Odéis congelar el tiempo y manipular el mundo con un dinámico uso de la física, lo que permite un sinfín de posibilidades: supera desafiantes plataformas y difíciles puzles como TÚ quieras. Un cruce entre Super Meat Boy y Braid - Morirás en repetidas ocasiones, pero disfrutarás de ello : ¡domina el juego de un solo golpe mortal y...
Análisis de usuarios:
Global:
Variados (180 análisis) - El 65% de los 180 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 7 feb. 2014

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Comprar Ethan: Meteor Hunter

Comprar Ethan: Meteor Hunter Deluxe Edition

Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

 

Acerca de este juego

Odéis congelar el tiempo y manipular el mundo con un dinámico uso de la física, lo que permite un sinfín de posibilidades: supera desafiantes plataformas y difíciles puzles como TÚ quieras. Un cruce entre Super Meat Boy y Braid - Morirás en repetidas ocasiones, pero disfrutarás de ello : ¡domina el juego de un solo golpe mortal y siéntete como un héroe cuando lo logres! No hay nada guionizado, se pueden completar los niveles de numerosas formas.

Análisis



Lista de Características

  • Juego completamente disponible en castellano
  • Juega más de 50 niveles en 3 mundos diferentes
  • El poder de la telequinesis: Los jugadores pueden mover los objetos de su entorno para crear un camino que les permita avanzar
  • Los puzles y la física: Las leyes de la física actúan en tiempo real. Úsalas junto a multitud de objetos diferentes y resuelve los puzles de muchas maneras posibles
  • Multitud de desafíos: Niveles contrarreloj, recogida de fragmentos o número mínimo de pausas temporales.
  • ¡Y a ver si completas el juego antes que nadie!

Requisitos del sistema

    Mínimo:
    • SO: Windows XP SP3, Vista, 7, 8
    • Procesador: Dual Core 2 GHZ
    • Memoria: 2 GB de RAM
    • Gráficos: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Versión 9.0c
    • Almacenamiento: 900 MB de espacio disponible
    • Tarjeta de sonido: DirectX 9.0c- compatible sound card
Análisis de usuarios
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Variados (180 análisis)
Publicados recientemente
vodkins
( 0.7 h registradas )
Publicado el 24 de mayo
Damn those annying boring levels with jumping on that stupid pogo device! One mistake - welcome to the beginning of the level. No, i don't want to do that all day. This is just ruined all for me in that good in whole game. Uninstall.
¿Es útil? No Divertido
ellohir
( 15.1 h registradas )
Publicado el 29 de abril
Este juego no es un buen plataformas. En los tráilers aparece como un juego de velocidad y precisión, pero los controles son en realidad bastante imprecisos, y a pesar de su estética infantil es un juego realmente difícil. La parte de los puzzles está bien (detener el tiempo y mover bloques de madera y metal para solventar trampas) pero tras pasar la primera mitad del juego los puzzles se convierten en tontos juegos de mover los bloques aprovechando solo un pequeño espacio libre, sin ninguna novedad ni interacción con el protagonista. En este punto el juego se convierte en dos partes disjuntas, un montón de puzzles de "a ver si puedes colocar la pieza A en el hueco C" y un montón de plataformas frustrantemente difíciles con controles imprecisos.

Sinceramente no puedo decir que recomiende este juego. Empieza como un plataformas genérico del montón pero en lugar de añadir sobre eso desciende en calidad conforme avanza el juego.
¿Es útil? No Divertido
[MPG] Александр Кор
( 4.9 h registradas )
Publicado el 5 de abril
Has many problems, fails to start ..... black screen.... I hope that developers can fix the problem .... if you know how to help me then please contact me in private, and if you must know I have Windows 7 32 bit ....
¿Es útil? No Divertido
Jalvarso
( 31.2 h registradas )
Publicado el 19 de febrero
Ethan: Meteor Hunter es un buen juego de plataformas aliñado con puzzles, que nos brindará unas cuantas horas de entretenimiento y, en ocasiones, desesperación.
Gráficamente, sin ser brillante, está bastante conseguido. Y su música cumple con creces sin ser, tampoco, destacable. La jugabilidad es también bastante buena, aunque el control del personaje, si bien es bastante fiable, en ocasiones requiere una combinación de teclas mal implementada en mi opinión, por ser incómodas de combinar. Y su dificultad, lindará en ocasiones con lo desesperante si tienes como objetivo conseguir todos los logros.
Pasarse el juego es una cosa, pero conseguir todos los quesos (uno por nivel), todos los fragmentos de meteoritos (unas cuantas decenas por nivel) y, en especial, el reto contrarreloj, requerirá de una notable pericia por parte del jugador.
Si te gustan los juegos de plataformas, y los retos que requieren paciencia y habilidad por partes iguales, cómpralo sin dudarlo. Aunque este juego no destaca demasiado en cada una de sus partes, tampoco flaquea demasiado en ninguna de ellas, y su durabilidad es más que decente. Por ello, merece que le des, al menos, una oportunidad.

