Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Évaluations des utilisateurs : Variable (235 évaluation(s))
Date de parution: 4 avr 2014
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Recommandé par les curateurs

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
Lire la critique complète ici.

Mises à jour récentes Tout voir (17)

9 novembre 2014


(11.06.2014.) Patch notes - Version 1.02


- New skirmish map: "Clash" is an 1v1v1v1 free-for-all map
- Added Czech language pack
- Added Portugese language pack


- Fixed a crash which occured when the enemy AI was trying to attack a player that was already defeated
- Fixed the position of options windows on lower resolutions
- Fixed a bug which caused an enemy Light Factory to initiate production even if there wasn't enough food
- Fixed the German language pack

9 commentaires Lire la suite

25 septembre 2014

MERIDIAN: NEW WORLD - smashes its way from Early Access to Full Release, Friday, 26th September - HUGE UPDATES

One-man project set for full release on Friday, 26th September, 2014.

Merge Games and Headup Games are happy to present you the final Steam release date of their one-man-indie-project Meridian: New World - a single-player RTS game developed by Ede Tarsoly, the mastermind behind Elder Games.
We would like to thank the numerous Early Access members all over the world for their really helpful feedback and are happy to announce September 26th 2014 as the official release date of the final version on Steam

For press and you tubers interested in reviewing the full game before release please get in touch with Gregor - email :

Check out the new updates to co-incide with the FULL LAUNCH.


- New campaign mission: "Complex" is available after completing "Sector 16-2B"
- New campaign mission: "Escape" and the related ship-visit section is available after completing "Complex"
- New campaign mission: "Daniel's Outpost" is available after completing "Escape"
- New campaign mission: "Magellan Under Attack" is available after completing "Daniel's Outpost"
- New campaign mission: "Last Stand" is available after completing "Magellan Under Attack"
- New skirmish map: "Blockade" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "New World" is an 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Warpath" is an 1v1v1v1 free-for-all map
- Raised commander level cap to 45, allowing you to unlock and fully upgrade all abilities
- Added 17 new achievements


- Storages no longer have self-destruct during the Control mission to prevent the mission from becoming impossible to accomplish
- Fixed a minor bug with Vanguards which caused a small RAM usage spike to occur
- Fixed a bug which caused minutes to be displayed incorrectly on the stat screens if the mission time was over an hour
- Fixed a bug which caused the stat screens to display incorrect mission times since patch 0.87
- Fixed Chimera placement and healing bugs that occured during the turret defense segment
- Fixed a bug which caused Troopers to not receive additional armor from the Shield ability if they had upgraded armor
- Fixed a bug where area healing didn't work if there was no unit at the center of the healing
- Fixed a bug where area healing didn't affect air units properly
- Fixed a bug where a charged Vanguard was destroyed but its electricity animation remained on the map
- Fixed a bug where area damage of Railguns would only work if the attacked unit was on screen
- Fixed a bug where the Vanguard charged indicator effect was visible even if the Vanguard was hidden in fog of war
- Fixed a bug where an empty control group could also be assigned -- doing this will now remove the control group
- Fixed a bug where the enemy AI wouldn't mine resources if its worker units were outside of the current map area


- Added the "Player_MoveUnitsToLoc" function which allows you to move all units owned by a player to a specified location
- Fixed a bug which didn't allow some decor elements to be removed once they were placed on the map
- Added numerous decor elements and finalized decor list
- Added more special units to the game that can be created from script -- the documentation contains their names
- Clicking custom GUI elements will now respond at all times and won't include the 5 frame delay that all other events have
- Fixed a bug where Player_OrderUnitTypeToAttackMove wouldn't affect units that are holding position

Note: The Editor will only update after restarting Steam.

6 commentaires Lire la suite


“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”

À propos de ce jeu

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!

Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Contributor Edition Extras

We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

Steam Workshop

Share the maps you create in the editor with the Community.

Configuration requise

    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
Évaluations intéressantes des utilisateurs
11 personne(s) sur 11 (100%) ont trouvé cette évaluation utile
12.4 heures en tout
Posté le : 10 décembre 2014
Voilà un jeu prometteur mais qui m'as bien déçu de par ses bugs et sa finalisation. Ce jeu a fait pendant un long moment partie de ma liste d'envie jusqu’à ce qu'une offre promotionnel me permette son achat . J'en espérer donc beaucoup , on y voyais des combats futuriste combinant les classiques cristaux en ressources , des bases constructible et de la personnalisation d'unité de combat à la Earth 2160 ou warzone . J’espérais y voir une relève audacieuse d'une boite de développement indépendante au pathétique Starcraft II .

