Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
Обзоры пользователей: Положительные (Обзоров: 31)
Дата выхода: 22 июл, 2014

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Игра с ранним доступом

Приобретите игру и начинайте — примите участие в развитии этой игры.

Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

О чём разработчики хотят сказать:

Почему ранний доступ?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Сколько примерно эта игра будет в раннем доступе?

“Our goal is to have Dark Horizons : Mechanized Corps completed some time in 2015. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Каково текущее состояние версии в раннем доступе?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Будет ли разница в цене до и после раннего доступа?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2015, as such our current pricing has been set to reflect its ‘in early development’ nature.

As we reach new milestones, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates (including DLC) for free.”

Как вы планируете вовлекать сообщество в развитие игры?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Купить Dark Horizons: Mechanized Corps - Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

Рекомендовано кураторами

"3rd person action simulation. Lots of customization in design feature. 16 player multi. Lots of similarities to an older MechWarrior(tm) game."

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25 июля

New Tutorials by DHMCs Community Manager

As several of you know DeMyztikX has joined the team our not only our community manager but really as community evangelist to make sure we hear what you all are saying. Please when you see him online, feel free to ask him questions or even challenge him to a pick up game!

With all that, he put together some great started tutorials for new players recently so we wanted to make sure to share.

http://steamcommunity.com/sharedfiles/filedetails/?id=468565749

http://steamcommunity.com/sharedfiles/filedetails/?id=469170058

http://steamcommunity.com/sharedfiles/filedetails/?id=470005886

To request new tutorials please visit the forums at:

http://steamcommunity.com/app/266470/discussions/0/530645446309072126/

To stay up to date with the latest updates, please join the official game group here on steam at:

http://steamcommunity.com/games/dhmc

Комментариев: 0 Подробнее

26 июня

DHMC - State of Live Development 6/26/15

Where we've been

We launched in July of last year, and started development on the Steam project a bit over a year ago once we received Greenlight support. The game was based off a project that we had started developing on and off in 2010, but since we launched on Steam, players have been seeing a game being build pretty much from the ground up.

Doing Live development was not new to us, but this was the first time we started it so early in the process and we have to say that it has been very rewarding for the team. Though we have had a couple moments where we have been slow to get new updates, the response we have gotten both positive and constructive criticism is exactly what we were hoping.

The Present

We have the core game elements now functional for our Faction Wars system, including base mission mechanics, economy system, mech customization system, persistent balance of power map, squad management systems and our core mech functionality, and basic AI functionality.

The game has come a long way, but we know that some of the systems are still rough (i.e. Mech movement, AI functionality for SP and online support, and visual fidelity). So for our next part of the journey and to live up to expectations set by ourselves and all those whom have and continue to support us we are taking steps to improve in these areas.

The Road map

Though we are not putting dates on the roadmap at this time, we can tell you we are already working on several of these items. As we get close to implementation we will be sharing details.

- Updated AI systems and Single Player
-- The current AI system is receiving updates in the next couple patches to make SP and MP games involving AI bots a more competitive experience.
-- We will be updating to a new AI system that allows us to bring to the game a more compelling SP experience, along with bolster AI support of Faction Wars missions.
- Engine updates
-- Updates to visual Fidelity to bring in line with modern game engines
-- Physics and animation system updates
-- Updates to hit detection
- New Gameplay modes for MP and SP missions
- New customization's
-- New equipment pieces (repair bots, ammo stations, radar jammers, etc...)
-- New ammo system allowing you to purchase ammo per weapon
-- New torso and legs combos
- Cross platform support. We will still be pushing a Linux branch client out that does not support the Steam overlay. As we work toward updating our visual fidelity and adding more AAA features we will be working also toward a fully functional Linux and then Mac Client.

The Team

Many do not know that Max Gaming is a fully functional game studio whom has been part of development of well over 50 titles across mobile and PC games over the last decade. We are mainly funding development of DHMC ourselves with help from EarlyAccess. With the focus now shifting to bringing more Polish to all aspects of the game we have been able to add more resources.

Outside of adding a couple more programmers and a art resource, we have also asked one of our long time community members to join as to help with the community. We would like to welcome DeMyztikX to the team, whom will be helping us get the word out, be the point person on setting up community events and available to answer question on the forums.

You should still expect updates to the game every 2-4 weeks, and we will be ramping up our community and public relations output over the next couple months.

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

Комментариев: 4 Подробнее
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Об этой игре

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Системные требования

    Minimum:
    • OS: Windows Vista SP2
    • Processor: Dual core 2GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows 7, 8.1
    • Processor: Dual Core 3GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
Полезные обзоры покупателей
24 из 26 пользователей (92%) посчитали этот обзор полезным
5.2 ч. в игре
Опубликовано: 1 июня
Обзор продукта в раннем доступе
Давно я искал игру похожую на MechWarriors. И видимо мои поиски окончены.
Dark Horizons: Mechanized Corps - превосходная игра-шутер с мехами в стиле MechWarriors.
+-Сюжета тут пока нет (надеюсь его добавят). Есть режимы против игроков и против ботов. Но сам факт присутствия мультиплеера очень радует, ведь в MechWarrios я играл только один.
+Графика тут достаточно приятная, но есть и недороботки, бета версия все таки.
+Богатый арсенал оружия для меха-воина: пулеметы, ракеты, лазеры, гранаты, турели, дробовики, даже ядерная пушка. Также можно перекрасить своего бойца, и прилепить на него наклейки.
+Можно играть от первого лица, сидя в кабине, лично мне так легче целиться, или от третьего, чтобы лучше уничтожать группы врагов.
-К сожалению, оружия для меха-воина придется покупать за кредиты, которые зарабатываются по окончании миссий. Ощущение что игра станет бесплатной, и кредиты будут просто продавать.
+Цена приемлема, всего 350 рублей за аналог MechaWarrios с мультиплеером и улучшенной графикой.
+На меха-воина нельзя нацепить кучу оружия и сделать его убер-солдатом. Есть ограничения в виде боевых очков, которые не должны превышать норму. Баланс в игре проработан.