NOTA: 7/10
¿Es útil? No Divertido
tqwert14
( 1.7 h registradas )
Publicado el 19 de diciembre de 2015
This is a lame attempt to jump on the "puzzle platformer" bandwagon just as it was getting saturated and completely played out
¿Es útil? No Divertido
gregshouse
( 0.7 h registradas )
Publicado el 23 de noviembre de 2015
Adictive! Loverble! Well worth £2.19
Old style 2D platformer with Good in game Actwork, Challanging Puzzles which if you get the timing wrong Splat! and back to the checkpoint.
Your basically a mouse with powers.
¿Es útil? No Divertido
BarugoSama [PT]
( 0.5 h registradas )
Publicado el 21 de noviembre de 2015
No no no ...
The controls are awful, seems you "slide" every step you take.. and reaction time is also the best..
Quitted after a few minutes
¿Es útil? No Divertido
M6Hurricane
( 0.2 h registradas )
Publicado el 26 de octubre de 2015
It's like Little Big Planet, except take out all the cute personality and interesting puzzle and put in a mechanic where you can freeze time. The time freeze thing as a mechanic is good, but I'm not sure if it really saves Ethan Meteor Hunter. The vidoes are idemonstraive of the gameplay, so if you like what you see there then get the game. If you like puzzles and platformers, then get the game.

If you're on the fence, then this is basically just another puzzle platformer. Get ready to basically do the tutorial over and over.
¿Es útil? No Divertido
Annie T. Mood
( 30.7 h registradas )
Publicado el 3 de octubre de 2015
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
¿Es útil? No Divertido
Foolish guac bowl merchant
( 2.0 h registradas )
Publicado el 9 de septiembre de 2015
The producers of this game like to compare their game to super meat boy and braid...the reality is that the only resemblance this game has to braid is the ability to pause time if you have a token and solve a puzzle. the only resemblance the game has to super meat boy is the speedrun thing. This game is a platformer with puzzle elements. The graphics are great and the sound is OK but the execution is a disaster and that together with bad level design make this one game to avoid.
¿Es útil? No Divertido
Lt. Labcoat
( 0.3 h registradas )
Publicado el 14 de agosto de 2015
It's pretty lame. Not because it does anything obviously bad, but because it's just... lame. The graphics are lame, the music is lame, the platforming is lame, the puzzles are lame, and it doesn't do anything that other platformers don't.
¿Es útil? No Divertido
Starkest
( 5.2 h registradas )
Publicado el 21 de julio de 2015
Nice game
¿Es útil? No Divertido
UKFB
( 0.2 h registradas )
Publicado el 22 de junio de 2015
Just look at my screen shots. It says it all. Also, horrible keyboard controls
¿Es útil? No Divertido
SERIOUSLEE
( 1.4 h registradas )
Publicado el 14 de mayo de 2015
la ♥♥♥♥ rata que huele a ♥♥♥♥ de mono
¿Es útil? No Divertido
notafan
( 2.1 h registradas )
Publicado el 7 de mayo de 2015
nah.
¿Es útil? No Divertido
Adiztor
( 6.8 h registradas )
Publicado el 1 de mayo de 2015
6.2 out of 10
¿Es útil? No Divertido
MrSource(군인)
( 0.3 h registradas )
Publicado el 8 de abril de 2015
레알 개노잼 이걸 왜삿는지 의문임
¿Es útil? No Divertido
Olsaien
( 0.5 h registradas )
Publicado el 3 de abril de 2015
Great game! I only played the game for 30minutes, but that was all the time i needed to understand that this is possibly the best game i've ever played

