Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Évaluations des utilisateurs : Variable (214 évaluation(s))
Date de parution: 4 avr 2014
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Recommandé par les curateurs

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
Lire la critique complète ici.

Mises à jour récentes Tout voir (17)

9 novembre


(11.06.2014.) Patch notes - Version 1.02


- New skirmish map: "Clash" is an 1v1v1v1 free-for-all map
- Added Czech language pack
- Added Portugese language pack


- Fixed a crash which occured when the enemy AI was trying to attack a player that was already defeated
- Fixed the position of options windows on lower resolutions
- Fixed a bug which caused an enemy Light Factory to initiate production even if there wasn't enough food
- Fixed the German language pack

8 commentaires Lire la suite

25 septembre

MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

One-man project set for full release on Friday, 26th September, 2014.

Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games.
We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam

For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email :

Check out the new updates to co-incide with the FULL LAUNCH.


- New campaign mission: "Complex" is available after completing "Sector 16-2B"
- New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex"
- New campaign mission: "Daniel's Outpost" is available after completing "Escape"
- New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost"
- New campaign mission: "Last Stand" is available after completing "Magellan Under Attack"
- New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities
- Added 17 new achievements


- Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish
- Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur
- Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour
- Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87
- Fixed Chimera placement and healing bugs that occured during the turret defense segment
- Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor
- Fixed a bug where area healing didn't work if there was no unit at the center of the healing
- Fixed a bug where area healing didn't affect air units properly
- Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map
- Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen
- Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war
- Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group
- Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area


- Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location
- Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map
- Added numerous decor elements and finalized decor list
- Added more special units to the game that can be created from script -- the documentation contains their names
- Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have
- Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position

Note: The Editor will only update after restarting Steam.

6 commentaires Lire la suite


“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”

À propos de ce jeu

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!

Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Contributor Edition Extras

We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

Steam Workshop

Share the maps you create in the editor with the Community.

Configuration requise

    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Évaluations intéressantes des utilisateurs
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 10 décembre
Voilà un jeu prometteur mais qui m'as bien déçu de par ses bugs et sa finalisation. Ce jeu a fait pendant un long moment partie de ma liste d'envie jusqu’à ce qu'une offre promotionnel me permette son achat . J'en espérer donc beaucoup , on y voyais des combats futuriste combinant les classiques cristaux en ressources , des bases constructible et de la personnalisation d'unité de combat à la Earth 2160 ou warzone . J’espérais y voir une relève audacieuse d'une boite de développement indépendante au pathétique Starcraft II .

Ce jeu possède malgrè tout de nombreux points positifs :

- Les graphismes , certains pourraient les décriées mais pour un STR ils sont très correct surtout venant d'une petite boîte de production et permette le fonctionnement du jeu sur la plupart des machines sans nécessité une bête de combat.

- Le système économique bien que classique est ingénieux , la population étant limité par des mines placable uniquement a certains endroit , ce qui évite comme dans certains jeux de pouvoir crée une masse illimité d'unité sans avoir à se soucié des pertes au combat .

- Les pouvoirs du commandant , ce n'est pas une innovation réelle car elle fut déjà vu dans command and conquer générals et certainement dans d'autre jeu dont je n'ai pas connaissance . Votre commandant gagne des niveaux qui vous permettent de vous offrir des pouvoir tel que guérir une/des unité(s) ,augmenter la vitesse de construction ou encore endommager une/des unité(s) ennemis . Mais ici pas de timer pour ré-utiliser un pouvoir , vous avez une barre de puissance de commandant qui se recharge petit a petit vous permettant de vous offrir les pouvoirs , chaque pouvoir ayant un coût en puissance . Ainsi vous pouvez choisir d'utiliser tel ou tel pouvoir a des moments décisif de certaines batailles ce qui peut rapidement les faire tourner a votre avantage ou a votre désavantage si le commandant ennemi utilise ses pouvoirs .

- Les simulations de votre vaisseau mère sont assez innovante , il s'agit en fait de mini-"défis" vous donnant la tête de quelques unités d'un type ayant un objectif à accomplir sur un map de très petite taille . Ces simulations ne relèvent pas vraiment d'un quelconque difficultés mais peuvent permettre a certaines personnes de mieux connaître un type de caractéristique d'unité .

