Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Évaluations des utilisateurs :
Récentes :
variables (16 évaluation(s)) - 43% des 16 évaluations des utilisateurs dans les 30 derniers jours sont positives.
Globales :
variables (372 évaluation(s)) - 51% des 372 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 4 avr 2014

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Mises à jour récentes Tout voir (21)

23 mai

The "Traces of Squad 22" update has arrived!

Patch 1.04 is released in preparation of the upcoming sequel to Meridian, Meridian: Squad 22
This update to Meridian: New World links the story of New World and Squad 22!



PATCH NOTES

NEW CONTENT
  • New unit: the "Manticore" is available from the Light Factory once you have a Laboratory.
  • New campaign mission: "Traces of Squad 22" is available directly from the main menu.
  • Added trading cards.
  • Added 5 new achievements.
  • Added French language pack.
  • Added Hungarian language pack.
BALANCE CHANGES
  • On easy difficulty, the enemy AI starts playing with a significant delay and plays slower.
  • Improved the enemy AI to use units more efficiently on Hard difficulty.
BUG FIXES
  • As a result of additional optimization, the memory footprint of the game was considerably reduced.
  • Fixed a bug where closing the Steam overlay, then closing the in-game menu would reopen the menu.
  • A bug with the equipment hologram was fixed where the units were sometimes not visible when equipping.

Log in to Steam to download the update and start playing right now!

2 commentaires Lire la suite

17 mai

Traces of Squad 22

To celebrate the upcoming release of Meridian: Squad 22, owners of Meridian: New World will get an incredible content update next week!

What this update brings to Meridian: New World
  • A new unit: a heavy tank called the Manticore
  • A new campaign mission linking the story of New World and Squad 22
  • Rebalanced AI with an easier „Easy” difficulty and a bit tougher „Hard” difficulty
  • Trading Cards
  • New achievements
  • Additional language packs

A new unit: the Manticore


The Manticore is a heavy tank developed from Scouts. It is a powerful weapon that was used by Squad 22 throughout their mission. The schematics they've left behind allows you to use this unit from Meridian: Squad 22 in skirmish battles, but be careful – the enemy will use it as well!


A new campaign mission: Traces of Squad 22


After the events of Meridian: New World, Daniel Hanson and his squad are scouting the surface of Meridian to salvage as much of the abandoned outposts as possible. During their search, they encounter an outpost which used to belong to Squad 22.
The events of Meridian: Squad 22 happened after the colonists were sent to Meridian but before the central events of Meridian: New World took place. Information about Squad 22 was already found during the campaign of Meridian: New World, but you can uncover more in this brand new campaign mission!

0 commentaires Lire la suite

Articles

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

À propos de ce jeu

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


Share the maps you create in the editor with the Community.

Configuration requise

    Minimum:
    • Système d'exploitation : Windows Vista / 7 / 8
    • Processeur : 2.5Ghz single core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX : Version 10
    • Espace disque : 830 MB d'espace disque disponible
    • Carte son : Required
    • Notes supplémentaires : Intel integrated graphics processors are unsupported
    Recommandée :
    • Système d'exploitation : Windows Vista / 7 / 8
    • Processeur : 3Ghz dual core
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX : Version 10
    • Espace disque : 830 MB d'espace disque disponible
    • Carte son : Required
    • Notes supplémentaires : Intel integrated graphics processors are unsupported
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Récentes :
variables (16 évaluation(s))
Globales :
variables (372 évaluation(s))
Publiées récemment
Phileksa
( 0.5 heures en tout )
Posté le : 26 mai
Micromanagement Hell.

If you like that sort of thing, you're going to love this game.

Produce only one unit at a time. Must configure each unit you produce individually. Must manually assign individual workers to various tasks, even if workers are standing around idly. This is especially bad when you go to build new buildings. Once workers are done with a task, they're idle, which is fine as I expect to have idle workers ... to automatically do the next do-once task that pops up. Workers can not be assigned to a task via assigning them to a building. Workers seem to be unable to repair buildings. You're expected to manually heal individual units on the battlefield during combat.

