Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
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Összesítve:
Többnyire pozitív (46 értékelés) - E játék 46 felhasználói értékeléséből 76% pozitív.
Megjelenés dátuma: 2014. júl. 22.

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Korai hozzáférésű játék

Szerezz azonnali hozzáférést és kezdj játszani; légy részese a játék fejlődésének.

Megjegyzés: Ez a korai hozzáférésű játék nincs készen, és vagy változik a továbbiakban, vagy nem. Ha nem izgat a vele való játék a jelenlegi állapotában, érdemes lehet várni, míg a játék fejlesztése előrehaladottabbá válik. Tudj meg többet.

Mit mondanak a fejlesztők:

Miért a Korai Hozzáférés?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Körülbelül mennyi ideig lesz ez a játék a Korai Hozzáférésben?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2016. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

A tervek szerint miben fog különbözni a teljes verzió a korai hozzáférésű verziótól?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Milyen állapotban van jelenleg a korai hozzáférésű verzió?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Limited Single Player contract missions
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Eltérően lesz árazva a játék a korai hozzáférés alatt és azt követően?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until 2017, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

Hogyan tervezitek bevonni a közösséget a fejlesztés folyamatába?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Dark Horizons: Mechanized Corps vásárlása

Dark Horizons: Mechanized Corps - Four Pack vásárlása

Includes four copies of the base game - Send the extra copies to your friends.

 

Legutóbbi frissítések Összes megnézése (41)

augusztus 5.

DHMC @ GDX Edmonton

This year we have had the opportunity to show DHMC off at local game development conferences (such as COSI – Game Masters Series, and GDX Edmonton), as well as trade shows and games events such as K Days and ReplayFX. The benefit of demoing DHMC at these events are immense. Not only does it allow us to show DHMC to new sets of eyes who might not be aware of it (after all Indie teams such as ourselves do not have much in the way of marketing budgets to promote our games), but we are also able to show off "in development" content that we haven't put live, and most importantly we can gather feedback first hand as we witness and interact with totally new players trying it out the game for the first time.



While we totally appreciate all of the great feedback that our community does for us here on Steam, there is something uniquely special about being able to watch people play a game that you have made and see the immense smile on their faces from the enjoyment that they get from playing DHMC. Some of the best examples of this that we witness are when parents and their children sit down and play DHMC together at these shows and get to experience the game together (sometimes at the same screen if the child is very young, but often they would play at different stations at a networked setup we have had at these shows).



Obviously having hundreds of people a day check out DHMC and potentially creating new fans is a huge boon for us, however what is most valuable towards the future development of DHMC comes through our observations and interactions with these players (either online through forums like Steam, or in person at these shows). This, combined with analytics data, allows us to get a clearer idea of where our "pain points" are and what we need to do more of to craft DHMC to be a better experience right out of the box.



Some of you might be curious what type of information a casual player shares with us. Here are some snippets of the data that we collected from the last event we were at.



As you can guess people really want customization in DHMC with the majority wanting at bare minimum what we have now in the game, and many asking for even more levels of customization beyond that. This is something that we have talked about at internal meetings, but we feel is certainly worth more discussion from the community as a whole.



We were a bit surprised by this level of feedback, as we would have expected players to want more unique controllers. But it looks to be that keyboard and mouse are still the dominant input controls that people want.



Not a lot of hatred here for the 3<sup>rd</sup> person controls, although interestingly enough we didn’t get any feedback on whether the cameras were too close to the mechs (something that we have sometimes internally discussed at our meetings).



In this question sample, we were somewhat surprised to find out that people at these shows didn’t even bother to look to see if there was a 1<sup>st</sup> person camera option, but that is likely the difference between a “casual” player who just picked up the game, and a hard core stompy bot mech fan.

So what does this all mean? Well it means these live events are important for us to attend (obviously) but it also tells us that we have been going the right direction with DHMC, and that we also have to go further in that direction to deliver more of the experience that players want to see in DHMC.

If you have an opportunity to see DHMC at an event near you (or really any other independently created game), please stop by and let us know what you think. If you don't get the chance to see us live that is okay too. What is important to us is that we interact with players and learn your thoughts and feelings (both positive and negative) about the game so that we can craft better experiences. We are also appreciative of your input and thank you for being fans of DHMC.

Stay tuned for more upcoming insight into the next release….

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

Logan “Lfoz”

Art director

Max Gaming Studios

1 megjegyzés Tovább

június 24.

DHMC @ Game Masters (Columbus, Oh)

On June 18 Max Gaming came to COSI (center of science and Industry) to show off Dark Horizons: Mechanized Corps! COSI is having a exhibition called Game Masters that shows games throughout the years including bios of famous game developers including concept art and game design documents. If you're in central Ohio go check it out! COSI was looking for local game developers to join the exhibition and to get some hands on feedback on the unreleased version of DHMC, we happily agreed.



On site where Jillian (Community manager) and Steve (Designer and programmer), and before they could finish setting up- there was a crowd of people gathering excited to see the game especially after seeing it was a Mech game. Once everything was open it was a consistent stream of people sitting down to try out the latest build. This was a very exciting day for us, as it was the first time anyone outside of the development team that had played and reacted to the game in its new engine.

The players mostly consisted of parents with their children. Lots of the dads nostalgic and commenting on how they havn't played a mech game for a decade. Even though the build is still in alpha, everyone who played it had a great time fighting against our new AI opponents.



There was a lot of people who signed up for a chance to win copies of the game and are ready to jump into action again. Overall it was a fun show and we're glad to get new fans and to people loving the game as much as us.

Stay tuned for more upcoming insight into the next release….

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

1 megjegyzés Tovább
Összes téma megnézése

Jelents hibákat és adj visszajelzést erről a játékról az üzenőfalon.

A játékról

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Rendszerkövetelmények

    Minimum:
    • Op. rendszer: Windows Vista SP2
    • Processzor: Dual core 2GHz
    • Memória: 3 GB RAM
    • Grafika: DirectX 9 256MB Video Ram
    • DirectX: Verzió: 9.0c
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 2 GB szabad hely
    • Hangkártya: DirectX 9 Compatible
    Ajánlott:
    • Op. rendszer: Windows 7, 8.1, 10
    • Processzor: Dual Core 3GHz
    • Memória: 6 GB RAM
    • Grafika: DirectX 9 512MB Video Ram
    • DirectX: Verzió: 9.0
    • Hálózat: Szélessávú internetkapcsolat
    • Tárhely: 2 GB szabad hely
    • Hangkártya: DirectX 9 Compatible
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