Slip into the role of Daniel Hanson, commander of the first mission to a remote planet called Meridian. Assured of the fact that the planet is uninhabited, the unexpected reception of a distress call from the surface could mean many things, none of which you are prepared for.
用户评测: 褒贬不一 (264 篇评测)
发行日期: 2014年4月4日
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由鉴赏家推荐

"Need that old skool Command and Conquer RTS itch scratching? Meridian: New World does a decent job bringing back those funky RTS feelings of old."
点击这里阅读完整评测。

最近更新 查看所有(18)

3月19日

Patch 1.03 brings new skirmish maps, new achievements, Polish language and various fixes

PATCH 1.03

NEW CONTENT:

- New skirmish map: "Cliffhanger" is a 1v1 map with a related achievement if you can beat a hard AI on that map
- New skirmish map: "Cornered" is a 1v1 map with a related achievement if you can beat a hard AI on that map
- Added 3 new achievements
- Added Polish language pack

BUG FIXES:

- Fixed a bug which caused savegame incompatibility when loading a saved game from the Control mission that was saved before version 1.0
- Fixed a bug with justifying lines where the game could freeze up if a text was longer than the space it was meant to fit in
- Fixed a bug in the German language pack which crashed the game when reading Catherine's log during the Complex mission
- Fixed a bug in the German language pack which crashed the game when reading the log about the Flagship
- Fixed a bug which crashed the game if a custom user-made map tried to reference an EventID higher than 1499
- Fixed a bug which caused performance issues when playing after switching to a lower resolution.

1 条评论 了解更多

2014年11月9日

NEW CONTENT, BUX FIXES and CZECH and PORTUGESE LANGUAGE ADDED

(11.06.2014.) Patch notes - Version 1.02

NEW CONTENT:

- New skirmish map: "Clash" is an 1v1v1v1 free-for-all map
- Added Czech language pack
- Added Portugese language pack

BUG FIXES:

- Fixed a crash which occured when the enemy AI was trying to attack a player that was already defeated
- Fixed the position of options windows on lower resolutions
- Fixed a bug which caused an enemy Light Factory to initiate production even if there wasn't enough food
- Fixed the German language pack

13 条评论 了解更多

评测

“One Guy Shouldn’t Be Able To Make Meridian: New World”
Rock, Paper, Shotgun

“Upon first look, Meridian seems to rival – at least, visually – the most high profile of triple-A RTS games on the market, and it was only crafted in two years. Take note, Blizzard.”
Gamerant

“With units allowed to equip items, a leveling system for you the commander, and a new emphasis on storytelling, Meridian may just be the evolution of the RTS genre”
TwoDashStash

Contributor's Pack



We really want to make sure that you get something out of being a contributor, therefore, in addition to receiving a list of exclusive content:

  • Full game
  • HD cut scenes
  • Soundtrack
  • A second Steam Key to give away

Contributors will also, as a treat, have access to selected goodies from various Early Access events and contests!

关于这款游戏

An accomplished, old-school, indie, futuristic Sci-fi RTS with RPG elements!!


Play as Daniel Hanson, commander of the first expedition to planet Meridian and uncover the dark secrets it holds! Shape the world around you with every decision you make and through every dialogue with your crew. Meridian: New World offers countless options to devise your own strategy, including various equipment options for your units and special abilities for you to rely upon. Use your abilities anywhere on the battlefield and turn the tide of battle by weakening the enemy troops. Alternatively take the covert approach and sabotage the enemy power supply to shut down their production. You can rely entirely on researching superior weapons or special abilities. Or you can risk building a large economy, constructing a massive army from your enormous resources. The strategy you use and how many troops you sacrifice to reach your goal will influence the attitude of your crew towards you. Are you ready to shape the history of galactic colonization?

http://store.steampowered.com/app/312330

Brought to you as the brainchild of Ede Tarsoly - the sole man behind Elder Games - Meridian: New World was mostly received with disbelief and awe at the fact that it's a one-man production. While it remains true that Ede is the source of every detail of the game, some assets were created by his friends Balázs Bodnár, Tamás Gyermán and Gábor Menyhárt, who are credited with their contribution.

Engaging and original story with varied missions
  • A single player game
  • Polished, dynamic and fluid unit control
  • Beautiful graphics; realistic environments
  • Amazing immersive music

Steam Workshop


Share the maps you create in the editor with the Community.

