Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
Gebruikersrecensies:
Totaal:
Verdeeld (380 recensies) - 51% van de 380 gebruikersrecensies voor deze game is positief.
Releasedatum: 4 apr 2014

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Recente updates Alles weergeven (22)

2 juni

Meridian: Squad 22 is out now!

Hi Everyone,

Thanks for supporting Meridian: New World.

The highly anticipated sequel, Meridian: Squad 22 is now available on Steam!

http://store.steampowered.com/app/451400

The game is currently in Early Access which means a special low price and bonus launch discount to early adopters! It also means you can jump in the community hub discussions, voice your suggestions and help shape the game for final launch!

Thanks again for the support!

3 opmerkingen Meer informatie

23 mei

The "Traces of Squad 22" update has arrived!

Patch 1.04 is released in preparation of the upcoming sequel to Meridian, Meridian: Squad 22
This update to Meridian: New World links the story of New World and Squad 22!



PATCH NOTES

NEW CONTENT
  • New unit: the "Manticore" is available from the Light Factory once you have a Laboratory.
  • New campaign mission: "Traces of Squad 22" is available directly from the main menu.
  • Added trading cards.
  • Added 5 new achievements.
  • Added French language pack.
  • Added Hungarian language pack.
BALANCE CHANGES
  • On easy difficulty, the enemy AI starts playing with a significant delay and plays slower.
  • Improved the enemy AI to use units more efficiently on Hard difficulty.
BUG FIXES
  • As a result of additional optimization, the memory footprint of the game was considerably reduced.
  • Fixed a bug where closing the Steam overlay, then closing the in-game menu would reopen the menu.
  • A bug with the equipment hologram was fixed where the units were sometimes not visible when equipping.

Log in to Steam to download the update and start playing right now!

4 opmerkingen Meer informatie

Recensies

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

Over dit spel

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


Share the maps you create in the editor with the Community.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Geheugen: 2 GB RAM
    • Grafische kaart: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Versie 10
    • Opslagruimte: 830 MB beschikbare ruimte
    • Geluidskaart: Required
    • Aanvullende opmerkingen: Intel integrated graphics processors are unsupported
    Aanbevolen:
    • Besturingssysteem: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Geheugen: 2 GB RAM
    • Grafische kaart: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Versie 10
    • Opslagruimte: 830 MB beschikbare ruimte
    • Geluidskaart: Required
    • Aanvullende opmerkingen: Intel integrated graphics processors are unsupported
Klantenrecensies
Klantrecensiesysteem bijgewerkt! Meer informatie
Totaal:
Verdeeld (380 recensies)
Recentelijk geplaatst
TimO
( 0.4 uur in totaal )
Geplaatst: 16 juni
Product gratis gekregen
I recommended it for the players who have $999999999999 worth of gaming pc.
Behulpzaam? Ja Nee Grappig
ChrisP
( 2.0 uur in totaal )
Geplaatst: 8 juni
Product gratis gekregen
Introduction
Developed by Elder Games and published by Merge Games & Headup Games, Meridian: New World is as much a homage to past RTS games and tries at the same time to set itself apart by adopting a few RPG features. It has achieved mixed results, but I have to admire the dev team’s dedication to this project. At one point, only one person was working on this strategy game. The Sci-Fi aesthetic and the several attempts at an engaging story, try to distract attention from the game’s few but significant programming flaws. This was Elder Games’ first game on Steam and they have shown an interest in making Meridian, part of an RTS series. As of 2016, a sequel to New World has been released. It’s called Meridian: Squad 22.

Gameplay
Meridian: New World tries hard at providing a good strategical experience. It offers a well designed tutorial and includes a story which pieces together the missions of the singleplayer campaign. It has to since, the game has no multiplayer option at all. Not even local co-op. You will have to contend with the less than stellar AI in custom map skirmishes, if you wish for a challenge outside of the main story. It has some RPG elements, if you can call the limited unit and base customization options by that. But speaking of the bases in this game, the micromanagement aspects involving both fixed turrets and units, can be a nuisance. If fact I found the game too easy during some missions, since the AI has pathfinding problems and even your own units struggle to reach the designated waypoints you set them towards.