What I was expecting was something more along the lines of Spellforce. What I got was something where everyone acts like they're chess pieces.

Like I said, if this is your thing, you'll have a blast. But it's not mine. Ugh.

And yes, we all know you micromanager nutters are out there. "What's this? That soldier will stand around and get shot unless I tell him to shoot back? (Cums a little in his pants) Oooh, yeah, baby! I LOVE THIS GAME!"
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
erikdfier
( 0.9 heures en tout )
Posté le : 23 mai
I dont know what the complaints about this game are about. Its a little Shallow, but its still finely made. Kudo's to the developer.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Viktoria
( 4.4 heures en tout )
Posté le : 23 mai
Awesome
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[WestLAN] iMess
( 3.4 heures en tout )
Posté le : 23 mai
For me, this game takes me back the root of old; original, simple RTS mechanics. Small core unit variants with user choice equipments. Each unit has its place. When I first jumped into a skirmish, exploring the world, ignoring tutorials to allow for self discovery and getting stomped for Easy AI after 15mins, it casted a stark reminder of KKND. The original, difficult, ruthless AI, quirky controls and tactical base expansion. None of the rush counter ♥♥♥♥♥♥♥t many newer RTS games compete to embrace for the "pro-gamers" nod. Meridian New World is bought to us by a small studio with wonderful graphics and simply fun. I, for this, welcome the game and future content was a wonderful surprise as generally I don't follow news. For all the negative reviews by wannabe patch perfect, the game is a fraction of a AAA-title and it has excellent PC specifications for those who game on a budget.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Metul Burr
( 2.1 heures en tout )
Posté le : 18 mai
I havent played this game much yet. To be honest with all the negative reviews, i was going to just pass by. However one review said it was like warcraft 1 and 2. That are my favorite. I have been looking for a similar game like warcraft 2 since they still have not (if ever) make a warcraft 4.

This game feels like warcraft 2 in every way. Mine resources, build your requires buildings per unit, attack with units, etc. It has a campaign, skirmish missions, custom map editor, and able to download maps from the community. It reminds me of warcraft 2 with a reskin (much better graphics obviously) and change to mech units instead of orcs and humans. There are some small differences, but that is fine. Its not meant to be 100% replica of warcrafts. The pathfinding is exactly what you expect from warcraft 2.

This caught my eye because it was on sale. However, i would pay the full price for this game after playing it. I am not sure why people are giving so many bad reviews. If you played warcraft 1/2/3 in the 90's you will love this game. Especiialy if you are aching for more games like that. Maybe the bad reviewers are young kids that never played the early 90's warcraft games. Who knows. Im glad i didnt just bypass this game because of all the thumbs down.

@developer
There is one thing i wish it had that it does not. Multiplayer. Even warcraft 2 had LAN. However being a dev myself, i know how much more work that adds in. Hope to see it on the next one though. Keep up the great work and dont listen to these fools.
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Jade Mask
( 0.3 heures en tout )
Posté le : 10 mai
Produit reçu gratuitement
I got this game as gift from a friend. I haven't play to long and it nice but the frame rate at the highest setting seems to skip just tiny bit but I'm not sure if my laptop or the game that doing it.
The story is ok from what I seen of it and can be a lot better and it look good for this kind of game but there better looking games out there and games with a lot better settings and windows setting plus I couldn't get Tab+shift to work all in all I say it 6/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The_Boss_of_Superman
( 0.2 heures en tout )
Posté le : 6 mai
Alright first off, this game isn't BAD more like unfinished i'd say. The controls and unit movement is weird but thats because they move on a grid HEAVILY not just free roaming. If they took the time to finish this game instead of releasing a sequel then it would be a lot better.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Vorstag
( 0.8 heures en tout )
Posté le : 5 mai
This was my grandmother's apple pie recipe. I have never seen another one quite like it. It will always be my favorite and has won me several first place prizes in local competitions. I hope it becomes one of your favorites as well!

