Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
Användarrecensioner: Blandat (166 recensioner)
Utgivningsdatum: 7 feb, 2014
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Includes a copy of Ethan: Meteor Hunter plus soundtrack, artbook & game guide!

 

Rekommenderat av kuratorer

"The telekinesis mechanic is implemented extremely well and the difficulty will keep even seasoned platformers on their toes."
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Om detta spel

Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it! With its unique blend of precision platforming and time-stopping physics-based puzzles, feel like a hero when you succeed!



Your name is Ethan, a rat that got touched by meteorites giving him the power of telekinesis: freezing time and moving objects around him. He is now looking for more meteorites that fell in his surroundings to get more power and his revenge against his neighbor who destroyed Ethan's house!

They played Ethan



Key Features

  • When Super Meat Boy and Braid got together - Unique blend of precision platforming and time-stopping physics-based puzzles to race through a gauntlet of ruthless hazards
  • "Okay just one more try" enabled - Difficult without frustration as you respawn instantly: you don't know it yet, but you'll love killing Ethan
  • Telekinetic gameplay with real time physics - Pause time and move a wide array of objects with their different properties to build the solution you want, nothing is scripted: levels can be solved in multiple ways. Examples? HERE or also HERE!
  • Play more than 50 levels within 3 different worlds
  • Hardcore completionist gamers wanted - getting all the fragments, 100% of the achievements and secret bonuses
  • Replay value - Time-attack, fragment collection or minimum number of pause goals in each level
  • Leaderboards - once you've mastered the levels, will you be the fastest one?

Systemkrav

    Minimum:
    • OS: Windows XP SP3, Vista, 7, 8
    • Processor: Dual Core 2 GHZ
    • Memory: 2 GB RAM
    • Graphics: DirectX 9.0c-compatible graphic card with 256 MB of VRAM or more
    • DirectX: Version 9.0c
    • Hard Drive: 900 MB available space
    • Sound Card: DirectX 9.0c- compatible sound card
Hjälpsamma kundrecensioner
16 av 18 personer (89%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
1.9 timmar totalt
Upplagd: 24 februari
5/10

Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement.

Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 5 personer (80%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
1.2 timmar totalt
Upplagd: 7 februari
If you want a fun, cute and quite challenging platformer game, look elsewhere. If you want a game that's harder than most men in the morning, this'd be for you. I wanted the former.

Nuff said.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
4.4 timmar totalt
Upplagd: 10 mars
This game is awful. The level design is extremely clunky, the controls when moving objects around are frustrating, and you'll feel like each death you're fighting against the awkward mechanics that this game boasts.

And to name drop Super Meat Boy and Braid in the description? That's embarassing. This game shares absolutely nothing with those two great games, and it's clearly a blatant way to ride their coat tails and try to cash in on their success.

Don't bother wasting your time with this game. I got through two of the three worlds and just had to stop because it felt like a huge waste of my time.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 3 personer (67%) fann denna recension hjälpsam
18.1 timmar totalt
Upplagd: 23 januari
When I first started playing this game, I found it to be just kind of mediocre, not that bad but not anything special and not worth recommending. But the cracks really started to show after extensive play... not 100% done with the game yet but I'm annoyed enough to write a negative review right now so woo~

Hmm what problem should I address first.
How about the slippery edges and dropped jumps? Yeah, any edge of a platform seems to not count as part of the platform for jumping's sake, so often you'll end up not jumping when you wanted to and, presumably, dying. This doesn't feel like my fault. It feels like an error in the game engine. Dropped jumps are even more noticeable on downhill slopes, where there always seems to be a high chance of jumping not working if you aren't sliding (which you don't always want to be doing).
Another major problem is the homing cannons, since, well, that's already a bad idea to begin with. Bad game. Bad, bad game. Often they're shoehorned into sections that don't need them, though, and the homing power is waaaaay way way too strong, leading to it often coming down to luck whether or not you can survive a section.
There's also a lot of slooow autoscrolling sections that go on way too long, yet require a few tight, easy-to-mess-up jumps such that you can get all the way to the end of the section, screw up, and have to restart it. And some sections go on waaay too long. A lot of the levels are good about keeping decent checkpoint placement and level length but there are also plenty of exceptions.
The physics also seem somewhat inconsistent, to the point where there are more than a few cases where a puzzle solution working correctly comes down mostly to luck. Not horribly inconsistent, and there aren't a lot of puzzles that have this issue; mostly any puzzles involving rolling objects.
The overall pacing of the game is a bit wonky too. The higher-speed platforming doesn't mix with the puzzles well so the end result is a platformer that occasionally slows gameplay to a halt with a sliding block puzzle or a tedious autoscroll puzzle. The puzzle and platformer elements often exist in entirely separate universes, mostly. It's not a blend of the two genres, it just does them both at diferent times. There are instances of high-speed puzzle platforming that tends to be the more enjoyable parts of the game, but they're infrequent compared to the slower puzzles.
The bosses (that I've seen so far) are also mostly trial and error, which is... not fun. When you know what to do, they're utterly simple and nonthreatening but when you don't they're frustrating to try and figure out; the second boss is simplified once you know his full pattern but a bit tricky until you do... and notably this boss is one of those instances of SUDDENLY PUZZLE in the middle of a platforming section.
I probably shoulddn't comment that the music is bland and the character designs/general visual style is ugly, but I will, because why not.
I can't find a lot to like about this game. I can be clever or interesting at times, but it does nothing to really stand out from the many better platformers available for the same price or less. Pass on this one unless you're really desperate, I'd say.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.6 timmar totalt
Upplagd: 12 februari
The sound track is pretty good and the platforming is ok. The visuals are very basic and unorigninal.
Var denna recension hjälpsam? Ja Nej Rolig