В итоге: за 350 рублей вы получаете отличную замену MechaWarrios. Но так как Dark Horizons: Mechanized Corps находится в раннем доступе, многое может измениться...
Был ли этот обзор полезен? Да Нет Забавный
9 из 11 пользователей (82%) посчитали этот обзор полезным
Пользователей, посчитавших этот обзор забавным: 1
1.8 ч. в игре
Опубликовано: 1 марта
Обзор продукта в раннем доступе
Сыграл один матч с компьютерными ботами и один матч в мультиплеере, чтобы просто посмотреть, что это за игра. Старая добрая игра про мехов, с которыми мне довелось познакомиться в MechWarriors 4 уже очень давно. Здоровенные машины для уничтожения всего земного, вооруженные до *опы лазерами, гатлинг-пушками, ракетницами и прочими свистоплясками. Так вот, анимация конечно еще не совсем адекватная, хотелось бы более сложной физики при взбирании на гору, или при спуске с неё. Эти полёты на "джетпаках" - слишком мультяшные для таких громадин всё же. Не ощущается вес. Что в остальном - средненькая но приветливая графика, интуитивный интерфейс (но новичкам может показаться сложным), смешная система разрушений (почти ничего не ломается), возможность играть в сети и раздавать люли новичкам. Я и сам себя отношу к новичка, но насколько нужно быть дурачком, чтобы втроём не побороть одного? Выходят с базы стоят истуканами, медленно передвигаются и стреляют по мне... почему до них не доходило, что раз за разом я использовал одну и ту же методику - поворачивал голову меха на 90 градусов и просто кружил между ними на довольно хорошей скорости?! Они - редко попадали. Я - редко промахивался. Куча ачивок, первая победа с огромным отрывом (не смотря на таких же истуканов напарников). Да, это был мой день))))
p.s. Не знаю, вернусь ли я в игру еще, но думаю после апдейта - да. Ведь игра еще всё таки сырая, и ей предстоит многое добавить, например улучшить скудную кастомизацию меха в ангаре....
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6 из 6 пользователей (100%) посчитали этот обзор полезным
1.6 ч. в игре
Опубликовано: 12 апреля
Обзор продукта в раннем доступе
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
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24 из 28 пользователей (86%) посчитали этот обзор полезным
66.1 ч. в игре
Опубликовано: 22 июля, 2014
Обзор продукта в раннем доступе
I thought the game played solid. Plenty of Mech variations and weapons. I had no problem climbing in and doing battle. The missions are well made and full featured, and the bots play well. Not bad for early access. I'm sure they'll be adding stuff and tweaking the hell out of it in the coming months. I'm looking forward to when we can form squads and track stats and have an effect on the war. Then this game will become really great.
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21 из 23 пользователей (91%) посчитали этот обзор полезным
10.9 ч. в игре
Опубликовано: 24 июля, 2014
Обзор продукта в раннем доступе
edit: updated a review to give more info a bit

This is one of the most 'solid' EA release I have ever played. If you are looking for a solid Mechwarrior-like combat, this game can give you that. There are things that need polishing. However, the downside is that you can hardly find people to play with due to the soft launch. Devs are fixing things and will do a proper launch soon.

To top it off, it is a Team vs Team, heavy mech combat. You cannot skate around super fast and do crazy manuever like Armored Cored's mech. Your mech is basically a tank with legs, so no fancy movements.

You build your mech from several chasis(will be adding in the future updates), put on the weapons and equipments. To balance the fight smaller chasis is faster, but less armor, and carry lighter equipments. Bigger chasis is slower, but tougher, more armomr, heavier weapons, however, loadout comes down to the battle points, you cannot just put anything in there, it is limited by battle points for each mech, and different mech will have different points.

The combat itself is fun, especially with another player. There is AI support for both single and multiplayer match, but it is not that smart, however, they do there jobs well, especially when they are with players. Combat will be tactical to certain points that you need to manage your weapons, you can fire all weapons at once or as a selective group, which can be set in the hangar. Weapons have its effective range, some can easily overload your system, and some weapons' projectile do travel the distance, so they can be dodged.

There may be claims that it takes too long to take down a mech, which is not true if you know what you are doing. Your mech (as of the current build) has 3 parts, torso, and 2 legs, and around 7-8 additional parts depending on your loadout. These parts have their own HP, so if you just shoot at every part, not just particular part. It will take a while to take down a mech. Mechs can be take-down by destroying their bodies, or both of their legs.

old:
Nice and Solid Gameplay despite the EA release, but the Soft Launch is killing it slowly.
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