Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
用户评测:
总体:
褒贬不一 (179 篇评测) - 179 篇用户的游戏评测中有 64% 为好评。
发行日期: 2014年2月7日

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购买 Ethan: Meteor Hunter

购买 Ethan: Meteor Hunter Deluxe Edition

Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

 

关于这款游戏

Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique blend of precision platforming and time-stopping physics-based puzzles, feel like a hero when you succeed!



Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him. He is now looking for more meteorites that fell in his surroundings to get more power and his revenge against his neighbor who destroyed Ethan's house!

They played Ethan



Key Features

  • When Super Meat Boy and Braid got together - Unique blend of precision platforming and time-stopping physics-based puzzles to race through a gauntlet of ruthless hazards
  • "Okay just one more try" enabled - Difficult without frustration as you respawn instantly: you don't know it yet, but you'll love killing Ethan
  • Telekinetic gameplay with real time physics - Pause time and move a wide array of objects with their different properties to build the solution you want, nothing is scripted: levels can be solved in multiple ways. Examples? HERE or also HERE!
  • Play more than 50 levels within 3 different worlds
  • Hardcore completionist gamers wanted - getting all the fragments, 100% of the achievements and secret bonuses
  • Replay value - Time-attack, fragment collection or minimum number of pause goals in each level
  • Leaderboards - once you've mastered the levels, will you be the fastest one?

系统需求

    最低配置:
    • 操作系统: Windows XP SP3, Vista, 7, 8
    • 处理器: Dual Core 2 GHZ
    • 内存: 2 GB RAM
    • 图形: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX 版本: 9.0c
    • 存储空间: 需要 900 MB 可用空间
    • 声卡: DirectX 9.0c- compatible sound card
消费者评测
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总体:
褒贬不一 (179 篇评测)
最近发布
vodkins
( 0.7 小时(记录在案的) )
发布于:5月24日
Damn those annying boring levels with jumping on that stupid pogo device! One mistake - welcome to the beginning of the level. No, i don't want to do that all day. This is just ruined all for me in that good in whole game. Uninstall.
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[MPG] Александр Кор
( 4.9 小时(记录在案的) )
发布于:4月5日
Has many problems, fails to start ..... black screen.... I hope that developers can fix the problem .... if you know how to help me then please contact me in private, and if you must know I have Windows 7 32 bit ....
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tqwert14
( 1.7 小时(记录在案的) )
发布于:2015年12月19日
This is a lame attempt to jump on the "puzzle platformer" bandwagon just as it was getting saturated and completely played out
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gregshouse
( 0.7 小时(记录在案的) )
发布于:2015年11月23日
Adictive! Loverble! Well worth £2.19
Old style 2D platformer with Good in game Actwork, Challanging Puzzles which if you get the timing wrong Splat! and back to the checkpoint.
Your basically a mouse with powers.
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BarugoSama [PT]
( 0.5 小时(记录在案的) )
发布于:2015年11月21日
No no no ...
The controls are awful, seems you "slide" every step you take.. and reaction time is also the best..
Quitted after a few minutes
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M6Hurricane
( 0.2 小时(记录在案的) )
发布于:2015年10月26日
It's like Little Big Planet, except take out all the cute personality and interesting puzzle and put in a mechanic where you can freeze time. The time freeze thing as a mechanic is good, but I'm not sure if it really saves Ethan Meteor Hunter. The vidoes are idemonstraive of the gameplay, so if you like what you see there then get the game. If you like puzzles and platformers, then get the game.