- Les missions sont assez bien pensée , les cartes sont étudiés . Certaines missions nous laissent même avec des choix à faire influent sur la mission et sa difficulté . Il y a des missions d'infiltration ou de survie assez bien pensée .

- Le point le plus positif pour moi reste l'histoire , bien réaliser , avec des dialogues ( en anglais st anglais , pas VF du jeu) bien écrit et permettant une immersion dans le monde proposé par ce jeu . S'il devait y avoir une raison pour lequel j'ai poussé ce jeu jusqu'au bout , c'est bien celle de voir la fin de l'histoire qui bien que non extra-ordinaire est suffisamment bien amener pour permettre au joueur de vouloir en découvrir plus .

Voilà pour les points positifs , voyons maintenant ce qui m'as décider à ne pas vous recommander objectivement ce jeu :

- La personnalisation des unités est très limités , seules les armes peuvent être changer et encore pour les unités robotique portant 2 armes , il n'y as pas la possibilité de pouvoir mettre 2 armes différentes . C'est un bon en arrière par rapport aux prédécesseur de ce genre que sont Warzone ou la série des Earth .

- Les châssis d'unités sont très peu nombreux , il doit y avoir en tout 10 types d'unités différentes en comptant les 2 types de soldats et le char lourd non modifiable . évidemment chacun de ces 7 châssis est équipable de n'importe quel arme mais cela fait somme toute assez léger pour un jeu n'ayant qu'une race à proposer .

Nous pourrions dire que pour ce qui est des châssis et de la personnalisation d'unité, la limitation de budget d'une boîte indépendante ne permet pas d'en faire des points réellement négatifs . Mais les points négatifs suivants sont ma raison de ne pas recommander le jeu , ces points AURAIT dû être améliorer et fignoler AVANT la sortie libre du jeu , enfin il n'est jamais trop tard ^^ .

- Le Pathfinding ( le chemin qu'une unité doit calculer pour se rendre d'un point A à un point B ) est une véritable horreur, certaines fois les unités s'arrêtent parce qu'elle ne comprennent pas où aller alors que les autres véhicules y vont. D'autres fois pour attaquer un ennemis , l'unité va trouver sympas de venir au corps à corps avec elle ... on ne sait jamais sa mort l'endommagera peut-être ^^ .
Le pire et je compte ça pour des problèmes de path-finding est le refus d'ordre d'une unité , vous voulez vous replier ou déplacer une unité notamment souvent un héros qui a peu de PV , hé bien non l'unité ( ou certaines des unités ) refuse tout simplement de vous obéir et continue a combattre malgré votre ordre , vous êtes obliger de perdre de précieuses secondes qui peuvent aboutir à la mort de votre héros ou de plusieurs unités .
Je me vois malheureusement dans l'obligation d'insisté car un STR repose avant tout sur la qualité du path-finding de ses unités ! Et perdre ses unités bêtement car elle se savent plus quoi faire pour aller d'un endroit à un autre est tout simplement stupide . Ces problèmes aurait du être résolu avant de sortir le jeu !

- Il y a pas mal de jeu ne possédants pas de système pour dire a une unité de défendre une zone ( mode défensif ) , être en mode agressif ou autre . Ce jeu s'arrête au strict minimum , nous avons 3 commandes d'ordre stop , tenir position , attaqué . Nous reviendrons sur ces 2 derniers juste après . Dans ce genre de cas dans la plupart des jeux et celui-ci ne fait pas exception , par défaut les unités défendent une zone et poursuivent l'ennemi . Sauf qu'ici la zone de défense de l'unité est bien trop grande ( supérieur à leur propre champs de vision ) , elle peut réagir a des ennemis visible par un autre groupe d'unité qui font de la reconnaissance et aller les combattre alors qu'elle sont en train de garder un point essentiel comme un pont ou un secteur précis . Ainsi cela peut vite devenir ingérable avec ces unités bougeant parfois toutes seule pour aller combattre des unités ennemis parfois assez loin .

