Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Valutazione degli utenti: Nella media (211 recensioni)
Data di rilascio: 4 apr 2014
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Consigliati dai curatori

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
Guarda la recensione completa qui.

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9 novembre

NEW CONTENT, BUX FIXES and CZECH and PORTUGESE LANGUAGE ADDED

(11.06.2014.) Patch notes - Version 1.02

NEW CONTENT:

- New skirmish map: "Clash" is an 1v1v1v1 free-for-all map
- Added Czech language pack
- Added Portugese language pack

BUG FIXES:

- Fixed a crash which occured when the enemy AI was trying to attack a player that was already defeated
- Fixed the position of options windows on lower resolutions
- Fixed a bug which caused an enemy Light Factory to initiate production even if there wasn't enough food
- Fixed the German language pack

8 commenti Ulteriori informazioni

25 settembre

MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

One-man project set for full release on Friday, 26th September, 2014.

Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games.
We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam

For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email : ebert@headupgames.com

Check out the new updates to co-incide with the FULL LAUNCH.

NEW CONTENT:

- New campaign mission: "Complex" is available after completing "Sector 16-2B"
- New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex"
- New campaign mission: "Daniel's Outpost" is available after completing "Escape"
- New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost"
- New campaign mission: "Last Stand" is available after completing "Magellan Under Attack"
- New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities
- Added 17 new achievements

BUG FIXES:

- Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish
- Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur
- Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour
- Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87
- Fixed Chimera placement and healing bugs that occured during the turret defense segment
- Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor
- Fixed a bug where area healing didn't work if there was no unit at the center of the healing
- Fixed a bug where area healing didn't affect air units properly
- Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map
- Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen
- Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war
- Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group
- Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area

MAP EDITING AND SCRIPTING CHANGES:

- Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location
- Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map
- Added numerous decor elements and finalized decor list
- Added more special units to the game that can be created from script -- the documentation contains their names
- Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have
- Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position

Note: The Editor will only update after restarting Steam.

6 commenti Ulteriori informazioni

Recensioni

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

Riguardo questo gioco

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Contributor Edition Extras


We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

Steam Workshop


Share the maps you create in the editor with the Community.

Requisiti di sistema

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Recensioni utili dai clienti
9 persone su 9 (100%) hanno trovato questa recensione utile
23.1 ore in totale
Pubblicata: 9 dicembre
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥ty auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥ty auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
Questa recensione ti è stata utile? No
28 persone su 34 (82%) hanno trovato questa recensione utile
113.7 ore in totale
Pubblicata: 12 luglio
Updated for the released version.


A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but you can select the weapons for each unit to training, allowing you to use the unit type and weapon most suited for your situation

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.
Questa recensione ti è stata utile? No
32 persone su 45 (71%) hanno trovato questa recensione utile
1.3 ore in totale
Pubblicata: 27 settembre
I have enjoyed my short time in the game. For the price it is a steal. Does it reinvent RTS games? Not by a long shot, but it does stay true to the elements that make RTS games fun. So far the campaign mode has been solid and considering the size of the developer that is behind this, it is quite frankly a damn fine achivement. So if you are looking for yet another RTS to add to your collection you could choose far worse for way more money.
Questa recensione ti è stata utile? No
25 persone su 34 (74%) hanno trovato questa recensione utile
11.6 ore in totale
Pubblicata: 28 settembre
Compared to other RTS games, there isn't really a reason to play Meridian: New World. However, if you aren't the competitive type and are just looking for a small and simple single player RTS to play, Meridian: New world would be something to look into.

Video showing how a basic RTS match plays out:(Sorry about last review)
https://www.youtube.com/watch?v=dnEQiVSH0ok

Follow my curator list for future early access game recommendations:
http://store.steampowered.com/curator/6856568-Should-You-Play-This-Game/
Questa recensione ti è stata utile? No
30 persone su 45 (67%) hanno trovato questa recensione utile
1.5 ore in totale
Pubblicata: 2 ottobre
I really wanted to like this game. I really did. Two main problems keep me from doing so.

1. Babysitting. I can't send units from one part of the map to another and depend on them to get there in one piece, because they will move to that spot without fighting back against attacks on their way there. Even in Command and Conquer, units would shoot back when being attacked, but these units just march to their deaths and don't do anything to try and prevent it.

2. Dumb units. Select a unit or units to attack and enemy and will they open fire once within range? Not always. Sometimes they'll walk past the enemy to shoot from one particualr side. Why would they insist on shooting from the right rather from the left even though the left is of equal distance from the enemy and doesn't expose them to enemy fire like the right side does? Who knows, death wish?