If you're on the fence, then this is basically just another puzzle platformer. Get ready to basically do the tutorial over and over.
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Annie T. Mood
( 30.7 小时(记录在案的) )
发布于:2015年10月3日
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
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Zincoshine
( 2.0 小时(记录在案的) )
发布于:2015年9月9日
The producers of this game like to compare their game to super meat boy and braid...the reality is that the only resemblance this game has to braid is the ability to pause time if you have a token and solve a puzzle. the only resemblance the game has to super meat boy is the speedrun thing. This game is a platformer with puzzle elements. The graphics are great and the sound is OK but the execution is a disaster and that together with bad level design make this one game to avoid.
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Lt. Labcoat
( 0.3 小时(记录在案的) )
发布于:2015年8月14日
It's pretty lame. Not because it does anything obviously bad, but because it's just... lame. The graphics are lame, the music is lame, the platforming is lame, the puzzles are lame, and it doesn't do anything that other platformers don't.
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Starkest
( 5.2 小时(记录在案的) )
发布于:2015年7月21日
Nice game
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Zerofan
( 2.5 小时(记录在案的) )
发布于:2015年6月24日
有些地方设计得不错...但是总体上来说感觉一般,难度略高,全收集也感觉好难
手残的我第一关的BOSS卡了好久.....
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UKFB
( 0.2 小时(记录在案的) )
发布于:2015年6月22日
Just look at my screen shots. It says it all. Also, horrible keyboard controls
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Hardcyaz
( 5.2 小时(记录在案的) )
发布于:2015年5月22日
非常好玩的一款游戏,我的技术也在不断增加。
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Zelo-Balance
( 1.3 小时(记录在案的) )
发布于:2015年5月16日
设计略渣,居然有落到深处就没法上来要求玩家重新来的ACT游戏……而且居然操作说明必须在原地站2秒才显示,而且说明也略让人无法理解。
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notafan
( 2.1 小时(记录在案的) )
发布于:2015年5月7日
nah.
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Adiztor
( 6.8 小时(记录在案的) )
发布于:2015年5月1日
6.2 out of 10
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MrSource(군인)
( 0.3 小时(记录在案的) )
发布于:2015年4月8日
레알 개노잼 이걸 왜삿는지 의문임
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Olsaien
( 0.5 小时(记录在案的) )
发布于:2015年4月3日
Great game! I only played the game for 30minutes, but that was all the time i needed to understand that this is possibly the best game i've ever played

7/10
-But its a kids game
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ResVR
( 5.5 小时(记录在案的) )
发布于:2015年3月18日
gave me a cancer

fun 1/10

cancer 10/10
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§ΓφЯΣ™
( 1.5 小时(记录在案的) )
发布于:2015年3月16日
a good indie puzzle game i recommend it...
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最有价值的评测  总体
75 人中有 62 人(83%)觉得这篇评测有价值
有 7 人觉得这篇评测很欢乐
不推荐
0.4 小时(记录在案的)
发布于:2014年5月2日
18種語言憑什麼沒中文?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?憑什麼?
这篇评测是否有价值? 欢乐
13 人中有 11 人(85%)觉得这篇评测有价值
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5.0 小时(记录在案的)
发布于:2014年2月18日
拥有上帝之手帮你搬箱子过关,还算比较有趣的动作解迷小游戏,就像游戏开始画面说的:冠军不靠吃药,冠军依靠的是手柄。
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3 人中有 3 人(100%)觉得这篇评测有价值
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1.4 小时(记录在案的)
发布于:2014年8月4日
游戏第一关挑战就难住了,怎么也想不明白不要暂停过去.游戏本身素质不错,我是已经没 信心了,手残啊:(
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2 人中有 1 人(50%)觉得这篇评测有价值
推荐
5.2 小时(记录在案的)
发布于:2015年5月22日
非常好玩的一款游戏,我的技术也在不断增加。
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80 人中有 66 人(83%)觉得这篇评测有价值
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98.1 小时(记录在案的)
发布于:2014年2月10日
I really dig this game. I stumbled upon it during the sale and it looked like a decent platformer.
Being a fan of the genre I decided to give it a go and I was not dissapointed. I was actually quite impressed.

I'm very competitive so the leaderboard is a really nice feature. After being inspired by the video posted of a Time Attack on the first map I decided to give it a go myself and soon I would find myself battling it out versus one of the developers of the game.

Even if the competitive aspect isn't your forte the game still has a lot to offer. It looks amazing, it controls well and the levels are really well made (and there's plenty of them!)

If you like platformers I can't imagine you'd be dissapointed with this game
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39 人中有 33 人(85%)觉得这篇评测有价值
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34.8 小时(记录在案的)
发布于:2014年4月17日
A lot better than I expected! 4/5
Pros:
- Very challenging puzzles and platforming.
- Good variety of challenges.
- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.
- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it. (I spent an hour on a stage once...)
- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.
- Physics are well done. Momentum needs to be manipulated as well. Tons of possibilities.
- Multiple ways to complete stages.
- In-game art/graphics are decent.
- Animations are smooth.
- Quick restarts, instant respawns.
- Controller support (though I prefer KB/M on this game)
- Sound effects are decent 3/5. They don't bother me.
- Music never got annoying, I never felt like I had to turn off the music, even after many hours of playing.
- Steam Card drops.
- Has achievements (better than none)
- No RNG. This is great news for speedrunners. (This would be an entertaining game to see speedruns of, it's like Super Meat Boy)
- No bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)
- Some stages have cheese hidden in hard to reach places.

