Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
发行日期: 2014年4月23日

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:该抢先体验的游戏内容尚不完整且也许会发生变化。如果您目前不是特别想玩这款游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We entered Early Access to allow the community to help guide our development. We wanted feedback early and often on what works and what does not. While we realize Early Access has gotten a bad stigma of late, we don't regret it for a second because we know the game will be much better for it.

Please note, we did NOT enter Early Access to raise money to pay for development.”

这款游戏的抢先体验状态大约持续多久?

“We will stay in Early Access as long as it needs in order for the game to be a successful launch.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The main difference between now and launch will be polish and a few additional features.

The biggest one being Tablet support which is next on our list.

This is a living breathing game and will constantly be receiving updates even after we hit our launch milestone. When we created PoxNora we continued to update the title for over 6 years and we plan to do the same with Conquest of Champions. Here are some features that we want to add either before launch or while we continue to improve post launch:

* In-game Trader / Card Auctions
* Automated Tournaments
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps
* Have a feature idea? Let us know on the forums!”

抢先体验版本的现状如何?

“The current state of Early Access is a completely playable game. It has all of the main features and all critical bugs are fixes. Not to say we don't have bugs, but nothing that would prevent you from experiencing and enjoying the game.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“The game will be priced the same during Early Access and beyond.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“The community has played a huge role in the direction of our development through their constant feedback on our forums:
http://forums.conquestofchampions.com/index.php

They are even helping us design future cards via Community Card Design Contests:
http://forums.conquestofchampions.com/index.php?threads/community-card-contest.1928/

If you have thoughts on where we should go with the game please speak up! We are listening to chat, forums, reviews, etc.”
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由鉴赏家推荐

"Conquest features a complex turn-based combat, is not pay to win and allows for asynchronical PvP-matches in a collectible environment. Give it a shot!"
点击这里阅读完整评测。

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4月24日

Conquest in the iOS Store (Canada)

Conquest is now available on the iOS Tablet in Canada:

We are doing a small test run there to obtain feedback/bugs before we expand to other regions. At that point we can wrap up the next expansion and send some new content your way.

The game is cross platform in the sense that you can login to the same account whether it is here or on the Tablet and take your Casual/Async turns on either platform.

Quick matches and a few other features like Chat will only be supported on the Desktop however.

Note: If you are not in Canada you can change your iTunes region to Canada to grab it (though that can be a pain). You just won't be able to make any purchases without a valid Canadian credit card.

As always, thank you for your continued support!

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3月19日

Patch Notes (1.1.24)

Today's patch has some refinements to the pre-spawned soldier system and some fixes for loading.

Improvements

  • Pre-spawned Soldiers:
    • Player One now starts with 2 soldiers with a combined resource total up to 26 gems.
    • Player Two starts with 3 soldiers with a combined resource total up to 30 gems.
    • Soldiers with on-deploy abilities are not selected as part of these pre-spawned soldiers.
    • Soldiers above 18 gem cost are not selected as part of these pre-spawned soldiers.
    • Made soldier selection a bit more random, picking between at minimum the top 3 combinations that are at the maximum resources allowed for pre-spawned soldiers (30/26)
    • Please let us know your feedback on this new functionality on the forums!
  • Additional improvements to AI

Bug Fixes
  • Fixed an issue that could occur if a quickmatch was found while loading into another game
  • Improved fallback on game logic loading which should prevent game loading from stalling
  • Fixed an issue where pre-spawned soldiers would be not be flagged as in play in some situations, allowing them to be dealt into the player's hand

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评测

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

关于这款游戏

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 7
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Minimum:
    • OS: 10.8
    • Processor: 1 GHZ
    • Memory: 1 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.8.5
    • Processor: 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: any graphic card with 1 GB VRAM
    • Network: Broadband Internet connection
    • Hard Drive: 200 MB available space
    • Sound Card: any
有价值的用户评测
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
7.5 小时(记录在案的)
发布于:4月24日
抢先体验版本评测
This game sure as hell do look amazing, it is not your mere everyday card game. Yes this is a pay-to-win game, but by investing some time you'll be able to win against those type of people.