- Pour résoudre ce problème , il y a l’ordre de tenir position , mais je ne sais pas s'il ne s'agit que de ma version mais dans ce mode là , les unités ne bougent certes plus mais surtout elle n'attaquent plus sauf si elle même sont attaqué . J'ai l'impression que le tenir position rend simplement "aveugle" les unités . Elles ne bougent donc plus combattre au loin mais elle ne bougeront pas non plus le petit doigt si un ennemi est à portée .

- Soit autant envoyé toutes les unités en mode attaque sur une zone , soit avancer et attaquer une commande d'ordre classique permettant d'affronter toute ennemis rencontrer . Sauf que si vous avez lu le paragraphe sur le path-finding vous savez que les unités font pas ce qu'elles devraient faire , ainsi pendant les combats vous avez les multiples suicide au corps à corps et autre joie de dispersion d'unités . Attention aussi dans ce jeu contrairement a la plupart des jeux il n'y a pas de calage de la vitesse du groupe sur l'unité la plus lente , chaque unité va a sa vitesse propre ce qui est une gestion supplémentaire .

- Le jeu est buggé , certaines maps avec des ennemis fixent avance vers vous , vous perdez . recommencer la mission et plus de mouvement ennemi ect ...

Ainsi ce jeu n'est pas mauvais mais il est de mon point de vue juste inachevée .Une fois les corrections de path-finding et de bug apporté , il sera sûrement un bon jeu sans prétention acclimaté d'un bonne histoire et d'un faible taux d'unité espérons le amélioré par la suite ^^ .

Cordialement Sirbancal
Cette évaluation vous a-t-elle été utile ? Oui Non
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
23.1 heures en tout
Posté le : 9 décembre
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.

A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥ty auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥ty auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
Cette évaluation vous a-t-elle été utile ? Oui Non
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 18 décembre
I haven't an affection for a real time strategy game like this since playing the first two Warcrafts
and Red Alert 1. The interface is intuitive and clearly arranged. The game has an old-school vibe,
from the look and feel, but with beautiful modern graphics. I could never get warm with the
latest Earth titles, after Earth 2140. Base building isn't tedious and commanding of troops
is plain and simple.

I'm not far in, but I like Meridian very much already, like I've fallen in love with Red Alert
once upon a time. The look and feel, the graphics, the interface, the voice acting, the dialouge,
it all comes together. It may not be be the RTS game to end all RTS games, but it's a lovely
game, where you can do a mission or two and return later on, without the danger of it eating
all your time. Boy, would I have loved Supreme Commander when I was still had school. But I
had Total Annihilition, so all's well.

If you like old-school RTS, there's a good chance you may like Meridian too.
But read the other reviews, look for yourself, if this is the game for you.

Cette évaluation vous a-t-elle été utile ? Oui Non
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 6 octobre
tres bon et beau jeux GG au dev pour un jeux indé.
Cette évaluation vous a-t-elle été utile ? Oui Non
28 personne(s) sur 34 (82%) ont trouvé cette évaluation utile
113.7 heures en tout
Posté le : 12 juillet
Updated for the released version.

A very nice RTS game, made by one person, that offers a good amount of content.
(Demo Is Available - Highly recommended!)

Meridian: New World has a lot of original RTS features to give you a nostalgic feel but at the same time shouldn't be compared to other RTS games,
It takes elements from other games and uses them in its own way to create a unique and long awaited RTS.
If you have high expectations of a Command and Conquer or Supreme Commander you may be disappointed but it is still a good game in its own right and fans of the genre should try it out.

Meridian is strongly focused on single player, It has a good storyline spanning over 15 missions and sections between each one where you can interact with and get to know the characters.
You will have to make choices along the way. Your actions will be remembered and change the way things go for you.

New mechanics are introduced throughout the campaign but doesn't forget about being an RTS when that is happening.

Units are limited but you can select the weapons for each unit to training, allowing you to use the unit type and weapon most suited for your situation

You can also try out several small challenges during the campaign to see how weel you can use each of the units.

There is NO multi-player (Story and Skirmish only - up to 3 AI) so do not buy if that is all you are interested in.

There is only ONE faction (Human) but the weapon customisation allows for up to 100 differnt unit to be created.

