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Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Date de parution: 23 avr 2014
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Jeu avec accès anticipé

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Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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Mises à jour récentes Tout voir (25)

Hotfix Patch Notes (1.1.14a-e)

27 août 2014

Hotfix 1.1.14a 8/27/2014

Improvements
  • Added rollover help to the +AP, Draw Card, Retry, and Settings buttons.
    Hid exit button on initial turn due to mulligan exploit.
  • All activated Hero abilities now have at least a 1 turn cooldown (Unearth, Build Construct, Chain Lightning)
  • Additional Hint added to the start of your first match (apologies to existing players who get hit by this one).
  • Added gaps between every 5 gems in the Hero Resource Bank

Bug Fixes
  • Fixed AI attempting to attack units not in range and not actually doing anything.
  • Fixed the Deck Selection window showing up multiple times when using copy deck option before first selecting a deck
  • Essence Drain healing fixed
  • Block should no longer block both attacks in a double attack.
  • Fixed Tutorial loading issue where players could end up not having an upgrade mine in Tutorial 1.


Hotfix 1.1.14b 8/27/2014

Bug Fixes
  • Fixed a bug that was occurring when casting healing spells.


Hotfix 1.1.14c 8/27/2014

Bug Fixes
  • Fixed an error that would occur when totems were being removed from play.


Hofix 1.1.14d 8/28/2014

Bug Fixes
  • Fixed an error that was causing end game rewards to not show up if you got the game over window while on the main menu
  • Fixed an error causing certain games to not load
  • Fixed some other errors


Hofix 1.1.14e 8/28/2014

Bug Fixes
  • Disabled some quests that should not be enabled yet.

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Patch Notes (1.1.14)

26 août 2014

8/26/2014 1.1.14

In today's patch, we have added some additional improvements to the new player experience. We have also done a number of balance tweaks and bug fixes.

Improvements
  • Practice Battles
    • Added three additional practice battles for the new heroes from Expansion 1
    • Made some additional AI improvements
    • Re-enabled the "first match" quest. This is a simulated game against a bot to order to help new players learn to play.
  • Added additional constraints to prevent new users from quickmatching with experienced players.
  • Deck selection during matchmaking will happen automatically if you only own 1 deck.
  • You can now exit Extended Matches.
  • Hero Resource Bank grows from 10 to 15 once the Hero Transcends.

Balance Changes
  • Player 1 now gets 5 cards to start instead of 6. Player 2 continues to get 7 cards.
  • Briarwood
    • KRAK - Barkskin changed. “Treefolk you control gain +2 DEF and +5 DAM and are healed for 50 HP's.” cost decreased to 6
    • Tadpole Staff - cost decreased to 3
    • Fireproof Band - cost reduced to 3
    • Shadow Amulet - cost reduced to 5
    • Thorn Band - cost reduced to 4
    • Range on Lifeguard fixed
  • Stonehold
    • Buliwyf - Storm range decreased to 2
    • Shield - cost reduced to 5
    • Staff of Knowledge - cost reduced to 3
  • Embercult
    • Skull-Head Staff - cost reduced to 5
    • Poison Dagger - cost reduced to 6

Bug Fixes
  • Fixed issue with MindControl that could cause it to not function if you tried to cast it on the turn that your Hero dies.
  • Daggan AI’s chain lightning now correctly hits all three targets and shows visual effect.
  • Fixed issue where cards were not unselecting in the hand when clicking on the map.
  • Fixed transfer life.
  • Chat / Combat log no longer minimized unnecessarily.
  • Added additional safety nets to prevent Quickmatch games from getting out of sync.
  • Added additional information to our loading games report error e-mails to help pinpoint loading issues.
  • Angel wings added to Card List Page… we mean it this time.
  • Empower fixed.
  • Fixed an issue where Scavenge Demon effect would not properly show on the correct targets
  • Fixed an issue where Lich would get added to Graveyard and back into Deck and could lead to dupes if combined with Unearth.

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Articles

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

À propos du jeu

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register which is everything you need to be competitive. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. As you play you will be able to expand and customize your deck with the cards you unlock. If you aren't sure which faction to use, feel free to create alternate accounts to try them all! Note: We will also be exploring ways to unlock each faction under one free account in upcoming updates. Stay tuned!


