Ihr könnt die Zeit einfrieren und die Welt mit dynamischer Spielphysik beeinflussen, was euch unendlich viele Möglichkeiten bietet: Bewältigt anspruchsvolle Ebenen und schwierige Rätsel auf eure eigene Art und Weise. „Super Meat Boy trifft auf Braid”: ihr werdet ein Leben nach dem andern verlieren, aber jede Menge Spaß dabei haben!
Nutzerreviews: Ausgeglichen (167 Reviews)
Veröffentlichung: 7. Feb. 2014
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Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

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Von Kuratoren empfohlen

"The telekinesis mechanic is implemented extremely well and the difficulty will keep even seasoned platformers on their toes."
Lesen Sie hier das vollständige Review.

Über dieses Spiel

Ihr könnt die Zeit einfrieren und die Welt mit dynamischer Spielphysik beeinflussen, was euch unendlich viele Möglichkeiten bietet: Bewältigt anspruchsvolle Ebenen und schwierige Rätsel auf eure eigene Art und Weise. „Super Meat Boy trifft auf Braid”: ihr werdet ein Leben nach dem andern verlieren, aber jede Menge Spaß dabei haben!

Nichts ist vorbestimmt, jeder Level hat viele verschiedene Lösungsmöglichgkeiten. Wer das „Ein Treffer tötet”-Gameplay erfolgreich meistert, kann sich als echter Held fühlen!

Reviews



KFeature-Liste

  • Spiel komplett auf Deutsch
  • Über 50 Level in drei verschiedenen Welten
  • Telekinetisches Spielerlebnis: Spieler können Elemente in der Umgebung bewegen, um Ethan den Weg freizuräumen
  • Physik-basierte Puzzle: Dank Echtzeit-Physik und einer großen Bandbreite von Objekten mit verschiedenen Eigenschaften kann jeder Spieler seinen eigenen Lösungsweg finden
  • Viele Herausforderungen: Zeit-, Fragment- oder Pause-Herausforderungen bieten zusätzliche Spielziele in jedem Level. Außerdem wurden Speedruns optimiert!

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Hilfreiche Kundenreviews
16 von 18 Personen (89%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1.9 Std. insgesamt
Verfasst: 24. Februar
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
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4 von 5 Personen (80%) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
1.2 Std. insgesamt
Verfasst: 7. Februar
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.

Nuff said.
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3 von 4 Personen (75%) fanden dieses Review hilfreich
4.4 Std. insgesamt
Verfasst: 10. März
This game is awful. The level design is extremely clunky, the controls when moving objects around are frustrating, and you'll feel like each death you're fighting against the awkward mechanics that this game boasts.

And to name drop Super Meat Boy and Braid in the description? That's embarassing. This game shares absolutely nothing with those two great games, and it's clearly a blatant way to ride their coat tails and try to cash in on their success.

Don't bother wasting your time with this game. I got through two of the three worlds and just had to stop because it felt like a huge waste of my time.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
18.1 Std. insgesamt
Verfasst: 23. Januar
When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~

Hmm what problem should I address first.
How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).
Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.
There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions.
The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.
The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.
The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.
I probably shoulddn't comment that the music is bland and the character designs/general visual style is ugly, but I will, because why not.
I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.
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1 von 2 Personen (50%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.3 Std. insgesamt
Verfasst: 8. April
레알 개노잼 이걸 왜삿는지 의문임
War dieses Review hilfreich? Ja Nein Lustig