Wage futuristic war by piloting a fully customizable 50 foot tall mech into battle. Fight for personal glory or battle for territorial domination in a persistent online warzone with your friends in various unique battlefields and combat environments. Do your duty. Serve your people. Pull the trigger!
Потребителки рецензии: Положителни (28 рецензии)
Дата на излизане: 22 юли 2014
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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

Dark Horizons : Mechanized Corps has been brought to the Steam Early Access program by its development team at Max Gaming Technologies, LLC. in order to enable fans of this genre to have the greatest influence possible on the title’s development.

We are all mech fans here at Max Gaming Technologies, LLC., so we know how passionate many of you are about wanting a great Mech combat experience. As such we want to ensure that each of our supporters has the opportunity to help influence the game's development as much as possible. Not to just refine and tweak the experience, but to make it more Mech smashing bad-ass with each and every release!

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

“Our goal is to have Dark Horizons : Mechanized Corps completed some time in 2015. However with this said, this is just an estimate and is entirely dependent upon just how awesome you guys are at supporting the game while it is in Early Access through your purchase of the game and with the fantastic feedback that we know you the community want to give.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“The initial Early Access version of the game contains much of the core combat game play for Dark Horizons : Mechanized Corps. The initial Early Access version of the game will launch with a handful of missions and game types, the ability to play on and offline, and will contain the starter Mechs for each class along with a variety of weapons and equipment to customize each Mech with.

As we develop thru Early Access our goal is to iteratively enhance the game towards the full release content plans, which will include many additional Mechs, weapons, updated graphics and animations, game play modes and features and our full vision of the persistent online battle engine called "Faction Wars".

Faction Wars will be an online representation of the Dark Horizons Universe with a persistent war map where player driven squads and factions will play to capture territory, gain in-game bonuses and fight for superiority. Features will include large map battles, small recon and raid type battles, arena competitions and allow players to earn in-game credits to build out their Mechs.

The full version will also have a full set of support for many popular Steam features including a full set of stats, leaderboards, achievements, full controller support, Big Picture support and SteamOS. Again, many of these features will be available as they are integrated during Early Access.”

Какво е текущото състояние на версията в „Ранен достъп“?

“While Dark Horizons : Mechanized Corps is currently in “Alpha”, core functionality is implemented and playable. However, players should expect bugs, possible crashes, game play balancing tweaks, frequent updates and an enjoyable game experience while helping influence development.

Current feature include but are not limited to:
  • 4 Mech Classes
  • 40+Full Mech customization
  • 6 playable levels
  • 4 game play models (Attrition, Team Death Match, Free For All, Mini-Nuke)
  • Online and offline game support

We recommend that you not buy or play the game during Early Access unless you clearly understand what Early Access is and are interested in helping improve the game during its development.”

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“Please note that the Dark Horizons : Mechanized Corps will likely be in “Early Adopter” status until some time in 2015, as such our current pricing has been set to reflect its ‘in early development’ nature.

As we reach new milestones, you may see the price of the game increase to reflect this new content. As an early adopter of the Dark Horizons : Mechanized Corps you will be entitled to all future updates (including DLC) for free.”

Как се планирате да ангажирате общността в процеса на разработка?

“While Dark Horizons : Mechanized Corps is in Early Access we will be capturing anonymous analytics data and interacting as closely as we can to community here on Steam. While we have a big list of things we want to accomplish with this game, we know that what is most important is ensuring that we fine tune, enhance and provide new content that will help make the game experience right at every stage possible.

We want to recapture what helped make our first mech title Dark Horizons Lore : Invasion both a 2005 IGF finalist and a cult classic by making the game more than just something you kill time in, but by making it an experience that you partake in and feel a part of as the game changes and adapts via the Faction Wars feature as it happens. As such your involvement in the game and its community is critical towards what the final outcome of the game will be.”
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Закупуване на Dark Horizons: Mechanized Corps

Закупуване на Dark Horizons: Mechanized Corps - Four Pack

Includes four copies of the base game - Send the extra copies to your friends.

 

Препоръчано от куратори

"3rd person action simulation. Lots of customization in design feature. 16 player multi. Lots of similarities to an older MechWarrior(tm) game."

Скорошни обновления Всички (27)

23 май

Faction Wars Test is LIVE!

Alpha Patch 0.0.8.0 is now on live!

The first iteration of Faction Wars is now available to play on live.