Ce jeu possède malgrè tout de nombreux points positifs :

- Les graphismes , certains pourraient les décriées mais pour un STR ils sont très correct surtout venant d'une petite boîte de production et permette le fonctionnement du jeu sur la plupart des machines sans nécessité une bête de combat.

- Le système économique bien que classique est ingénieux , la population étant limité par des mines placable uniquement a certains endroit , ce qui évite comme dans certains jeux de pouvoir crée une masse illimité d'unité sans avoir à se soucié des pertes au combat .

- Les pouvoirs du commandant , ce n'est pas une innovation réelle car elle fut déjà vu dans command and conquer générals et certainement dans d'autre jeu dont je n'ai pas connaissance . Votre commandant gagne des niveaux qui vous permettent de vous offrir des pouvoir tel que guérir une/des unité(s) ,augmenter la vitesse de construction ou encore endommager une/des unité(s) ennemis . Mais ici pas de timer pour ré-utiliser un pouvoir , vous avez une barre de puissance de commandant qui se recharge petit a petit vous permettant de vous offrir les pouvoirs , chaque pouvoir ayant un coût en puissance . Ainsi vous pouvez choisir d'utiliser tel ou tel pouvoir a des moments décisif de certaines batailles ce qui peut rapidement les faire tourner a votre avantage ou a votre désavantage si le commandant ennemi utilise ses pouvoirs .

- Les simulations de votre vaisseau mère sont assez innovante , il s'agit en fait de mini-"défis" vous donnant la tête de quelques unités d'un type ayant un objectif à accomplir sur un map de très petite taille . Ces simulations ne relèvent pas vraiment d'un quelconque difficultés mais peuvent permettre a certaines personnes de mieux connaître un type de caractéristique d'unité .

- Les missions sont assez bien pensée , les cartes sont étudiés . Certaines missions nous laissent même avec des choix à faire influent sur la mission et sa difficulté . Il y a des missions d'infiltration ou de survie assez bien pensée .

- Le point le plus positif pour moi reste l'histoire , bien réaliser , avec des dialogues ( en anglais st anglais , pas VF du jeu) bien écrit et permettant une immersion dans le monde proposé par ce jeu . S'il devait y avoir une raison pour lequel j'ai poussé ce jeu jusqu'au bout , c'est bien celle de voir la fin de l'histoire qui bien que non extra-ordinaire est suffisamment bien amener pour permettre au joueur de vouloir en découvrir plus .

Voilà pour les points positifs , voyons maintenant ce qui m'as décider à ne pas vous recommander objectivement ce jeu :

- La personnalisation des unités est très limités , seules les armes peuvent être changer et encore pour les unités robotique portant 2 armes , il n'y as pas la possibilité de pouvoir mettre 2 armes différentes . C'est un bon en arrière par rapport aux prédécesseur de ce genre que sont Warzone ou la série des Earth .

- Les châssis d'unités sont très peu nombreux , il doit y avoir en tout 10 types d'unités différentes en comptant les 2 types de soldats et le char lourd non modifiable . évidemment chacun de ces 7 châssis est équipable de n'importe quel arme mais cela fait somme toute assez léger pour un jeu n'ayant qu'une race à proposer .

Nous pourrions dire que pour ce qui est des châssis et de la personnalisation d'unité, la limitation de budget d'une boîte indépendante ne permet pas d'en faire des points réellement négatifs . Mais les points négatifs suivants sont ma raison de ne pas recommander le jeu , ces points AURAIT dû être améliorer et fignoler AVANT la sortie libre du jeu , enfin il n'est jamais trop tard ^^ .

- Le Pathfinding ( le chemin qu'une unité doit calculer pour se rendre d'un point A à un point B ) est une véritable horreur, certaines fois les unités s'arrêtent parce qu'elle ne comprennent pas où aller alors que les autres véhicules y vont. D'autres fois pour attaquer un ennemis , l'unité va trouver sympas de venir au corps à corps avec elle ... on ne sait jamais sa mort l'endommagera peut-être ^^ .
Le pire et je compte ça pour des problèmes de path-finding est le refus d'ordre d'une unité , vous voulez vous replier ou déplacer une unité notamment souvent un héros qui a peu de PV , hé bien non l'unité ( ou certaines des unités ) refuse tout simplement de vous obéir et continue a combattre malgré votre ordre , vous êtes obliger de perdre de précieuses secondes qui peuvent aboutir à la mort de votre héros ou de plusieurs unités .
Je me vois malheureusement dans l'obligation d'insisté car un STR repose avant tout sur la qualité du path-finding de ses unités ! Et perdre ses unités bêtement car elle se savent plus quoi faire pour aller d'un endroit à un autre est tout simplement stupide . Ces problèmes aurait du être résolu avant de sortir le jeu !

