Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
使用者評論:
Overall:
褒貶不一 (360 篇評論) - 360 個使用者中有 51% 為該遊戲做出正面評論。
發售日: 2014 年 04 月 4 日

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04 月 19 日

Meridian: Squad 22 is Coming Soon!

Hi Everyone,

Welcome to Meridian: Squad 22, the sequel to Meridian: New World!

http://store.steampowered.com/app/451400

There's a lot to discuss about the game, we'll jump right in with graphics and AI!

Graphics
All of Meridian: Squad 22's units have much greater detail than in the prequel, Meridian: New World. Though Meridian: Squad 22 features a few units from the first game, these have been completely re-modelled and re-textured with great attention to detail.
The water effect was also re-designed for improved realism. This is especially important because Squad 22 features naval units, so the active gameplay will often be focused on the water surface.
And of course, unlike its predecessor, Squad 22 also features zooming and rotation! :)


Above: Meridian: New World


Above: Meridian: Squad 22

Pathfinding
In Meridian: New World, the pathfinding was sub-par because units were unaware of each other entirely. This is very clear when you take a look at how individual units attempted to find a path, they bumped into each other and immediately searched for a new path, delaying general movement. In Meridian: Squad 22 however, units accelerate and decelerate based on the surrounding units and adjust their path by predicting where nearby units will end up. This results in much smoother movement and better controls.


Above: Meridian: New World AI


Above: Meridian: Squad 22 AI

4 則回應 繼續閱讀

評論

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

Contributor's Pack



We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

關於此遊戲

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


Share the maps you create in the editor with the Community.

系統需求

    最低:
    • 作業系統: Windows Vista / 7 / 8
    • 處理器: 2.5Ghz single core
    • 記憶體: 2 GB 記憶體
    • 圖像: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: 版本:10
    • Storage: 830 MB 可用空間
    • 音效卡: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    建議配備:
    • 作業系統: Windows Vista / 7 / 8
    • 處理器: 3Ghz dual core
    • 記憶體: 2 GB 記憶體
    • 圖像: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: 版本:10
    • Storage: 830 MB 可用空間
    • 音效卡: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
值得參考的用戶評論
32 人之中有 26 人(81%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
36.3 記錄時數
張貼於:02 月 21 日
I don't understand all the negative reviews for this. If you've played the class 1990s RTS games like Warcraft 1/2 or Command and Conquer, it's great.
這篇評論值得參考嗎? 搞笑
22 人之中有 13 人(59%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
0.1 記錄時數
張貼於:01 月 23 日
Feels like it could have potential, but held back by lackluster AI and an over reliance on Zerg Rushes to do anything.

In skirmish mode, so far as I can tell, the AI doesn't play by the same rules as you and will happily send a dozen units to attack your base in the first 60 seconds of a match - despite the fact you haven't even been able to build a barraks yet.
這篇評論值得參考嗎? 搞笑
21 人之中有 12 人(57%)認為這篇評論值得參考
4.5 記錄時數
張貼於:01 月 24 日
This game does not know how to resolution. Switching to windowed mode, leaves you with a 1024x768 (4:3) window, that cannot be resized to 16:9, and if you force the window to resize (through user32.dll calls) it borks out. In fullscreen, it awkwardly defies the natural resolution of your monitor, and stretches the image. In 2014... really.

The UI, when typing, is rather unresponsive. Press the keys slowly, for every key to be registered. It's terrible.

The AI of your own units is dumb as a pile of poop, making micromanagement nigh impossible. Being able to save hurt units is more luck than anything.

Since you can't see what keys you CAN use, I will have to assume that you cannot group units under a hotkey, which is a default must have since 1489 BC, or the more recent saving hotkeys to map positions since 700 AD. Good job, guys.

Since metal is a music genre right up my alley, the combat music suits me. Though most of the time, the game just quiets down and doesn't play any music at all, until an event triggers a new track to play.

You cannot rebind any keys in the controls options menu (which only sets mouse sensitivity and... uh... some other toggleable option. I wanted to check, but now after quitting the game, it doesn't even start anymore. The EXE file just exits immediately. Well, so much for that. But at least it didn't crash while playing.) which there is no excuse for.

But what upset me most of all in the 4.5 hours of playing the campaign is the dumbfukked AI of your very own units.

For a 2014 RTS game, this really is a rather crap.
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
0.7 記錄時數
張貼於:03 月 31 日
It has a few problem, but it still a good, old-school RTS. I wonder why it has this much negative review
這篇評論值得參考嗎? 搞笑
3 人之中有 2 人(67%)認為這篇評論值得參考
3.3 記錄時數
張貼於:03 月 20 日
If I didnt spend more time fighting horrible controls and pathfinding, than I do fighting the enemy, this might be a good game. But as even the most basic movements are problematic for your troups, this is a failure.
Even the simple idea of moving your troops away from battle, or for that matter, even moving in 1 direction, leaves them wandering in all directions ... terrible. Its a pitty, as graphics are nice, sound is ok, and it looks like it could have been a fun game.
這篇評論值得參考嗎? 搞笑