Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
Évaluations des utilisateurs :
Globales :
plutôt positives (45 évaluation(s)) - 77% des 45 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 22 juil 2014

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Pendant environ combien de temps ce jeu sera en Accès anticipé ?

“Our goal is to have Dark Horizons : Mechanized Corps out of early access in 2016. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

Comment sera la version finale de la version en Accès anticipé ?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Quel est l'état actuel de la version en Accès anticipé ?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Limited Single Player contract missions
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2016, as such our current pricing has been set to reflect its ‘in early development’ nature.

When the game comes out of Early Access, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates for free.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Acheter Dark Horizons: Mechanized Corps - Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

Mises à jour récentes Tout voir (40)

24 juin

DHMC @ Game Masters (Columbus, Oh)

On June 18 Max Gaming came to COSI (center of science and Industry) to show off Dark Horizons: Mechanized Corps! COSI is having a exhibition called Game Masters that shows games throughout the years including bios of famous game developers including concept art and game design documents. If you're in central Ohio go check it out! COSI was looking for local game developers to join the exhibition and to get some hands on feedback on the unreleased version of DHMC, we happily agreed.



On site where Jillian (Community manager) and Steve (Designer and programmer), and before they could finish setting up- there was a crowd of people gathering excited to see the game especially after seeing it was a Mech game. Once everything was open it was a consistent stream of people sitting down to try out the latest build. This was a very exciting day for us, as it was the first time anyone outside of the development team that had played and reacted to the game in its new engine.

The players mostly consisted of parents with their children. Lots of the dads nostalgic and commenting on how they havn't played a mech game for a decade. Even though the build is still in alpha, everyone who played it had a great time fighting against our new AI opponents.



There was a lot of people who signed up for a chance to win copies of the game and are ready to jump into action again. Overall it was a fun show and we're glad to get new fans and to people loving the game as much as us.

Stay tuned for more upcoming insight into the next release….

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

1 commentaires Lire la suite

23 mai

DEV Diary 5/23/16 - AI Update

The original AI in DHMC was structured in a way that made things difficult to make it smarter and harder to predict. We decided a full rewrite of the AI was in order to address these issues.



We have chosen to use a couple of approaches to fix these issues. The first issue causing difficulty in the live implementation is the overall structure of the coding, which was very difficult and time consuming to implement new features. This has been replaced by something called a behavior tree. Behavior trees allow you to break up the AI into tasks, for instance a task to go from where the AI is standing to a position on the map somewhere. Then from there you can build a tree structure based on logic nodes and these tasks to create the AI. Not only does this allow for easy addition of new tasks the AI can perform, but it also simplifies making multiple types of AI (patrol, sentry, etc.) The other benefit this provides is we can create simplified trees that do certain things to test the parts before testing the whole tree.

The other issue of predictability we are working on is to create a maneuver system. You could think of this like plays in football. Basically the AI chooses a strategy when engaging in combat like a circle maneuver where it circles the target while firing at them. By creating a lot of these maneuvers for the AI to choose from, it can make the AI less predictable vs the current AI in live which always uses the same tactics.

These things form the basis for a simple AI like we had before, but gives the ability to add on more complex things like squad based AI. We will have more footage and information in a later update on the AI system, but I will leave you with a screenshot of the AI firing at other AI.

To join the conversation hit the forums:
http://steamcommunity.com/app/266470/discussions

To keep up to date join the official game group:
http://steamcommunity.com/games/dhmc

1 commentaires Lire la suite
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À propos de ce jeu

