Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
Nutzerreviews:
Insgesamt:
Größtenteils positiv (43 Reviews) - 79 % der 43 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. Juli 2014

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Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2016. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Was ist der derzeitige Stand der Early Access-Version?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Limited Single Player contract missions
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2016, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Kürzliche Updates Alle anzeigen (38)

2. Mai

DEV Diary 5/2/16

Hot off the presses of our last update, the team wanted to share some info and screenshots of the new mech appearance and customization. We have been working to revamp the look of the mechs with a new material setup and some texture tweaks. Bare metal and damaged paint should now look much more convincing, and the mechs as a whole have a more battle-worn feel to them.



Additionally, customization is now back in full swing, with the ability to change primary and secondary color (including alpha), as well as camo once more. The way camo is handled has also been changed to better bring out the true color of the mechs. Our next step will be to reimplement grunge using some new shader techniques, and tweaking the decals so they better blend in with the underlying armor of the mechs. As promised here are a few shots of the new changes in the hanger:





To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

1 Kommentare Weiterlesen

10. April

DEV Diary 4/10/16

The next Dev Video Diary is still coming but we wanted to do a normal dev diary for a status update today. We are in the process of finishing up a first build for the new patch to release in the beta channel for testing and feedback. We are working on a rewrite of the AI in the game, polishing up the first 3 levels available, polishing up the UI, polishing up the weapons/equipment, and ironing out any major bugs.

This first release will allow you the players to try out the new patch in a pre-release state as well as provide feedback to us. It also helps us find major bugs we missed out on our systems as well as better testing on linux and mac clients.

We took the game to GDC 2016 and it was received well by those who saw the new patch content. We are excited to release it to you guys as well as soon as we can. We however do not have a release date for it yet, but will update with more information once we get closer to release.

That is it for the update today, if you have any questions feel free to leave them in the comments section. We will end this post with some updated screenshots of the game in Ubuntu Linux.









To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

0 Kommentare Weiterlesen
Alle Diskussionen anzeigen

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Über dieses Spiel

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows Vista SP2
    • Prozessor: Dual core 2GHz
    • Arbeitsspeicher: 3 GB RAM
    • Grafik: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 Compatible
    Empfohlen:
    • Betriebssystem: Windows 7, 8.1, 10
    • Prozessor: Dual Core 3GHz
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    • Soundkarte: DirectX 9 Compatible
Nutzerreviews
Customer Review system updated! Learn more
Insgesamt:
Größtenteils positiv (43 Reviews)
Kürzlich verfasst
Bentarius
( 6.8 Std. insgesamt )
Early Access-Review
Verfasst: 5. April
This game still needs a lot of work. Graphics are ok, gameplay has many issues, and crashes a lot.

Need to keep this one in the oven for a few more days.
Hilfreich? Ja Nein Lustig
unevolvedchansey
( 0.9 Std. insgesamt )
Early Access-Review
Verfasst: 4. Januar
Every screenshot looks pretty when it's standing still.

In reality all the mechs kind of shuffle around. Shots don't really give much feedback for degee of damage.

You can kind of torso twist as per mechwarrior, but it doesn't feel like it does much. Parts can be destroyed individually, but I have yet to feel any real penalties.

Most of the single player is mech walking simulator with an additional point mouse at AI that has trouble aiming feature.

Basically a Unity project someone didn't really take time to completely flesh out. Don't bother.
Hilfreich? Ja Nein Lustig
Strayed
( 5.6 Std. insgesamt )
Early Access-Review
Verfasst: 25. Dezember 2015
On the downside as with all Early Access games it's unfinished, unpolished, broken in places and requiring a hell of a lot work and content.

On the brightside, it lets you mount a ♥♥♥♥ laser so take from that what you will.
Hilfreich? Ja Nein Lustig
Ron ︻气デ═一
( 1.5 Std. insgesamt )
Early Access-Review
Verfasst: 12. Dezember 2015
I can't recommend at this point. I'm a huge mech warrior fan and this isn't far enough along yet. I bought it to help support them. I'm mainly interested in SP. Not much there and the graphics are twitchy, the anti alaising doesn't seem to work and the textures are repaetitive. (to small) so water and land from the sky appear as repeating patterns. Probably needs to be moved over to the crysis engine or something, it' snot smooth... mechs move to fast, It's just klunky. Downloading Mech Warrior online now! (though I prefer single player games) that one at least is free to try and looks fantastic.
Hilfreich? Ja Nein Lustig
Megatron
( 5.3 Std. insgesamt )
Early Access-Review
Verfasst: 3. Dezember 2015
It's pretty much just mecharrior 4 at least when it ocmes to the engine but lacking the ability to see an arm blow off or core explosions.

