Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
Recenzje użytkowników: Mieszana (172)
Data wydania: 23 Kwi, 2014

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Od twórców:

“Conquest of Champions is currently in Open Beta and is looking for additional players to test and help shape the direction of the game. Our current Beta players have helped us improve the game dramatically over the past months and we owe a great deal to our dedicated community. We are in the process of finalizing our first Expansion Pack, Call to Arms, which will feature 3 new faction Heroes as well as 70 new cards.

Features coming soon!
* In-game Trader / Card Auctions
* Achievement System
* Quest System
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps

By supporting us before launch, you have access to special content DLC that may only be offered during Early Access. Thank you for your support!”
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19 września

Patch Notes (1.1.15)

9/19/2014 1.1.15

In today's patch, we’ve completely revamped our leveling system by combining all faction levels into a single player level. We’ve also added a Hero leveling system which allows you to level up each Hero individually.

We’ve also introduced a Daily Play reward which grants you a reward as soon as you take an EM turn or complete a QM game. There is a unique reward each day and after 7 days you will unlock a double gold that multiplies the amount of gold you earn in-game.

Improvements
  • New Leveling System
    • Player Levels have been consolidated to a single level rather than by faction.
    • There are rewards for each level gained. These can be viewed on both the profile page and on the Games page along the bottom of the screen
    • EXP is no longer considered a drop. You still gain EXP for every turn and every game.
  • Daily Play Reward System
    • You now get a reward for the first time you take a daily play action action.
    • This includes: taking an extended match turn, completing a Quick Match game, and completing a bot game
    • The reward for the 7th day is a 2x gold bonus for 4 days. After that runs out, the rewards will repeat
  • Interface Improvements
    • Mouse cursor now shows which tile is being hovered.
    • Added icons to indicate which units can still attack and move. You can turn off this feature by visiting the settings menu or hitting the ‘i’ key in-game.
    • Attack Tiles are more visible and have animated rollover.
    • Add mouse click instructions to arrows in tutorials.
  • Enabled ability to retry turn in bot games.
  • Added a news section on the Main Menu.
  • You should no longer get consecutive matches with the same opponent in the matchmaker even if you both hit the max time in queue.
  • Added a confirmation modal to any crystal/gold purchases in the store.
  • Expansion Totem recipes are now available to craft.
  • Added more audio for Heroes (Greeting and Death).

Balance
  • Player 1 now gets 6 cards again. However, Player 1 now has 1 of their mines set to a dirt pile on each map.
  • Each map now only has 1 shrine. Shrine abilities and effects are now doubled to compensate (4 minerals generated, etc)
  • Briarwood
    • Mana Leak now costs 6 and drains 5 resources from enemy bank
    • Krak’s epic now also cleanses all treefolk you control.

Bug Fixes
  • Fixed an issue with the matchmaking queue that prevented players from sometimes being able to queue up to the maximum number of games. You should now be able to get 50 games at all times (if you are level 10 or above).
  • Fixed issue where buttons in the Combat Log could block the hand user interface.
  • Archivist no longer gains buff when opponent draws a card.
  • Death Payment now correctly gives 2 gems if one of your units dies due to counter on your turn.
  • Breaking a mine now removes Fertilize.
  • Lava Pits now damage soldiers in them every round and not just on entering and exiting.
  • Fixed deployment issue when matched in a QuickMatch while trying to deploy a unit.
  • Fixed bug where Angel Wings could put the card in the graveyard AND in play.
  • Fixed issue where a double attack would trigger both attacks before Rampage could buff from the first attack.
  • Stealth from Shadow amulet now properly resets on retry.
  • Death Sentence effect is now properly removed if you retry a turn after using LastStand.
  • Infused corpse no longer triggers when an upgrade mine is broken to a normal mine.
  • Poison Shield will now properly show in-game on units who have that ability.

Note: Purchasing Gold with Crystals has been temporarily disabled in the store but will be re-enabled in a future patch.

