Conquest of Champions is the perfect blend of Collectible Card Games and tabletop tactical warfare. Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons.
使用者評論: 褒貶不一 (246 篇評論) - 246 個使用者中有 59% 為該遊戲做出正面評論。
發售日: 2014 年 04 月 23 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We entered Early Access to allow the community to help guide our development. We wanted feedback early and often on what works and what does not. While we realize Early Access has gotten a bad stigma of late, we don't regret it for a second because we know the game will be much better for it.

Please note, we did NOT enter Early Access to raise money to pay for development.”

這個遊戲的搶先體驗時間大概會持續多久?

“We will stay in Early Access as long as it needs in order for the game to be a successful launch.”

完整版與搶先體驗版在計畫上有何不同?

“The main difference between now and launch will be polish and a few additional features.

The biggest one being Tablet support which is next on our list.

This is a living breathing game and will constantly be receiving updates even after we hit our launch milestone. When we created PoxNora we continued to update the title for over 6 years and we plan to do the same with Conquest of Champions. Here are some features that we want to add either before launch or while we continue to improve post launch:

* In-game Trader / Card Auctions
* Automated Tournaments
* Guilds
* Additional factions
* Expansion packs every 2-3 months
* Support for multiple languages
* Additional maps
* Have a feature idea? Let us know on the forums!”

目前的搶先體驗版本發展情況如何?

“The current state of Early Access is a completely playable game. It has all of the main features and all critical bugs are fixes. Not to say we don't have bugs, but nothing that would prevent you from experiencing and enjoying the game.”

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The game will be priced the same during Early Access and beyond.”

在開發遊戲時,您打算如何與社群互動?

“The community has played a huge role in the direction of our development through their constant feedback on our forums:
http://forums.conquestofchampions.com/index.php

They are even helping us design future cards via Community Card Design Contests:
http://forums.conquestofchampions.com/index.php?threads/community-card-contest.1928/

If you have thoughts on where we should go with the game please speak up! We are listening to chat, forums, reviews, etc.”
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2015 年 10 月 30 日

Future of Conquest

Hey Everyone,

Greatly sorry for the radio silence lately. We've kept silent as we've been trying to find a publisher to get Conquest out of Early Access and we didn't want to talk about anything until the deal was done. Unfortunately, after months of back and forth it is clear that the deal is not happening and Kihon is going to have to close shop. The bottom line is we aren't making money and we don't have the marketing capital or runway to turn things around.

We are devastated to say the least. We've spent over two years & a great deal of personal funds to get to this point and to not even see it launch is heartbreaking. We love this game and the community and do not want to give up. And so we wont! We've worked out a deal with our investors to allow the founders to keep ownership of the IP. We are working through the legal paperwork now.

What does this mean for the game? Well, once we have ownership we are going to migrate the server over to a cheaper solution since we will not be doing a massive campaign. The goal here is that it will allow us to keep the servers up for the long haul and we can attempt to grow the game via word of mouth and PR rather than a marketing campaign. We can push to launch on steam, we have the first expansion ready to launch, and we have the mobile build ready to launch. We just need to get our overhead a bit lower first by migrating the server.

We'll need significant downtime to do this as we are no longer able to work on this full time. It is more of a passion project at this point. I'll post more as we get into the thick of it. Once we have it switched over we can talk launch and expansion.

Thank you guys so much for taking interest in the title. You've been a huge support and while the path hasn't been what we had hoped we still hope to deliver a great game with a long future.

Stay tuned.

ickydime

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評論

“Oh God, do I like this game!”
The Misinformed Brothers

“I finagled my way into the beta, and was rewarded. It’s what I like: a CCG where played cards become units on a tactical board.”
Tycho - Penny Arcade

“If you like tactical, collectable RPG style board games, you’ll like Conquest of Champions. It’s light, it’s fun and it’s as free as you want it to be.”
8.5 – Anjel Syndicate

關於此遊戲

Conquest of Champions is the perfect blend of Collectible Card Games and deep turn-based tactical strategy that only the creators of PoxNora could deliver. Think 'Magic the Gathering' meets 'Warhammer' or Chess.

Build your personal deck strategy and bring your cards to life by summoning fully animated creatures, casting devastating spells, and equipping powerful weapons all within battlegrounds that are reminiscent of tabletop miniature warfare.