Some odd programming choices here. Sadly, I'll be uninstalling the game.
Questa recensione ti è stata utile? No
13 persone su 16 (81%) hanno trovato questa recensione utile
11.0 ore in totale
Pubblicata: 19 settembre
Recensione della versione ad accesso anticipato
In short words: I love it.
It´s like the old Command & Conquer parts (produced by Westwood) combined with new elements and differents kinds of gameplay during one mission. For example: First you have got a small squad of units and you have to walk with them true enemy lines, later in the same mission you will find a lost base and use it for your own aims (base building and such stuff). Later in the same mission you have to defend your base with some turrents. That´s a short tower defense part included in the mission.

The game combines RTS, RPG and a feeling of retro gaming in memory of C&C.

5 of 5 points from me.


You can get the game right now for 9 Bugs at the Humble Bundle Weekly Bundle ;)
Questa recensione ti è stata utile? No
20 persone su 29 (69%) hanno trovato questa recensione utile
8.5 ore in totale
Pubblicata: 4 novembre
This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.
Questa recensione ti è stata utile? No
25 persone su 40 (63%) hanno trovato questa recensione utile
3.9 ore in totale
Pubblicata: 16 ottobre
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
Questa recensione ti è stata utile? No
12 persone su 16 (75%) hanno trovato questa recensione utile
3.7 ore in totale
Pubblicata: 3 novembre
This game is an RTS developed on a competitive formula and created mostly by a single person. The graphics are on par with many modern RTS titles and the gameplay is, for the most part, slick and elegant. As an RTS, its only pitfall in my opinion is a lack of factions and the ability to have team battles. The game currently lacks multiplayer, but the developer has stated that he plans on adding it in later. The campaign is a very interesting take on the RTS formula with interesting and varied missions that are actually quite challenging. It's a nice throwback to the quality of RTS that we used to see back during their inception, a la C&C and Red Alert. This is a fun game that you should support as much on principle as in practice- one guy made this game, and it's nearly as good as strong titles like Starcraft and Company of Heroes.
Questa recensione ti è stata utile? No
7 persone su 8 (88%) hanno trovato questa recensione utile
21.2 ore in totale
Pubblicata: 6 agosto
Recensione della versione ad accesso anticipato
Had this for a few weeks and really loving it and the campaign so far ! Brilliant RTS, very original and well worth the monay, Looking forward to seeing how the campaign develops with units and weapons. High Recommended
Questa recensione ti è stata utile? No
11 persone su 16 (69%) hanno trovato questa recensione utile
4.3 ore in totale
Pubblicata: 29 settembre
Meridian: New World is an exceptional RTS full of potential, and puts a fun spin on the old school RTS formula by adding new and innovative features more commonly associated with the world of RPGs.
Questa recensione ti è stata utile? No
12 persone su 18 (67%) hanno trovato questa recensione utile
56.6 ore in totale
Pubblicata: 8 luglio
Recensione della versione ad accesso anticipato
Reminds me of Starcraft II I have enjoyed running the missions so far. No crashes or bugs experienced so far which I think is pretty good for early access game. I would recommend it if you like RTS games.
Questa recensione ti è stata utile? No
15 persone su 24 (63%) hanno trovato questa recensione utile
3.0 ore in totale
Pubblicata: 27 settembre
Meridian: New World, is simply a surprising game. More over it's hard to believe that Meridian was developed by one person in 2 years. If you've been waiting for an RTS to play then Meridian: New World is that RTS you should play. If you miss Command & Conquer and need a break from Starcraft then Meridian: New World is the best fit for you.
Questa recensione ti è stata utile? No
6 persone su 7 (86%) hanno trovato questa recensione utile
4.7 ore in totale
Pubblicata: 12 luglio
Recensione della versione ad accesso anticipato
I have bought this game because of there's a lack of good rts on last few months.

I have played a few hours and I'm not disappointed ! It's a good game with really good graphics. I like the ability to make choices or the way the game evolves in a tower defense (even if it's not my favorite kind of game).

However, there a few details to improve : The pathfinding, because I hate when my Chimera goes directly under turrets fire when I told her to go in a totally different direction. The unities behaviour when you try to get them out of the fight to save them, they automatically go back to the fight even if their life bar is as red as it can be !

But these are details. Really, it seems to be a really good game with a good story.


