Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
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แง่บวกเป็นส่วนมาก (46 บทวิจารณ์) - 73% จาก 46 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 22 ก.ค. 2014

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หมายเหตุ: เกมระหว่างการพัฒนานี้ยังไม่เสร็จสมบูรณ์ ซึ่งอาจจะมีหรืออาจจะไม่มีการเปลี่ยนแปลงเพิ่มเติมก็ได้ หากคุณไม่ตื่นเต้นกับการเล่นในช่วงสถานะปัจจุบันของเกมนี้ คุณควรจะรอเพื่อตัดสินใจในกรณีที่เกมมีความคืบหน้าในการพัฒนาเกมเพิ่มเติมมากกว่านี้ เรียนรู้เพิ่มเติม

สิ่งที่ผู้พัฒนาต้องการจะบอก:

ทำไมถึงอยู่ในช่วงระหว่างการพัฒนา?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

เกมนี้จะอยู่ในช่วงระหว่างการพัฒนานานเท่าไรโดยประมาณ?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2017. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

เวอร์ชันเต็มได้ถูกวางแผนไว้ให้แตกต่างจากเวอร์ชันระหว่างการพัฒนาอย่างไร?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

สถานะปัจจุบันของเวอร์ชันระหว่างการพัฒนาเป็นอย่างไร?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Limited Single Player contract missions
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

เกมจะมีราคาเปลี่ยนแปลงไปหรือไม่ในระหว่างและหลังจากช่วงระหว่างการพัฒนา?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until 2017, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

คุณกำลังวางแผนเกี่ยวกับการมีส่วนร่วมของชุมชนในขั้นตอนการพัฒนาของคุณไว้อย่างไร?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
อ่านเพิ่มเติม
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ซื้อ Dark Horizons: Mechanized Corps

ซื้อ Dark Horizons: Mechanized Corps - Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

อัปเดตล่าสุด ดูทั้งหมด (44)

8 พฤศจิกายน

GDEX 2016 Recap – DHMC

The weekend of October 29th we had a great opportunity to partake in the local game development exposition TheGDEX at COSI in Columbus, Ohio. For us, it was an chance to get a lot more people in front of our new version of Dark Horizons : Mechanized Corps (DHMC) for some play testing. Shows like this really gives us a great insight into where we are with the product and how well it plays for players experienced with the geand newcomers a like.



Many of the attendees that we spoke to had remembered playing a lot of the old school Mech games of the past, and were excited to see a new entry in the genre. Even speaking to the younger crowd that have not had a chance to play a Mech game before, the impression that we have come back with is that they are pretty excited about our game and what we were trying to do. Feeling their enthusiasm is refreshing to hear and really gives a sense that, yes there is still a market for mech combat simulators.

It should be noted that the version of the game we demo’d at TheGDEX was an early Alpha build that contains several new features and enhancements and is not the same version that is currently live on Steam Early Access. As many of you know from our past posts, we have been revamping the entire game (art and code) to bring the visual quality up to where we expect today’s games to be, and to add in some cool gameplay ideas and features. Our hope with demoing at TheGDEX was to get a feel for where we are with the new version, start laying the groundwork for planning on a BETA release on Steam to let those of you who already own the live game a chance to help us play test and be more involved with the process.




Overall we thought the feedback that we received was phenomenal. The biggest compliments that we received were with the new art and environments that we had available to play (we had 3 new levels in this build for TheGDEX). People also loved many of the features that we already have in the live version that is currently up on Steam right now, such as Mech customization and opportunities for strategic gameplay. Overall though to our team, the biggest and most telling set of feedback that we got was that people had fun playing the game, despite many features not being fully implemented yet.



So where do we go from here? Now that we have a solid pool of feedback, we are back in the office and getting back to work so that we can get a BETA release on Steam in the near future. We have a long list of bugs we compiled during the show and have already fixed the major ones we ran into. The goal for BETA 1 is to ensure that the game is at a similar state from a functionality standpoint as the current live version on Steam. Then we can begin optimizing, fixing issues found in BETA, and begin implementing many new features that we want to put in the game, including implementing a tutorial system to help players that are new to the Mech genre get into the game and succeeding faster.

Internally we are aiming to release a BETA version of this new overhaul to the game onto Steam in January 2017! So keep an eye out for some additional information as we get closer to the end of the year.

As always our team would like to thank each of you for continuing to support us and being patient while we go through this long process of updating and enhancing DHMC (much of which requires some core system and engine upgrades) . We hope that o you will be proud and excited for the work we have put into it and will understand the amount of work and effort that we have done over the past number of months. It is always a challenge for a small team to put together a game of this magnitude and we couldn’t do so without your help.

Thanks from the Max Gaming crew!

For more news follow us on twitter @mgtgames (twitter.com/mgtgames)

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

2 ความเห็น อ่านเพิ่มเติม

29 กันยายน

DHMC DEV UPDATE - Gameplay footage 9/29/16

Over the last couple months we have been showing the Alpha version of the next major release at small shows and festivals to get feedback and some play testing.

We also have shared screen shots and various notes from those shows and now we wanted to share with you some in-game video of our latest internal build.

https://www.youtube.com/watch?v=LZJLPQGa80I&feature=youtu.be

This video shows new environments, gameplay against improved AI for the persistent campaign system and some new visuals.

Whats next?

At the end of October we will be attending a larger conference in Columbus, Ohio call The GDEX (www.thegdex.com). At the conference we will be making some announcement, including projected date for this new version of the game to hit Steam as a beta.

For more news follow us on twitter @mgtgames (https://twitter.com/mgtgames)

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

1 ความเห็น อ่านเพิ่มเติม
ดูการสนทนาทั้งหมด

รายงานจุดบกพร่องและฝากข้อเสนอแนะสำหรับเกมนี้บนกระดานสนทนา

เกี่ยวกับเกมนี้

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

ความต้องการระบบ

    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Windows Vista SP2
    • หน่วยประมวลผล: Dual core 2GHz
    • หน่วยความจำ: แรม 3 GB
    • กราฟิก: DirectX 9 256MB Video Ram
    • DirectX: เวอร์ชัน 9.0c
    • เครือข่าย: การเชื่อมต่ออินเทอร์เน็ตแบบบรอดแบนด์
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 2 GB
    • การ์ดเสียง: DirectX 9 Compatible
    แนะนำ:
    • ระบบปฏิบัติการ: Windows 7, 8.1, 10
    • หน่วยประมวลผล: Dual Core 3GHz
    • หน่วยความจำ: แรม 6 GB
    • กราฟิก: DirectX 9 512MB Video Ram
    • DirectX: เวอร์ชัน 9.0
    • เครือข่าย: การเชื่อมต่ออินเทอร์เน็ตแบบบรอดแบนด์
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 2 GB
    • การ์ดเสียง: DirectX 9 Compatible

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