From a graphical perspective, Meridian looks the part and the extensive use of different colors (especially in regards to the laser weaponry), matches the general feel of the game. It is very well polished for a game released in 2014. The terrain and foilage though, seems less diverse than the unit roster but that is a minor complaint at best.

The game’s sound department could certainly use an overhaul. While the musical score is decent, the voice acting has taken some serious dips in quality and general performance. There are in-game cinematics between missions which crop together a decent enough story. Too bad the voice actors deliver their lines with a somewhat lack of enthusiasm.

Pros
+ Classic style real time strategy.
+ Appealing graphical details
+ Steam Trading Cards & Achievements


Cons
- The AI pathfinding is troublesome at times
- No multiplayer
- Less than appealing voice acting

Result / Final thoughts
While Meridian: New World is most certainly not a boring strategy title, it lacks a certain depth and detail that make RTS games, engaging even after countless skirmishes throughout the time. It has a good looking unit roster, but It has no diversity whatsoever as far as picking a race or side within the game’s conflict. The lack of a multiplayer mode will also deter some gamers, which rightfully feel the need to test themselves against other players. I really wish I could have enjoyed this game more since I’m a strategy fan.

Rating 6/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Behulpzaam? Ja Nee Grappig
O�tho
( 2.2 uur in totaal )
Geplaatst: 2 juni
This game is not finished and yet a sequel has been released... Very sad indeed.
Behulpzaam? Ja Nee Grappig
Phileksa
( 0.5 uur in totaal )
Geplaatst: 26 mei
Micromanagement Hell.

If you like that sort of thing, you're going to love this game.

Produce only one unit at a time. Must configure each unit you produce individually. Must manually assign individual workers to various tasks, even if workers are standing around idly. This is especially bad when you go to build new buildings. Once workers are done with a task, they're idle, which is fine as I expect to have idle workers ... to automatically do the next do-once task that pops up. Workers can not be assigned to a task via assigning them to a building. Workers seem to be unable to repair buildings. You're expected to manually heal individual units on the battlefield during combat.

What I was expecting was something more along the lines of Spellforce. What I got was something where everyone acts like they're chess pieces.

Like I said, if this is your thing, you'll have a blast. But it's not mine. Ugh.

And yes, we all know you micromanager nutters are out there. "What's this? That soldier will stand around and get shot unless I tell him to shoot back? (Cums a little in his pants) Oooh, yeah, baby! I LOVE THIS GAME!"
Behulpzaam? Ja Nee Grappig
erikdfier
( 0.9 uur in totaal )
Geplaatst: 23 mei
I dont know what the complaints about this game are about. Its a little Shallow, but its still finely made. Kudo's to the developer.
Behulpzaam? Ja Nee Grappig
Viktoria
( 4.4 uur in totaal )
Geplaatst: 23 mei
Awesome
Behulpzaam? Ja Nee Grappig
[WestLAN] iMess
( 3.4 uur in totaal )
Geplaatst: 23 mei
For me, this game takes me back the root of old; original, simple RTS mechanics. Small core unit variants with user choice equipments. Each unit has its place. When I first jumped into a skirmish, exploring the world, ignoring tutorials to allow for self discovery and getting stomped for Easy AI after 15mins, it casted a stark reminder of KKND. The original, difficult, ruthless AI, quirky controls and tactical base expansion. None of the rush counter ♥♥♥♥♥♥♥t many newer RTS games compete to embrace for the "pro-gamers" nod. Meridian New World is bought to us by a small studio with wonderful graphics and simply fun. I, for this, welcome the game and future content was a wonderful surprise as generally I don't follow news. For all the negative reviews by wannabe patch perfect, the game is a fraction of a AAA-title and it has excellent PC specifications for those who game on a budget.
Behulpzaam? Ja Nee Grappig
Metul Burr
( 2.3 uur in totaal )
Geplaatst: 18 mei
I havent played this game much yet. To be honest with all the negative reviews, i was going to just pass by. However one review said it was like warcraft 1 and 2. That are my favorite. I have been looking for a similar game like warcraft 2 since they still have not (if ever) make a warcraft 4.