Modes

You can choose to complete an entire match in real-time or you can take turns asynchronously and complete matches that extend over several days.


Conquest offers both PvP and single player options. In PvP you can challenge your friends or climb the leaderboards & compete in tournaments by battling ranked opponents. Currently our single player options are just practice battles but our development roadmap includes full campaigns and boss battles.

Free to Play

Conquest is free-to-play in that you are given a free Hero and starter deck when you register and then can unlock the other two factions at level 3 and level 6. You will earn additional cards, components (used in crafting), gold, and experience just by taking ranked turns and completing matches and quests. Everything in the game can be earned. As you play you will be able to expand and customize your deck with the cards you unlock.


For those who do not want to wait, we offer a couple DLC bundles which allow you to acquire Hero decks at a bulk discount. The 'Starter' includes one hero from each faction for the price of two heroes. The 'Mega-Hero' includes every Hero in our release set and first expansion (this assumes you get to level 6 for the starter ones).

Features

* 3 game modes: Single Player Campaign, Asynchronous PVP, or Real Time PVP.

* Customize unique decks with over 200 cards (new expansions every 3-4 months).
* 3 Factions to choose from: Stonehold (Dwarves, Constructs, and Barbarians), Briarwood (Elves, Beasts, Fibians, and Treefolk), and Embercult (Demons, Undead, and Dragonkin)
* Each soldier has unique attributes and up to two special abilities such as ‘Double Attack’ or ‘Chain Lightning’.
* Earn experience, gold, components, and cards by taking turns in ranked matches or completing friendly matches.
* Global ranking system - play ranked games to climb the leaderboard.
* Make cards more powerful by fusing them together.
* Craft exotic rare cards by completing sets of components earned through gameplay.
* Daily Quests and Achievements
* Regular Tournaments scheduled seasonally
* Exchange strategies with your friends via the lobby chat.
* Cross-Platform play! Mac/PC and coming soon for iOS and Android tablets and mobile devices!
* 3 Unique Map Backgrounds (Mountains, Forest, Caverns), each with multiple map layout variations.

Early Access

We are excited to open the doors to the beta to give a sneak peek at what is coming with Conquest. While the game is very much playable we have a great deal of features to add. Some of which include:

- Expansion Content: We will be releasing regular expansions to add additional depth and strategy to the game.
- Auction House / Trader
- Tablet Build: With cross-platform support.
- Guilds
- Automated Tournaments: Round Robin, Draft, etc
- Spectator Mode / Replays: Ability to watch others play. This was highly demanded during our first tournament and we can't wait to get it in.

About Us

Kihon is comprised of the core PoxNora team and holds years of experience building a successful CCG community. We are small closely knit team based out of Tucson, AZ.