Here is the ingredients for the dough:

2 1/2 cups all-purpose flour
4 teaspoons sugar
1/4 teaspoon fine salt
14 tablespoons cold butter, diced
1 large egg, lightly beaten with 2 tablespoons cold water


And for the filling:

2 tablespoons freshly squeezed lemon juice
3 pounds baking apples like Golden Delicious, Cortland, or Mutsu
2/3 cup sugar, plus more for sprinkling on the pie
1/4 cup unsalted butter
1/4 teaspoon ground cinnamon
A generous pinch of ground nutmeg
1 large egg, lightly beaten



Place a rack in the lower third of the oven and preheat the oven to 375 degrees F.
Bake the pie on a baking sheet until the crust is golden, about 50 minutes. Cool on a rack before serving. The pie keeps well at room temperature (covered) for 24 hours, or refrigerated for up to 4 days.

And there you have a nice looking, delicious pie for you and your family
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ace--
( 0.4 heures en tout )
Évaluation avant sortie
Posté le : 20 avril
Lol, brought this game years ago in Alpha status... still not finished and 0 updates ever.. They are now bringing out a new Meridian I would have to pay for again.... FIX YOUR FIRST GAME avoid
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Areckahn
( 1.2 heures en tout )
Posté le : 17 avril
A 1990s RTS with nothing particular to recommend about it.

PROS:
Excellent production values (CGI etc)

CONS:
Clunky interface
Poor animation
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Zong
( 0.6 heures en tout )
Évaluation avant sortie
Posté le : 16 avril
wated my money on this garbage
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Blue
( 0.7 heures en tout )
Posté le : 31 mars
It has a few problem, but it still a good, old-school RTS. I wonder why it has this much negative review
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
SUN ^(® - ®)^ NUS
( 0.6 heures en tout )
Posté le : 25 mars
Huge potential but never really made it. I liked the game, I'm surprised no one else did. 7/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Anc_Gaming/da banana
( 0.6 heures en tout )
Posté le : 24 mars
terrible rts
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Deville
( 3.3 heures en tout )
Posté le : 20 mars
If I didnt spend more time fighting horrible controls and pathfinding, than I do fighting the enemy, this might be a good game. But as even the most basic movements are problematic for your troups, this is a failure.
Even the simple idea of moving your troops away from battle, or for that matter, even moving in 1 direction, leaves them wandering in all directions ... terrible. Its a pitty, as graphics are nice, sound is ok, and it looks like it could have been a fun game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Osiris*DK
( 24.4 heures en tout )
Posté le : 2 mars
This game has the worst AI of any RTS i have ever played, it is completely void of anything resempling an ounce of tactics.
Your key assets, which are not allowed to die in the final missions seems to have a death wish, automaticaly running head on into the enemy.

Dont buy this game, it looks nice enough, but it is extremely poorly programmed!!!

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
KLM0701
( 0.8 heures en tout )
Posté le : 1 mars
Graphics and gamplay seemed dull. There is no zoom. The enemy AI creates large armies in the first 60 seconds of the game to attack you.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
The Major
( 1.3 heures en tout )
Évaluation avant sortie
Posté le : 1 mars
Piece of ♥♥♥♥.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Sevrin
( 3.2 heures en tout )
Posté le : 29 février
It's not that it's a bad game, it's just that it's not a good game. Everything about it is meh. Voice acting isn't awful, but it's not good. Writing isn't awful, but it's not good. Same with the graphics, the gameplay, the AIs, the UI, and the story.
I'm voting it down because the game is full of annoying ♥♥♥♥♥♥♥t, like really slow move speeds on your ship, patroling units that are out of sync and nearly impossible to pass, and a mission that is next to impossible just out of the blue.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Wartek
( 0.9 heures en tout )
Posté le : 28 février
What can i say ? I played warcraft 1 , warcraft 2 and warcraft 3. Used to play WC3 for more then like 2 000 hours and if i could be able to still play this game, i would keep play it ! If you liked WC1 and 2 Meridian New wolds is for you !!!! Greates FTS iv'e played after WC game ! what the price $10? it actually worth it, i'd buy that game event if it was $20, low graphics but it just mean every one can run it without lagging, crashing. If you like RTS , you actually want to have this one ! It simple to learn , it fun to play and addictive.