This game feels like warcraft 2 in every way. Mine resources, build your requires buildings per unit, attack with units, etc. It has a campaign, skirmish missions, custom map editor, and able to download maps from the community. It reminds me of warcraft 2 with a reskin (much better graphics obviously) and change to mech units instead of orcs and humans. There are some small differences, but that is fine. Its not meant to be 100% replica of warcrafts. The pathfinding is exactly what you expect from warcraft 2.

This caught my eye because it was on sale. However, i would pay the full price for this game after playing it. I am not sure why people are giving so many bad reviews. If you played warcraft 1/2/3 in the 90's you will love this game. Especiialy if you are aching for more games like that. Maybe the bad reviewers are young kids that never played the early 90's warcraft games. Who knows. Im glad i didnt just bypass this game because of all the thumbs down.

@developer
There is one thing i wish it had that it does not. Multiplayer. Even warcraft 2 had LAN. However being a dev myself, i know how much more work that adds in. Hope to see it on the next one though. Keep up the great work and dont listen to these fools.
Behulpzaam? Ja Nee Grappig
Jade Mask
( 0.3 uur in totaal )
Geplaatst: 10 mei
Product gratis gekregen
I got this game as gift from a friend. I haven't play to long and it nice but the frame rate at the highest setting seems to skip just tiny bit but I'm not sure if my laptop or the game that doing it.
The story is ok from what I seen of it and can be a lot better and it look good for this kind of game but there better looking games out there and games with a lot better settings and windows setting plus I couldn't get Tab+shift to work all in all I say it 6/10.
Behulpzaam? Ja Nee Grappig
The_Boss_of_Superman
( 0.2 uur in totaal )
Geplaatst: 6 mei
Alright first off, this game isn't BAD more like unfinished i'd say. The controls and unit movement is weird but thats because they move on a grid HEAVILY not just free roaming. If they took the time to finish this game instead of releasing a sequel then it would be a lot better.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen 30 dagen
13 van de 16 mensen (81%) vonden deze recensie nuttig
Aanbevolen
2.0 uur in totaal
Geplaatst: 8 juni
Product gratis gekregen
Introduction
Developed by Elder Games and published by Merge Games & Headup Games, Meridian: New World is as much a homage to past RTS games and tries at the same time to set itself apart by adopting a few RPG features. It has achieved mixed results, but I have to admire the dev team’s dedication to this project. At one point, only one person was working on this strategy game. The Sci-Fi aesthetic and the several attempts at an engaging story, try to distract attention from the game’s few but significant programming flaws. This was Elder Games’ first game on Steam and they have shown an interest in making Meridian, part of an RTS series. As of 2016, a sequel to New World has been released. It’s called Meridian: Squad 22.

Gameplay
Meridian: New World tries hard at providing a good strategical experience. It offers a well designed tutorial and includes a story which pieces together the missions of the singleplayer campaign. It has to since, the game has no multiplayer option at all. Not even local co-op. You will have to contend with the less than stellar AI in custom map skirmishes, if you wish for a challenge outside of the main story. It has some RPG elements, if you can call the limited unit and base customization options by that. But speaking of the bases in this game, the micromanagement aspects involving both fixed turrets and units, can be a nuisance. If fact I found the game too easy during some missions, since the AI has pathfinding problems and even your own units struggle to reach the designated waypoints you set them towards.

From a graphical perspective, Meridian looks the part and the extensive use of different colors (especially in regards to the laser weaponry), matches the general feel of the game. It is very well polished for a game released in 2014. The terrain and foilage though, seems less diverse than the unit roster but that is a minor complaint at best.

The game’s sound department could certainly use an overhaul. While the musical score is decent, the voice acting has taken some serious dips in quality and general performance. There are in-game cinematics between missions which crop together a decent enough story. Too bad the voice actors deliver their lines with a somewhat lack of enthusiasm.