It has a bare bones mp but has potential

No single player though they say they are working on one but I wouldn't give it any chance of being an interesting one as I doubt it will have any good voice acting or anything.

Buildins dont blow up

Very tiny player base.

Ultimately it's just not really worth the price or tim meplaying until it's out of ea and has gotten a lot more meat playing the game which I just dont see happening.

Not the worst game ever at all but it's just no that much fun very few choices when it comes to mechs like 4 or 5 I cant remember been a long time since I've put any time into the game.
Hilfreich? Ja Nein Lustig
FNG "Rusty"
( 318.0 Std. insgesamt )
Early Access-Review
Verfasst: 6. Oktober 2015
ejoy the building and fighting the mechs. if you like robotic games get this one
Hilfreich? Ja Nein Lustig
KiiNkY
( 0.8 Std. insgesamt )
Early Access-Review
Verfasst: 9. September 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
Hilfreich? Ja Nein Lustig
marksdog
( 1.5 Std. insgesamt )
Early Access-Review
Verfasst: 6. September 2015
it's an attempt at mech warrior. it's got problems but it's early access. i enjoy it, it's slow motion quake in giant robots!
Hilfreich? Ja Nein Lustig
trapboxer
( 0.1 Std. insgesamt )
Early Access-Review
Verfasst: 24. August 2015
Graphics are so plain and bland, even on a high end pc running in 4k resolution!!! Concept is good but they need to improve the graphics and effects!!!
Hilfreich? Ja Nein Lustig
IshyOQGX
( 2.1 Std. insgesamt )
Early Access-Review
Verfasst: 13. Juli 2015
At the moment, I would not advise getting this game. There is no tutuorial, so it's confusing at first.Combat is bit slow, and there are practically no players. Give the Devs some time though, 'cause it still Alpha.
Hilfreich? Ja Nein Lustig
PirateLincoln
( 9.6 Std. insgesamt )
Early Access-Review
Verfasst: 21. Juni 2015
Even this early in production, DH:MC is a highly enjoyable throwback to the glory days of PC mech simulators, lovingly improved with modern sensibilities. Cribbing ideas from virtually every PC mech game, DH:MC has vast potential. Highly recommended as an Early Access purchase!
Hilfreich? Ja Nein Lustig
legendarymass
( 1.3 Std. insgesamt )
Early Access-Review
Verfasst: 12. Mai 2015
almost two years later this game is still too buggy to play. still no single player. huge texture problems and mechs ai is very very bad.
Hilfreich? Ja Nein Lustig
†Diablo†
( 2.2 Std. insgesamt )
Early Access-Review
Verfasst: 22. April 2015
Kein wirklich gutes Mech-Spiel, das Mechfeeling (man sitzt in einen riesigen schwer gepanzerten Kampfläufer) kommt hier absolut nicht auf, es ist mehr ein Mech-Shooter, bzw man hat eher das Gefühl man steuert einen etwas trägen, schwer bewaffneten Soldaten.

Die Grafik ist auch nicht gerade hübsch, okay das ist für mich nicht das wichtigste an einem Spiel, aber die Cockpitansicht ist so hässlich und verpixelt das man sofort wieder zur Aussenansicht wechselt, Mechwarriors Online zeigt wie schön eine Cockpitansicht sein kann und am schlimmsten finde ich diesen nervigen Pixel und Wackel Effekt der auftrettet wenn der Mech nur noch wenig Lebenspunkte hat, das ist nähmlich so störend das man dann noch kaum in der Lage ist sich erfolgreich zu verteidigen oder gar zu flüchten, also dient man dann nur noch als Kanonenfutter.

Auch die Individualisierungsmöglichkeiten sind sehr gering, man hat nur 3 verschiedene Mechtypen (leicht, mittel, schwer) die bis auf die Waffen auch noch vorgefertigt sind, also einen wirklich eigenen Mech erstellen so wie man es zb in dem Spiel Armored Core kann, ist hier nicht der Fall, das Spiel ist eher eine sehr abgespeckte Version von Mechwarriors, man hat nur eine Handvoll Waffen zur auswahl die auch noch einen total schlechten Sound haben.

Das Spiel ist meiner Meinung nach noch in der Alpha, den es hat noch viele Bugs und Soundfehler.