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Configuration requise

    Minimum:
    • Système d'exploitation : Windows Vista SP2
    • Processeur : Dual core 2GHz
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : DirectX 9 256MB Video Ram
    • DirectX : Version 9.0c
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX 9 Compatible
    Recommandée :
    • Système d'exploitation : Windows 7, 8.1, 10
    • Processeur : Dual Core 3GHz
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : DirectX 9 512MB Video Ram
    • DirectX : Version 9.0
    • Réseau : Connexion internet haut débit
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : DirectX 9 Compatible
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
plutôt positives (45 évaluation(s))
Publiées récemment
D I G
( 0.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 16 juin
Dis liked the UI and difficult to move mech
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
IanGrazzari
( 14.4 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 11 mai
From the few hours i have put into this game, i personally love it. It's a great alternative to MWO, minus the grind. Granted, the game is still buggy, and not many people play it, so the multiplayer section is kinda bleak, but the game has amazing potential. The graphics are a lot better than MWO, and the gameplay is a lot smoother, IMO of course. I highly recommend this game if you want a smaller alternative to MWO, but you have to remember, this game is still in early access, so it's not going to be AAA quality. Yet. The developers are constantly communicating with the customers, and are extremely helpful. So, if you want a Mechwarrior style game, but also want awesome developer help that actually LISTENS to it's customers, this is the game for you!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Bentarius
( 6.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 5 avril
This game still needs a lot of work. Graphics are ok, gameplay has many issues, and crashes a lot.

Need to keep this one in the oven for a few more days.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
unevolvedchansey
( 0.9 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 4 janvier
Every screenshot looks pretty when it's standing still.

In reality all the mechs kind of shuffle around. Shots don't really give much feedback for degee of damage.

You can kind of torso twist as per mechwarrior, but it doesn't feel like it does much. Parts can be destroyed individually, but I have yet to feel any real penalties.

Most of the single player is mech walking simulator with an additional point mouse at AI that has trouble aiming feature.

Basically a Unity project someone didn't really take time to completely flesh out. Don't bother.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Strayed
( 5.6 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 25 décembre 2015
On the downside as with all Early Access games it's unfinished, unpolished, broken in places and requiring a hell of a lot work and content.

On the brightside, it lets you mount a ♥♥♥♥ laser so take from that what you will.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Ron ︻气デ═一
( 1.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 12 décembre 2015
I can't recommend at this point. I'm a huge mech warrior fan and this isn't far enough along yet. I bought it to help support them. I'm mainly interested in SP. Not much there and the graphics are twitchy, the anti alaising doesn't seem to work and the textures are repaetitive. (to small) so water and land from the sky appear as repeating patterns. Probably needs to be moved over to the crysis engine or something, it' snot smooth... mechs move to fast, It's just klunky. Downloading Mech Warrior online now! (though I prefer single player games) that one at least is free to try and looks fantastic.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Megatron
( 5.3 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 3 décembre 2015
It's pretty much just mecharrior 4 at least when it ocmes to the engine but lacking the ability to see an arm blow off or core explosions.

It has a bare bones mp but has potential

No single player though they say they are working on one but I wouldn't give it any chance of being an interesting one as I doubt it will have any good voice acting or anything.

Buildins dont blow up

Very tiny player base.

Ultimately it's just not really worth the price or tim meplaying until it's out of ea and has gotten a lot more meat playing the game which I just dont see happening.

Not the worst game ever at all but it's just no that much fun very few choices when it comes to mechs like 4 or 5 I cant remember been a long time since I've put any time into the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
FNG "Rusty"
( 321.5 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 6 octobre 2015
ejoy the building and fighting the mechs. if you like robotic games get this one
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
TheDude47
( 2.2 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 29 septembre 2015
Very nice Mecha game, i hope there will be lots more maps and a lot more achievements, and also more weapons and mechs ))

8/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
KiiNkY
( 0.8 heures en tout )
Avis donné pendant l'accès anticipé
Posté le : 9 septembre 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
Recommandé
2.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 29 septembre 2015
Very nice Mecha game, i hope there will be lots more maps and a lot more achievements, and also more weapons and mechs ))

8/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
29 personne(s) sur 33 (88%) ont trouvé cette évaluation utile
Recommandé
68.2 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 22 juillet 2014
I thought the game played solid. Plenty of Mech variations and weapons. I had no problem climbing in and doing battle. The missions are well made and full featured, and the bots play well. Not bad for early access. I'm sure they'll be adding stuff and tweaking the hell out of it in the coming months. I'm looking forward to when we can form squads and track stats and have an effect on the war. Then this game will become really great.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
Recommandé
10.9 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 24 juillet 2014
edit: updated a review to give more info a bit

This is one of the most 'solid' EA release I have ever played. If you are looking for a solid Mechwarrior-like combat, this game can give you that. There are things that need polishing. However, the downside is that you can hardly find people to play with due to the soft launch. Devs are fixing things and will do a proper launch soon.

To top it off, it is a Team vs Team, heavy mech combat. You cannot skate around super fast and do crazy manuever like Armored Cored's mech. Your mech is basically a tank with legs, so no fancy movements.

You build your mech from several chasis(will be adding in the future updates), put on the weapons and equipments. To balance the fight smaller chasis is faster, but less armor, and carry lighter equipments. Bigger chasis is slower, but tougher, more armomr, heavier weapons, however, loadout comes down to the battle points, you cannot just put anything in there, it is limited by battle points for each mech, and different mech will have different points.

The combat itself is fun, especially with another player. There is AI support for both single and multiplayer match, but it is not that smart, however, they do there jobs well, especially when they are with players. Combat will be tactical to certain points that you need to manage your weapons, you can fire all weapons at once or as a selective group, which can be set in the hangar. Weapons have its effective range, some can easily overload your system, and some weapons' projectile do travel the distance, so they can be dodged.

There may be claims that it takes too long to take down a mech, which is not true if you know what you are doing. Your mech (as of the current build) has 3 parts, torso, and 2 legs, and around 7-8 additional parts depending on your loadout. These parts have their own HP, so if you just shoot at every part, not just particular part. It will take a while to take down a mech. Mechs can be take-down by destroying their bodies, or both of their legs.

old:
Nice and Solid Gameplay despite the EA release, but the Soft Launch is killing it slowly.
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18 personne(s) sur 20 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
14.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 23 juillet 2014
If you are expecting to get a polished Mech game up front with a large server population, please do not buy this game, watch it with interest but do not buy.

If you want to help participate in helping to flesh out and test a fun Mech combat game this might be for you.

For much less then I blow on a meal, I bought access into this game figuring I would just wait and see. I have found playing just a short while that I can see some potential in this game. Being in an Australian timezone I feel it will be a long time before I can play online with the dedicated servers due to ping and player numbers, so I am restricted to Single player. However the beauty of this game is if I can get enough friends interested, I can run my own dedicated server.

The fact this game even has that mode is GREAT, it adds much more variety & options then the drudgery that is playing MWO, or Hawken.

"SO FAR" the devs are showing interest in the community feedback so far which is great, if they can keep that up, that will help them a long way.

The graphics aren't phenomal, though respectable, the gameplay mechanics work, though do need a lot of work, and the devs are stated that is part of their plan which is good. The overall Vision the developers have for this game is very good, its just a matter of whether they are able to get there.

If you just consider this a Speccie stock purchase, and play a bit now and then and provide feedback it will hopefully help the Devs get this game to where they want.
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19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
Recommandé
2.5 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 22 juillet 2014
As a Starsiege fan I have to say that I was pretty surprised at what I got for an early access game. The game just went live today but already you can see a lot of cool things happening in regards to giving you that stompy mech experiance that has been missing all these years. It's also really nice that there are both online and offline options so you can play against other players or try out different mech configs on your own. So overall while its a bit rough around the edges, so far so good :)
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
Recommandé
1.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 12 avril 2015
For an early access game this was surprisingly good, I mean few issues, relative stability, workable controls, it was all there. However I was only there for the mechs, and the game did have a few mechs for you to play with. Basically there's 4 default mechs that fall into the light to heavy catergories, then you have the option to build your own mech. Now I know at this point you're probably drooling, but the options are limited. Basically you pick a chasis, and you;ll be using the same chasis as one of the defualts, so there isn't a lot of variety there. 4 chasis, which you can customize the paint, camo, stickers, and logos on, then you get to add some weapons to your mech's hardpoints. Each chasis has its own base armor rating as well as speed, and point level. So everything you add onto your mech costs points, and adding extra armor will take points and reduce your overall speed.