Pros
+ Classic style real time strategy.
+ Appealing graphical details
+ Steam Trading Cards & Achievements


Cons
- The AI pathfinding is troublesome at times
- No multiplayer
- Less than appealing voice acting

Result / Final thoughts
While Meridian: New World is most certainly not a boring strategy title, it lacks a certain depth and detail that make RTS games, engaging even after countless skirmishes throughout the time. It has a good looking unit roster, but It has no diversity whatsoever as far as picking a race or side within the game’s conflict. The lack of a multiplayer mode will also deter some gamers, which rightfully feel the need to test themselves against other players. I really wish I could have enjoyed this game more since I’m a strategy fan.

Rating 6/10

This review was submitted for Elite Giveaways, check us out for more reviews ranging from Indie games to AAA titles.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 10 mensen (90%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Niet aanbevolen
0.5 uur in totaal
Geplaatst: 26 mei
Micromanagement Hell.

If you like that sort of thing, you're going to love this game.

Produce only one unit at a time. Must configure each unit you produce individually. Must manually assign individual workers to various tasks, even if workers are standing around idly. This is especially bad when you go to build new buildings. Once workers are done with a task, they're idle, which is fine as I expect to have idle workers ... to automatically do the next do-once task that pops up. Workers can not be assigned to a task via assigning them to a building. Workers seem to be unable to repair buildings. You're expected to manually heal individual units on the battlefield during combat.

What I was expecting was something more along the lines of Spellforce. What I got was something where everyone acts like they're chess pieces.

Like I said, if this is your thing, you'll have a blast. But it's not mine. Ugh.

And yes, we all know you micromanager nutters are out there. "What's this? That soldier will stand around and get shot unless I tell him to shoot back? (Cums a little in his pants) Oooh, yeah, baby! I LOVE THIS GAME!"
Was deze recensie nuttig? Ja Nee Grappig
9 van de 11 mensen (82%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Niet aanbevolen
2.2 uur in totaal
Geplaatst: 2 juni
This game is not finished and yet a sequel has been released... Very sad indeed.
Was deze recensie nuttig? Ja Nee Grappig
Meest behulpzame recensies  Totaal
1 van de 1 mensen (100%) vonden deze recensie nuttig
Aanbevolen
3.5 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 5 april 2014
Its a pretty good and funny game, Im only sad there are only 4 missions and the Skirimish on Easy is actually already very hard. Hope Meridian: New World is gonna fix it. But this game is worth of youre money.
Was deze recensie nuttig? Ja Nee Grappig
312 van de 394 mensen (79%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
Aanbevolen
5.7 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 31 maart 2014
Oh goodness where do I begin with this game? At first I was a bit worried that another indie RTS was being pushed out on Steam as, well I know I can speak for most of the people looking at this game, we've been burnt out and screwed over by developers that spend a whopping two months and call it a game then charge an arm and a leg... Well let me be the first one to tell you that this isn't one of those games at all!

Dear lord if you want edge of your seat gameplay, better than normal base building, an interesting campaign with hopes for the future, and units that are wonderfully designed and almost perfectly customizable this game is for you! Campaign plops you down in an interesting mix of a colonization story gone wrong. I won't spoil anything but goodness that's one fine story I'm still crawling through. Loading times? Forget about em! This game has none and in the places where it does have them it's a whole whopping two second wait at the most (might be a little longer for some older computer rigs; not sure but it won't take you long!)

Things that really stick out for this game in my opinion? Probably the graphics and music. You can see the screenshots and while I was skeptical at first that they were just glorified photoshopped images I can gladly say that is not the case at all. The game is literally that beautiful and the music that plays just bolsters the overwhelming beauty of this game. If you have the money for it I would gladly tell you to buy this one! You will not be upset with your purchase at all.

Believe you/me friend, I'm tired of getting the short end of the stick because I love RTS games and will stand by this game as long as it continues to be worked on. Thanks Dark for rekindling my trust in indie RTS games.
Was deze recensie nuttig? Ja Nee Grappig
141 van de 163 mensen (87%) vonden deze recensie nuttig
45 mensen vonden deze recensie grappig
Niet aanbevolen
6.3 uur in totaal
Geplaatst: 11 maart 2015
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
Was deze recensie nuttig? Ja Nee Grappig
116 van de 152 mensen (76%) vonden deze recensie nuttig
Aanbevolen
6.0 uur in totaal
Recensie tijdens vroegtijdige toegang
Geplaatst: 2 april 2014
Meridian: New World – Review –
Warning: This review is based on a review copy played before the games release so everything could be different and is still subject to change.
Game Background //
Meridian: New World is an Indie Real Time Strategy created by Elder Games and published under Merge Games & Headup Games.