Wer hier einen Mechwarriors Ersatz sucht wird von dem Spiel eher entäuscht sein, wer allerdings nur ein schnelles Mech-Ballerspiel ohne irgend welchen Tiefgang sucht, ist hier genau richtig.

Hilfreich? Ja Nein Lustig
The Black Baron
( 1.6 Std. insgesamt )
Early Access-Review
Verfasst: 12. April 2015
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
Hilfreich? Ja Nein Lustig
◄Reapers► Seelenlos
( 7.6 Std. insgesamt )
Early Access-Review
Verfasst: 22. März 2015
IMPRESSIV !

Very Fast and Fun Game-Play.
For an Alpha, better than MWO in some ascpects.
I will stick to it and can tell the 20 Bucks for me and my friend where a good investation in this game.

Hopefully they work further on it.
Some Grafik-Optimization and some Advertisment on Steam for populating the game and voiala :)
Hilfreich? Ja Nein Lustig
Sigma-Bot
( 2.9 Std. insgesamt )
Early Access-Review
Verfasst: 28. Januar 2015
As a fan of the Mech Assult series on the original Xbox, This is a great game to play to help feed my hunger for more. Now thats not saying its AS good. But its still a fun game. There is no tutorial, No description for the game modes, But on the upside its a easy to learn game. The combat is not as polished, and is a little sluggish. once you learn your best loadout it gets much better.

Pros: Mech Warrior like feel, Plenty of customization, Fun (yet not polished) firefights.

Cons: No Story mode (yet it seems to have some story mentioned in game modes) No tutorial or description for gameplay.

Bottom line: Its a great game worth the money and has lots of potential.

8ish/10 "Too many mechs" -SigmaBot
Hilfreich? Ja Nein Lustig
BlackBaron
( 11.1 Std. insgesamt )
Early Access-Review
Verfasst: 29. Dezember 2014
The game is, so far at least, headed in the right direction. Its fun to hop in blow stuff up with big stompy action, then revisit your designs in the hangar. Even though it still has a long way to go i recommend this game if you like mechswarrior or the earlier armored core games.
Hilfreich? Ja Nein Lustig
Skyblade
( 3.2 Std. insgesamt )
Early Access-Review
Verfasst: 16. November 2014
Seriously good and fun!
Every Mechwarrior/BattleTech series fan would LOVE this game! And it's only the beginning? Good job devs!!!
Hilfreich? Ja Nein Lustig
marshcocoa
( 7.4 Std. insgesamt )
Early Access-Review
Verfasst: 7. November 2014
A ton of potential, can not wait to see cockpits in the game!
Hilfreich? Ja Nein Lustig
esd
( 12.6 Std. insgesamt )
Early Access-Review
Verfasst: 10. Oktober 2014
Dark Horizons is back and now you can make your mech yours. There's four chassis on which you can load weapons, armour and tools, from really light scout-like vehicles that are hard to hit to slow, lumbering hulks bristling with hurt and thick armour.
The style is very different to Lore, being less twitch and more tactics, but you can tell they're both Dark Horizons games. As such, running alone is a much bigger risk than it was in Lore, so take some friends with you.

Definitely reccomend. See you on the battlefield!
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
2 von 2 Personen (100 %) fanden dieses Review hilfreich
Nicht empfohlen
6.8 Std. insgesamt
Early Access-Review
Verfasst: 5. April
This game still needs a lot of work. Graphics are ok, gameplay has many issues, and crashes a lot.

Need to keep this one in the oven for a few more days.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
5 von 11 Personen (45 %) fanden dieses Review hilfreich
Nicht empfohlen
2.2 Std. insgesamt
Early Access-Review
Verfasst: 22. April 2015
Kein wirklich gutes Mech-Spiel, das Mechfeeling (man sitzt in einen riesigen schwer gepanzerten Kampfläufer) kommt hier absolut nicht auf, es ist mehr ein Mech-Shooter, bzw man hat eher das Gefühl man steuert einen etwas trägen, schwer bewaffneten Soldaten.

Die Grafik ist auch nicht gerade hübsch, okay das ist für mich nicht das wichtigste an einem Spiel, aber die Cockpitansicht ist so hässlich und verpixelt das man sofort wieder zur Aussenansicht wechselt, Mechwarriors Online zeigt wie schön eine Cockpitansicht sein kann und am schlimmsten finde ich diesen nervigen Pixel und Wackel Effekt der auftrettet wenn der Mech nur noch wenig Lebenspunkte hat, das ist nähmlich so störend das man dann noch kaum in der Lage ist sich erfolgreich zu verteidigen oder gar zu flüchten, also dient man dann nur noch als Kanonenfutter.

