Potete fermare il tempo e manipolare il mondo con una fisica dinamica che apre infinite possibilità: potrete superare gli enigmi e le piattaforme nel modo che preferite. Nulla è precalcolato e i livelli possono essere risolti in tantissimi modi. L’incontro tra Super Meat Boy e Braid: Morirete in continuazione, ma vi piacerà.
Valutazione degli utenti:
Complessivamente:
Nella media (185 recensioni) - 185 recensioni degli utenti (63%) per questo gioco sono positive.
Data di rilascio: 7 feb 2014

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Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

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Informazioni sul gioco

Potete fermare il tempo e manipolare il mondo con una fisica dinamica che apre infinite possibilità: potrete superare gli enigmi e le piattaforme nel modo che preferite. Nulla è precalcolato e i livelli possono essere risolti in tantissimi modi. L’incontro tra Super Meat Boy e Braid: Morirete in continuazione, ma vi piacerà. Imparerete a dominare il gameplay a base di morti sul colpo e vi sentirete degli eroi!

Recensioni



Elenco Caratteristiche

  • Oltre 50 livelli in 3 diversi mondi
  • Gameplay telecinetico: I giocatori muovono elementi dell’ambiente per creare un percorso verso l’uscita
  • Enigmi basati sulla fisica: Grazie all’uso della fisica in tempo reale e a una vasta scelta di oggetti con diverse proprietà, ogni giocatore può trovare il suo modo personale di risolvere un enigma
  • Sfide multiple: Obiettivi di corsa contro il tempo, raccolta di frammenti o numero minimo di pause in ciascun livello. Inoltre, ottimizzato per le speedrun!

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows XP SP3, Vista, 7, 8
    • Processore: Dual Core 2 GHZ
    • Memoria: 2 GB di RAM
    • Scheda video: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Versione 9.0c
    • Memoria: 900 MB di spazio disponibile
    • Scheda audio: DirectX 9.0c- compatible sound card
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Nella media (185 recensioni)
Pubblicate di recente
Obey the Fist!
( 11.4 ore in totale )
Pubblicata: 16 giugno
Product received for free
As far as platformers go, this is one of the better examples.

Graphics: Instead of choosing a deplorable retro pixel look, the developers hired artists and came up with an inoffensive 3D rendering of a 2D plane for this platformer. Having paid attention to the console port, they set a few graphics options so you can run the game in 4K, which means it'll have a long life span and looks decent enough.

Gamplay: This is a kids game where you mostly do platformer stuff with a stop-time block movement mechanism which gives you some simple puzzles to solve. Gameplay is smooth enough, but very easy and forgiving because you can teleport easily back to numerous checkpoints.

Obviously this is a 2D platformer, and a console port, so it's really close to the bottom rung as far as PC games go, but the developers clearly put in enough effort to make it a viable PC platformer, so if you really like these kinds of games, but aren't a console gamer, then this is one you should consider.
vodkins
( 0.7 ore in totale )
Pubblicata: 24 maggio
Damn those annying boring levels with jumping on that stupid pogo device! One mistake - welcome to the beginning of the level. No, i don't want to do that all day. This is just ruined all for me in that good in whole game. Uninstall.
[MPG]TheXanadaWarrior[RUI]
( 4.9 ore in totale )
Pubblicata: 5 aprile
Has many problems, fails to start ..... black screen.... I hope that developers can fix the problem .... if you know how to help me then please contact me in private, and if you must know I have Windows 7 32 bit ....
tqwert14
( 1.7 ore in totale )
Pubblicata: 19 dicembre 2015
This is a lame attempt to jump on the "puzzle platformer" bandwagon just as it was getting saturated and completely played out
gregshouse
( 0.7 ore in totale )
Pubblicata: 23 novembre 2015
Adictive! Loverble! Well worth £2.19
Old style 2D platformer with Good in game Actwork, Challanging Puzzles which if you get the timing wrong Splat! and back to the checkpoint.
Your basically a mouse with powers.
BarugoSama [PT]
( 0.5 ore in totale )
Pubblicata: 21 novembre 2015
No no no ...
The controls are awful, seems you "slide" every step you take.. and reaction time is also the best..
Quitted after a few minutes
M6Hurricane
( 0.2 ore in totale )
Pubblicata: 26 ottobre 2015
It's like Little Big Planet, except take out all the cute personality and interesting puzzle and put in a mechanic where you can freeze time. The time freeze thing as a mechanic is good, but I'm not sure if it really saves Ethan Meteor Hunter. The vidoes are idemonstraive of the gameplay, so if you like what you see there then get the game. If you like puzzles and platformers, then get the game.

If you're on the fence, then this is basically just another puzzle platformer. Get ready to basically do the tutorial over and over.
Annie T. Mood
( 30.7 ore in totale )
Pubblicata: 3 ottobre 2015
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
Zincoshine
( 2.0 ore in totale )
Pubblicata: 9 settembre 2015
The producers of this game like to compare their game to super meat boy and braid...the reality is that the only resemblance this game has to braid is the ability to pause time if you have a token and solve a puzzle. the only resemblance the game has to super meat boy is the speedrun thing. This game is a platformer with puzzle elements. The graphics are great and the sound is OK but the execution is a disaster and that together with bad level design make this one game to avoid.
Lt. Labcoat
( 0.3 ore in totale )
Pubblicata: 14 agosto 2015
It's pretty lame. Not because it does anything obviously bad, but because it's just... lame. The graphics are lame, the music is lame, the platforming is lame, the puzzles are lame, and it doesn't do anything that other platformers don't.
Recensioni più utili  Complessivamente
66 persone su 80 (83%) hanno trovato questa recensione utile
Consigliato
98.1 ore in totale
Pubblicata: 10 febbraio 2014
I really dig this game. I stumbled upon it during the sale and it looked like a decent platformer.
Being a fan of the genre I decided to give it a go and I was not dissapointed. I was actually quite impressed.

I'm very competitive so the leaderboard is a really nice feature. After being inspired by the video posted of a Time Attack on the first map I decided to give it a go myself and soon I would find myself battling it out versus one of the developers of the game.

Even if the competitive aspect isn't your forte the game still has a lot to offer. It looks amazing, it controls well and the levels are really well made (and there's plenty of them!)

If you like platformers I can't imagine you'd be dissapointed with this game
Questa recensione ti è stata utile? No Divertente
33 persone su 39 (85%) hanno trovato questa recensione utile
Consigliato
34.8 ore in totale
Pubblicata: 17 aprile 2014
A lot better than I expected! 4/5
Pros:
- Very challenging puzzles and platforming.
- Good variety of challenges.
- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.
- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it. (I spent an hour on a stage once...)
- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.
- Physics are well done. Momentum needs to be manipulated as well. Tons of possibilities.
- Multiple ways to complete stages.
- In-game art/graphics are decent.
- Animations are smooth.
- Quick restarts, instant respawns.
- Controller support (though I prefer KB/M on this game)
- Sound effects are decent 3/5. They don't bother me.
- Music never got annoying, I never felt like I had to turn off the music, even after many hours of playing.
- Steam Card drops.
- Has achievements (better than none)
- No RNG. This is great news for speedrunners. (This would be an entertaining game to see speedruns of, it's like Super Meat Boy)
- No bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)
- Some stages have cheese hidden in hard to reach places.

Cons:
- Story is lacking, but is not absent.
- The opening cutscene to a new game is not very good.
- The game can't be minimized in windowed mode.
- Configuration limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from any more options than these on this game anyway.
Not many cons, you see. Try it out.
Questa recensione ti è stata utile? No Divertente
81 persone su 126 (64%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
3.3 ore in totale
Pubblicata: 8 febbraio 2014
I made a video review, showing off some gameplay and letting you know the basics here:
https://www.youtube.com/watch?v=OmbFbg6vR4U
Please check it out!
Questa recensione ti è stata utile? No Divertente
21 persone su 25 (84%) hanno trovato questa recensione utile
Consigliato
10.1 ore in totale
Pubblicata: 15 febbraio 2014
I love it! Really fun and not easy. Good combination of jump and run skill with riddles.
Didn´t crash even once and couldn´t spot any bugs so far. Only thing that would be cool is an exit to windows button ingame.
If you quit a game you return to the main screen, have to press enter and then you can exit to windows.

No biggie, just wanted to point it out. :)
Questa recensione ti è stata utile? No Divertente
23 persone su 32 (72%) hanno trovato questa recensione utile
15 persone hanno trovato questa recensione divertente
Sconsigliato
1.9 ore in totale
Pubblicata: 24 febbraio 2015
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
Questa recensione ti è stata utile? No Divertente
15 persone su 18 (83%) hanno trovato questa recensione utile
Consigliato
4.4 ore in totale
Pubblicata: 28 luglio 2014
Ethan: Meteor Hunter is an atypical platform game. Mixing a classic platformer with distinctive elements has definitely been a good idea. The game is difficult, but the level design is extremely good and the game worth its small price.Ethan: Meteor Hunter has good ideas, but it lacks variety of challenges and its control is imprecise.Ethan: Meteor Hunter is a solid platformer, but it lacks the character and exceptionality.If you like this kind of games, especially those harder than the average puzzle/platformer, it well deserves a try. However, it fails to show any outstanding feature. Overall 6/10.
Questa recensione ti è stata utile? No Divertente
21 persone su 31 (68%) hanno trovato questa recensione utile
Consigliato
1.2 ore in totale
Pubblicata: 14 febbraio 2014
I had this game from a bundle when it was still in greenlight. Thought it looked decent but very Mario alike. Now that Ethan is greenlit I recieved the key and yes, I was right on both parts. Ethan looks decent and is Mario alike.

Okay, Mario alike means a good platformer. Though I never really liked Mario because it was just TOO SIMPLE, Ethan raises the stakes from level to level, getting harder and harder. At some points it's close to unplayable, but I like it. Just take that level with the pogo-stick. I'm glad that the achievement stopped at 10 deaths in a level, because I think I'd get the one with 50 deaths as well. And where I'm now with certain death really following me, and making one bad move I'll die anyway form what's coming from infront. Yes, that's how Mario should have been - HARD and FUN.

Honestly, if I didn't get this game from the bundle, I'm not sure I'd buy it. But now that I have it, I'm very happy to have this one in my collection!
Questa recensione ti è stata utile? No Divertente
31 persone su 50 (62%) hanno trovato questa recensione utile
Sconsigliato
7.4 ore in totale
Pubblicata: 15 febbraio 2014
Dont let the trailer or the demo fool you, after a few levels you will find yourself playing that classic arcade game when you just have to restart levels only to get some luck on a moving platform. If you want to buy this game remember only like 30% of the time will be about solving puzzles.
If you are looking for something that will challenge your intelligence and let you think about a brilliant solution (like I was expecting buying this game) this is not worth your time and money.
Questa recensione ti è stata utile? No Divertente
12 persone su 16 (75%) hanno trovato questa recensione utile
Consigliato
14.8 ore in totale
Pubblicata: 6 settembre 2014
Ethan: Meteor Hunter is a deep and extremely challenging game. At times it gets too challenging, though, and it lacks the personality needed to emerge in a crowded genre.

Game : 8.5/10
Graphic : 8.5/10
Questa recensione ti è stata utile? No Divertente
7 persone su 7 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
30.7 ore in totale
Pubblicata: 3 ottobre 2015
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
Questa recensione ti è stata utile? No Divertente