Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess.
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Çıkış Tarihi: 10 Nis 2009

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Küratörler Tarafından Öneriliyor

"Original, deep and brilliantly executed, Braid is the puzzle platformer masterpiece that kickstarted the new indie craze, and for good reason."


"...beautiful, entertaining, and inspiring."

— Eurogamer 10/10

Steam Big Picture

Bu Oyun Hakkında

Braid is a puzzle-platformer, drawn in a painterly style, where you can manipulate the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more.
Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.
Key features:
  • Newly added Steam Cloud support
    Save your in-progress game to the cloud, then play where you left off from on any Steam connected computer.
  • Forgiving yet challenging gameplay:
    Braid is a 2-D platform game where you can never die and never lose. Despite this, Braid is challenging — but the challenge is about solving puzzles, rather than forcing you to replay tricky jumps.
  • Rich puzzle environment:
    Travel through a series of worlds searching for puzzle pieces, then solving puzzles by manipulating time: rewinding, creating parallel universes, setting up pockets of dilated time. The gameplay feels fresh and new; the puzzles are meant to inspire new ways of thinking.
  • Aesthetic design:
    A painterly art style and lush, organic soundtrack complement the unique gameplay.
  • Nonlinear story:
    A nonlinear fiction links the various worlds and provides real-world metaphors for your time manipulations; in turn, your time manipulations are projections of the real-world themes into playful "what-if" universes where consequences can be explored.
  • Nonlinear gameplay:
    The game doesn't force you to solve puzzles in order to proceed. If you can't figure something out, just play onward and return to that puzzle later.

Sistem Gereksinimleri

Mac OS X
    • Operating System: Microsoft® Windows® XP / Vista / 7
    • Processor: 1.4GHz or faster
    • Memory: 768 MB or more
    • Hard Disk Space: 200 MB or more
    • Video Card: Pixel Shader 2.0
    • DirectX® Version: DirectX® 9.0c
    • Controller Support: Microsoft Xbox 360 Controller for Windows
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: Intel Mac 1.0 GHz or better
    • Memory: 512 MB RAM
    • Graphics: ATI Radeon(TM) 9500 or better, NVIDIA GeForce(TM) FX 5900 or better, Intel GMA 950 or better
    • Hard Drive: 185 MB free space
    • Other Requirements:
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Prince Of Persia ve Super Mario Bros.'un karması harika bir oyun
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Bir puzzle parçasıyla nasıl über oyun yapılır nasıl beyinden pekmez yapılır cevabı olmuş.
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Braid is a platforming puzzle game which was released on Xbox Live initially in 2008 before later being ported onto PC in 2009. You play the character, Tim, as you attempt to rescue the princess from a monster (very cliche!).

Game play in Braid looks like a very generic puzzle platformer on face value, however with the addition of the special ability to manipulate time by rewinding and fast forwarding, you can find yourself in some very unique situations. The other gameplay elements are very much the same though, running, jumping and climbing around a standard platforming environment. Each level in the game adds a little bit of a change to the time bending ability which keeps things fresh each time you progress.

Braid is a very simple looking game; the graphics are standard two 2D style, however they do have a very pleasing charm to it. The art style within the game is just gorgeous to look at. The art work alone apparently took over a year to produce, and you can really tell a huge amount of heart and effort went into creating it.

The plot in Braid is very intriguing indeed. You are certainly in for a few twists and turns and very unpredictable outcomes throughout - I was personally in no way shape or form expecting the end of the game to end up how it did; and that is a nice change from a game since they can sometimes become very predictable. After finishing the game, you are able to find additional text that expand the story even further too.

The music used in Braid was selected by the developer himself, from licensed music, this was done to reduce the cost in the development stage. What I really liked about the music is that each tune has a different feel to it when you re-wind time in game; its a really small element, but it makes a huge difference to how you feel when playing.

I found Braid to be a difficult game; purely because I am the worst person possible when it comes to 1) Puzzles and 2) Platformers. Put the two together and it's just a mess. At times I had to resort to a trusty walkthrough to work it out, but for the majority of the time I was able to figure out each level on my own. Puzzle veterans may well find this game's puzzles to be easy, and still struggle on the platforming element to it!

Braid took me just over six hour to complete; this was purely a run through the story mode; there are a lot of Jigsaw pieces to find in the game which result in achievements, so will add a couple more hours of gameplay. Some of which are unobtainable at the first time of coming across them, so a little bit of replaying older levels is needed to collect them all. However I personally see no reason to replay the game only for the achievements. The story and gameplay 100% linear.

I had no technical problems whilst playing. Braid can be played at all resolutions up to 4k in windowed mode and full screen. A controller, as always with platformers is highly recommended to play but can also be played with keyboard.

To sum up, I am only going to Recommend Braid, simply because the two genres put together are my least favorite of all time, however take that with a pinch of salt because if you really enjoy puzzle/platformers, then this game is certainly for you and you need to pick it up, even at the full price of £6,99 this game is a steal!

Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at
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My review of Braid will be based on 4 categories: Performance, Gameplay, Graphics, and Story. As a summary, Braid masterfully ties the joy of platforming and non-traditional storytelling together to create an art game that really is unlike any other title out there. Billed as a personal critique on contemporary trends in game development by its creator, Braid achieved its goal to become one of the most memorable games released to date.

Being an indie title, one should already expect that Braid will only deliver the bare-bones needed to run the game. No sliders to slide, no boxes to tick on or off, just good old adjustable resolutions for proper scaling of the game. There is a problem with the speed though as running it at 1080p, irregardless of PC power, will make the game run at slow motion. The only fix as of writing is setting the game to run at 30 FPS which can be done via the launcher. Performance on a FX-6300 processor, R9 270 GPU, and 8 GB of RAM at 1080p gives a constant 30 FPS with no hitches whatsoever.

Graphics options available:

No crashes experienced during playthroughs but be wary that no game is crash-free. For a list of possible fixes for known problems as well as essential tweaks, please visit this page.

Think of Braid as Super Mario Bros. but with simple time-manipulation mechanics. The whole gameplay of Braid revolves around moving time forward or backward to solve the game's well-crafted puzzles and such; sometimes you move keys around to open blocked doors, situations where you have to pause time at the right moment, and more often than not, you travel back in time to solve a puzzle which has already been done and blocked. The extent of your time manipulation is heavily influenced by the game's six worlds, each one of them altering what your powers can do and each one of them creatively mixing things up that will surely take patience to solve.

The graphics are very beautiful. Everything looks like a living painting that just can't wait to pop-out of the screen. Each world is well designed and has its own unique look; from the joyful, sunny fields of world 2 to the silent and eerie backdrop of world 4, the change of scenery as you progress through the game is a complement to the overall story that's already unfolding to the player as he/she plays.

Braid is art and don't let anybody tell you otherwise. Aside from the beautiful painting-like graphics and the excellent soundtrack, Its story about a man and his personal desires is one of the best written in the medium. Braid's unique story doesn't require narrators and dialogue, it's already perfect in the way that it conveys its message through the combination of gameplay mechanics, the art-style of each world, music, and the occasional textbook that tells us of our hero's trials and tribulations. Right from the very beginning of the game, as you see the lone shadow that you start to control and move to the right towards the city engulfed by flames, you'll know that the game is something special.

And there you have it.
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Very enjoyable game. I like the graphics' art and the soundtrack. The gameplay is very easy and the puzzles satisfying.
I would prefer it to last a little bit longer, but all the stages are replayable separately.
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