7/10
-But its a kids game
¿Es útil? No Divertido
ResVR
( 5.5 h registradas )
Publicado el 18 de marzo de 2015
gave me a cancer

fun 1/10

cancer 10/10
¿Es útil? No Divertido
§ΓφЯΣ™
( 1.5 h registradas )
Publicado el 16 de marzo de 2015
a good indie puzzle game i recommend it...
¿Es útil? No Divertido
Análisis más útiles  En los últimos 30 días
A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
15.1 h registradas
Publicado el 29 de abril
Este juego no es un buen plataformas. En los tráilers aparece como un juego de velocidad y precisión, pero los controles son en realidad bastante imprecisos, y a pesar de su estética infantil es un juego realmente difícil. La parte de los puzzles está bien (detener el tiempo y mover bloques de madera y metal para solventar trampas) pero tras pasar la primera mitad del juego los puzzles se convierten en tontos juegos de mover los bloques aprovechando solo un pequeño espacio libre, sin ninguna novedad ni interacción con el protagonista. En este punto el juego se convierte en dos partes disjuntas, un montón de puzzles de "a ver si puedes colocar la pieza A en el hueco C" y un montón de plataformas frustrantemente difíciles con controles imprecisos.

Sinceramente no puedo decir que recomiende este juego. Empieza como un plataformas genérico del montón pero en lugar de añadir sobre eso desciende en calidad conforme avanza el juego.
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Análisis más útiles  Overall
A 5 de 7 personas (71%) les ha sido útil este análisis
Recomendado
1.7 h registradas
Publicado el 3 de agosto de 2014
Se trata de un plataformas puro con elementos de puzzle bastante elementales.
Aquí se trata de saltar en el momento adecuado y caer en el lugar correcto.
Pasar de una pantalla a otra no supondrá mucho esfuerzo.
Lo complicado viene cuando tratas de hacerlo "perfecto". Para lo cual tendrás que repetir una y otra vez la misma pantalla, no te quepa duda.

Posiblemente no sea el mejor juego del año, pero si te gustan los plataformas estaría bien tenerlo en tu biblioteca.
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A 3 de 12 personas (25%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
No recomendado
1.4 h registradas
Publicado el 14 de mayo de 2015
la ♥♥♥♥ rata que huele a ♥♥♥♥ de mono
¿Te ha sido útil este análisis? No Divertido
A 66 de 80 personas (83%) les ha sido útil este análisis
Recomendado
98.1 h registradas
Publicado el 10 de febrero de 2014
I really dig this game. I stumbled upon it during the sale and it looked like a decent platformer.
Being a fan of the genre I decided to give it a go and I was not dissapointed. I was actually quite impressed.

I'm very competitive so the leaderboard is a really nice feature. After being inspired by the video posted of a Time Attack on the first map I decided to give it a go myself and soon I would find myself battling it out versus one of the developers of the game.

Even if the competitive aspect isn't your forte the game still has a lot to offer. It looks amazing, it controls well and the levels are really well made (and there's plenty of them!)

If you like platformers I can't imagine you'd be dissapointed with this game
¿Te ha sido útil este análisis? No Divertido
A 33 de 39 personas (85%) les ha sido útil este análisis
Recomendado
34.8 h registradas
Publicado el 17 de abril de 2014
A lot better than I expected! 4/5
Pros:
- Very challenging puzzles and platforming.
- Good variety of challenges.
- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.
- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it. (I spent an hour on a stage once...)
- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.
- Physics are well done. Momentum needs to be manipulated as well. Tons of possibilities.
- Multiple ways to complete stages.
- In-game art/graphics are decent.
- Animations are smooth.
- Quick restarts, instant respawns.
- Controller support (though I prefer KB/M on this game)
- Sound effects are decent 3/5. They don't bother me.
- Music never got annoying, I never felt like I had to turn off the music, even after many hours of playing.
- Steam Card drops.
- Has achievements (better than none)
- No RNG. This is great news for speedrunners. (This would be an entertaining game to see speedruns of, it's like Super Meat Boy)
- No bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)
- Some stages have cheese hidden in hard to reach places.

Cons:
- Story is lacking, but is not absent.
- The opening cutscene to a new game is not very good.
- The game can't be minimized in windowed mode.
- Configuration limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from any more options than these on this game anyway.
Not many cons, you see. Try it out.
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A 81 de 126 personas (64%) les ha sido útil este análisis
Recomendado
3.3 h registradas
Publicado el 8 de febrero de 2014
I made a video review, showing off some gameplay and letting you know the basics here:
https://www.youtube.com/watch?v=OmbFbg6vR4U
Please check it out!
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A 21 de 25 personas (84%) les ha sido útil este análisis
Recomendado
10.1 h registradas
Publicado el 15 de febrero de 2014
I love it! Really fun and not easy. Good combination of jump and run skill with riddles.
Didn´t crash even once and couldn´t spot any bugs so far. Only thing that would be cool is an exit to windows button ingame.
If you quit a game you return to the main screen, have to press enter and then you can exit to windows.