The map editor and scripting tool used to make the campaign is available with the game; meaning anyone can create anything seen during the game as well as modify existing units, buildings and soon weapons.
Custom maps can be shared on Steam Workshop so you can make your own content for others or try theirs out giving you endless free content.
It's Easy to use and has a 50 page PDF document to help.

Meridian: New World also has a really nice sound track that fits well.

There are 75 Achievements to work towards if you want give yourself more challenges.

Developer is active in the forums, listens to all suggestions and has a good record for fixing technical issues for people individually.
Community shared maps will continue to provide more and new game play too.
Cette évaluation vous a-t-elle été utile ? Oui Non
32 personne(s) sur 45 (71%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 27 septembre
I have enjoyed my short time in the game. For the price it is a steal. Does it reinvent RTS games? Not by a long shot, but it does stay true to the elements that make RTS games fun. So far the campaign mode has been solid and considering the size of the developer that is behind this, it is quite frankly a damn fine achivement. So if you are looking for yet another RTS to add to your collection you could choose far worse for way more money.
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25 personne(s) sur 34 (74%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 28 septembre
Compared to other RTS games, there isn't really a reason to play Meridian: New World. However, if you aren't the competitive type and are just looking for a small and simple single player RTS to play, Meridian: New world would be something to look into.

Video showing how a basic RTS match plays out:(Sorry about last review)

Follow my curator list for future early access game recommendations:
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22 personne(s) sur 31 (71%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 4 novembre
This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.
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30 personne(s) sur 46 (65%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 2 octobre
I really wanted to like this game. I really did. Two main problems keep me from doing so.

1. Babysitting. I can't send units from one part of the map to another and depend on them to get there in one piece, because they will move to that spot without fighting back against attacks on their way there. Even in Command and Conquer, units would shoot back when being attacked, but these units just march to their deaths and don't do anything to try and prevent it.

2. Dumb units. Select a unit or units to attack and enemy and will they open fire once within range? Not always. Sometimes they'll walk past the enemy to shoot from one particualr side. Why would they insist on shooting from the right rather from the left even though the left is of equal distance from the enemy and doesn't expose them to enemy fire like the right side does? Who knows, death wish?

Some odd programming choices here. Sadly, I'll be uninstalling the game.
Cette évaluation vous a-t-elle été utile ? Oui Non
13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 19 septembre
Avis donné pendant l'accès anticipé
In short words: I love it.
It´s like the old Command & Conquer parts (produced by Westwood) combined with new elements and differents kinds of gameplay during one mission. For example: First you have got a small squad of units and you have to walk with them true enemy lines, later in the same mission you will find a lost base and use it for your own aims (base building and such stuff). Later in the same mission you have to defend your base with some turrents. That´s a short tower defense part included in the mission.

The game combines RTS, RPG and a feeling of retro gaming in memory of C&C.

5 of 5 points from me.

You can get the game right now for 9 Bugs at the Humble Bundle Weekly Bundle ;)
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27 personne(s) sur 42 (64%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 16 octobre
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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12 personne(s) sur 16 (75%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 3 novembre
This game is an RTS developed on a competitive formula and created mostly by a single person. The graphics are on par with many modern RTS titles and the gameplay is, for the most part, slick and elegant. As an RTS, its only pitfall in my opinion is a lack of factions and the ability to have team battles. The game currently lacks multiplayer, but the developer has stated that he plans on adding it in later. The campaign is a very interesting take on the RTS formula with interesting and varied missions that are actually quite challenging. It's a nice throwback to the quality of RTS that we used to see back during their inception, a la C&C and Red Alert. This is a fun game that you should support as much on principle as in practice- one guy made this game, and it's nearly as good as strong titles like Starcraft and Company of Heroes.
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7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
21.2 heures en tout
Posté le : 6 août
Avis donné pendant l'accès anticipé
Had this for a few weeks and really loving it and the campaign so far ! Brilliant RTS, very original and well worth the monay, Looking forward to seeing how the campaign develops with units and weapons. High Recommended
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 29 septembre
Meridian: New World is an exceptional RTS full of potential, and puts a fun spin on the old school RTS formula by adding new and innovative features more commonly associated with the world of RPGs.
Cette évaluation vous a-t-elle été utile ? Oui Non
12 personne(s) sur 18 (67%) ont trouvé cette évaluation utile
56.6 heures en tout
Posté le : 8 juillet
Avis donné pendant l'accès anticipé
Reminds me of Starcraft II I have enjoyed running the missions so far. No crashes or bugs experienced so far which I think is pretty good for early access game. I would recommend it if you like RTS games.
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15 personne(s) sur 24 (63%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 27 septembre
Meridian: New World, is simply a surprising game. More over it's hard to believe that Meridian was developed by one person in 2 years. If you've been waiting for an RTS to play then Meridian: New World is that RTS you should play. If you miss Command & Conquer and need a break from Starcraft then Meridian: New World is the best fit for you.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
4.7 heures en tout
Posté le : 12 juillet
Avis donné pendant l'accès anticipé
I have bought this game because of there's a lack of good rts on last few months.