There is only one negativ things about the game, i feel like it missing somes units ( there is alots ) but i mean every units on the game are actually ranged , adding somes melees units would be great and make the game a little bit harder !
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Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Non recommandé
0.2 heures en tout
Posté le : 6 mai
Alright first off, this game isn't BAD more like unfinished i'd say. The controls and unit movement is weird but thats because they move on a grid HEAVILY not just free roaming. If they took the time to finish this game instead of releasing a sequel then it would be a lot better.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.4 heures en tout
Évaluation avant sortie
Posté le : 20 avril
Lol, brought this game years ago in Alpha status... still not finished and 0 updates ever.. They are now bringing out a new Meridian I would have to pay for again.... FIX YOUR FIRST GAME avoid
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 8 (75%) ont trouvé cette évaluation utile
Non recommandé
3.3 heures en tout
Posté le : 20 mars
If I didnt spend more time fighting horrible controls and pathfinding, than I do fighting the enemy, this might be a good game. But as even the most basic movements are problematic for your troups, this is a failure.
Even the simple idea of moving your troops away from battle, or for that matter, even moving in 1 direction, leaves them wandering in all directions ... terrible. Its a pitty, as graphics are nice, sound is ok, and it looks like it could have been a fun game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
Recommandé
0.7 heures en tout
Posté le : 31 mars
It has a few problem, but it still a good, old-school RTS. I wonder why it has this much negative review
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Non recommandé
2.4 heures en tout
Posté le : 14 janvier
Elder Games un studio hongrois, nous livre ici son fer de lance, Meridian: New World, un R.T.S futuriste qui sent la planète lointaine et le futur plein de lasers multicolores. Encore un énième jeu de stratégie dans un futur plein de mecha et de space marines dans une galaxie lointaine, très lointaine ? Enfin non, pas si lointaine quand même…

And again…

Le décor est simple à poser : la terre est usée jusqu’à la corde, nous sommes en l’an…. 3000+. Il nous faut donc une autre planète à bousiller, alors l’alliance terrestre envoie des colons toujours plus avides de ressources afin de s’installer sur un monde nouveau très prometteur, plein de… trucs, genre : de l’eau pour le thé et des cailloux sympas à mettre sur nos étagères (nommés “shardium”).

Vous êtes Daniel Hanson, responsable du projet de colonisation de cet Eden tout neuf et d’autres humains mystérieux et mal polis se sont pointés sur la même planète que vous, en même temps. Et avec les mêmes intentions louables de tout s’approprier parce que bon… c’est à nous, voilà !

And again, and again…

L’histoire est loin d’être originale mais elle a le mérite d’être là. Le jeu fourmille d’infos de background lorsque vous êtes sur le vaisseau mère vous déplacez votre avatar et dialoguez avec l’équipage et fouillez des terminaux wikipédiesques sur Meridian qui vous raconte joliment le “comment du pourquoi tout ça” avec plein de détails (comme des dates et des lieux dont on se fout complètement parceque c’est tout sauf immersif), des dialogues audio de bonne qualité et un jeu d’acteur honnête.

Une fois en phase R.T.S qu’il s’agisse de la campagne solo très scénarisée ou d’une escarmouche contre l’IA, les mécanismes de jeu sont véritablement très basiques et l’inspiration globale a pompé à peu près tout ce qui était possible sur le sujet. Bref : innovation proche du zéro absolu, des mechas façon Mechwarrior dont le châssis semble même calqué sur un Madcat et des space marines tout droit sortis de chez Blizzard, le charisme en moins: je vous épargne les bâtiments qui ne ressemblent à rien et les améliorations d’unités comme le remplacement d’une arme par une autre qui semble plus esthétique qu’utile.

Lire le test complet sur Game Side Story: http://www.gamesidestory.com/2015/01/20/gametest-meridian-new-world-pc/
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
35 personne(s) sur 42 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
38.7 heures en tout
Posté le : 21 février
I don't understand all the negative reviews for this. If you've played the class 1990s RTS games like Warcraft 1/2 or Command and Conquer, it's great.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 24 (58%) ont trouvé cette évaluation utile
Non recommandé
4.5 heures en tout
Posté le : 24 janvier
This game does not know how to resolution. Switching to windowed mode, leaves you with a 1024x768 (4:3) window, that cannot be resized to 16:9, and if you force the window to resize (through user32.dll calls) it borks out. In fullscreen, it awkwardly defies the natural resolution of your monitor, and stretches the image. In 2014... really.