I'm really impressed to see how small the development team is ! Good job guys !
Questa recensione ti è stata utile? No
5 persone su 6 (83%) hanno trovato questa recensione utile
4.4 ore in totale
Pubblicata: 30 giugno
Recensione della versione ad accesso anticipato
After reading the reviews on this title, and since it was compared to big titles like Starcraft, I had some reluctance purchasing this game. Will this be a waste of money? For a game to have the quality of a Starcraft is really asking a lot (that is whether you have to need to do so). Well, just before the summer sale was over I thought what the heck I’ll give it a go. I’m no expert on game design and graphics and so forth … I’m just a gamer that wants an enjoyable game that’s good value for money. No lagging, crashes and so on (you get the picture). I’ve been branded as full of crap when it comes to games so I see myself as a gamer with high expectations.
I’ve played Meridian: New World for a bit now and I found no fault in the graphics. The detail to the buildings are good. It would have been nice to be able to zoom in closer since the characters are very small (1920 x 1080). The AI seems to be functioning well on their own. The sound is pretty decent and you have dialog options. The cut scenes was lagging a bit though … nothing serious but it’s there. I’m not an online gamer so I can’t comment on that. It may not have the online capability of bigger titles but this game does not have all that security hassles either and for me that is preferable. The price is by far more reasonable than the bigger titles. You see, you do not have to pay for the attached “prestige”.
As I understand it, this game was designed by a single developer. Really? Well, if that is the case I have one thing to say to this person … you’re doing a great job. This is one purchase I will not regret. I got “bang for my buck” (pardon the pun). Do I recommend this game? I found it enjoyable so I have to say for sure! As I read in another review and to quote the person … “buy this game, or I’ll poke you in the eye”. Well, get on with it. Happy gaming.
Questa recensione ti è stata utile? No
4 persone su 5 (80%) hanno trovato questa recensione utile
17.2 ore in totale
Pubblicata: 6 luglio
Recensione della versione ad accesso anticipato
Looks and feels great, I've missed games like this.
The fact that this is made by just one person is pretty amazing :)
Almost forgot to mention that the soundtrack is great aswell, worth getting the contributor edition for it.
Questa recensione ti è stata utile? No
4 persone su 5 (80%) hanno trovato questa recensione utile
2.5 ore in totale
Pubblicata: 8 luglio
Recensione della versione ad accesso anticipato
This is more of a first impression than a review, mainly becuase it's still early access.

Meridian brings back the C&C style of RTS gameplay that I've been looking for for ages. The unit mechanics are easily the most interesting part of the game for me. Rather than have a number of different units with a single function, you have a several units that can be built with different weapons and mining/construction gear. For example, you can have a tank that makes buildings and mines the main resource, Shardium. In terms of graphical fidelity, it looks gorgeous. Although I would prefer a zoom function on the camera controls.

There isn't much that needs improving really, just focus on a greater unit variety, maybe add in other factions? And also rebindable keys would be nice.
Questa recensione ti è stata utile? No
4 persone su 5 (80%) hanno trovato questa recensione utile
1.0 ore in totale
Pubblicata: 9 luglio
Recensione della versione ad accesso anticipato
A good stratey game which reminds me of supreme commander (the first not the second) with similar style units and gameplay making a good strategy game with commander powers as well as the ability to change the weapons which units are equipped with when constructed.

A good game which i like and doesnt, yet, feel like some other early access games out there. =P
Questa recensione ti è stata utile? No
16 persone su 29 (55%) hanno trovato questa recensione utile
5.5 ore in totale
Pubblicata: 26 settembre
Support the RTS Genre!
Warning! Allthough I do reccomend this game to people who want to support the RTS scene to help it grow, this game has some pretty big bug bears in its current state.

-Let me start by saying the art in this game is beautiful, most of the model assets and terrain types in this game look fantastic.
-My biggest problems lay in the games mechanics themselves. The way your units path, your control group and waypoint options.
-Some sound assets need work
-No multiplayer

For more information.

http://youtu.be/bZBxByPum6c
Questa recensione ti è stata utile? No
6 persone su 11 (55%) hanno trovato questa recensione utile
1.2 ore in totale
Pubblicata: 26 ottobre
Unit art work is pretty cool. The cinematic has decent resolution but everything else in the game are very crude.

There's a basic RPG element inbetween missions where you get to move around in a ship. There are marked locations on the ground if you move there you get the option to activate some function or talk to some one. you have a few choices in the dialogues as well. But dont think it alters the story.

The user interface and menu look very poor. The unit movement speed doesnt feel realistic, the map scroll feels sluggish, and army groups hot keys dont zone in the largest army which makes it a bit annoying.

The game feels like something you would play 10-15 years ago. At least the game is sci-fi and has cool units I suppose. You dont see this kind of game very much at all.
Questa recensione ti è stata utile? No