Personal Message/Sidenote: Kevin you are a real stalker if you actually just scrolled down to find this review.... Get a life, Jesus......
这篇评测是否有价值? 欢乐
16 人中有 12 人(75%)觉得这篇评测有价值
103.2 小时(记录在案的)
发布于:1月8日
抢先体验版本评测
7/10 ya gets what ya pays for...
If you can ignore the lo-res mobile device port aspect, it's actually a pretty decent little CCG/TBS game. Certainly worth a crack, so far I haven't hit a paywall.
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
115.7 小时(记录在案的)
发布于:1月9日
抢先体验版本评测
If you liked Pox Nora, Etherlords I & II or any collectible card game, go for it! I really enjoy extended/casual matches (kind of PBEM gameplay), really addictive... just one more turn...
这篇评测是否有价值? 欢乐
7 人中有 5 人(71%)觉得这篇评测有价值
65.0 小时(记录在案的)
发布于:2月9日
抢先体验版本评测
Been playing for a few months now, although I did not have it on my steam account the whole time. This is a very fun and addictive game. The community is growing and the developers have been patching and releasing new content fairly regularly. Best strategy game I've played in quite some time.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
16.3 小时(记录在案的)
发布于:2月24日
抢先体验版本评测
This game is an awesome merge of CCG and Tactical RPG.
The leveling progressing is a tad slow, but the card base seems easy to build up, and the game modes allow this game to be played much more casually than some of its competitors.

Solid game design. A-
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
18.2 小时(记录在案的)
发布于:1月21日
抢先体验版本评测
This is just my type of game. Years ago I loved Pox Nora, now I love CoC. Clever strategy, nice tutorials and descriptions (almost) fancy artwork and smooth game play. The units can be somewhat complicated but hey, I love it that way actually.

Now that Pox Nora changed hands twice and is kinda outdated, in terms of software (it doesn't run smooth) CoC will get half an hour each day from me.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
130.0 小时(记录在案的)
发布于:1月14日
抢先体验版本评测
Fairly unique, an evolution and stream-lining of Pox Nora. The ability to have something like 30 infinite-turn-timer games on go is like flexitime strategy gaming. Good stuff.
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1 人中有 1 人(100%)觉得这篇评测有价值
92.4 小时(记录在案的)
发布于:3月1日
抢先体验版本评测
Really Enjoyed this game, especially as its f2p and i dont need to pay anything. graphics arent the best, but who needs them to be, game preforms super well, only a few slight bugs/glitches when i try to close i sometimes have to force close with task manager.

4/5
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
207.8 小时(记录在案的)
发布于:3月17日
抢先体验版本评测
Really great card game and just keeps getting better
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12 人中有 6 人(50%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年12月10日
抢先体验版本评测
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

https://www.youtube.com/watch?v=0d0oCvpzTj4
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:4月12日
抢先体验版本评测
Downloaded the game and played for a couple of hours and...I fell in love with it. I am new to this kind of games but I am really enjoying this one a lot! Taking my time to learn everything. I recommend it!!
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年6月24日
抢先体验版本评测
Loading... ... ... ...
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
1.3 小时(记录在案的)
发布于:2014年5月30日
抢先体验版本评测
为何申请了 账号还在 验证上面 是不是卡了 还是怎么了
这篇评测是否有价值? 欢乐
7 人中有 3 人(43%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年4月24日
抢先体验版本评测
战棋类 太墨迹了
这篇评测是否有价值? 欢乐
2 人中有 0 人(0%)觉得这篇评测有价值
0.1 小时(记录在案的)
发布于:2014年10月3日
抢先体验版本评测
aways loding.......
loding for ever
这篇评测是否有价值? 欢乐
9 人中有 3 人(33%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.1 小时(记录在案的)
发布于:2014年9月6日
抢先体验版本评测
看上去还不错的游戏,可是没中文这让人怎么搞,今天领的稀有卡都发挥不出威力
这篇评测是否有价值? 欢乐
183 人中有 135 人(74%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
10.6 小时(记录在案的)
发布于:2014年4月27日
抢先体验版本评测
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
这篇评测是否有价值? 欢乐
26 人中有 20 人(77%)觉得这篇评测有价值
330.0 小时(记录在案的)
发布于:2014年6月1日
抢先体验版本评测
Great game, it's extremely polished, especially for an Early Access game. Yes, there are glaring bugs that do get annoying, but don't let that stop you from jumping in and having fun.
I have actually never played a CCG that was LESS pay to win. Let me repeat that, this game is absolutely NOT pay to win and those that have stated it is...I'm honestly not sure what they could be talking about. In the time I've played, already I've crafted all but four of the "Exotic" cards that can be crafted. After 200 matches, I've not gotten every card I've wanted, but I'd say 90% of the current release is sitting in my library.
The interface, is very tablet-centric, and I do not like that, however, due to feedback, it seems the next patch will make the interface less tablet focused and be more appealing to the PC gamer.
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94 人中有 57 人(61%)觉得这篇评测有价值
5.1 小时(记录在案的)
发布于:2014年4月28日
抢先体验版本评测
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
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92 人中有 55 人(60%)觉得这篇评测有价值
3.2 小时(记录在案的)
发布于:2014年4月23日
抢先体验版本评测
Conquest of Champions is a game that has a lot of shiny things dangling in front of you, but the only way to reach them is by wading through pools of mud. It just makes you go through a lot of hassle to get something you want. That, or you just do it the dirty way by forking over money and gambling for digital cards. And it's for that reason I have a bit of trouble recommending this to people.