- Il y a pas mal de jeu ne possédants pas de système pour dire a une unité de défendre une zone ( mode défensif ) , être en mode agressif ou autre . Ce jeu s'arrête au strict minimum , nous avons 3 commandes d'ordre stop , tenir position , attaqué . Nous reviendrons sur ces 2 derniers juste après . Dans ce genre de cas dans la plupart des jeux et celui-ci ne fait pas exception , par défaut les unités défendent une zone et poursuivent l'ennemi . Sauf qu'ici la zone de défense de l'unité est bien trop grande ( supérieur à leur propre champs de vision ) , elle peut réagir a des ennemis visible par un autre groupe d'unité qui font de la reconnaissance et aller les combattre alors qu'elle sont en train de garder un point essentiel comme un pont ou un secteur précis . Ainsi cela peut vite devenir ingérable avec ces unités bougeant parfois toutes seule pour aller combattre des unités ennemis parfois assez loin .

- Pour résoudre ce problème , il y a l’ordre de tenir position , mais je ne sais pas s'il ne s'agit que de ma version mais dans ce mode là , les unités ne bougent certes plus mais surtout elle n'attaquent plus sauf si elle même sont attaqué . J'ai l'impression que le tenir position rend simplement "aveugle" les unités . Elles ne bougent donc plus combattre au loin mais elle ne bougeront pas non plus le petit doigt si un ennemi est à portée .

- Soit autant envoyé toutes les unités en mode attaque sur une zone , soit avancer et attaquer une commande d'ordre classique permettant d'affronter toute ennemis rencontrer . Sauf que si vous avez lu le paragraphe sur le path-finding vous savez que les unités font pas ce qu'elles devraient faire , ainsi pendant les combats vous avez les multiples suicide au corps à corps et autre joie de dispersion d'unités . Attention aussi dans ce jeu contrairement a la plupart des jeux il n'y a pas de calage de la vitesse du groupe sur l'unité la plus lente , chaque unité va a sa vitesse propre ce qui est une gestion supplémentaire .

- Le jeu est buggé , certaines maps avec des ennemis fixent avance vers vous , vous perdez . recommencer la mission et plus de mouvement ennemi ect ...

Ainsi ce jeu n'est pas mauvais mais il est de mon point de vue juste inachevée .Une fois les corrections de path-finding et de bug apporté , il sera sûrement un bon jeu sans prétention acclimaté d'un bonne histoire et d'un faible taux d'unité espérons le amélioré par la suite ^^ .

Cordialement Sirbancal
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 6 (50%) ont trouvé cette évaluation utile
1.7 heures en tout
Posté le : 6 octobre 2014
tres bon et beau jeux GG au dev pour un jeux indé.
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49 personne(s) sur 54 (91%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
0.3 heures en tout
Posté le : 2 janvier
Click for Gameplay Trailer
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ nice effects
+ clearly distinguishable units
- outdated
- poor detail
- varied poor

+ feeling exploration of the planet
+ many unit responses
- no moving level elements
- no wildlife

+ clear unit sounds
+ good feedback for important events
+ great soundtrack
- less than impressive and powerful

+ all units useful
+ all troops and weapons are explained in the campaign
- low strategic opportunities

Mission Design:
+ many different types of tasks
- nothing new

+ automatically finds appropriate enemies enemies for the own weapons system
- cheating
- pathfinding weak
- skirmish ai unfairly difficult

+ classic unit types
- no innovation

+ varied
+ story characters with dialogue
+ dialog options
- predictable

Game Size:
+ extensive solo mode
+ story missions
+ many combinations of weapons and vehicles
- no multiplayer

Multiplayer: no multiplayer

Meridian: New World reminiscent of the better times of the Command & Conquer series, and is a respectable one-man project. But nothing more.
Meridian is based on the classical approach of real-time strategy and allows us to build a base, recruit units and do research. For this we need the so-called Shardium, the resource of Meridian. The red crystals are degraded by our units, which also serve as collectors - as far as Command & Conquer. In great innovations we can not hope: The Chimaera 'Mechs are a 1-to-1 copy of Goliath from Starcraft to this, tanks, infantry and military jets join.

We also get game experience across all points that may be, we are investing in skills such as troop healing, faster production or destruction of enemy units. The special abilities brand Command & Conquer: Generals we finance through a rapidly filling up again energy bar. Whether we heal so three times in a row, our troops or prefer to use three different skills is up to us.