The UI, when typing, is rather unresponsive. Press the keys slowly, for every key to be registered. It's terrible.

The AI of your own units is dumb as a pile of poop, making micromanagement nigh impossible. Being able to save hurt units is more luck than anything.

Since you can't see what keys you CAN use, I will have to assume that you cannot group units under a hotkey, which is a default must have since 1489 BC, or the more recent saving hotkeys to map positions since 700 AD. Good job, guys.

Since metal is a music genre right up my alley, the combat music suits me. Though most of the time, the game just quiets down and doesn't play any music at all, until an event triggers a new track to play.

You cannot rebind any keys in the controls options menu (which only sets mouse sensitivity and... uh... some other toggleable option. I wanted to check, but now after quitting the game, it doesn't even start anymore. The EXE file just exits immediately. Well, so much for that. But at least it didn't crash while playing.) which there is no excuse for.

But what upset me most of all in the 4.5 hours of playing the campaign is the dumbfukked AI of your very own units.

For a 2014 RTS game, this really is a rather crap.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 27 (56%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Non recommandé
0.1 heures en tout
Posté le : 23 janvier
Feels like it could have potential, but held back by lackluster AI and an over reliance on Zerg Rushes to do anything.

In skirmish mode, so far as I can tell, the AI doesn't play by the same rules as you and will happily send a dozen units to attack your base in the first 60 seconds of a match - despite the fact you haven't even been able to build a barraks yet.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
22 personne(s) sur 23 (96%) ont trouvé cette évaluation utile
Non recommandé
12.4 heures en tout
Posté le : 10 décembre 2014
Voilà un jeu prometteur mais qui m'as bien déçu de par ses bugs et sa finalisation. Ce jeu a fait pendant un long moment partie de ma liste d'envie jusqu’à ce qu'une offre promotionnel me permette son achat . J'en espérer donc beaucoup , on y voyais des combats futuriste combinant les classiques cristaux en ressources , des bases constructible et de la personnalisation d'unité de combat à la Earth 2160 ou warzone . J’espérais y voir une relève audacieuse d'une boite de développement indépendante au pathétique Starcraft II .


Ce jeu possède malgrè tout de nombreux points positifs :

- Les graphismes , certains pourraient les décriées mais pour un STR ils sont très correct surtout venant d'une petite boîte de production et permette le fonctionnement du jeu sur la plupart des machines sans nécessité une bête de combat.

- Le système économique bien que classique est ingénieux , la population étant limité par des mines placable uniquement a certains endroit , ce qui évite comme dans certains jeux de pouvoir crée une masse illimité d'unité sans avoir à se soucié des pertes au combat .

- Les pouvoirs du commandant , ce n'est pas une innovation réelle car elle fut déjà vu dans command and conquer générals et certainement dans d'autre jeu dont je n'ai pas connaissance . Votre commandant gagne des niveaux qui vous permettent de vous offrir des pouvoir tel que guérir une/des unité(s) ,augmenter la vitesse de construction ou encore endommager une/des unité(s) ennemis . Mais ici pas de timer pour ré-utiliser un pouvoir , vous avez une barre de puissance de commandant qui se recharge petit a petit vous permettant de vous offrir les pouvoirs , chaque pouvoir ayant un coût en puissance . Ainsi vous pouvez choisir d'utiliser tel ou tel pouvoir a des moments décisif de certaines batailles ce qui peut rapidement les faire tourner a votre avantage ou a votre désavantage si le commandant ennemi utilise ses pouvoirs .

- Les simulations de votre vaisseau mère sont assez innovante , il s'agit en fait de mini-"défis" vous donnant la tête de quelques unités d'un type ayant un objectif à accomplir sur un map de très petite taille . Ces simulations ne relèvent pas vraiment d'un quelconque difficultés mais peuvent permettre a certaines personnes de mieux connaître un type de caractéristique d'unité .