系統需求

Windows
Mac OS X
    最低:
    • 作業系統: Windows XP
    • 處理器: 1 GHZ
    • 記憶體: 1 GB 記憶體
    • 圖像: any graphic card with 1 GB VRAM
    • 網路: 寬頻網際網路連線
    • Storage: 200 MB 可用空間
    • 音效卡: any
    建議配備:
    • 作業系統: Windows 7
    • 處理器: 2 GHZ
    • 記憶體: 2 GB 記憶體
    • 圖像: any graphic card with 1 GB VRAM
    • 網路: 寬頻網際網路連線
    • Storage: 200 MB 可用空間
    • 音效卡: any
    最低:
    • 作業系統: 10.8
    • 處理器: 1 GHZ
    • 記憶體: 1 GB 記憶體
    • 圖像: any graphic card with 1 GB VRAM
    • 網路: 寬頻網際網路連線
    • Storage: 200 MB 可用空間
    • 音效卡: any
    建議配備:
    • 作業系統: 10.8.5
    • 處理器: 2 GHZ
    • 記憶體: 2 GB 記憶體
    • 圖像: any graphic card with 1 GB VRAM
    • 網路: 寬頻網際網路連線
    • Storage: 200 MB 可用空間
    • 音效卡: any
值得參考的用戶評論
2 人之中有 2 人(100%)認為這篇評論值得參考
2.4 記錄時數
張貼於:2015 年 09 月 29 日
搶先體驗的評論
It's unique, and fun. Plus the "hotseat" style of turn-based play allows you to play on and off at your leisure.
這篇評論值得參考嗎? 搞笑
199 人之中有 144 人(72%)認為這篇評論值得參考
有 3 位使用者認為這則評論很有趣
10.6 記錄時數
張貼於:2014 年 04 月 27 日
搶先體驗的評論
People who boost their decks through real cash have the advantage/upper hand against those who don't. Why is that, you ask? Because the match-making system pairs newcomers (with only their starter decks) against these sharkers. If you think it's "fun" or "challenging" to play against someone who has 40+ arsenal of devastating cards while you've only got a starter deck, then by all means play the game and enjoy in this sadomasochistic merry-go-round. The game has potential, so it's kinda sad to see that pay-2-win and an unfair matchmaking system (there are almost always around ~200 players online, so I don't see why shouldn't a newbie be matched with a newbie) makes it a title to stay clear of... at least until (and if) these issues are adressed properly (alongside the ridiculous paywall for the new heroes.)
這篇評論值得參考嗎? 搞笑
29 人之中有 22 人(76%)認為這篇評論值得參考
330.0 記錄時數
張貼於:2014 年 06 月 1 日
搶先體驗的評論
Great game, it's extremely polished, especially for an Early Access game. Yes, there are glaring bugs that do get annoying, but don't let that stop you from jumping in and having fun.
I have actually never played a CCG that was LESS pay to win. Let me repeat that, this game is absolutely NOT pay to win and those that have stated it is...I'm honestly not sure what they could be talking about. In the time I've played, already I've crafted all but four of the "Exotic" cards that can be crafted. After 200 matches, I've not gotten every card I've wanted, but I'd say 90% of the current release is sitting in my library.
The interface, is very tablet-centric, and I do not like that, however, due to feedback, it seems the next patch will make the interface less tablet focused and be more appealing to the PC gamer.
這篇評論值得參考嗎? 搞笑
100 人之中有 60 人(60%)認為這篇評論值得參考
5.1 記錄時數
張貼於:2014 年 04 月 28 日
搶先體驗的評論
Conquest of Garbage -

0 Matchmaking

Buggy mechanics

Paid advantage

I'd reccomend waiting until its more polished if you have any intentions of taking a match seriously.
這篇評論值得參考嗎? 搞笑
20 人之中有 16 人(80%)認為這篇評論值得參考
221.1 記錄時數
張貼於:2014 年 07 月 19 日
搶先體驗的評論
EDIT: I've stopped playing Conquest, so this review may be outdated already (I know 1 or 2 major updates to gameplay have already transpired since this review). It's taking very long in early access, and I would not invest in it unless you're OK with an indefinite release date. there aren't really enough players in game atm to keep a steady flow of live games, and I dont enjoy asynchronous mode with this game.

It's currently in early access as I write this review, so there is somewhat of a low population. Worsened by the fact that this is a tactical ccg genre, it is already a smaller niche audience. The matches take very long (20-40 minutes on average). The grind is pretty slow. It is not very pay-2-win, but it is pay to skip or pay to accelerate. You don't have to grind for 3000 gold for a new deck, when you can plop down $5 for that deck. They are intending to give all 3 starter decks for free (which is what they announced for future plans). Buying more cards/decks doesn't necessarily give you an assured win, but it helps to optimize your deck's strategy (boom, rush, turtle, etc). Everything you can buy with real money, you can buy with in-game currency. The deck you will have in a 1-2 month's time, you can get right away by purchasing with real money. But then after 1-2 months of playing, you'll be re-earning tons of cards you've actually bought with card packs.

Overall, I am a hardcore fan of the tactics genre, so I will recommend this to other hardcore fans. But I hope they make their game more accessible to the general audience. Games are very long, it is hard to find other new players or AI to practice against, and it will take a few weeks of grinding before you get a really competitive deck.

Newbies in particular will have a hard time, since its low population, you will get matched with more experienced players very often. While this may seem very unfair at the start, you will gain a more competitive deck over time and understand the game better by playing better players. I reached top 20 rankings after two weeks of playing, but only after matching top 10 players consistently. It is a shark tank for newbies at the moment, and many do not survive :-) If you don't have the patience or dedication to get through the initial hump, this game probably isn't for you.

I was deciding between Conquest, Scrolls and Faeria for a tactical CCG. But Faeria will be in closed beta until end of 2014 and Scrolls is dead, so you might as well try Conquest out anyway, because 1) what's the harm in trying, 2) it's free to try out. gl hf.
這篇評論值得參考嗎? 搞笑