I have played a few hours and I'm not disappointed ! It's a good game with really good graphics. I like the ability to make choices or the way the game evolves in a tower defense (even if it's not my favorite kind of game).

However, there a few details to improve : The pathfinding, because I hate when my Chimera goes directly under turrets fire when I told her to go in a totally different direction. The unities behaviour when you try to get them out of the fight to save them, they automatically go back to the fight even if their life bar is as red as it can be !

But these are details. Really, it seems to be a really good game with a good story.

I'm really impressed to see how small the development team is ! Good job guys !
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
4.4 heures en tout
Posté le : 30 juin
Avis donné pendant l'accès anticipé
After reading the reviews on this title, and since it was compared to big titles like Starcraft, I had some reluctance purchasing this game. Will this be a waste of money? For a game to have the quality of a Starcraft is really asking a lot (that is whether you have to need to do so). Well, just before the summer sale was over I thought what the heck I’ll give it a go. I’m no expert on game design and graphics and so forth … I’m just a gamer that wants an enjoyable game that’s good value for money. No lagging, crashes and so on (you get the picture). I’ve been branded as full of crap when it comes to games so I see myself as a gamer with high expectations.
I’ve played Meridian: New World for a bit now and I found no fault in the graphics. The detail to the buildings are good. It would have been nice to be able to zoom in closer since the characters are very small (1920 x 1080). The AI seems to be functioning well on their own. The sound is pretty decent and you have dialog options. The cut scenes was lagging a bit though … nothing serious but it’s there. I’m not an online gamer so I can’t comment on that. It may not have the online capability of bigger titles but this game does not have all that security hassles either and for me that is preferable. The price is by far more reasonable than the bigger titles. You see, you do not have to pay for the attached “prestige”.
As I understand it, this game was designed by a single developer. Really? Well, if that is the case I have one thing to say to this person … you’re doing a great job. This is one purchase I will not regret. I got “bang for my buck” (pardon the pun). Do I recommend this game? I found it enjoyable so I have to say for sure! As I read in another review and to quote the person … “buy this game, or I’ll poke you in the eye”. Well, get on with it. Happy gaming.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
17.2 heures en tout
Posté le : 6 juillet
Avis donné pendant l'accès anticipé
Looks and feels great, I've missed games like this.
The fact that this is made by just one person is pretty amazing :)
Almost forgot to mention that the soundtrack is great aswell, worth getting the contributor edition for it.
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4 personne(s) sur 5 (80%) ont trouvé cette évaluation utile
2.5 heures en tout
Posté le : 8 juillet
Avis donné pendant l'accès anticipé
This is more of a first impression than a review, mainly becuase it's still early access.

Meridian brings back the C&C style of RTS gameplay that I've been looking for for ages. The unit mechanics are easily the most interesting part of the game for me. Rather than have a number of different units with a single function, you have a several units that can be built with different weapons and mining/construction gear. For example, you can have a tank that makes buildings and mines the main resource, Shardium. In terms of graphical fidelity, it looks gorgeous. Although I would prefer a zoom function on the camera controls.

There isn't much that needs improving really, just focus on a greater unit variety, maybe add in other factions? And also rebindable keys would be nice.
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