More specifically, it is already at the Armament: The must be chosen for almost all units and very much follows the rock-paper-scissors principle, can therefore use tactically. If we are at the beginning only a simple laser available, we can (good against infantry) obtained guns against tanks or missiles with area of effect damage by some research directed energy weapon.

Unlike Starcraft 2, the scope of these discussions and the possible interaction partners is very limited, story-relevant crew members we can count on one hand. For Meridian scores with different response options that show smaller effects on the story, but not completely change the story.

Strikingly weak especially the AI: Neither the pathfinding makes a good figure (which cost extra to creep orders nerves), yet find their own troops as already mentioned independently goals. Or they do, but much more slowly than we: Meridian requires a lot of micro-management, we must always take care of everything yourself.

Meridian: New World is a small but interesting game. For a very low price you can find around ten hours of entertainment. If you play with the knowledge in mind that all this has just developed a person's experience is again better.

However, this is the crux of the matter: Meridian has arisen with the smallest budget, nothing stands out, there is nothing new or even innovative. The graphics are mediocre, the sound does not win a pot, the troop types we've all seen before, and the AI is bad for one's own troops, partly unfair, less the opponents. And the story has already been told better or at least with less logic gaps. I would recommend it for old hardcore fans.

Score: 69 / 100

Sorry for my bad english.
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22 personne(s) sur 25 (88%) ont trouvé cette évaluation utile
23.1 heures en tout
Posté le : 9 décembre 2014
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.

A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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27 personne(s) sur 37 (73%) ont trouvé cette évaluation utile
11.6 heures en tout
Posté le : 28 septembre 2014
Compared to other RTS games, there isn't really a reason to play Meridian: New World. However, if you aren't the competitive type and are just looking for a small and simple single player RTS to play, Meridian: New world would be something to look into.

Video showing how a basic RTS match plays out:(Sorry about last review)

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33 personne(s) sur 49 (67%) ont trouvé cette évaluation utile
1.3 heures en tout
Posté le : 27 septembre 2014
I have enjoyed my short time in the game. For the price it is a steal. Does it reinvent RTS games? Not by a long shot, but it does stay true to the elements that make RTS games fun. So far the campaign mode has been solid and considering the size of the developer that is behind this, it is quite frankly a damn fine achivement. So if you are looking for yet another RTS to add to your collection you could choose far worse for way more money.
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36 personne(s) sur 55 (65%) ont trouvé cette évaluation utile
1.5 heures en tout
Posté le : 2 octobre 2014
I really wanted to like this game. I really did. Two main problems keep me from doing so.

1. Babysitting. I can't send units from one part of the map to another and depend on them to get there in one piece, because they will move to that spot without fighting back against attacks on their way there. Even in Command and Conquer, units would shoot back when being attacked, but these units just march to their deaths and don't do anything to try and prevent it.

2. Dumb units. Select a unit or units to attack and enemy and will they open fire once within range? Not always. Sometimes they'll walk past the enemy to shoot from one particualr side. Why would they insist on shooting from the right rather from the left even though the left is of equal distance from the enemy and doesn't expose them to enemy fire like the right side does? Who knows, death wish?

Some odd programming choices here. Sadly, I'll be uninstalling the game.
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26 personne(s) sur 38 (68%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 4 novembre 2014
This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.
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33 personne(s) sur 52 (63%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 16 octobre 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
11.0 heures en tout
Posté le : 19 septembre 2014
Avis donné pendant l'accès anticipé
In short words: I love it.
It´s like the old Command & Conquer parts (produced by Westwood) combined with new elements and differents kinds of gameplay during one mission. For example: First you have got a small squad of units and you have to walk with them true enemy lines, later in the same mission you will find a lost base and use it for your own aims (base building and such stuff). Later in the same mission you have to defend your base with some turrents. That´s a short tower defense part included in the mission.

The game combines RTS, RPG and a feeling of retro gaming in memory of C&C.

5 of 5 points from me.