If you guys want to see the basic gist of the game, here's a quick look video showing off its gameplay and most of its good side. It's long for a quick look, but strategy games always never go quick. And for those of you who like to keep things brief, I'll leave the summary below.

http://youtu.be/VzypW8CM2-0

I'll start by saying the gameplay is solid. The way to win the game is simple, just kill the enemy hero and the towers on their side, but what makes it fun is the mechanics behind it. There's tons of interesting units and spells that do a variety of things, and the units themselves all have specific abilities on top of filling the board. The heroes you control have powerful special abilities and can transform into even bigger monsters that dominate your foes. The resource mechanic of gems, action points, and cards flow well together. Are you out of actions? Then use gems to squeeze 3 more beatings out on your opponent. Running out of cards? Sacrifice one gem to luckily draw the spell you need to finish off a unit. And if you're short on gems, there are plenty of cards that give you more, and units can easily build mines to increase the flow once again. Combine it all together and you got yourself a mashup of meat and magic pounding against each other in the center of the battlefield. And the one named the victor is usually the one with the best chemistry and tactics.

But now that I got the reason you should play this game out of the way, I have to tell you about the stuff dragging the game through the dirt.

You start the game by selecting a hero out of 3 separate factions (basically the typical fantasy dwarfs, elves, and undead. Nothing new or unique). What you really don't know is that you're choosing the ONLY hero you can play without forking over money or gold. That's right, you pretty much go on a blind date that ends up as a shotgun wedding, so I hope you're happy with what you pick. Sure you can start a new account for free, but why should you have to go through the hassle just to try out another playstyle? And if you do, you won't be able to pool all your cards together from your other accounts, so it highly discourages you from changing right off the bat.

Another peeve of mine is most of the cards you get as rewards you can't even use. Imagine how I felt after I played multiple 30 minute matches, opened up a deck with the gold I acquired, and I could only use a SINGLE card out of the 5 given to me. One of the cards was even a component you can only make use of by combining 3 other ones to MAYBE craft a card you need. And even then, you need to level up your hero/faction in order to even craft the bloody thing in the first place.

And speaking of crafting, let me tell you a little more on how bad it is. Plain and simple, you cannot craft the all the cards you really want and make the deck that suits your playstyle. Instead, you can only make 4 for the faction you have. And even then they smear dirt in your face because you have to get lucky with crafting drops in order to do it. It's just a sad, sad joke.

Now don't get me wrong. I get the reason they do this. It's a FTP game, and they want to make money by charging you for more cards. That's perfectly fine and acceptable. But why should they limit you so greatly to just playing a single hero? Sure I may like him, but I want to see/test if I'd like another one better. I want diversity! What they should be charging for is just cards that tweak each faction, or at least grant us one of each of the factions' heroes so we at least can grasp the basic mechanics behind each one. That way when I get a card for a certain faction, I can actually use the damn thing without it being completely useless to me. I'm even able to overlook the garbage cards you can't use in anything besides crafting if they at least grant you access to other heroes from the very start.

And since we're still on the topic of their business model, nothing pisses me off more than a token system that almost NEVER comes out even. This isn't Chuck E. Cheese. There should be straight cash bundles for everything I want. Most people don't want leftover hot dogs without buns. But that's the kind of crap you're gonna be dealing with as you'll have to overbuy crystals in order to get what you really want. It's just dirty business practice.

*(updated) It looks like they have some straight cash bundles on steam now, which is a good start. Let's hope they stay there*

But still, I think the enjoyment I had in the game outweighed my annoyances. But just marginally. It being a FTP game made that so. I also would've listed that lacking playerbase as a negative since it's so hard to find a match, but with this being released on steam, it will hopefully fix that. That, and they are promising to implement a card auction/trading system, so hopefully that'll also fix the card issues just as long as they don't milk you. It is only early access, and they are probably going to listen to their community so that some of these issues are fixed. If they have good sense, anyway.

So all-in-all, I think you should give this game a shot and see if it's for you, just as long as what I listed doesn't bother you. It's still fun and a decent time-waster that'll put your brain to work. And my brain certainly needs work.
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