Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
用户评测: 好评如潮 (3,940 篇评测)
发行日期: 2009年4月10日

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由鉴赏家推荐

"One of the best puzzle-platformers ever. Great game and much deeper than it's 'time rewind' gimmick would have you believe on first glance."

评测

"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

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关于这款游戏

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

系统需求

Windows
Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
有价值的用户评测
8 人中有 8 人(100%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:1月2日
非常不错的游戏!而且游戏自带中文!!剧情理解上就比较容易了。时间类的游戏一直是比较有意思的,这款是这类题材里面我玩过最费脑子的一款,要完全理解和利用每种房间的特性,比如有些是时间之外的特性,不受游戏时间的限制,有些是类似时光之刃里面那种可以回溯时间并利用影子配合等等。。一定要仔细观察,这游戏的谜题难度算中等,但是因为设定很有深度,因此在没有完全能掌握时间的用法下,要通关是比较困难的。。。这么多游戏里面,这是我唯一一款要查攻略的。。。真心感觉到智商不足啊。。QAQ,这款游戏的音乐也非常好听,画风也是比较柔和舒服的类型,所以玩的时候也会不禁被音乐所吸引。总体来说,可以算一款优秀的作品,喜欢解谜的玩家一定不能错过这个游戏!百分百推荐
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4 人中有 4 人(100%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:4月9日
倘若时间能以各种各样不同的形态而存在呢?
试想这样的世界,时间是圆形的,周而复始反复流动——在这样的世界中,未来不曾存在,因为未来就是今日,昨天,亦或是很多很多年以前一个平凡无奇的日子。每天发生的事情都在同样的时间中不断发生——恋人第一次相吻,惊讶不已,又惜之将逝;父母将孩子的第一声笑珍藏于心,只因在其他的时点中,这也是他的第一次笑——抑或他们从未笑过;政客在台上叫嚣,却不知这已是一次又一次;商人们讨价还价,仿佛从未这样做过。炽热的阳光映照着高嵩山峰上的积雪,冰与火交织摩挲。在时间为圆的世界里,一切都是徒劳的——终,归于开始。夜晚,发现这一奥秘的人痛苦的与床单搏斗——同样的事情会在同样的“明天”“昨天”“下周二”发生。有些人却终无所累——明天还能见到心上的女郎,转角的花依然会在相同的时间开放。有些人却近于绝望,只因在这样的世界里,他们只是在慢慢受苦。
也确实:有时时间是圆形的,可以倒流抑或快进;有时时间也是圆形的,靠近圆心的位置,时间流逝近乎停滞;有时时间是二维的,你若是不满于此刻,大可向前行进或向后退缩;有时时间是彻彻底底停滞的——在这样的世界里,没有时间,只有物象:镶嵌在天空上的白云和鸟,倚靠在墙边的女人,咖啡厅里读着书的男子。有时时间则因人感觉而走——有些人的时间流逝的飞快,另外一些人则近于停滞。
倘若时间都能以这种——各种各样的形式存在,我们还会犯错误么?还会有该说却没讲出口的话?还会有打碎的茶杯,垂泪的眼帘么?
当然,时间是不能以如此这般的形式存在了,在我们的世界上,时间绝对客观,也因此我们惧其光阴之将逝,也因此我们步伐加快,来去匆匆。
(别吐槽我游戏时间为零,初二用了一个寒假的时间才炸掉公主...)
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3 人中有 3 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.8 小时(记录在案的)
发布于:2月23日
steam上第一个打穿的游戏。
Braid可以说是独立游戏崛起的起源。
有上面这句话就够了。
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82 人中有 75 人(91%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年12月20日
Sometimes, when watching a film or reading a novel, you feel a burn of emotion deep inside your chest. Something that affects you so profoundly that it moves beyond being just a form of media. It is internalized and remembered forever.

Braid is one of those things. But it isn't just an example of art in gaming, it's a game full of pure genius as well.

The game, at first, comes off as a platformer. There are relatively little instances of hardcore platforming in the game, and they usually only serve as a medium to allow you to interact with the puzzle that you're dealing with. Make no mistake, this is a puzzle game at heart.

The puzzles here are incredibly good, and very well scaled from level to level. The first two levels are relatively easy and will only take you a few minutes, the third is a bit harder, and the last puzzles will make you feel like your brain is deflated. The amount of time that you'll have to put into each puzzle may be debilitating for some, but the sheer joy and pleasure of solving one overcomes any sense of stress that staring at your screen racking your brain may cause. These aren't just run of the mill puzzles, either. There are a number that are, in my mind, some of the best puzzles that I've ever seen in a game.

The art direction is beautiful. The backgrounds are watercolor constructed, they're vibrant and bright, and dark and brooding. The soundtrack is perfectly placed and flooded with beautiful violin work. Each are augmented by an incredibly written preface that comes prior to starting each level. The story is written so broadly and so metaphorically that it can literally be translated to represent whatever the player would like it to. The ending represents one of the epic twists in video game history, and does so in game -- a puzzle in itself.

I literally cannot think of one thing that I dislike about this game. It could be longer, but length can't really be expected from a game that costs so little.