Weapon types are very vanilla, gatling guns, lasers, rockets, flamethrowers, nothing out of the ordinary or jaw dropping for that matter. However you can still customize quite a bit, trying to create that perfect battle mech. I go with low overload weapons, usually gatling guns, gatling lazers, and maybe a rocket pod so I can spam my opponet. Most players I saw were using the railguns and after a few shots would overload their weapons then stand around like an idiot while they waited for their weapons to cool down.

Your mech has several hit locations on them, each with its own raiting. So your opponent, or you, can prioritize certain parts. For me and my mech Tiny Savage, I circle my opponet and target the legs, once the legs go you'll have a hard time being able to turn effectively, then I just keep running circles and blast away. Or you could knock out a certain weapon system, or just shoot at whatever part of the mech you feel like. Just note that once your cockpits health gets low, you'll start to seem some distortion going on, and you'll have a hard time seeing things. If this happens, or your mech has taken a beating, just find your nearest repair center which will have combat ready in no time.

I will say that the AI is dumb, like dumb as a bag of rocks. Often times they will just run to a location and stand there the entire game. Other times they'll take a certain amount of damage and immediately stop fighting and run back to their base to try and repair themselves. Matches can take a while to complete, especially attrition, because somehow those ticket counters never seem to go down fast enough.

Overall I would suggest that you check this game out, especially if you're a fan of mechanized combat, but I'd wait and see if this thing goes on sale, because the $19.99/$14.99 I spent was a bit much for an early access game that doesn't have a whole lot of content in it. All things considered though, its a good game, and its fun, I put 76 minutes into without even realizing it. So 7/10 mostly for the lack of mech types available, and the terrible AI, however I expect all of that to be fixed once this game launches fully.
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9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
Recommandé
0.8 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 9 septembre 2015
I'm fan of Mechwarrior. But i reject MWO because there is no singleplayer game.
After many searched, i decided to buy this game.
I really hope the developer put more effort into it.
The price is should be worth more than what is the content now.

There are few thing i suggest to be ready first:
-Optimise graphic setting, really lagging during full screen
-Simple tutorial for battle controling.
-Texture improvement
-Sound improvement

I recommend buying if you're fan of MechWarrior. GIve a support for it.
I not recomend buying if you're looking immersive visual & sound gameplay.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
Recommandé
11.1 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 29 décembre 2014
The game is, so far at least, headed in the right direction. Its fun to hop in blow stuff up with big stompy action, then revisit your designs in the hangar. Even though it still has a long way to go i recommend this game if you like mechswarrior or the earlier armored core games.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
Recommandé
9.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 21 juin 2015
Even this early in production, DH:MC is a highly enjoyable throwback to the glory days of PC mech simulators, lovingly improved with modern sensibilities. Cribbing ideas from virtually every PC mech game, DH:MC has vast potential. Highly recommended as an Early Access purchase!
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7 personne(s) sur 9 (78%) ont trouvé cette évaluation utile
Recommandé
12.6 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 10 octobre 2014
Dark Horizons is back and now you can make your mech yours. There's four chassis on which you can load weapons, armour and tools, from really light scout-like vehicles that are hard to hit to slow, lumbering hulks bristling with hurt and thick armour.
The style is very different to Lore, being less twitch and more tactics, but you can tell they're both Dark Horizons games. As such, running alone is a much bigger risk than it was in Lore, so take some friends with you.

Definitely reccomend. See you on the battlefield!
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