You can get the game right now for 9 Bugs at the Humble Bundle Weekly Bundle ;)
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14 personne(s) sur 20 (70%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 3 novembre 2014
This game is an RTS developed on a competitive formula and created mostly by a single person. The graphics are on par with many modern RTS titles and the gameplay is, for the most part, slick and elegant. As an RTS, its only pitfall in my opinion is a lack of factions and the ability to have team battles. The game currently lacks multiplayer, but the developer has stated that he plans on adding it in later. The campaign is a very interesting take on the RTS formula with interesting and varied missions that are actually quite challenging. It's a nice throwback to the quality of RTS that we used to see back during their inception, a la C&C and Red Alert. This is a fun game that you should support as much on principle as in practice- one guy made this game, and it's nearly as good as strong titles like Starcraft and Company of Heroes.
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13 personne(s) sur 20 (65%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 29 septembre 2014
Meridian: New World is an exceptional RTS full of potential, and puts a fun spin on the old school RTS formula by adding new and innovative features more commonly associated with the world of RPGs.
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17 personne(s) sur 28 (61%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 27 septembre 2014
Meridian: New World, is simply a surprising game. More over it's hard to believe that Meridian was developed by one person in 2 years. If you've been waiting for an RTS to play then Meridian: New World is that RTS you should play. If you miss Command & Conquer and need a break from Starcraft then Meridian: New World is the best fit for you.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
6.0 heures en tout
Posté le : 18 décembre 2014
I haven't an affection for a real time strategy game like this since playing the first two Warcrafts
and Red Alert 1. The interface is intuitive and clearly arranged. The game has an old-school vibe,
from the look and feel, but with beautiful modern graphics. I could never get warm with the
latest Earth titles, after Earth 2140. Base building isn't tedious and commanding of troops
is plain and simple.

I'm not far in, but I like Meridian very much already, like I've fallen in love with Red Alert
once upon a time. The look and feel, the graphics, the interface, the voice acting, the dialouge,
it all comes together. It may not be be the RTS game to end all RTS games, but it's a lovely
game, where you can do a mission or two and return later on, without the danger of it eating
all your time. Boy, would I have loved Supreme Commander when I was still had school. But I
had Total Annihilition, so all's well.

If you like old-school RTS, there's a good chance you may like Meridian too.
But read the other reviews, look for yourself, if this is the game for you.

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8 personne(s) sur 12 (67%) ont trouvé cette évaluation utile
21.2 heures en tout
Posté le : 6 août 2014
Avis donné pendant l'accès anticipé
Had this for a few weeks and really loving it and the campaign so far ! Brilliant RTS, very original and well worth the monay, Looking forward to seeing how the campaign develops with units and weapons. High Recommended
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
8.7 heures en tout
Posté le : 18 décembre 2014
Best RTS for the money {Must Buy}
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8 personne(s) sur 14 (57%) ont trouvé cette évaluation utile
1.2 heures en tout
Posté le : 26 octobre 2014
Unit art work is pretty cool. The cinematic has decent resolution but everything else in the game are very crude.

There's a basic RPG element inbetween missions where you get to move around in a ship. There are marked locations on the ground if you move there you get the option to activate some function or talk to some one. you have a few choices in the dialogues as well. But dont think it alters the story.

The user interface and menu look very poor. The unit movement speed doesnt feel realistic, the map scroll feels sluggish, and army groups hot keys dont zone in the largest army which makes it a bit annoying.

The game feels like something you would play 10-15 years ago. At least the game is sci-fi and has cool units I suppose. You dont see this kind of game very much at all.
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16 personne(s) sur 30 (53%) ont trouvé cette évaluation utile
5.5 heures en tout
Posté le : 26 septembre 2014
Support the RTS Genre!
Warning! Allthough I do reccomend this game to people who want to support the RTS scene to help it grow, this game has some pretty big bug bears in its current state.

-Let me start by saying the art in this game is beautiful, most of the model assets and terrain types in this game look fantastic.
-My biggest problems lay in the games mechanics themselves. The way your units path, your control group and waypoint options.
-Some sound assets need work
-No multiplayer

For more information.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
0.6 heures en tout
Posté le : 24 décembre 2014
Not amazing, definitely not bad. Though the soundtrack? AMAZING! REALLY GOOD STUFF. Don't take this as negative, and don't take this as positive, I'm edgy on Yes, recomended or Not reccomended.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
2.1 heures en tout
Posté le : 29 décembre 2014
Alright, So after playing 3 missions and doing about 5 Challenges. I have to say the game is Good... It's not great, but it's good for what it is.

It's just to easy of a game. If you actually try your hardest, you can win each mission without losing any units. You just have to micro manage and heal your troops with the special "Healing Ability" that you get. I don't recall having to choose a difficulty level which kinda sucks.

They introduce the technology if only you capture it from the enemy which is somewhat annoying. It's like the nation your playing can't develope its own technology instead, they have to steal it.

If I have to rate it out of 5. I would give it a simple 3/5. Best to get the game when its on sale for less then $5.00
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