Auch die Individualisierungsmöglichkeiten sind sehr gering, man hat nur 3 verschiedene Mechtypen (leicht, mittel, schwer) die bis auf die Waffen auch noch vorgefertigt sind, also einen wirklich eigenen Mech erstellen so wie man es zb in dem Spiel Armored Core kann, ist hier nicht der Fall, das Spiel ist eher eine sehr abgespeckte Version von Mechwarriors, man hat nur eine Handvoll Waffen zur auswahl die auch noch einen total schlechten Sound haben.

Das Spiel ist meiner Meinung nach noch in der Alpha, den es hat noch viele Bugs und Soundfehler.

Wer hier einen Mechwarriors Ersatz sucht wird von dem Spiel eher entäuscht sein, wer allerdings nur ein schnelles Mech-Ballerspiel ohne irgend welchen Tiefgang sucht, ist hier genau richtig.

War dieses Review hilfreich? Ja Nein Lustig
27 von 31 Personen (87 %) fanden dieses Review hilfreich
Empfohlen
66.8 Std. insgesamt
Early Access-Review
Verfasst: 22. Juli 2014
I thought the game played solid. Plenty of Mech variations and weapons. I had no problem climbing in and doing battle. The missions are well made and full featured, and the bots play well. Not bad for early access. I'm sure they'll be adding stuff and tweaking the hell out of it in the coming months. I'm looking forward to when we can form squads and track stats and have an effect on the war. Then this game will become really great.
War dieses Review hilfreich? Ja Nein Lustig
21 von 23 Personen (91 %) fanden dieses Review hilfreich
Empfohlen
10.9 Std. insgesamt
Early Access-Review
Verfasst: 24. Juli 2014
edit: updated a review to give more info a bit

This is one of the most 'solid' EA release I have ever played. If you are looking for a solid Mechwarrior-like combat, this game can give you that. There are things that need polishing. However, the downside is that you can hardly find people to play with due to the soft launch. Devs are fixing things and will do a proper launch soon.

To top it off, it is a Team vs Team, heavy mech combat. You cannot skate around super fast and do crazy manuever like Armored Cored's mech. Your mech is basically a tank with legs, so no fancy movements.

You build your mech from several chasis(will be adding in the future updates), put on the weapons and equipments. To balance the fight smaller chasis is faster, but less armor, and carry lighter equipments. Bigger chasis is slower, but tougher, more armomr, heavier weapons, however, loadout comes down to the battle points, you cannot just put anything in there, it is limited by battle points for each mech, and different mech will have different points.

The combat itself is fun, especially with another player. There is AI support for both single and multiplayer match, but it is not that smart, however, they do there jobs well, especially when they are with players. Combat will be tactical to certain points that you need to manage your weapons, you can fire all weapons at once or as a selective group, which can be set in the hangar. Weapons have its effective range, some can easily overload your system, and some weapons' projectile do travel the distance, so they can be dodged.

There may be claims that it takes too long to take down a mech, which is not true if you know what you are doing. Your mech (as of the current build) has 3 parts, torso, and 2 legs, and around 7-8 additional parts depending on your loadout. These parts have their own HP, so if you just shoot at every part, not just particular part. It will take a while to take down a mech. Mechs can be take-down by destroying their bodies, or both of their legs.

old:
Nice and Solid Gameplay despite the EA release, but the Soft Launch is killing it slowly.
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18 von 20 Personen (90 %) fanden dieses Review hilfreich
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14.4 Std. insgesamt
Early Access-Review
Verfasst: 23. Juli 2014
If you are expecting to get a polished Mech game up front with a large server population, please do not buy this game, watch it with interest but do not buy.

If you want to help participate in helping to flesh out and test a fun Mech combat game this might be for you.

For much less then I blow on a meal, I bought access into this game figuring I would just wait and see. I have found playing just a short while that I can see some potential in this game. Being in an Australian timezone I feel it will be a long time before I can play online with the dedicated servers due to ping and player numbers, so I am restricted to Single player. However the beauty of this game is if I can get enough friends interested, I can run my own dedicated server.

The fact this game even has that mode is GREAT, it adds much more variety & options then the drudgery that is playing MWO, or Hawken.

"SO FAR" the devs are showing interest in the community feedback so far which is great, if they can keep that up, that will help them a long way.

The graphics aren't phenomal, though respectable, the gameplay mechanics work, though do need a lot of work, and the devs are stated that is part of their plan which is good. The overall Vision the developers have for this game is very good, its just a matter of whether they are able to get there.