Komentarzy: 0 Więcej

18 września

9/19/2014 Maintenance @ 9:00am PST

At 9:00am Pacific Daylight Time (12PM Eastern, 4PM GMT), we will be bringing the Conquest of Champions servers offline for an update. We expect downtime to be between 1 to 2 hours. Patch notes will be provided after the update.

Please note that in this patch, we will be resetting all players to player level 1. This will allow you to earn the rewards in our new player leveling system. As such, you may have to "re-earn" some game functionality such as crafting and fusion. Please keep this in mind if you have any immediate crafting and/or fusion you wish to complete.

UPDATE: We are still in the process of deploying the update and it appears that the maintenance is going to take longer than we originally expected. When we have a revised ETA, we will make another post.

Thank you for your patience.

Komentarzy: 0 Więcej
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Recenzje

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

O tej grze

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Unique Skins for Heroes/Soldiers
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


Wymagania systemowe

Windows
Mac
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
Pomocne recenzje klientów
1 z 3 osób (33%) uważa, że ta recenzja jest pomocna
0.3 godz. łącznie
Recenzja Wczesnego Dostępu
nie mam nic przeciwko
Zamieszczono: 25 kwietnia
Czy ta recenzja była pomocna? Tak Nie
128 z 171 osób (75%) uważa, że ta recenzja jest pomocna
10.5 godz. łącznie
Recenzja Wczesnego Dostępu
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
Zamieszczono: 27 kwietnia
Czy ta recenzja była pomocna? Tak Nie
30 z 42 osób (71%) uważa, że ta recenzja jest pomocna
1.2 godz. łącznie
Recenzja Wczesnego Dostępu
If you're a fan of fast-paced, tactical strategy games (like me) you will find this game to be ... very depressing. There is nothing really wrong with the combat or strategy, but more with the intensity, or in this case, lack there of. If you play this game, I hope you don't have any plans for about the next hour, not because you'll be playing many rounds of this because it's so addicting, but more because it's so slow. I have never been so bored playing a game before. It takes the computer about 10 seconds at least to make a move, when it takes me about 2-5 at most. Many other games (like Civilization) will decide what move to make in about 1 second. When it was my opponents turn, I basically went on YouTube and watch some videos, just to arrive like 5 minutes later to see that my opponent is still moving. My next problem, isn't anything to do with the combat or action, but the game in it's entirety. I found this game to be extremely similar in concept and design, to Mojang's game "Scrolls", scaringly similar. But, let's assume this game has no relation to "Scrolls" at all. My only other complaint is that there is no way to adjust the sound or music. Yes, you can "enable" and "disable" it, but no meter or slide to let you increase or decrease audio to your liking. In the end, I'd have to give this game a 4/10, and that's being a little nice. The slow-paced combat just takes so much out of the game, and the resembalence to "Scrolls" is a bit concerning. However, this game is "free to play", and it doesn't take up a lot of space on your computer. So, I'd say, install the game, play it yourself, and if you don't like it, at least you didn't get ripped off by having to pay $20 or worse. If you like the game "Scrolls" you might enjoy this ... however you likely will not.
Zamieszczono: 6 maja
Czy ta recenzja była pomocna? Tak Nie
53 z 84 osób (63%) uważa, że ta recenzja jest pomocna
5.1 godz. łącznie
Recenzja Wczesnego Dostępu
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
Zamieszczono: 28 kwietnia
Czy ta recenzja była pomocna? Tak Nie
54 z 91 osób (59%) uważa, że ta recenzja jest pomocna
3.2 godz. łącznie
Recenzja Wczesnego Dostępu
Conquest of Champions is a game that has a lot of shiny things dangling in front of you, but the only way to reach them is by wading through pools of mud. It just makes you go through a lot of hassle to get something you want. That, or you just do it the dirty way by forking over money and gambling for digital cards. And it's for that reason I have a bit of trouble recommending this to people.

If you guys want to see the basic gist of the game, here's a quick look video showing off its gameplay and most of its good side. It's long for a quick look, but strategy games always never go quick. And for those of you who like to keep things brief, I'll leave the summary below.

http://youtu.be/VzypW8CM2-0

I'll start by saying the gameplay is solid. The way to win the game is simple, just kill the enemy hero and the towers on their side, but what makes it fun is the mechanics behind it. There's tons of interesting units and spells that do a variety of things, and the units themselves all have specific abilities on top of filling the board. The heroes you control have powerful special abilities and can transform into even bigger monsters that dominate your foes. The resource mechanic of gems, action points, and cards flow well together. Are you out of actions? Then use gems to squeeze 3 more beatings out on your opponent. Running out of cards? Sacrifice one gem to luckily draw the spell you need to finish off a unit. And if you're short on gems, there are plenty of cards that give you more, and units can easily build mines to increase the flow once again. Combine it all together and you got yourself a mashup of meat and magic pounding against each other in the center of the battlefield. And the one named the victor is usually the one with the best chemistry and tactics.

But now that I got the reason you should play this game out of the way, I have to tell you about the stuff dragging the game through the dirt.

You start the game by selecting a hero out of 3 separate factions (basically the typical fantasy dwarfs, elves, and undead. Nothing new or unique). What you really don't know is that you're choosing the ONLY hero you can play without forking over money or gold. That's right, you pretty much go on a blind date that ends up as a shotgun wedding, so I hope you're happy with what you pick. Sure you can start a new account for free, but why should you have to go through the hassle just to try out another playstyle? And if you do, you won't be able to pool all your cards together from your other accounts, so it highly discourages you from changing right off the bat.

Another peeve of mine is most of the cards you get as rewards you can't even use. Imagine how I felt after I played multiple 30 minute matches, opened up a deck with the gold I acquired, and I could only use a SINGLE card out of the 5 given to me. One of the cards was even a component you can only make use of by combining 3 other ones to MAYBE craft a card you need. And even then, you need to level up your hero/faction in order to even craft the bloody thing in the first place.

And speaking of crafting, let me tell you a little more on how bad it is. Plain and simple, you cannot craft the all the cards you really want and make the deck that suits your playstyle. Instead, you can only make 4 for the faction you have. And even then they smear dirt in your face because you have to get lucky with crafting drops in order to do it. It's just a sad, sad joke.

Now don't get me wrong. I get the reason they do this. It's a FTP game, and they want to make money by charging you for more cards. That's perfectly fine and acceptable. But why should they limit you so greatly to just playing a single hero? Sure I may like him, but I want to see/test if I'd like another one better. I want diversity! What they should be charging for is just cards that tweak each faction, or at least grant us one of each of the factions' heroes so we at least can grasp the basic mechanics behind each one. That way when I get a card for a certain faction, I can actually use the damn thing without it being completely useless to me. I'm even able to overlook the garbage cards you can't use in anything besides crafting if they at least grant you access to other heroes from the very start.

And since we're still on the topic of their business model, nothing ♥♥♥♥es me off more than a token system that almost NEVER comes out even. This isn't Chuck E. Cheese. There should be straight cash bundles for everything I want. Most people don't want leftover hot dogs without buns. But that's the kind of crap you're gonna be dealing with as you'll have to overbuy crystals in order to get what you really want. It's just dirty business practice.

*(updated) It looks like they have some straight cash bundles on steam now, which is a good start. Let's hope they stay there*

But still, I think the enjoyment I had in the game outweighed my annoyances. But just marginally. It being a FTP game made that so. I also would've listed that lacking playerbase as a negative since it's so hard to find a match, but with this being released on steam, it will hopefully fix that. That, and they are promising to implement a card auction/trading system, so hopefully that'll also fix the card issues just as long as they don't milk you. It is only early access, and they are probably going to listen to their community so that some of these issues are fixed. If they have good sense, anyway.

So all-in-all, I think you should give this game a shot and see if it's for you, just as long as what I listed doesn't bother you. It's still fun and a decent time-waster that'll put your brain to work. And my brain certainly needs work.
Zamieszczono: 23 kwietnia
Czy ta recenzja była pomocna? Tak Nie