Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Användarrecensioner: Blandat (185 recensioner)
Utgivningsdatum: 23 apr, 2014
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Early Access-spel

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Vad utvecklarna har att säga:

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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Rekommenderat av kuratorer

"Conquest features a complex turn-based combat, is not pay to win and allows for asynchronical PvP-matches in a collectible environment. Give it a shot!"
Read the full review here.

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16 oktober

Patch Notes (1.1.17)

10/16/2014 1.1.17

This latest patch brings some pretty significant changes to how the gems work in game. Resources now accumulate each turn and are not lost at the end of the turn. Transcending is now an activated ability and can be used after 2 turns (provided you have the resources for it). Please let us know what you think of these changes and let us know if you encounter any issues.

Improvements
  • Resource Changes
    • We have changed the resource system so that you keep gems that you accrue across turns.
    • There is now a limit of 50 gems in your resource bank.
    • Transcending is now an activated ability with a 2 round cooldown. The cost has been increased to 15.
    • You can spend gems to get extra cards and extra AP up to 3 times per turn. The cost increases with each use.
    • Hero abilities spend gems from the normal resource bank rather than from a specific hero bank
  • Overhauled the in-game UI to make things more intuitive and user friendly.
  • Completed achievements as well as achievements that have progressed are now shown in the game over and turn submitted windows.
  • Improved many aspects of the tutorial.

Balance Changes
  • Activated Hero abilities have a 2 turn cool down
  • Hero Epic ability cost changes:
    • Chain Lightning: 12
    • Build Construct: 8
    • Lightning Storm: 10
    • Assail: 8
    • Barkskin: 8
    • Sleight of Hand: 8
    • Sacrifice: 10
    • Unearth: 12
    • Enflame: 10

Bug Fixes
  • Water Lily now correctly uses Poison Shield instead of blight
  • Units standing in Lava Pits now correctly show the damage in playback.
  • Fixed an issue where the Shield Enhancement was not correctly removed by Cleanse when the opponent's hero had died.
  • Fixed Assimilate to only trigger on friendly Demon death.
  • Lightning Armor now correctly displays in top UI for Rune Charger.
  • Fixed an issue where Refund would trigger on non-Stonehold spells.
  • Fixed a particularly nasty bug that involved spawning a totem and then a unit. This could lead to it disappearing on the next turn or all kinds of playback issues.
  • Fixed chain heal to ensure 3 targets are healed if there are 3 hurt targets in range.
  • Fixed Lay to Rest to properly discard Spells, Enhancements, or Soldiers.
  • Audio no longer plays rollover sounds if the window is not in focus.

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15 oktober

10/16/2014 Maintenance @ 9:00am PST

At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to last as long as 4 hours, as we are doing some work on our database. Patch notes will be provided after the update.

