Vous pouvez arrêter le temps, manipuler le monde qui vous entoure pour terminer les niveaux de la manière que VOUS voulez. Le jeu n’est pas régi par des scripts: il n'y a pas une mais plusieurs solutions possibles. Lorsque Super Meat Boy et Braid ne font qu'un, vous mourrez beaucoup, mais vous allez aimer ça!
Évaluations des utilisateurs : Plutôt positive (111 évaluation(s))
Date de parution: 7 fév 2014

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Acheter Ethan: Meteor Hunter

Acheter Ethan: Meteor Hunter Deluxe Edition

Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!


Mises à jour récentes Tout voir (4)

17 septembre

French Indie Sale on Steam!

We are very, very and truly, happy to announce that with a dozen French indie developers we're organizing the French Indie Sale, running today on Steam!

Celebrate top French independent game developers! The promotion features 15 innovative French indie games, pick from hits like Evoland, Fly’N, Strike Vector and gems like Tetrobot and Co., Type:Rider, Ethan: Meteor Hunter and many more!

All of these titles are discounted on Steam starting Sept 17 at 10 am Pacific Time for 48h only until Sept 19 at 10am Pacific time.

You can find the full list below with its dedicated page:


Get Ethan: Meteor Hunter now! Still only 0.9% succeeded to finish it 100%...And every copy bought will help us finish a better version of Inside My Radio <3 so please share the love!

8 commentaires Lire la suite

2 juin

Introducing Inside My Radio

We’re super happy to introduce our new project – Inside My Radio!


Inside My Radio is a rhythm-action platformer game where you start as a little green guy living inside a broken boombox. During your quest to fix it, you journey through different musical worlds where all the actions you perform must be synchronized with the beat of the music.

Check out the official website for more information, follow us on Twitter for latest news or like on Facebook!

Inside My Radio is planned for digital stores on PC and Consoles sometimes when it’s ready… We may do a Kickstarter in the Summer so keep in touch!

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À propos de ce jeu

Vous pouvez arrêter le temps, manipuler le monde qui vous entoure pour terminer les niveaux de la manière que VOUS voulez. Le jeu n’est pas régi par des scripts: il n'y a pas une mais plusieurs solutions possibles. Lorsque Super Meat Boy et Braid ne font qu'un, vous mourrez beaucoup, mais vous allez aimer ça!

Ils ont joué à Ethan

À propos du jeu

  • Un mélange de Super Meat Boy et de Braid - Unique mix entre un platformer exigeant et des puzzles physiques utilisant l'arrêt du temps
  • "Ok un dernier essai et après j'arrête" - Difficulté sans frustration grâce à une ré-apparition instantané: vous ne le savez pas encore, mais vous allez adorer tuer Ethan.
  • Défis puzzles physiques - Construisez la solution que VOUS voulez, rien n'est scripté, les niveaux peuvent être résolus de multiples façons. Exemples? ICI ou aussi ICI!
  • Plus de 50 niveaux au sein de 3 mondes différents
  • Rejouabilité importante - Défis de temps, collecte de tous les cristaux ou utilisation d’un minimum de pause au sein de chaque niveau
  • Classements en ligne - Serez-vous le plus rapide?

Configuration requise

    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Évaluations intéressantes des utilisateurs
0 personne(s) sur 4 (0%) ont trouvé cette évaluation utile
0.4 heures en tout
"Lorsque Super Meat Boy et Braid ne font qu'un, vous mourrez beaucoup, mais vous allez aimer ça!"

Si encore ils assumaient que leur jeu est moyen, mais non ça a le culot de se comparer, pis encore, de fusionner deux références pour donner ce truc plein de défauts tel que :