No biggie, just wanted to point it out. :)
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A 23 de 32 personas (72%) les ha sido útil este análisis
15 personas han encontrado divertido este análisis
No recomendado
1.9 h registradas
Publicado el 24 de febrero de 2015
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
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A 15 de 18 personas (83%) les ha sido útil este análisis
Recomendado
4.4 h registradas
Publicado el 28 de julio de 2014
Ethan: Meteor Hunter is an atypical platform game. Mixing a classic platformer with distinctive elements has definitely been a good idea. The game is difficult, but the level design is extremely good and the game worth its small price.Ethan: Meteor Hunter has good ideas, but it lacks variety of challenges and its control is imprecise.Ethan: Meteor Hunter is a solid platformer, but it lacks the character and exceptionality.If you like this kind of games, especially those harder than the average puzzle/platformer, it well deserves a try. However, it fails to show any outstanding feature. Overall 6/10.
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A 21 de 31 personas (68%) les ha sido útil este análisis
Recomendado
1.2 h registradas
Publicado el 14 de febrero de 2014
I had this game from a bundle when it was still in greenlight. Thought it looked decent but very Mario alike. Now that Ethan is greenlit I recieved the key and yes, I was right on both parts. Ethan looks decent and is Mario alike.

Okay, Mario alike means a good platformer. Though I never really liked Mario because it was just TOO SIMPLE, Ethan raises the stakes from level to level, getting harder and harder. At some points it's close to unplayable, but I like it. Just take that level with the pogo-stick. I'm glad that the achievement stopped at 10 deaths in a level, because I think I'd get the one with 50 deaths as well. And where I'm now with certain death really following me, and making one bad move I'll die anyway form what's coming from infront. Yes, that's how Mario should have been - HARD and FUN.

Honestly, if I didn't get this game from the bundle, I'm not sure I'd buy it. But now that I have it, I'm very happy to have this one in my collection!
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A 31 de 50 personas (62%) les ha sido útil este análisis
No recomendado
7.4 h registradas
Publicado el 15 de febrero de 2014
Dont let the trailer or the demo fool you, after a few levels you will find yourself playing that classic arcade game when you just have to restart levels only to get some luck on a moving platform. If you want to buy this game remember only like 30% of the time will be about solving puzzles.
If you are looking for something that will challenge your intelligence and let you think about a brilliant solution (like I was expecting buying this game) this is not worth your time and money.
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A 12 de 16 personas (75%) les ha sido útil este análisis
Recomendado
14.8 h registradas
Publicado el 6 de septiembre de 2014
Ethan: Meteor Hunter is a deep and extremely challenging game. At times it gets too challenging, though, and it lacks the personality needed to emerge in a crowded genre.

Game : 8.5/10
Graphic : 8.5/10
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A 7 de 7 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
Recomendado
30.7 h registradas
Publicado el 3 de octubre de 2015
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
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A 6 de 8 personas (75%) les ha sido útil este análisis
Recomendado
1.7 h registradas
Publicado el 29 de junio de 2014
There have been a lot of 2D platformers hitting the various download services recently. In order to stand out you need to do something different and do it well. Ethan: Meteor Hunter aims to mix the precision and difficulty of the Super Meatboys of the world with some old fashioned block/tile sliding puzzles (the things that used to drive us mad as kids and when you could never get the last piece in the right place).

You play a mouse named Ethan who needs to navigate a number of platform/puzzle levels while gathering chunks of meteor and eating cheese. While it might not sound that original it certainly does things a bit differently. The platforming elements are handled in pretty much the same way as a Cloudberry Kingdom or Super Meatboy, that being that they require precision jumps and timing with constant traps and dangers ready to kill you instantly.

Ethan is more about precision than breakneck speed and your character handles differently than you may expect. Handling has changed a little from the PS3 game and there is a better flow to your movement. This allows for the more fluid run that the levels seem to be designed for. There are also numerous checkpoints to avoid having to repeat large sections and the improved handling does help to lower the frustration, however it is still a very difficult game.

The main gimmick is the ability to use telekinetic powers to move blocks around to create platforms and solve puzzles. This, for the most part, works really well and adds variety to the game. Sometimes you’ll be simply moving blocks around to get to the next area, while at others you’ll need to be in a constant flow of jumping and pausing to move blocks to block flames or traps as you pass by. It’s in sections like this that the game really comes to life and the creativity of the development team really shines through.