Cons:
- Story is lacking, but is not absent.
- The opening cutscene to a new game is not very good.
- The game can't be minimized in windowed mode.
- Configuration limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from any more options than these on this game anyway.
Not many cons, you see. Try it out.
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126 人中有 81 人(64%)觉得这篇评测有价值
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3.3 小时(记录在案的)
发布于:2014年2月8日
I made a video review, showing off some gameplay and letting you know the basics here:
https://www.youtube.com/watch?v=OmbFbg6vR4U
Please check it out!
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25 人中有 21 人(84%)觉得这篇评测有价值
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10.1 小时(记录在案的)
发布于:2014年2月15日
I love it! Really fun and not easy. Good combination of jump and run skill with riddles.
Didn´t crash even once and couldn´t spot any bugs so far. Only thing that would be cool is an exit to windows button ingame.
If you quit a game you return to the main screen, have to press enter and then you can exit to windows.

No biggie, just wanted to point it out. :)
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32 人中有 23 人(72%)觉得这篇评测有价值
有 15 人觉得这篇评测很欢乐
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1.9 小时(记录在案的)
发布于:2015年2月24日
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
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18 人中有 15 人(83%)觉得这篇评测有价值
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4.4 小时(记录在案的)
发布于:2014年7月28日
Ethan: Meteor Hunter is an atypical platform game. Mixing a classic platformer with distinctive elements has definitely been a good idea. The game is difficult, but the level design is extremely good and the game worth its small price.Ethan: Meteor Hunter has good ideas, but it lacks variety of challenges and its control is imprecise.Ethan: Meteor Hunter is a solid platformer, but it lacks the character and exceptionality.If you like this kind of games, especially those harder than the average puzzle/platformer, it well deserves a try. However, it fails to show any outstanding feature. Overall 6/10.
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31 人中有 21 人(68%)觉得这篇评测有价值
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1.2 小时(记录在案的)
发布于:2014年2月14日
I had this game from a bundle when it was still in greenlight. Thought it looked decent but very Mario alike. Now that Ethan is greenlit I recieved the key and yes, I was right on both parts. Ethan looks decent and is Mario alike.

Okay, Mario alike means a good platformer. Though I never really liked Mario because it was just TOO SIMPLE, Ethan raises the stakes from level to level, getting harder and harder. At some points it's close to unplayable, but I like it. Just take that level with the pogo-stick. I'm glad that the achievement stopped at 10 deaths in a level, because I think I'd get the one with 50 deaths as well. And where I'm now with certain death really following me, and making one bad move I'll die anyway form what's coming from infront. Yes, that's how Mario should have been - HARD and FUN.

Honestly, if I didn't get this game from the bundle, I'm not sure I'd buy it. But now that I have it, I'm very happy to have this one in my collection!
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50 人中有 31 人(62%)觉得这篇评测有价值
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7.4 小时(记录在案的)
发布于:2014年2月15日
Dont let the trailer or the demo fool you, after a few levels you will find yourself playing that classic arcade game when you just have to restart levels only to get some luck on a moving platform. If you want to buy this game remember only like 30% of the time will be about solving puzzles.
If you are looking for something that will challenge your intelligence and let you think about a brilliant solution (like I was expecting buying this game) this is not worth your time and money.
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16 人中有 12 人(75%)觉得这篇评测有价值
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14.8 小时(记录在案的)
发布于:2014年9月6日
Ethan: Meteor Hunter is a deep and extremely challenging game. At times it gets too challenging, though, and it lacks the personality needed to emerge in a crowded genre.

Game : 8.5/10
Graphic : 8.5/10
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7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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30.7 小时(记录在案的)
发布于:2015年10月3日
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
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8 人中有 6 人(75%)觉得这篇评测有价值
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1.7 小时(记录在案的)
发布于:2014年6月29日
There have been a lot of 2D platformers hitting the various download services recently. In order to stand out you need to do something different and do it well. Ethan: Meteor Hunter aims to mix the precision and difficulty of the Super Meatboys of the world with some old fashioned block/tile sliding puzzles (the things that used to drive us mad as kids and when you could never get the last piece in the right place).

You play a mouse named Ethan who needs to navigate a number of platform/puzzle levels while gathering chunks of meteor and eating cheese. While it might not sound that original it certainly does things a bit differently. The platforming elements are handled in pretty much the same way as a Cloudberry Kingdom or Super Meatboy, that being that they require precision jumps and timing with constant traps and dangers ready to kill you instantly.

