Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
Análises de utilizadores: Positivas (27 análises)
Data de lançamento: 22 Jul, 2014

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Jogo com Acesso Antecipado

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“Our goal is to have Dark Horizons : Mechanized Corps completed some time in 2015. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Qual é o estado atual da versão de Acesso Antecipado?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 35 different weapons an equipment
  • Full Mech customization
  • 2 playable levels
  • 3 game play models (Attrition, Free For All, Mini-Nuke)
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2015, as such our current pricing has been set to reflect its ‘in early development’ nature.

As we reach new milestones, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates (including DLC) for free.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Includes four copies of the base game - Send the extra copies to your friends.

 

Recomendações de Curadores

"3rd person action simulation. Lots of customization in design feature. 16 player multi. Lots of similarities to an older MechWarrior(tm) game."

Atualizações recentes Ver todas (25)

24 Abril

APRIL DEV DIARY Part 1

March was a great month for Dark Horizons Mechanized Corps, not only did we add a lot of great players but we began to finalize and implement one of our persistent online multiplayer features of the game which we are calling “Faction Wars”. We were also able to make some progress toward cross platform play.

Because Faction Wars is such a huge addition to the game we are going to post a 2 part DEV DIARY for April leading up to the 0.0.8.0 release which will have the next big phase of Faction Wars.

For part 1, we are going to discuss some of the systems we are adding that will tie both Faction Wars and single player aspects of the game, this focuses around earning and spending Credits as part of the game experience.

Credits and how you earn them.

Credits are a currency that you can only earn by playing the game, you cannot buy them with real money, via the persistent multiplayer portion of the game (Faction Wars), online play, or through playing offline (single player) missions.

Players will earn credits based on both their performance and their team’s performance in-game. This includes factors such as number of kills or assists the player gets, whether the player’s team was successful, credits for salvage for the winning team (a credit bounty for each enemy mech destroyed by your team) and amount of damage inflicted. (Mockup of new results screen below).



(note: this is purely a mockup, though its close to the final in-game layout)

Will there be other ways to earn credits?

The answer to this is yes there will be a couple other ways. All players will begin with enough credits to build out a couple of custom mech configurations which will help them get started. Players will also earn credits each day that they log into game (as a stipend from the merc guild or your selected faction that you fight for in Faction Wars).

There were also be other additional method for earning credits in future releases (beyond release 0.1.0.0) which include, but are not limited to:

  • Player market (the ability to sell parts and builds)
  • More complex salvage system

Spending Credits

As we previously mentioned one of the uses for the player to use Credits on will be building mechs! Currently in-game you can build as many chassis as possible with no limits. As a planned feature, with the implementation of Faction Wars, players will now earn credits and then spend those building out their mechs. The following item categories will cost credits:
  • mech chassis
  • weapons
  • equipment (targeting laser, ammo deployer, jumpjet, etc…)
  • engines
  • extra armor
  • additional ammo (future feature)
So essentially every component used in building your mech out.

Future updates:
  • Squad upgrades
  • Custom mech builds
  • Additional mech slots
  • and more...

Can you try out a config before purchasing?

This feature will come in a future release, but until then we will allow players to sell back the build at full price for an unspecified time period while we pull in analytic data to ensure that your credits earned is balanced with your credits spend.

With that said you also can sell just the base chassis of a build and strip the weapons and put them into your inventory (for use later on a future mech config that the player will want to create). A mockup of this functionality is as follows:

http://steamcommunity.com/sharedfiles/filedetails/?id=431133920

http://steamcommunity.com/sharedfiles/filedetails/?id=431133566

Once an items is in the player’s inventory it can be used in future builds without any additional costs, or the player can choose to sell the item on their own.

In Closing

So that is the credits and inventory systems at a high level. Please feel free to post questions or make suggestions in the forums . http://steamcommunity.com/app/266470/discussions/0/618460171315113977/

Tune in next week, we will be posting details on the rest of the upcoming 0.0.8.0 patch including:
  • Faction Wars, Balance of Power map
  • Faction bonuses for territory control (XP and Credits bonuses)
  • New in-game lobby layout
  • New AI and default config layouts
  • Status on some other items
  • New battlefields
  • Linux update
  • New team member introductions

Upcoming events

May Faction War Fridays! We will be hosting Friday events again focused on the start of the 2nd Machine Wars. We will also be looking to host more events on Sundays also.

To be kept up to date on scheduled events we encourage you to join the OFFICIAL GROUP at http://steamcommunity.com/games/dhmc .

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16 Março

DEV DIARY & Patch 0.0.7.4

The team continues to make progress on updates to the game, and we will be pushing patches more frequently now that the engine update is completed.

Updated gameplay video and screenshots
We wanted to thank everyone who helped us grab some new gameplay footage and screenshots for the store page on steam. Here is a link to the new Alpha gameplay footage.

https://youtu.be/LRQFd8KqJak

We will be making some new videos over the next couple weeks to go thru some tutorials on building out you chassis, setting up squads, and of course Faction Wars functionality as it arrives.

Latest patch notes for build 0.0.7.4 released 3/15/15 :

Redesigned UI

  • Games now opens up into Hanger
  • Play now button will let you access SP and MP games
  • NOTE: The FW Map is not in this current build, will return shortly as its being redesigned.
Weapons rebalance
  • Removed energy as a weapon restriction
  • Added extra info to the weapon/equipment popups in the hangar
  • Beam lasers changed to burst fire weapons like the Nuclear Fusion Cannon
Hanger Updates:
  • Illegal parts are now removed automatically when switching chassis on a new build and when editing an old illegal configuration.
  • Added addtional info to Weapons/Equipment tooltips
Misc BUG Fixes
  • BUG FIX: Music slider in options now saves correctly
  • BUG FIX: Deployable turret now shoots one laser bolt instead of two.
  • BUG FIX: Fixed bug where it would go completely dark in the hangar when you alt tab in fullscreen.
  • BUG FIX: Chat no longer clears when opening the hangar.
  • AI now waits until countdown is completed to start spawning and they now spawn in 5 second intervals instead of 10.
  • AI now switches configs on respawn.
  • AI will now rebalance teams on respawning.

Key Features from patch 0.0.7.3
  • Faction Wars - You are now able to join a faction, including joining a squad to a faction.
  • Squads can now promote and remove members from their squad.

Whats up Next?
  • SteamOS/Linux we are still working to resolve some issues with the Steam overlay. Please keep a tab on forums for more info.
  • AI updates. Working toward better AI of SP modes and Online modes.
  • Faction Wars. Along with AI updates we are continuing to work toward fully functional online campaign system.
  • New missions and mission types.
  • BUG Fixes

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WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Massive mission environments, with 5 zones currently available.
  • 3 games modes including Attrition, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Requisitos do Sistema

    Minimum:
    • OS: Windows Vista SP2
    • Processor: Dual core 2GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows 7, 8.1
    • Processor: Dual Core 3GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
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