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Recensioner

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

Om detta spel

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


Systemkrav

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Hjälpsamma kundrecensioner
128 av 173 personer (74%) fann denna recension hjälpsam
10.6 timmar totalt
Early Access-recension
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
Upplagd: 27 april
Var denna recension hjälpsam? Ja Nej
30 av 43 personer (70%) fann denna recension hjälpsam
1.2 timmar totalt
Early Access-recension
If you're a fan of fast-paced, tactical strategy games (like me) you will find this game to be ... very depressing. There is nothing really wrong with the combat or strategy, but more with the intensity, or in this case, lack there of. If you play this game, I hope you don't have any plans for about the next hour, not because you'll be playing many rounds of this because it's so addicting, but more because it's so slow. I have never been so bored playing a game before. It takes the computer about 10 seconds at least to make a move, when it takes me about 2-5 at most. Many other games (like Civilization) will decide what move to make in about 1 second. When it was my opponents turn, I basically went on YouTube and watch some videos, just to arrive like 5 minutes later to see that my opponent is still moving. My next problem, isn't anything to do with the combat or action, but the game in it's entirety. I found this game to be extremely similar in concept and design, to Mojang's game "Scrolls", scaringly similar. But, let's assume this game has no relation to "Scrolls" at all. My only other complaint is that there is no way to adjust the sound or music. Yes, you can "enable" and "disable" it, but no meter or slide to let you increase or decrease audio to your liking. In the end, I'd have to give this game a 4/10, and that's being a little nice. The slow-paced combat just takes so much out of the game, and the resembalence to "Scrolls" is a bit concerning. However, this game is "free to play", and it doesn't take up a lot of space on your computer. So, I'd say, install the game, play it yourself, and if you don't like it, at least you didn't get ripped off by having to pay $20 or worse. If you like the game "Scrolls" you might enjoy this ... however you likely will not.
Upplagd: 6 maj
Var denna recension hjälpsam? Ja Nej
53 av 86 personer (62%) fann denna recension hjälpsam
5.1 timmar totalt
Early Access-recension
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
Upplagd: 28 april
Var denna recension hjälpsam? Ja Nej
14 av 18 personer (78%) fann denna recension hjälpsam
330.0 timmar totalt
Early Access-recension
Great game, it's extremely polished, especially for an Early Access game. Yes, there are glaring bugs that do get annoying, but don't let that stop you from jumping in and having fun.
I have actually never played a CCG that was LESS pay to win. Let me repeat that, this game is absolutely NOT pay to win and those that have stated it is...I'm honestly not sure what they could be talking about. In the time I've played, already I've crafted all but four of the "Exotic" cards that can be crafted. After 200 matches, I've not gotten every card I've wanted, but I'd say 90% of the current release is sitting in my library.
The interface, is very tablet-centric, and I do not like that, however, due to feedback, it seems the next patch will make the interface less tablet focused and be more appealing to the PC gamer.
Upplagd: 1 juni
Var denna recension hjälpsam? Ja Nej
9 av 12 personer (75%) fann denna recension hjälpsam
221.0 timmar totalt
Early Access-recension
It's currently in early access as I write this review, so there is somewhat of a low population. Worsened by the fact that this is a tactical ccg genre, it is already a smaller niche audience. The matches take very long (20-40 minutes on average). The grind is perceived as very slow. But the great thing is that each turn you take in ranked games, you CAN gain cards, fusion material, exp or gold - so it builds up and after one game you can have several rewards/cards earned. On top of that, if you win, you earn a small card pack. There are synchronous matches you play in real time, and asynchronous matches you play 1 turn at a time - both ranked matches you earn turn rewards.

It is not very pay-2-win, but it is pay to skip or pay to accelerate. You don't have to grind for 3000 gold for a new deck, when you can plop down $5 for that deck. They are intending to give all 3 starter decks for free (which is what they announced for future plans). Buying more cards/decks doesn't necessarily give you an assured win, but it helps to optimize your deck's strategy (boom, rush, turtle, etc). Everything you can buy with real money, you can buy with in-game currency. The deck you will have in a 1-2 month's time, you can get right away by purchasing with real money. But then after 1-2 months of playing, you'll be re-earning tons of cards you've actually bought with card packs.

Overall, I am a hardcore fan of the tactics genre, so I will recommend this to other hardcore fans. But I hope they make their game more accessible to the general audience. Games are very long, it is hard to find other new players or AI to practice against, and it will take a few weeks of grinding before you get a really competitive deck.

Newbies in particular will have a hard time, since its low population, you will get matched with more experienced players very often. While this may seem very unfair at the start, you will gain a more competitive deck over time and understand the game better by playing better players. I reached top 20 rankings after two weeks of playing, but only after matching top 10 players consistently. It is a shark tank for newbies at the moment, and many do not survive :-) If you don't have the patience or dedication to get through the initial hump, this game probably isn't for you.

I was deciding between Conquest, Scrolls and Faeria for a tactical CCG. But Faeria will be in closed beta until end of 2014 and Scrolls is dead, so you might as well try Conquest out anyway, because 1) what's the harm in trying, 2) it's free to try out. I will update this review if any major changes happen. Until then - gl hf.
Upplagd: 19 juli
Var denna recension hjälpsam? Ja Nej