For those who do not want to wait, we offer a variety of DLC bundles which will help scratch your collector's itch. The 'Starter' includes a Hero of each faction so you can explore all three factions immediately. The 'Mega-Hero' includes every Hero & starter deck in our release set at a discount. And the 'Complete Release Set' is geared towards the 'completionist' in all of us.

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 130 cards at launch.
* 3 Factions to choose from: Stonehold (Dwarves and Constructs), Briarwood (Elves, Beasts and Treefolk), and Embercult (Demons and Undead)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Talent Points: Per Faction Talent Trees
- Multiple Decks Per Hero: This is a big one we are hearing about from current players and we are listening!
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


Configuration requise (PC)

    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any

Configuration requise (MAC)

    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 produits enregistrés
4 évaluations
0.6 heures en tout
Avis donné pendant l'accès anticipé
Extrèmement lent compter 30m a 2h minimum par game sans compter les partie assyncrone ou vous jouer 1 coup par jour
Posté le : 25 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
29 produits enregistrés
3 évaluations
2.2 heures en tout
Avis donné pendant l'accès anticipé
Un jeu plutot bof meme pour une alpha.
- Les parties sont très très longues
- Graphiquement y a bien mieux
- Le jeu est en anglais complet et puis on trouve quelque fois que c'est pas forcément logique surtout au niveau du crafting
- Que du multi c'est un peu dommage surtout pour progresser au début

Sinon je pense que le jeu à un gros potentiel malgré les problèmes il faudrait quelques petits trucs en plus tout en simplifiant grandement le crafting et autres.
Mais c'est tout de meme positif surtout qu'il s'agit d'un jeu gratos ( encore heureux ).
Posté le : 20 juin 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
0 personne(s) sur 3 (0%) ont trouvé cette évaluation utile
231 produits enregistrés
131 évaluations
1.7 heures en tout
Avis donné pendant l'accès anticipé
Petit jeu à l'air sympa à tester mais ya beaucoup mieux en therme de se genre jeu , belle music ^^

Après rèflèxion avoir enfin fini le tuto , pour play game liste d'attente trop longue et pas pu jouer.

J'ai rèussi a rentrer en jeu manque de po je suis tomber sur le meilleur du jeu et classer 1er , au bout 23 min de jeu j'ai quiter ^^
Posté le : 12 août 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
122 personne(s) sur 159 (77%) ont trouvé cette évaluation utile
306 produits enregistrés
9 évaluations
10.5 heures en tout
Avis donné pendant l'accès anticipé
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
Posté le : 27 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
24 personne(s) sur 30 (80%) ont trouvé cette évaluation utile
2 produits enregistrés
2 évaluations
1.2 heures en tout
Avis donné pendant l'accès anticipé
If you're a fan of fast-paced, tactical strategy games (like me) you will find this game to be ... very depressing. There is nothing really wrong with the combat or strategy, but more with the intensity, or in this case, lack there of. If you play this game, I hope you don't have any plans for about the next hour, not because you'll be playing many rounds of this because it's so addicting, but more because it's so slow. I have never been so bored playing a game before. It takes the computer about 10 seconds at least to make a move, when it takes me about 2-5 at most. Many other games (like Civilization) will decide what move to make in about 1 second. When it was my opponents turn, I basically went on YouTube and watch some videos, just to arrive like 5 minutes later to see that my opponent is still moving. My next problem, isn't anything to do with the combat or action, but the game in it's entirety. I found this game to be extremely similar in concept and design, to Mojang's game "Scrolls", scaringly similar. But, let's assume this game has no relation to "Scrolls" at all. My only other complaint is that there is no way to adjust the sound or music. Yes, you can "enable" and "disable" it, but no meter or slide to let you increase or decrease audio to your liking. In the end, I'd have to give this game a 4/10, and that's being a little nice. The slow-paced combat just takes so much out of the game, and the resembalence to "Scrolls" is a bit concerning. However, this game is "free to play", and it doesn't take up a lot of space on your computer. So, I'd say, install the game, play it yourself, and if you don't like it, at least you didn't get ripped off by having to pay $20 or worse. If you like the game "Scrolls" you might enjoy this ... however you likely will not.
Posté le : 6 mai 2014
Cette évaluation vous a-t-elle été utile ? Oui Non