There is so much value stuffed into the 10ish hours that you'll spend playing this game, it's hard to put it into words any other way than just to spout off the cliche of "buy it and experience it yourself". It's an experience to be had, and it's one of the most artistically beautiful exhibits in gaming history that is guaranteed to affect you in a most profound way.
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34 人中有 30 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.0 小时(记录在案的)
发布于:2014年11月26日
One of the most acclaimed puzzle-platformers, Braid led the first generation of mainstream indie games. Its level and puzzle design are nearly flawless as they instruct the player in each world's time altering mechanics while also providing compelling challenge. Most of Braid can be played non linearly, so if you get stuck you can try another level and maybe later come back with new ideas to the one you left. It's still beatiful though it has aged a bit. I'd appreciate a hint system but I respect Jonathan Blow not wanting to compromise his design vision. The story has multiple layers of meaning though you'll have to finish the game to see the whole picture understand it in restropect.
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24 人中有 20 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
5.6 小时(记录在案的)
发布于:1月5日
The True Time Manipulation Game.
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5 人中有 5 人(100%)觉得这篇评测有价值
12.2 小时(记录在案的)
发布于:1月17日
Braid, developed by Jonathan Blow, fuses elements of platformers and puzzle games alike. It revolutionizes traditional gameplay mechanics, by allowing the player to manipulate time within the world; a mechanic that not only augments the unique narrative structure of Braid, but differentiates the game from other platformers.

The player makes their way through the several worlds of Braid by manipulating time in order to collect puzzle pieces. Levels themselves are much like puzzles, as spatial reasoning is required in order to traverse each level and collect the required puzzle pieces to progress. The player is able to reverse time, manipulate key objects that are irreversible, and manipulate time through a time dilation ring. This gameplay mechanic augments the plotline of Braid, due to its unique narrative structure that bears resemblance to other narrative techniques used in media, such as the film Memento. Instead of jumping through (or on) obstacles, Braid’s gameplay encourages the player to think critically, much like other spatial reasoning games such as Portal. Although some of the levels of Braid are difficult to solve, it does not make the game any less accessible.

Braid is an exceptionally well done indie platformer, offering a unique experience that is bound to challenge its players. The narrative structure and game mechanics all contribute to the experience. However, the game does not offer much replay value (unless if you wish to complete a speedrun), and the soundtrack could have been an area to where the developer could have produced original content for the game.
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4 人中有 4 人(100%)觉得这篇评测有价值
9.3 小时(记录在案的)
发布于:1月18日
Its hard to describe this game without overusing the word "beautiful"; Braid is in my top 10 favourite games of all times and its definitely my favourite indie game.

Everything in the game seem to be an artwork: the music, the background, the puzzles, the storyline, sound effects, mechanics... its involving, gets you deep in the story if you try to follow it. Its challenging enough to get you thinking, but once you think, you get it. The puzzles are not long, everything you need to know is *there* (well, except for one single specific puzzle but that ain't a dealbreaker I assure you) and rarely rely on dexterity (unless you're interested in speed runs).

The story is fantastic and got me thinking a while, but there is a "k00l secret ending l33t for science" which I didn't find cool at all. Basically, the first immediate one is a love story and the second one... its more about work and science (no spoilers shall be given), really, and it ain't all that beautiful. That's my only complaint about the game: the regular ending leaves some things in the air that only make sense in the pr0-tröö-g4m3r secret one, but the regular ending sounded way more appealing to me, and I wish the developer would have exploited more the vanilla one.

If you like achievement hunting there isn't much challenge in this one here, except for the speed run achievement, which might need some practice but its not overfrustrating.
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4 人中有 4 人(100%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:1月22日
Excellent puzzle platformer with plenty of "ah-ha!" moments, wrapped in a pleasant but curious environment which plays with one's visual and auditory senses. Coupled with this is an interesting "undo" mechanic, ensuring one never stays dead for long and inevitably discovers that (gladly) the princess is in another castle.

- Skinny from the Fat B*stard (curator link)
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4 人中有 4 人(100%)觉得这篇评测有价值
15.3 小时(记录在案的)
发布于:2月1日
A very nice little indie platformer. Includes some interesting game mechanics like slowing/rewinding/fast-forwarding of time. Some puzzles are quite tricky but still enjoyable. Great music and very beautiful graphics. If you grab it on sale, you'll get a very good game for a very small price. No co-op or any MP action, but it's ok. I almost forgot: "The Princess IS NOT IN THIS CASTLE!"
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4 人中有 4 人(100%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:3月5日
Braid is really tough. The writting and level design are really worth bearing through it though. Itts a puzzle playformer that involves worlds with different rules. Establishing what those rules are is a nightmare by itself. Trying to figure out the solutions and actually pulling those solutions of then become your next hurdles. This game isn't for everyone, but i think everyone should at least experience this level of creativity. At worst case watch a lets play or read a guide if you are stuck. Doing that will probably kill it though.
Note - If you are visually impared you can still play this game. The story is told mostly through writting, but it isn't too tiny, and there aren't that many lines to read. At worst case you can screenshot the bits of story. Another difficulty you might come accross involves identifying things that glow in a particular color. This is related to the physics of each world you encounter, so you may need to pay extra attention, especially with yellow glows cos the enemies in the game are mainly that color.
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6 人中有 5 人(83%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:2014年12月6日
Braid is a fun game that is fairly quick, but not too short that it's a blur. I had a lot of fun with it. The puzzles are pretty difficult, but I managed to figure most of them out! I'd recommend it if you like Puzzle platformers!
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3 人中有 3 人(100%)觉得这篇评测有价值
4.6 小时(记录在案的)
发布于:3月26日
Absolutely fantastic.
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3 人中有 3 人(100%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:1月25日
<3
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:1月25日
One of the most inspiring game of the generation. Smart and deep gameplay beautifully entangled with the subtle plot, in a way you can't guess which one has come first. It has quickly become a master example of videogames as art and will be probably remembered as a milestone for a long time.
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2 人中有 2 人(100%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:4月16日
Great platforming puzzler.

Braid is one of a few games that rose during the 'indie craze' next to games like Super meat boy, Bastion and Binding of Issac.

Story is deep. I was surprised that a puzzle game could have such a good story. You play as Tim, an individual who is looking for a princess who has unfortunately been captured by a monster. It's not a plot which openly tells you what is going on per se, rather there is quite a bit of ambiguity (especially the ending which is good), which leaves the player to reflect on what is actually going on. Many themes play out in the story including desire, regret and making up for mistakes.

Gameplay is great, burrowing elements from Mario. Each stage pits you on one end of the map, trying to reach the end on the other side. Stages are unique, with different puzzles and goals to reach in order to pass, such simply reaching the end, eliminate all foes, using keys to open doors etc. Similar to stars in Mario, each level has a selected amount of puzzle pieces to collect. Each, piece collected helps to complete a picture which provides some incites to the story. There are platforms you can reach by jumping on them. You can also defeat foes by jumping on them and avoid traps by jumping over them. The only enemies are giant head things which walk around and may jump to different platforms (which reminds me of Gumpas). There are also traps such as pitfalls, spikes and canons. You only have 1 life, so a single collision between a 'Gumpa' or trap will kill you instantly. Fortunately, death doesn't end the game, instead this is the part where you make the most of your 'Time control' power. Reminiscent of 'POP Sands of time', you have the ability to reverse the flow of time, sending Tim back before his current predicament. Besides using it to save your life you can also use it to solve puzzles, by stopping time to allow you to think of a plan or moving back objects to obtain items. Some puzzles may leave some guessing and frustrated, however with some patience they can be solved easily (or just use a guide).

Soundtrack is amazing. The music is very calm, with sorta 'Irish tune to it', and something you can listen to calm yourself (which especially helps with some of the puzzles). Sound effects are also good. there is no voice acting in the game, with the story told through text.

Graphics are excellent. The 2D-art style is vibrant and detailed. It is quite attractive and fits perfectly for the game.

Besides the main campaign, there is also 'speed-run' mode which is unlocked after beating the game. The mode tests how fast you can get through certain stages in the game.

If your looking for a good story and don't mind some platforming and puzzles, Braid will show you how brilliance can be formed in a simple indie game.
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2 人中有 2 人(100%)觉得这篇评测有价值
9.9 小时(记录在案的)
发布于:1月28日
I love everything in this game--the graphics, the music, the sfx, the time control elements, the challenging and genius puzzles, the hidden easter eggs, the homage to Super Mario Bros, the story--everything. I played through a friend's copy of it, then I bought it on Steam to play it a second time.

If I had to pick a game to convince someone that video games can be a quality form of art, I would pick this one.

Also, I can play this on my lower to mid range laptop, while I can't play FEZ with my laptop.
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2 人中有 2 人(100%)觉得这篇评测有价值
26.2 小时(记录在案的)
发布于:2月17日
If every gaming news source and their dog are to be believed, Braid is a flawless masterpiece of a puzzle platformer that shows exactly what indie game developers should all strive to create. I don’t know of any other game I have ever gone into with such high expectations with equally high cynicism.
While I think it’s a beautiful work of art, I don’t think Braid can live up to the enshrinement the community generally places it in. The platforming is tight and precise, the time manipulation mechanics are really well designed, the art is undeniably some of the best gaming has to offer and the writing really connected with me at times in a way not many games ever could. In the end though, it is just another indie puzzle platformer. It’s a majestically fantastic puzzle platformer with the polish and care you don’t often see many designers put into games, but it’s still an indie puzzle platformer.
I think Braid is wonderful, and if you’re into the genre this is a great piece to add to your collection. However, this awe inspiring masterpiece that everyone describes seems to be more of a case of reviews following a hype train rather than the product actually being perfect.
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2 人中有 2 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:3月25日
A solid puzzle game with a nice, juicy time travel mechanic.

Overall a very calm and contemplative experience that is somewhat rare to find at this level of quality and polish.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.9 小时(记录在案的)
发布于:3月27日
Jonathan Blow was begging for positive comments (which he DOES deserve for this game).
So there. ♥♥♥♥ing play it.
Best thing you will do all weekend.
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