Meridian brings back a feel of the old C&C Westwood days by giving you a unique RTS experience with unit customization and a levelling system with an ability tree for yourself as you command over the battlefield.
The Story //
You play as Commander Daniel Hanson of the first mission to a remote planet known as Meridian. Just as everything seems that it’s going good and you prepare to leave the planet when an unknown distress call is intercepted on the surface. Its origin unknown you set to find out what the cause of the message was. However, everything falls to panic when a mysterious enemy begins an assault on you while you are scouting a power plant on the surface. Who is this enemy and what do they want?
(This is purely based on the first mission alone to avoid spoilers as much as possible.)
Gameplay //
Meridian gives you a Command & Conquer play style with the unit control of earth 2160. This comes together rather well however at points unit pathing can be a problem as it is hard to define what is and isn’t clickable terrain.

The base building is satisfying and refreshing to the RTS genre with the original style of building on a grid layout similar to StarCraft. This makes both building your base and navigating it enjoyable and simple.
The general combat of the game seems pretty simple at first. Just chuck units at each other and see who wins. However the game actually has unit customization and each unit aside from the foot solider can have a weapon set such as the auto-cannon or laser.
This allows units to be countered by weaknesses and really makes you think if you should engage the enemy or not.

The only problem I have with the overall gameplay is that there needs to be some more units. However this is a WIP so more should come hopefully!
Sound //
The sound assets for the game are surprisingly good and flow well with the overall experience of the game. Voice acting is realisc and flows well with the game. It’s really hard to believe that one guy managed to make the game.
Final verdict //
For me, Meridian gave back a good feel of the RTS genre to me and has given me already more hours than I will typically play a game for.
Overall I give the game a 7/10 in its current state, this may go up or down in future versions of the game.
The main benefits of the game are:
Unit Customization –
Good base building –
Story –
The downsides are:
Range of units –
Unnecessary points in the story such as the tower defence segment.


Thanks for reading my review!
Sorry for any spelling or Grammar errors!
Also check out the video version of this review!
https://www.youtube.com/watch?v=4wEZhmNh8Qk
Was deze recensie nuttig? Ja Nee Grappig
51 van de 62 mensen (82%) vonden deze recensie nuttig
7 mensen vonden deze recensie grappig
Aanbevolen
23.1 uur in totaal
Geplaatst: 9 december 2014
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
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49 van de 64 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
Aanbevolen
15.7 uur in totaal
Geplaatst: 5 mei 2014
If you're a fan of RTS games, ala SC2 this game might just be for you. Is it StarCraft II??...well, no.

But this game puts a few interesting spins on the RTS formula that make it really interesting and fun to play. Instead of producing a standard unit and upgrading offense/defense from an approriate facility (this game has this feature aswell for unit specific upgrades), any weapon upgrades you research for your units can ONLY be applied when they are created. For example, you can Research upgraded cannons, rockets, lasers, railguns etc. that are purchased with the creation of your new unit (varried costs). Cannons are strong vs infantry, Rockets apply area damage, Lasers have increased range and Railguns jump to nearby units.

Also, Commander abilities add alot to gameplay (a SC2 comparison would be hero powers, but they are only usable when you have a hero and only with hero in range). Meridian's 'Commander' abilities are usable anytime and anywhere on the map not affected by fog of war. These powers do come at a cost in the form of an regenerative energy bar and vary from Direct Damage to Healing to Increased build/production rates. These abilities are trained with points you acquire when you level up.

No Multiplayer (yet at least), some pathing issues and at times questionable voice acting are the only minor concerns with this title.

NOTE: This game was for the most part made by ONE MAN in 2 years. Damn impressive.
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71 van de 101 mensen (70%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
Niet aanbevolen
3.9 uur in totaal
Geplaatst: 16 oktober 2014
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
Was deze recensie nuttig? Ja Nee Grappig