- Maniabilité trop approximative pour ce qu'on nous demande de faire.
- Musiques abberantes.
- Aucune originalité dans le gameplay, rien d'innovant.
- L'ambiance est naze!
- Pas du tout un try and die comme dit (chaque mort est plus une frustration que de l'envie de se dépasser, comme SMB !)
Posté le : 25 août
Cette évaluation vous a-t-elle été utile ? Oui Non
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
4.4 heures en tout
Ethan: Meteor Hunter is an atypical platform game. Mixing a classic platformer with distinctive elements has definitely been a good idea. The game is difficult, but the level design is extremely good and the game worth its small price.Ethan: Meteor Hunter has good ideas, but it lacks variety of challenges and its control is imprecise.Ethan: Meteor Hunter is a solid platformer, but it lacks the character and exceptionality.If you like this kind of games, especially those harder than the average puzzle/platformer, it well deserves a try. However, it fails to show any outstanding feature. Overall 6/10.
Posté le : 28 juillet
Cette évaluation vous a-t-elle été utile ? Oui Non
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1.7 heures en tout
There have been a lot of 2D platformers hitting the various download services recently. In order to stand out you need to do something different and do it well. Ethan: Meteor Hunter aims to mix the precision and difficulty of the Super Meatboys of the world with some old fashioned block/tile sliding puzzles (the things that used to drive us mad as kids and when you could never get the last piece in the right place).

You play a mouse named Ethan who needs to navigate a number of platform/puzzle levels while gathering chunks of meteor and eating cheese. While it might not sound that original it certainly does things a bit differently. The platforming elements are handled in pretty much the same way as a Cloudberry Kingdom or Super Meatboy, that being that they require precision jumps and timing with constant traps and dangers ready to kill you instantly.

Ethan is more about precision than breakneck speed and your character handles differently than you may expect. Handling has changed a little from the PS3 game and there is a better flow to your movement. This allows for the more fluid run that the levels seem to be designed for. There are also numerous checkpoints to avoid having to repeat large sections and the improved handling does help to lower the frustration, however it is still a very difficult game.

The main gimmick is the ability to use telekinetic powers to move blocks around to create platforms and solve puzzles. This, for the most part, works really well and adds variety to the game. Sometimes you’ll be simply moving blocks around to get to the next area, while at others you’ll need to be in a constant flow of jumping and pausing to move blocks to block flames or traps as you pass by. It’s in sections like this that the game really comes to life and the creativity of the development team really shines through.

Levels themselves are designed to the highest standard and just about every conceivable way of twisting the basic mechanics is brought to the table. This means the game is always throwing something new at you or asking you to think about how to use your skills and abilities to reach the next area.

Players need to stay sharp as this is a tough game from the start. You will die and die often and it’s certainly the type of game to cause controller smashing. Most of the time this is due to the player but there are odd occasions where the controls will let you down (it is much less prevalent than the PS3 version though). There are also a few minor issues that add to frustration. The main one of these involves small cut scenes or animations, especially when fighting bosses. You really don’t need to see a five second animation sequence over and over every time you die and it can tarnish the experience at times.

Another minor irritation is the timing of some of the sequences. In areas where things drop from the ceiling or roll along it seems that, on occasion, they don’t start quickly enough. This means that after death you then have to wait a few seconds for the object to get moving before you start charging off as otherwise you end up in the wrong place at the wrong time and die again. These are all minor issues but in a game as difficult as this it does add to the frustration when you have to repeat a section a large number of times.

Overall, Ethan: Meteor Hunter is a brash, inventive and challenging platformer. It has strong level design and a lot of imagination through its fifty or so levels. It certainly shows a lot of potential, the few minor issues with timing and controls seems to have been smoothed out somewhat since the PS3 release which creates a more enjoyable experience. For those looking for more platforming action this is another must have, just be prepared to smash a few pads on your way to conquering the game.

Overall 8/10
Posté le : 29 juin
Cette évaluation vous a-t-elle été utile ? Oui Non
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
10.3 heures en tout
Ethan: Meteor Hunter is a deep and extremely challenging game. At times it gets too challenging, though, and it lacks the personality needed to emerge in a crowded genre.

Game : 8.5/10
Graphic : 8.5/10
Posté le : 6 septembre
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
17.3 heures en tout
This game is an absolute blast. Hard as hell at times, fun at all times. Great work.
Posté le : 28 mai
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
2.1 heures en tout
On peut dire que le développement d’Ethan : Meteor Hunter n’a pas été simple. Après la fermeture d’Hydravision Entertainment (Obscure…) fin 2012 , une partie de l’équipe qui travaillait sur le jeu a racheté la licence, et a poursuivi le développement du jeu sous le nom de Seaven Studio. La team originaire du nord de la France a apporté sa vision à Ethan et le jeu est sorti sur PC et Playstation 3 en octobre 2013.

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Posté le : 6 avril
Cette évaluation vous a-t-elle été utile ? Oui Non