- Les missions sont assez bien pensée , les cartes sont étudiés . Certaines missions nous laissent même avec des choix à faire influent sur la mission et sa difficulté . Il y a des missions d'infiltration ou de survie assez bien pensée .

- Le point le plus positif pour moi reste l'histoire , bien réaliser , avec des dialogues ( en anglais st anglais , pas VF du jeu) bien écrit et permettant une immersion dans le monde proposé par ce jeu . S'il devait y avoir une raison pour lequel j'ai poussé ce jeu jusqu'au bout , c'est bien celle de voir la fin de l'histoire qui bien que non extra-ordinaire est suffisamment bien amener pour permettre au joueur de vouloir en découvrir plus .

Voilà pour les points positifs , voyons maintenant ce qui m'as décider à ne pas vous recommander objectivement ce jeu :

- La personnalisation des unités est très limités , seules les armes peuvent être changer et encore pour les unités robotique portant 2 armes , il n'y as pas la possibilité de pouvoir mettre 2 armes différentes . C'est un bon en arrière par rapport aux prédécesseur de ce genre que sont Warzone ou la série des Earth .

- Les châssis d'unités sont très peu nombreux , il doit y avoir en tout 10 types d'unités différentes en comptant les 2 types de soldats et le char lourd non modifiable . évidemment chacun de ces 7 châssis est équipable de n'importe quel arme mais cela fait somme toute assez léger pour un jeu n'ayant qu'une race à proposer .

Nous pourrions dire que pour ce qui est des châssis et de la personnalisation d'unité, la limitation de budget d'une boîte indépendante ne permet pas d'en faire des points réellement négatifs . Mais les points négatifs suivants sont ma raison de ne pas recommander le jeu , ces points AURAIT dû être améliorer et fignoler AVANT la sortie libre du jeu , enfin il n'est jamais trop tard ^^ .

- Le Pathfinding ( le chemin qu'une unité doit calculer pour se rendre d'un point A à un point B ) est une véritable horreur, certaines fois les unités s'arrêtent parce qu'elle ne comprennent pas où aller alors que les autres véhicules y vont. D'autres fois pour attaquer un ennemis , l'unité va trouver sympas de venir au corps à corps avec elle ... on ne sait jamais sa mort l'endommagera peut-être ^^ .
Le pire et je compte ça pour des problèmes de path-finding est le refus d'ordre d'une unité , vous voulez vous replier ou déplacer une unité notamment souvent un héros qui a peu de PV , hé bien non l'unité ( ou certaines des unités ) refuse tout simplement de vous obéir et continue a combattre malgré votre ordre , vous êtes obliger de perdre de précieuses secondes qui peuvent aboutir à la mort de votre héros ou de plusieurs unités .
Je me vois malheureusement dans l'obligation d'insisté car un STR repose avant tout sur la qualité du path-finding de ses unités ! Et perdre ses unités bêtement car elle se savent plus quoi faire pour aller d'un endroit à un autre est tout simplement stupide . Ces problèmes aurait du être résolu avant de sortir le jeu !

- Il y a pas mal de jeu ne possédants pas de système pour dire a une unité de défendre une zone ( mode défensif ) , être en mode agressif ou autre . Ce jeu s'arrête au strict minimum , nous avons 3 commandes d'ordre stop , tenir position , attaqué . Nous reviendrons sur ces 2 derniers juste après . Dans ce genre de cas dans la plupart des jeux et celui-ci ne fait pas exception , par défaut les unités défendent une zone et poursuivent l'ennemi . Sauf qu'ici la zone de défense de l'unité est bien trop grande ( supérieur à leur propre champs de vision ) , elle peut réagir a des ennemis visible par un autre groupe d'unité qui font de la reconnaissance et aller les combattre alors qu'elle sont en train de garder un point essentiel comme un pont ou un secteur précis . Ainsi cela peut vite devenir ingérable avec ces unités bougeant parfois toutes seule pour aller combattre des unités ennemis parfois assez loin .

