Vous pouvez arrêter le temps, manipuler le monde qui vous entoure pour terminer les niveaux de la manière que VOUS voulez. Le jeu n’est pas régi par des scripts: il n'y a pas une mais plusieurs solutions possibles. Lorsque Super Meat Boy et Braid ne font qu'un, vous mourrez beaucoup, mais vous allez aimer ça!
Évaluations des utilisateurs : Variable (166 évaluation(s))
Date de parution: 7 fév 2014

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Acheter Ethan: Meteor Hunter

Acheter Ethan: Meteor Hunter Deluxe Edition

Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

 

Recommandé par les curateurs

"Retour au checkpoint quasi instantané et pièges mortels en cascade : Super Meat Boy est clairement passé par là."
Lire la critique complète ici.

À propos de ce jeu

Vous pouvez arrêter le temps, manipuler le monde qui vous entoure pour terminer les niveaux de la manière que VOUS voulez. Le jeu n’est pas régi par des scripts: il n'y a pas une mais plusieurs solutions possibles. Lorsque Super Meat Boy et Braid ne font qu'un, vous mourrez beaucoup, mais vous allez aimer ça!

Ils ont joué à Ethan



À propos du jeu

  • Un mélange de Super Meat Boy et de Braid - Unique mix entre un platformer exigeant et des puzzles physiques utilisant l'arrêt du temps
  • "Ok un dernier essai et après j'arrête" - Difficulté sans frustration grâce à une ré-apparition instantané: vous ne le savez pas encore, mais vous allez adorer tuer Ethan.
  • Défis puzzles physiques - Construisez la solution que VOUS voulez, rien n'est scripté, les niveaux peuvent être résolus de multiples façons. Exemples? ICI ou aussi ICI!
  • Plus de 50 niveaux au sein de 3 mondes différents
  • Rejouabilité importante - Défis de temps, collecte de tous les cristaux ou utilisation d’un minimum de pause au sein de chaque niveau
  • Classements en ligne - Serez-vous le plus rapide?

Configuration requise

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Évaluations intéressantes des utilisateurs
16 personne(s) sur 18 (89%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 24 février
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.2 heures en tout
Posté le : 7 février
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.

Nuff said.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 10 mars
This game is awful. The level design is extremely clunky, the controls when moving objects around are frustrating, and you'll feel like each death you're fighting against the awkward mechanics that this game boasts.

And to name drop Super Meat Boy and Braid in the description? That's embarassing. This game shares absolutely nothing with those two great games, and it's clearly a blatant way to ride their coat tails and try to cash in on their success.

Don't bother wasting your time with this game. I got through two of the three worlds and just had to stop because it felt like a huge waste of my time.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
18.1 heures en tout
Posté le : 23 janvier
When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~

Hmm what problem should I address first.
How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).
Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.
There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions.
The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.
The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.
The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.
I probably shoulddn't comment that the music is bland and the character designs/general visual style is ugly, but I will, because why not.
I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 8 avril
레알 개노잼 이걸 왜삿는지 의문임
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante