Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
사용자 평가: 복합적 (평가 174 개) - 이 게임에 대한 사용자 평가 174개 중 64% 가 긍정적입니다.
출시 날짜: 2014년 2월 7일

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Ethan: Meteor Hunter 구매

장기 주간 세일! 남은 시간:

Ethan: Meteor Hunter Deluxe Edition 구매

Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

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이 게임의 다운로드할 수 있는 콘텐츠


큐레이터의 추천

"The telekinesis mechanic is implemented extremely well and the difficulty will keep even seasoned platformers on their toes."
이 곳에서 평가 전문을 읽어보세요.

게임에 대해

Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique blend of precision platforming and time-stopping physics-based puzzles, feel like a hero when you succeed!

Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him. He is now looking for more meteorites that fell in his surroundings to get more power and his revenge against his neighbor who destroyed Ethan's house!

They played Ethan

Key Features

  • When Super Meat Boy and Braid got together - Unique blend of precision platforming and time-stopping physics-based puzzles to race through a gauntlet of ruthless hazards
  • "Okay just one more try" enabled - Difficult without frustration as you respawn instantly: you don't know it yet, but you'll love killing Ethan
  • Telekinetic gameplay with real time physics - Pause time and move a wide array of objects with their different properties to build the solution you want, nothing is scripted: levels can be solved in multiple ways. Examples? HERE or also HERE!
  • Play more than 50 levels within 3 different worlds
  • Hardcore completionist gamers wanted - getting all the fragments, 100% of the achievements and secret bonuses
  • Replay value - Time-attack, fragment collection or minimum number of pause goals in each level
  • Leaderboards - once you've mastered the levels, will you be the fastest one?

시스템 요구 사항

    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Version 9.0c
    • Storage: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
유용한 고객 평가
4명 중 4명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
30.7 시간 기록
게시 일시: 2015년 10월 3일
A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.

Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else.

You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning.
There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world.
The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available.
I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections.

As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time.

Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me.

Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless maybe it's the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
이 평가가 유용한가요? 아니요 재미있음
8명 중 8명(100%)이 이 평가가 유용하다고 함
1.7 시간 기록
게시 일시: 2015년 3월 5일
하... 이게 재밌긴 재밌는 게임인데... 뭔가 손이 잘 안 가는 게임입니다.
뭐 나쁜 게임은 아니라 비추는 안 하지만... 꼭 사서 해보라고 권하기는 좀 그런 게임입니다...
다렉에서 2000원에 팔기에 커피 한 잔 마시는 대신이라는 마음으로 산 게임입니다.
게임에 대해 간단히 설명하지면 그냥 운석이 떨어져서 그에 영향을 받은 쥐새끼가 초능력을 얻게 되고 운석 조각과 치즈를 찾아 먹는 게임입니다.
슈퍼 미트 보이와 브레이드를 짬뽕해놓은 느낌인데 두 게임보단 재미가 없습니다.
굳이 해보고 싶다면, 할인 때 사는 걸 추천합니다. 트레이딩 카드도 있으니까요.
이 평가가 유용한가요? 아니요 재미있음
77명 중 63명(82%)이 이 평가가 유용하다고 함
98.1 시간 기록
게시 일시: 2014년 2월 10일
I really dig this game. I stumbled upon it during the sale and it looked like a decent platformer.
Being a fan of the genre I decided to give it a go and I was not dissapointed. I was actually quite impressed.

I'm very competitive so the leaderboard is a really nice feature. After being inspired by the video posted of a Time Attack on the first map I decided to give it a go myself and soon I would find myself battling it out versus one of the developers of the game.

Even if the competitive aspect isn't your forte the game still has a lot to offer. It looks amazing, it controls well and the levels are really well made (and there's plenty of them!)

If you like platformers I can't imagine you'd be dissapointed with this game
이 평가가 유용한가요? 아니요 재미있음
33명 중 28명(85%)이 이 평가가 유용하다고 함
34.8 시간 기록
게시 일시: 2014년 4월 17일
A lot better than I expected! 4/5
- Very challenging puzzles and platforming.
- Good variety of challenges.
- About 3 leaderboards per stage. Clear time, fragments collected, and pauses used.
- 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it. (I spent an hour on a stage once...)
- Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards.
- Physics are well done. Momentum needs to be manipulated as well. Tons of possibilities.
- Multiple ways to complete stages.
- In-game art/graphics are decent.
- Animations are smooth.
- Quick restarts, instant respawns.
- Controller support (though I prefer KB/M on this game)
- Sound effects are decent 3/5. They don't bother me.
- Music never got annoying, I never felt like I had to turn off the music, even after many hours of playing.
- Steam Card drops.
- Has achievements (better than none)
- No RNG. This is great news for speedrunners. (This would be an entertaining game to see speedruns of, it's like Super Meat Boy)
- No bugs from what I've seen so far. (Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)
- Some stages have cheese hidden in hard to reach places.

- Story is lacking, but is not absent.
- The opening cutscene to a new game is not very good.
- The game can't be minimized in windowed mode.
- Configuration limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from any more options than these on this game anyway.
Not many cons, you see. Try it out.
이 평가가 유용한가요? 아니요 재미있음
122명 중 79명(65%)이 이 평가가 유용하다고 함
3.3 시간 기록
게시 일시: 2014년 2월 8일
I made a video review, showing off some gameplay and letting you know the basics here:
Please check it out!
이 평가가 유용한가요? 아니요 재미있음