We will be holding a few events over the next two weeks, and publishing patches to resolve any issues as needed. Join us for the first event tonight as the FS and EC battle for MARS! at 7pm EST/4pm PST.

Demy will be presenting the game via Twitch -



Checkout the live map here:



Patch 0.0.8.0 Notes:

  • Faction Wars is now Live!
  • While you may still use the server list to access games still, the new and preferred way is the faction wars map, just click on an activate sector to see live games running and join an active battle.
  • Earn credits in battle and purchase new mechs, weapons, and equipment with credits.
  • Sell your old mechs for credits or place items in your inventory for later builds.
  • Access inventory from the inventory button on the hangar screen to view and/or sell items in your inventory for credits.
  • Each player starts with 5 million credits in their account.
  • Every 24 hours you login to the game you earn a daily bonus of 50,000 credits
  • New Mars map Canyon Assault
  • More weapon balancing
  • AI tweaks to make them use torso twist and avoid side stepping
  • Ghost Town has been updated for a larger play area.
  • Redesigned lobby UI
  • Redesigned end of game UI with additional info on your player stats. Screen now stays up twice as long too and has the option of exiting the server early.
  • You now get a scrap Credits bonus for total kills.
  • You now get XP and Credits based on how much damage you deal out in game.
  • Default new mech color is now white and grey
  • New Spectator system on no respawns that follows the mechs still in play and lets you switch between them.
  • You now get XP and Credit percentage bonus based on which faction you fight for. The current bonuses can be viewed in the factions tab.
  • If you belong to a faction you now spawn on that factions team initially. If you are a merc then it auto chooses like before.
  • Team spawns are now dynamic in faction wars. If EC owns a sector, then EC will spawn as the defender not the attacker and vice versa.
  • New server rotations for FW
  • Attrition Game Type now has a 16 ticket option for faster games.
  • Bug Fix: Stability fixes
  • Bug Fix: Fixed issue where steam cloud could get corrupted and cause the game to not load
  • Bug Fix: in SP you can now spawn up to 15 AI.
  • Bug Fix: Fixed bug where Nuclear Fusion Cannon beam is now destroyed if the weapon is destroyed while firing.

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3 май

DEV DIARY - Faction Wars PT. 2

This last week and for the next few days we are putting the finishing touches on the next release of Faction Wars functionality for DHMC. This release will put into place the persistent online war between the two online factions. At the heart of the system is the balance of power map that shows the current state of the war.

Balance of Power Map

Derived from DHMC’s predecessor Lore: Invasion the balance of power map allows players to see what the current state of the war is in the universe in real time. As sector battles take place the sectors will gain a battle icon and allow you to join the battles that are in progress.

As shown in the following image, players will also be able to see at a glance what the current status is of the sector, how close the attacker is to taking over the sector, and how close the defender is to defending the sector.




Once either the defender or attacker reaches 100% on the sector it is successfully defended or taken over. If taken over the sector will change ownership and the attacker will now spawn as the defender in future conflicts.

In the future, contract raid missions will also show up in the missions select but for now only attrition and team death match style missions will be part of Faction Wars.

Faction Bonuses

As a reward for owning sectors, each faction player will receive a XP and credit bonuses based on which sectors they own. The bonus information will be displayed on the sector information and a player's total bonuses will be displayed in the player profile..

For mercenaries, they will get the bonus based on the missions they fight for each side in the current iteration. In future interactions mercenary units will earn bonuses based solely on their reputation with each faction. The plus for a unit is that their bonus will persist and not just be based on the mission at hand.

Mercenary reputation will be based on how successful the mercenary unit has been in its missions for each faction.

New in-game Lobby

To help make the in-game lobby more information, we have been working on a redesign of the lobby as seen below. This lobby may not be available until 0.0.8.1 but we will attempt to have it in for the 0.0.8.0 build.



In the future, Faction Wars battles will limit players to only 5 mech configs they can take into battle, so we will update the lobby to support this selection in the future.

AI Updates

AI will be continually worked on to help enhance both single-player and multi-player gameplay over the next several releases.

In the upcoming 0.0.8.0 Alpha release the AI will sport new configurations to help increase their effectiveness in battle. We are also working on trying to fix some of the AIs movement issues that we hope to have in 0.0.8.0 or 0.0.8.1,

Next level of AI improvements will be around working with its player controlled teammates more effectively. We will be updating some of the functionality of the laser targeting system to also give commands to AI from the player to attack specific targets.