If you just consider this a Speccie stock purchase, and play a bit now and then and provide feedback it will hopefully help the Devs get this game to where they want.
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19 von 23 Personen (83 %) fanden dieses Review hilfreich
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2.5 Std. insgesamt
Early Access-Review
Verfasst: 22. Juli 2014
As a Starsiege fan I have to say that I was pretty surprised at what I got for an early access game. The game just went live today but already you can see a lot of cool things happening in regards to giving you that stompy mech experiance that has been missing all these years. It's also really nice that there are both online and offline options so you can play against other players or try out different mech configs on your own. So overall while its a bit rough around the edges, so far so good :)
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8 von 8 Personen (100 %) fanden dieses Review hilfreich
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1.6 Std. insgesamt
Early Access-Review
Verfasst: 12. April 2015
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
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9 von 11 Personen (82 %) fanden dieses Review hilfreich
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0.8 Std. insgesamt
Early Access-Review
Verfasst: 9. September 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
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7 von 8 Personen (88 %) fanden dieses Review hilfreich
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11.1 Std. insgesamt
Early Access-Review
Verfasst: 29. Dezember 2014
The game is, so far at least, headed in the right direction. Its fun to hop in blow stuff up with big stompy action, then revisit your designs in the hangar. Even though it still has a long way to go i recommend this game if you like mechswarrior or the earlier armored core games.
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5 von 5 Personen (100 %) fanden dieses Review hilfreich
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9.6 Std. insgesamt
Early Access-Review
Verfasst: 21. Juni 2015
Even this early in production, DH:MC is a highly enjoyable throwback to the glory days of PC mech simulators, lovingly improved with modern sensibilities. Cribbing ideas from virtually every PC mech game, DH:MC has vast potential. Highly recommended as an Early Access purchase!
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7 von 9 Personen (78 %) fanden dieses Review hilfreich
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12.6 Std. insgesamt
Early Access-Review
Verfasst: 10. Oktober 2014
Dark Horizons is back and now you can make your mech yours. There's four chassis on which you can load weapons, armour and tools, from really light scout-like vehicles that are hard to hit to slow, lumbering hulks bristling with hurt and thick armour.
The style is very different to Lore, being less twitch and more tactics, but you can tell they're both Dark Horizons games. As such, running alone is a much bigger risk than it was in Lore, so take some friends with you.

Definitely reccomend. See you on the battlefield!
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12 von 19 Personen (63 %) fanden dieses Review hilfreich
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2.1 Std. insgesamt
Early Access-Review
Verfasst: 22. September 2014
This game is very rough. No tutorial that I could find, and although there is a bot option in Instant Action, other players do join pretty quick. I guess just check the key bindings and figure it out. It's not too bad of a learning curve.

The game plays pretty good. The lightmechs are real fast, the heavy mechs slow, though with 3rd person view only (for now - develepers stated working on cockpit view) and crazy jump jets it sometimes feels like you're piloting a figurine on a tabletop not a multi ton mech. It has some large, wide open levels and I've had some pretty intense battles.

There is a decent selection of pre made Mechs, some you'll even reckognize form Battletech or Mechwarrior. They all have different capabilities and the developrs have done a good job making some feel and handle very different, some refinement is needed.

The graphics are right now fairly rough but I expect texture updates eventually.

All in all, if you're looking for arcade type combat in mechs try it out, I imagine after some updates the controls might turn a bit more.....realisitic? Is that possible in a fictional game? Anyway, hopefully you get what I'm trying to say.

If you love giant mech games and know what buying early aceess can mean and the risks involved (such as games never being finished or taking radical turns and not being the same game you bought) then I recommend it, as it's on sale (or was) and 5$ is decent to support the developrs.

If not a huge fun but a moderate fan, or missed the sale, it might be worth waiting to see the game in a more polished state before decding to support it or not, and you might get another sale in the meantime.

6.5/10 at full price, 7.5/10 on sale........for the time being

Maybe I'll see you on the battlefield!
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5 von 6 Personen (83 %) fanden dieses Review hilfreich
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2.9 Std. insgesamt
Early Access-Review
Verfasst: 28. Januar 2015
As a fan of the Mech Assult series on the original Xbox, This is a great game to play to help feed my hunger for more. Now thats not saying its AS good. But its still a fun game. There is no tutorial, No description for the game modes, But on the upside its a easy to learn game. The combat is not as polished, and is a little sluggish. once you learn your best loadout it gets much better.

