involves identifying things that glow in a particular color. This is related to the physics of each world you encounter, so you may need to pay extra attention, especially with yellow glows cos the enemies in the game are mainly that color.
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
8.1 heures en tout
Posté le : 6 décembre 2014
Braid is a fun game that is fairly quick, but not too short that it's a blur. I had a lot of fun with it. The puzzles are pretty difficult, but I managed to figure most of them out! I'd recommend it if you like Puzzle platformers!
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 25 janvier
<3
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
3.8 heures en tout
Posté le : 25 janvier
One of the most inspiring game of the generation. Smart and deep gameplay beautifully entangled with the subtle plot, in a way you can't guess which one has come first. It has quickly become a master example of videogames as art and will be probably remembered as a milestone for a long time.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 26 mars
Absolutely fantastic.
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 16 avril
Great platforming puzzler.

Braid is one of a few games that rose during the 'indie craze' next to games like Super meat boy, Bastion and Binding of issac.

Story is deep. I was surprised that a puzzle game could have such a good story. You play as Tim, an individual who is looking for a princess who has unfortunately been captured by a monster. It's not a plot which openly tells you what is going on per sei, rather there is quite a bit of ambuiguity (especially the ending which is good), which leaves the player to reflect on what is actually going on. Many themes play out in the story including desire, regret and making up for mistakes.

Gameplay is great, burrowing elements from Mario. Each stage pits you on one end of the map, trying to reach the end on the other side. Stages are unique, with different puzzles and goals to reach in order to pass, such simply reaching the end, eliminate all foes, using keys to open doors etc. Similar to stars in mario, each level has a selected amount of puzzle pieces to collect. Each, piece collected helps to complete a picture which provides some insites to the story. There are platforms you can reach by jumping on them. You can also defeat foes by jumping on them and avoid traps by jumping over them. The only enemies are giant head things which walk around and may jump to different platforms (which reminds me of gumpas). There are also traps such as pitfalls, spikes and canons. You only have 1 life, so a single collission between a 'gumpa' or trap will kill you instantly. Fortunately, death doesn't end the game, instead this is the part where you make the most of your 'Time control' power. Reminiscent of 'POP Sands of time', you have the ability to reverse the flow of time, sending Tim back before his current predicament. Besides using it to save your life you can also use it to solve puzzles, by stopping time to allow you to think of a plan or moving back objects to obtain items. Some puzzles may leave some guessing and frustrated, however with some patience they can be solved easily (or just use a guide).

Soundtrack is amazing. The music is very calm, with sorta 'Irish tune to it', and something you can listen to calm yourself (which especially helps with some of the puzzles). Sound effects are also good. there is no voice acting in the game, with the story told through text.

Graphics are excellent. The 2d-art style is vibrant and detailed. It is quite attractive and fits perfectly for the game.

Besides the main campaign, there is also 'speedrun' mode which is unlocked after beating the game. The mode tests how fast you can get through certain stages in the game.

If your looking for a good story and don't mind some platforming and puzzles, Braid will show you how brilliance can be formed in a simple indie game.
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