Other Updates

Linux client - We are still trying to troubleshoot with Steam an issue with the steam overlay. In interim, right after the 0.0.8.0 release we are going to look to release the current Linux client in the beta channel. To NOTE, this beta channel release will not support the Steam overlay or SteamOS until we can rectify the issue with Steam.

New Missions - Faction Wars 0.0.8.0 update will ship with 2-3 news missions, with an additional sector mission available about 2-3 weeks after the launch of Faction Wars.

To ask questions on this DEV Diary please post on the following discussions:


To be kept up to date on scheduled events we encourage you to join the OFFICIAL GROUP at .

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Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в секцията за дискусии

Относно тази игра

WARNING: THIS GAME IS CURRENTLY IN EARLY ACCESS AND IS CONSIDERED IN ALPHA. IF YOU DO NOT WISH TO PARTICIPATE IN ACTIVE DEVELOPMENT OF A GAME, PLEASE DO NOT PURCHASE THIS ITEM. YOU WILL EXPERIENCE POSSIBLE BUGS, GAME RE-BALANCING AND PERSISTENT STAT RESETS DURING THE DEVELOPMENT PERIOD OF THIS GAME.

In the year 2210, fifty years after the start of the machine wars, the battle mech is the premier weapon of war. Standing over 35 feet tall and weighing up to 40 tons, these hulking behemoths are walking arsenals of firepower and armor that have no other rival in a theatre of war. As part of your factions Mechanized Corps, you will need to utilize your intellect to custom configure battle mechs that suits both your play style and the mission parameters as well as hone your skills and cunning as a pilot to survive

Play on your own or join the action online in a persistent warzone called “Faction Wars” that enables you to not only fight for domination over mission zones to earn unique unlocks and achievements, but also create and manage squadrons, and tracks player and squadron stats.

Dark Horizons : Mechanized Corps is the sequel to the 2005 Independent Games Festival Finalist “Dark Horizons Lore” reviewed on The Junkyard http://legacy.the-junkyard.net/reviews.php?action=viewreview&id=46.

Currently Implemented Features:

  • Intense mech based combat. Unleash your firepower and tactics on your opponents. focus your attacks to localize damage to destroy weapons, equipment or even cripple and more readily destroy enemy mechs.
  • Customize multiple mechs to suit different styles of play or mission types. Choose from 4 different mech classes, 41 different weapons and pieces of equipment, custom paint styles and colors and more. You can employ any of these saved configurations in-game as you play.
  • Play any mission offline versus bots, in instant action mode.
  • Or get into the action online against up to 16 other players (per mission)! NOTE: 32 players being worked on.
  • Earn stats for leaderboards and achievement unlocks in a persistent game environment.
  • Faction Wars, persistent online battle.
  • Multiple mission environments, with 6 zones currently available.
  • 4 games modes including Attrition, Team Death Match, Free for All, and Mini-nuke.
  • Create or join a squad and fight together to take control of various mission zones online.
  • Pilot progression through military ranks that also unlock faction bonuses.
  • Implementation of 3 main factions (Federated States, Eastern Confederation, Overload Mercenary Guild).

NOTE: The Faction Wars system is currently still in development, but out first order of business after EA launch is to work on getting the persistent stats feeding into the online war map system.

Features that are in development
  • 32 players for online missions.
  • Addition of dozens of new and unique weapons and equipment to configure your mech with.
  • More mechs for each class, providing additional unique configuration options to try out.
  • Faction Wars, the persistent online war component will be implemented on a ongoing basis with features like:
    • Variable spawn points per mission based on which faction has control over that mission online and other factors.
    • Contract missions for mercenaries and faction pilots.
    • Co-op missions with special raid and recon missions.
  • Deploy equipment in-game at various locations throughout each mission to construct bases that will help secure key locations and enable your team to take control of the mission against your opponents.
  • Additional Game play modes like Siege, Raids, and Arena mode.
  • Addition of new missions through out Early Access.
  • Support for additional platforms (Linux/SteamOS/Mac).

Системни изисквания

    Minimum:
    • OS: Windows Vista SP2
    • Processor: Dual core 2GHz
    • Memory: 3 GB RAM
    • Graphics: DirectX 9 256MB Video Ram
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
    Recommended:
    • OS: Windows 7, 8.1
    • Processor: Dual Core 3GHz
    • Memory: 6 GB RAM
    • Graphics: DirectX 9 512MB Video Ram
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9 Compatible
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