Ethan is more about precision than breakneck speed and your character handles differently than you may expect. Handling has changed a little from the PS3 game and there is a better flow to your movement. This allows for the more fluid run that the levels seem to be designed for. There are also numerous checkpoints to avoid having to repeat large sections and the improved handling does help to lower the frustration, however it is still a very difficult game.

The main gimmick is the ability to use telekinetic powers to move blocks around to create platforms and solve puzzles. This, for the most part, works really well and adds variety to the game. Sometimes you’ll be simply moving blocks around to get to the next area, while at others you’ll need to be in a constant flow of jumping and pausing to move blocks to block flames or traps as you pass by. It’s in sections like this that the game really comes to life and the creativity of the development team really shines through.

Levels themselves are designed to the highest standard and just about every conceivable way of twisting the basic mechanics is brought to the table. This means the game is always throwing something new at you or asking you to think about how to use your skills and abilities to reach the next area.

Players need to stay sharp as this is a tough game from the start. You will die and die often and it’s certainly the type of game to cause controller smashing. Most of the time this is due to the player but there are odd occasions where the controls will let you down (it is much less prevalent than the PS3 version though). There are also a few minor issues that add to frustration. The main one of these involves small cut scenes or animations, especially when fighting bosses. You really don’t need to see a five second animation sequence over and over every time you die and it can tarnish the experience at times.

Another minor irritation is the timing of some of the sequences. In areas where things drop from the ceiling or roll along it seems that, on occasion, they don’t start quickly enough. This means that after death you then have to wait a few seconds for the object to get moving before you start charging off as otherwise you end up in the wrong place at the wrong time and die again. These are all minor issues but in a game as difficult as this it does add to the frustration when you have to repeat a section a large number of times.

Overall, Ethan: Meteor Hunter is a brash, inventive and challenging platformer. It has strong level design and a lot of imagination through its fifty or so levels. It certainly shows a lot of potential, the few minor issues with timing and controls seems to have been smoothed out somewhat since the PS3 release which creates a more enjoyable experience. For those looking for more platforming action this is another must have, just be prepared to smash a few pads on your way to conquering the game.

Overall 8/10
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8 人中有 6 人(75%)觉得这篇评测有价值
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3.8 小时(记录在案的)
发布于:2014年12月14日
Since the recommendation compares Ethan: Meteor Hunter to Braid, I bought it hoping for challenging and well-designed puzzles, but the challange and the difficulty of this game comes solely from jumping on and over things at the right time. As far as puzzles go, you can freeze time and rearrange some parts of the area you are in, but it is not too hard to figure out what you need to do and when you need to do it. The platformer part, on the other hand, is frustratingly hard, and you can't make it easier by being smart with the puzzles. After the first couple of levels, I can't even get from checkpoint to checkpoint without dying a million times, which simply prevents me from enjoying this game at all.

On the whole, I don't recommend the game for it's original price, especially if you'd buy it for the puzzles. If you like difficult platformers, you might like it though.

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9 人中有 6 人(67%)觉得这篇评测有价值
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1.4 小时(记录在案的)
发布于:2014年7月27日
It's not very good; by no means mechanically broken, or glitchy, but theres no inspiration or innovation to be found in this title.

You play as a mouse/rat (whichever has the long tails) and you run through platfoming levels, collecting coi..I mean "fragments" and the gimmick is that every so often you pick up these pause items. All these allow you to do is pause the game mid action and move around blocks similar to how the Wizard in Trine and Trine 2 can.

I'll admit I didn't give this game more than an hour or so, but I really could not keep playing after that.

If you're a hardcore puzzle platformer, sure pick this up for a kick, but I'd advise waiting for a REALLY good sale on it.
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8 人中有 5 人(63%)觉得这篇评测有价值
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6.6 小时(记录在案的)
发布于:2014年9月29日
At times awesome, at times frustratingly impossible. Bosses are a nightmare. Still haven't finished it due to annoyance. There's a lot of having to repeat levels over and over and over and over and OVER in order to get split-second timing right. I might pick it up again eventually but for now I'm totally over this game.
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12 人中有 7 人(58%)觉得这篇评测有价值
有 10 人觉得这篇评测很欢乐
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1.2 小时(记录在案的)
发布于:2015年2月7日
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.

Nuff said.
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1 人中有 1 人(100%)觉得这篇评测有价值
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0.2 小时(记录在案的)
发布于:2015年6月22日
Just look at my screen shots. It says it all. Also, horrible keyboard controls
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