Levels themselves are designed to the highest standard and just about every conceivable way of twisting the basic mechanics is brought to the table. This means the game is always throwing something new at you or asking you to think about how to use your skills and abilities to reach the next area.

Players need to stay sharp as this is a tough game from the start. You will die and die often and it’s certainly the type of game to cause controller smashing. Most of the time this is due to the player but there are odd occasions where the controls will let you down (it is much less prevalent than the PS3 version though). There are also a few minor issues that add to frustration. The main one of these involves small cut scenes or animations, especially when fighting bosses. You really don’t need to see a five second animation sequence over and over every time you die and it can tarnish the experience at times.

Another minor irritation is the timing of some of the sequences. In areas where things drop from the ceiling or roll along it seems that, on occasion, they don’t start quickly enough. This means that after death you then have to wait a few seconds for the object to get moving before you start charging off as otherwise you end up in the wrong place at the wrong time and die again. These are all minor issues but in a game as difficult as this it does add to the frustration when you have to repeat a section a large number of times.

Overall, Ethan: Meteor Hunter is a brash, inventive and challenging platformer. It has strong level design and a lot of imagination through its fifty or so levels. It certainly shows a lot of potential, the few minor issues with timing and controls seems to have been smoothed out somewhat since the PS3 release which creates a more enjoyable experience. For those looking for more platforming action this is another must have, just be prepared to smash a few pads on your way to conquering the game.

Overall 8/10
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A 6 de 8 personas (75%) les ha sido útil este análisis
No recomendado
3.8 h registradas
Publicado el 14 de diciembre de 2014
Since the recommendation compares Ethan: Meteor Hunter to Braid, I bought it hoping for challenging and well-designed puzzles, but the challange and the difficulty of this game comes solely from jumping on and over things at the right time. As far as puzzles go, you can freeze time and rearrange some parts of the area you are in, but it is not too hard to figure out what you need to do and when you need to do it. The platformer part, on the other hand, is frustratingly hard, and you can't make it easier by being smart with the puzzles. After the first couple of levels, I can't even get from checkpoint to checkpoint without dying a million times, which simply prevents me from enjoying this game at all.

On the whole, I don't recommend the game for it's original price, especially if you'd buy it for the puzzles. If you like difficult platformers, you might like it though.

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A 6 de 9 personas (67%) les ha sido útil este análisis
No recomendado
1.4 h registradas
Publicado el 27 de julio de 2014
It's not very good; by no means mechanically broken, or glitchy, but theres no inspiration or innovation to be found in this title.

You play as a mouse/rat (whichever has the long tails) and you run through platfoming levels, collecting coi..I mean "fragments" and the gimmick is that every so often you pick up these pause items. All these allow you to do is pause the game mid action and move around blocks similar to how the Wizard in Trine and Trine 2 can.

I'll admit I didn't give this game more than an hour or so, but I really could not keep playing after that.

If you're a hardcore puzzle platformer, sure pick this up for a kick, but I'd advise waiting for a REALLY good sale on it.
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A 5 de 8 personas (63%) les ha sido útil este análisis
No recomendado
6.6 h registradas
Publicado el 29 de septiembre de 2014
At times awesome, at times frustratingly impossible. Bosses are a nightmare. Still haven't finished it due to annoyance. There's a lot of having to repeat levels over and over and over and over and OVER in order to get split-second timing right. I might pick it up again eventually but for now I'm totally over this game.
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A 7 de 12 personas (58%) les ha sido útil este análisis
10 personas han encontrado divertido este análisis
No recomendado
1.2 h registradas
Publicado el 7 de febrero de 2015
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.

Nuff said.
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A 1 de 1 personas (100%) les ha sido útil este análisis
No recomendado
0.2 h registradas
Publicado el 22 de junio de 2015
Just look at my screen shots. It says it all. Also, horrible keyboard controls
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A 2 de 3 personas (67%) les ha sido útil este análisis
No recomendado
11.5 h registradas
Publicado el 23 de agosto de 2014
If the controls were a bit better (sometimes he doesn't jump when you want him to, camera zooms in/out mid-air causing you to miss platforms) and the levels weren't so repetitive it could be a good game. I found myself fighting with said controls more often than anything as the puzzles aren't that difficult to solve but it's tricky to execute the solutions. Plus moving spike gears are never fun, ever.
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