- Pour résoudre ce problème , il y a l’ordre de tenir position , mais je ne sais pas s'il ne s'agit que de ma version mais dans ce mode là , les unités ne bougent certes plus mais surtout elle n'attaquent plus sauf si elle même sont attaqué . J'ai l'impression que le tenir position rend simplement "aveugle" les unités . Elles ne bougent donc plus combattre au loin mais elle ne bougeront pas non plus le petit doigt si un ennemi est à portée .

- Soit autant envoyé toutes les unités en mode attaque sur une zone , soit avancer et attaquer une commande d'ordre classique permettant d'affronter toute ennemis rencontrer . Sauf que si vous avez lu le paragraphe sur le path-finding vous savez que les unités font pas ce qu'elles devraient faire , ainsi pendant les combats vous avez les multiples suicide au corps à corps et autre joie de dispersion d'unités . Attention aussi dans ce jeu contrairement a la plupart des jeux il n'y a pas de calage de la vitesse du groupe sur l'unité la plus lente , chaque unité va a sa vitesse propre ce qui est une gestion supplémentaire .

- Le jeu est buggé , certaines maps avec des ennemis fixent avance vers vous , vous perdez . recommencer la mission et plus de mouvement ennemi ect ...

Ainsi ce jeu n'est pas mauvais mais il est de mon point de vue juste inachevée .Une fois les corrections de path-finding et de bug apporté , il sera sûrement un bon jeu sans prétention acclimaté d'un bonne histoire et d'un faible taux d'unité espérons le amélioré par la suite ^^ .

Cordialement Sirbancal
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2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
6 personnes ont trouvé cette évaluation amusante
Non recommandé
2.6 heures en tout
Posté le : 29 novembre 2014
Bof bof, combats chiants, peu d'unités, graphismes bof

Note final : Bof/20
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Recommandé
5.0 heures en tout
Posté le : 18 octobre 2015
Bon meridian new world ... le jeu est sympa, un petit rts classique sans grande prétention.

Des recherches menant à quelques personnalisation des unités ajoute une petite touche sympathique.
Les quelques cinématiques, dont le volume est bien trop fort et ne se cale pas du tout sur le volume du jeu, sont bienvenues même si pour certaines elles sont vraiment moches ^^
Le son ne fait pas saigner les oreilles c'est un plus et on sent qu'ils ont essayé de faire quelque chose avec la musique, dommage que ça n'ai pas été plus réussi.
Il est dommage qu'il n'y ai pas de zoom dans le jeu, j'aurai aimé voir de plus près le niveau de détail de mes unités.
Jeu tout en anglais, dommage, un petit effort dans la traduction aurait apporté un plus.

Sinon pas grand chose d'autre à en dire, si vous ne savez pas à quoi jouer et que vous voyez ce jeu en promo, alors pourquoi pas ;)
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4 personne(s) sur 12 (33%) ont trouvé cette évaluation utile
Recommandé
1.7 heures en tout
Posté le : 6 octobre 2014
tres bon et beau jeux GG au dev pour un jeux indé.
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1 personne(s) sur 6 (17%) ont trouvé cette évaluation utile
Recommandé
6.4 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 31 août 2014
très bon jeux
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312 personne(s) sur 394 (79%) ont trouvé cette évaluation utile
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Recommandé
5.7 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 31 mars 2014
Oh goodness where do I begin with this game? At first I was a bit worried that another indie RTS was being pushed out on Steam as, well I know I can speak for most of the people looking at this game, we've been burnt out and screwed over by developers that spend a whopping two months and call it a game then charge an arm and a leg... Well let me be the first one to tell you that this isn't one of those games at all!

Dear lord if you want edge of your seat gameplay, better than normal base building, an interesting campaign with hopes for the future, and units that are wonderfully designed and almost perfectly customizable this game is for you! Campaign plops you down in an interesting mix of a colonization story gone wrong. I won't spoil anything but goodness that's one fine story I'm still crawling through. Loading times? Forget about em! This game has none and in the places where it does have them it's a whole whopping two second wait at the most (might be a little longer for some older computer rigs; not sure but it won't take you long!)

