Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Nutzerreviews: Ausgeglichen (246 Reviews) - 59% der 246 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 23. Apr. 2014

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Early Access-Spiel

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Hinweis: Dieses Early Access-Spiel ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

“We entered Early Access to allow the community to help guide our development. We wanted feedback early and often on what works and what does not. While we realize Early Access has gotten a bad stigma of late, we don't regret it for a second because we know the game will be much better for it.

Please note, we did NOT enter Early Access to raise money to pay for development.”

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

“We will stay in Early Access as long as it needs in order for the game to be a successful launch.”

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

“The main difference between now and launch will be polish and a few additional features.

The biggest one being Tablet support which is next on our list.

This is a living breathing game and will constantly be receiving updates even after we hit our launch milestone. When we created PoxNora we continued to update the title for over 6 years and we plan to do the same with Conquest of Champions. Here are some features that we want to add either before launch or while we continue to improve post launch:

* In-game Trader / Card Auctions
* Automated Tournaments
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps
* Have a feature idea? Let us know on the forums!”

Was ist der derzeitige Stand der Early Access-Version?

“The current state of Early Access is a completely playable game. It has all of the main features and all critical bugs are fixes. Not to say we don't have bugs, but nothing that would prevent you from experiencing and enjoying the game.”

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

“The game will be priced the same during Early Access and beyond.”

Wie werden Sie versuchen, die Community in den Entwicklungsprozess mit einzubeziehen?

“The community has played a huge role in the direction of our development through their constant feedback on our forums:
http://forums.conquestofchampions.com/index.php

They are even helping us design future cards via Community Card Design Contests:
http://forums.conquestofchampions.com/index.php?threads/community-card-contest.1928/

If you have thoughts on where we should go with the game please speak up! We are listening to chat, forums, reviews, etc.”
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Kürzliche Updates Alle anzeigen (55)

30. Oktober 2015

Future of Conquest

Hey Everyone,

Greatly sorry for the radio silence lately. We've kept silent as we've been trying to find a publisher to get Conquest out of Early Access and we didn't want to talk about anything until the deal was done. Unfortunately, after months of back and forth it is clear that the deal is not happening and Kihon is going to have to close shop. The bottom line is we aren't making money and we don't have the marketing capital or runway to turn things around.

We are devastated to say the least. We've spent over two years & a great deal of personal funds to get to this point and to not even see it launch is heartbreaking. We love this game and the community and do not want to give up. And so we wont! We've worked out a deal with our investors to allow the founders to keep ownership of the IP. We are working through the legal paperwork now.

What does this mean for the game? Well, once we have ownership we are going to migrate the server over to a cheaper solution since we will not be doing a massive campaign. The goal here is that it will allow us to keep the servers up for the long haul and we can attempt to grow the game via word of mouth and PR rather than a marketing campaign. We can push to launch on steam, we have the first expansion ready to launch, and we have the mobile build ready to launch. We just need to get our overhead a bit lower first by migrating the server.

We'll need significant downtime to do this as we are no longer able to work on this full time. It is more of a passion project at this point. I'll post more as we get into the thick of it. Once we have it switched over we can talk launch and expansion.

Thank you guys so much for taking interest in the title. You've been a huge support and while the path hasn't been what we had hoped we still hope to deliver a great game with a long future.

Stay tuned.

ickydime

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Reviews

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

Über dieses Spiel

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP
    • Prozessor: 1 GHZ
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: any graphic card with 1 GB VRAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Soundkarte: any
    Empfohlen:
    • Betriebssystem: Windows 7
    • Prozessor: 2 GHZ
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: any graphic card with 1 GB VRAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Soundkarte: any
    Minimum:
    • Betriebssystem: 10.8
    • Prozessor: 1 GHZ
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: any graphic card with 1 GB VRAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Soundkarte: any
    Empfohlen:
    • Betriebssystem: 10.8.5
    • Prozessor: 2 GHZ
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: any graphic card with 1 GB VRAM
    • Netzwerk: Breitband-Internetverbindung
    • Speicherplatz: 200 MB verfügbarer Speicherplatz
    • Soundkarte: any
Hilfreiche Kundenreviews
4 von 8 Personen (50%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
58.2 Std. insgesamt
Verfasst: 23. Januar
Early Access-Review
bad game but it maked $$$$$ with this ♥♥♥♥ hahahahaha
War dieses Review hilfreich? Ja Nein Lustig
2 von 2 Personen (100%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 29. September 2015
Early Access-Review
It's unique, and fun. Plus the "hotseat" style of turn-based play allows you to play on and off at your leisure.
War dieses Review hilfreich? Ja Nein Lustig
1 von 7 Personen (14%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 24. November 2014
Early Access-Review
Crap
War dieses Review hilfreich? Ja Nein Lustig
0 von 6 Personen (0%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 27. Februar 2015
Early Access-Review
best uninstalling
War dieses Review hilfreich? Ja Nein Lustig
143 von 198 Personen (72%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
10.6 Std. insgesamt
Verfasst: 27. April 2014
Early Access-Review
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
War dieses Review hilfreich? Ja Nein Lustig