Pros: Mech Warrior like feel, Plenty of customization, Fun (yet not polished) firefights.

Cons: No Story mode (yet it seems to have some story mentioned in game modes) No tutorial or description for gameplay.

Bottom line: Its a great game worth the money and has lots of potential.

8ish/10 "Too many mechs" -SigmaBot
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6 von 8 Personen (75 %) fanden dieses Review hilfreich
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5.5 Std. insgesamt
Early Access-Review
Verfasst: 29. Juli 2014
Dark Horizons looks and feels like classic Mechwarrior, one week into alpha and there isn't much in the game (4 mechs , 2 maps, 3 game mods, multiplayer and instant action) but! the game has a lot of potential. if your an old Mechwarrior or Heavy gear fan I would give this one a shot you won't be disappointed.
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6 von 8 Personen (75 %) fanden dieses Review hilfreich
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4.8 Std. insgesamt
Early Access-Review
Verfasst: 12. September 2014
I like it thus far. Has a ton of potential. I recommend it to any disgruntled MWO pilots.

Pros:
AI bots to fill in for humans
More interesting game modes than MWO (deliver a bomb to enemy base and destroy it, for example)
Some modes have respawn, others do not, its player choice
"Faction Wars" (Community warfare) planned will likely be out before MWO at this rate
Customizable mechs, working mechbay with 360 view.
free paints and cosmetics
More weapons than BT/ MWO
Time to Kill is much higher than MWO, leading to more interesting combat
Heat and weapon management system forces players to fire weapons in groups
Ability to play on and offline
As an early adopter you will be entitled to all future updates (including DLC) for free.

Cons:
Graphics are bad (in progress)
Not a huge player base yet
AI is fairly dumb
Mech customization is limited to hardpoints and battle value. Cannot strip armor, add heatsinks ect
Currently only four mech chassis, more planned
Few maps

Other:
Mechs have a battle point value cap, this keeps mechs from being OP
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7 von 10 Personen (70 %) fanden dieses Review hilfreich
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40.9 Std. insgesamt
Early Access-Review
Verfasst: 29. Juli 2014
If you loved the Mechwarrior 3 & 4 series, you"ll love this one. And the bases are just like the one in Mechcommander with repair bays and capturable. For an alpha release this is pretty stable and has enough features to keep gameplay interesting. Heartily recommended :)
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5 von 7 Personen (71 %) fanden dieses Review hilfreich
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87.7 Std. insgesamt
Early Access-Review
Verfasst: 31. Juli 2014
Campaign is coming along, the Faction wars stuff is cool too. New contract missions give something for players looking for Single Player missions to do.

Early Access so there's obviously some bugs still. Considering that, this game is still pretty strong and well done. Especially at this early alpha phase. I'm a huge fan of the game so far and can't wait to get into more battles. There are maps both big and small to allow quick brutal mech matches as well as more drawn out conflicts. I personally prefer the small maps.
Learning the weapons so far is the trickiest bit, and building your own loadouts. As this game develops it's definitely one to keep an eye on if you like mech games.
The new update for Faction Wars is looking great too.

NOTE: This review was written BEFORE I started helping out with the game.
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5 von 7 Personen (71 %) fanden dieses Review hilfreich
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6.4 Std. insgesamt
Early Access-Review
Verfasst: 21. August 2014
Not a ton of content and a lack of a tutorial (or at least, I didn't find one) but it's in EA so that's most likely going to be fixed. As far as the gameplay goes, so far it's amazing. My only issue with it is the lack of an explanation of what stuff is. I want to have a mech with those beam weapon things... but I have no idea what they are called T.T Like most EA games I have reviewed so far I'm going to say this game is worth the investment. Maybe you will not like the alpha because of it's lack of content and tutorials, but it's only going to be getting better.

Update: Newest update fixed the issue I was having with finding lazers :D Safe to say that the game is much better already and I can't wait to see what the next update will add!
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4 von 6 Personen (67 %) fanden dieses Review hilfreich
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0.7 Std. insgesamt
Early Access-Review
Verfasst: 26. August 2014
So far im actually impressed a lot of work still ot be done espically with the mech movement seems a bit jerky but on a whole very impressed bought it for myself and my Brother and so far were both impressed, cant wait to see what comes next.
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12 von 22 Personen (55 %) fanden dieses Review hilfreich
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2.0 Std. insgesamt
Early Access-Review
Verfasst: 9. August 2014
This right here? This is what Mechwarrior Online should have been.
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