Things that really stick out for this game in my opinion? Probably the graphics and music. You can see the screenshots and while I was skeptical at first that they were just glorified photoshopped images I can gladly say that is not the case at all. The game is literally that beautiful and the music that plays just bolsters the overwhelming beauty of this game. If you have the money for it I would gladly tell you to buy this one! You will not be upset with your purchase at all.

Believe you/me friend, I'm tired of getting the short end of the stick because I love RTS games and will stand by this game as long as it continues to be worked on. Thanks Dark for rekindling my trust in indie RTS games.
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Non recommandé
6.3 heures en tout
Posté le : 11 mars 2015
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
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116 personne(s) sur 152 (76%) ont trouvé cette évaluation utile
Recommandé
6.0 heures en tout
Avis donné pendant l'accès anticipé
Posté le : 2 avril 2014
Meridian: New World – Review –
Warning: This review is based on a review copy played before the games release so everything could be different and is still subject to change.
Game Background //
Meridian: New World is an Indie Real Time Strategy created by Elder Games and published under Merge Games & Headup Games.

Meridian brings back a feel of the old C&C Westwood days by giving you a unique RTS experience with unit customization and a levelling system with an ability tree for yourself as you command over the battlefield.
The Story //
You play as Commander Daniel Hanson of the first mission to a remote planet known as Meridian. Just as everything seems that it’s going good and you prepare to leave the planet when an unknown distress call is intercepted on the surface. Its origin unknown you set to find out what the cause of the message was. However, everything falls to panic when a mysterious enemy begins an assault on you while you are scouting a power plant on the surface. Who is this enemy and what do they want?
(This is purely based on the first mission alone to avoid spoilers as much as possible.)
Gameplay //
Meridian gives you a Command & Conquer play style with the unit control of earth 2160. This comes together rather well however at points unit pathing can be a problem as it is hard to define what is and isn’t clickable terrain.

The base building is satisfying and refreshing to the RTS genre with the original style of building on a grid layout similar to StarCraft. This makes both building your base and navigating it enjoyable and simple.
The general combat of the game seems pretty simple at first. Just chuck units at each other and see who wins. However the game actually has unit customization and each unit aside from the foot solider can have a weapon set such as the auto-cannon or laser.
This allows units to be countered by weaknesses and really makes you think if you should engage the enemy or not.

The only problem I have with the overall gameplay is that there needs to be some more units. However this is a WIP so more should come hopefully!
Sound //
The sound assets for the game are surprisingly good and flow well with the overall experience of the game. Voice acting is realisc and flows well with the game. It’s really hard to believe that one guy managed to make the game.
Final verdict //
For me, Meridian gave back a good feel of the RTS genre to me and has given me already more hours than I will typically play a game for.
Overall I give the game a 7/10 in its current state, this may go up or down in future versions of the game.
The main benefits of the game are:
Unit Customization –
Good base building –
Story –
The downsides are:
Range of units –
Unnecessary points in the story such as the tower defence segment.


Thanks for reading my review!
Sorry for any spelling or Grammar errors!
Also check out the video version of this review!
https://www.youtube.com/watch?v=4wEZhmNh8Qk
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51 personne(s) sur 62 (82%) ont trouvé cette évaluation utile
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Recommandé
23.1 heures en tout
Posté le : 9 décembre 2014
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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49 personne(s) sur 64 (77%) ont trouvé cette évaluation utile
Recommandé
15.7 heures en tout
Posté le : 5 mai 2014
If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??...well, no.

But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units.

Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up.

No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title.

NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.
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Recommandé
133.7 heures en tout
Posté le : 12 juillet 2014
26th December update: I've now included a link to a video of the campagin being played through, link is at the end.


A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but instead you get to select the weapons for each unit you train, allowing you to use the unit type and weapon most suited for your situation.

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.


To see the game in action here's a video showing the campaign being played through (No commentary)
https://www.youtube.com/watch?v=akA-wSg6SXk
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70 personne(s) sur 100 (70%) ont trouvé cette évaluation utile
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Non recommandé
3.9 heures en tout
Posté le : 16 octobre 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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