系统需求

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 2.5Ghz single core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600 GT / ATI 2600 Pro
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: 3Ghz dual core
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce GTX 275 / ATI Radeon 4770 (or higher)
    • DirectX: Version 10
    • Hard Drive: 830 MB available space
    • Sound Card: Required
    • Additional Notes: Intel integrated graphics processors are unsupported
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
2.7 小时(记录在案的)
发布于:3月24日
剧情比较无聊,操作也略显僵硬,单位占地是方格,所以寻路算法会极其诡异,部队稍微多一点就施展不开了。
这篇评测是否有价值? 有趣
101 人中有 82 人(81%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.3 小时(记录在案的)
发布于:1月2日
-
Click for Gameplay Trailer
-
>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
Graphics:
+ nice effects
+ clearly distinguishable units
- outdated
- poor detail
- varied poor

Atmosphere:
+ feeling exploration of the planet
+ many unit responses
- no moving level elements
- no wildlife

Sound:
+ clear unit sounds
+ good feedback for important events
+ great soundtrack
- less than impressive and powerful

Balance:
+ all units useful
+ all troops and weapons are explained in the campaign
- low strategic opportunities

Mission Design:
+ many different types of tasks
- nothing new

AI:
+ automatically finds appropriate enemies enemies for the own weapons system
- cheating
- pathfinding weak
- skirmish ai unfairly difficult

Units:
+ classic unit types
- no innovation

Campaign:
+ varied
+ story characters with dialogue
+ dialog options
- predictable

Game Size:
+ extensive solo mode
+ story missions
+ many combinations of weapons and vehicles
- no multiplayer

Multiplayer: no multiplayer

Meridian: New World reminiscent of the better times of the Command & Conquer series, and is a respectable one-man project. But nothing more.
Meridian is based on the classical approach of real-time strategy and allows us to build a base, recruit units and do research. For this we need the so-called Shardium, the resource of Meridian. The red crystals are degraded by our units, which also serve as collectors - as far as Command & Conquer. In great innovations we can not hope: The Chimaera 'Mechs are a 1-to-1 copy of Goliath from Starcraft to this, tanks, infantry and military jets join.

We also get game experience across all points that may be, we are investing in skills such as troop healing, faster production or destruction of enemy units. The special abilities brand Command & Conquer: Generals we finance through a rapidly filling up again energy bar. Whether we heal so three times in a row, our troops or prefer to use three different skills is up to us.

More specifically, it is already at the Armament: The must be chosen for almost all units and very much follows the rock-paper-scissors principle, can therefore use tactically. If we are at the beginning only a simple laser available, we can (good against infantry) obtained guns against tanks or missiles with area of effect damage by some research directed energy weapon.

Unlike Starcraft 2, the scope of these discussions and the possible interaction partners is very limited, story-relevant crew members we can count on one hand. For Meridian scores with different response options that show smaller effects on the story, but not completely change the story.

Strikingly weak especially the AI: Neither the pathfinding makes a good figure (which cost extra to creep orders nerves), yet find their own troops as already mentioned independently goals. Or they do, but much more slowly than we: Meridian requires a lot of micro-management, we must always take care of everything yourself.

Meridian: New World is a small but interesting game. For a very low price you can find around ten hours of entertainment. If you play with the knowledge in mind that all this has just developed a person's experience is again better.

However, this is the crux of the matter: Meridian has arisen with the smallest budget, nothing stands out, there is nothing new or even innovative. The graphics are mediocre, the sound does not win a pot, the troop types we've all seen before, and the AI is bad for one's own troops, partly unfair, less the opponents. And the story has already been told better or at least with less logic gaps. I would recommend it for old hardcore fans.

Score: 69 / 100
gamestar.de

Sorry for my bad english.
Thanks for reading! If you Like my Review, give me a Thumbs up in Steam.
Your help is greatly appreciated :)

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这篇评测是否有价值? 有趣
40 人中有 35 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
23.1 小时(记录在案的)
发布于:2014年12月9日
5/10.
A late '90's style Real-Time Strategy game, with a simplistic but solid foundation.

What you can expect: Around 15 hours of fun, 90's RTS inspired nostalgia... and a bit of frustration, too. Beware that the variety of units, and some features of gameplay are very simplistic, so you will likely need to adjust to the limitations of such a basic system.

Hints:
  • In the campaign, there is often an easy win condition. For example, rush to build a line of turrets at a bottle-neck; or, look for some unguarded enemy power stations; or, rescue the group of neutral units to get a bigger army.
  • The simulation maps are great ways to pick up a few handy hints on gameplay.


A bit of a rant about the things that frustrated me about this game:
Kudos to this lone developer for making what is essentially the basis for a great game. Unfortunately, the developer made a few gameplay decisions which entirely spoilt this game for me, especially since this is a strategy game. Namely:
  • cannot attack while moving (can't even begin to list the strategic consequences of this)
  • too few micromanagement options (such as no patrol option, no defend-this-building button, no action/movement queuing)
  • Units sometimes wouldn't auto-acquire enemies that came in range.
  • "attack towards" would first move my units forwards a few meters before attacking anything
  • too few units and buildings (exaggerates hard counters, eg 2 rocket-launcher light tanks beats a whole army of troopers. What's worse is that because there are so few unit types theres a very good chance that this would happen. You end up needing to build 2 of everything which is just fiddly and annoying)
  • Finally, I stopped playing this game after a Campaign map where the enemy has somehow amassed an army of around 100 units, and had 6 unit-producing buildings surrounded by turrets. It was an impenetrable wall of units that just kept regenerating.
An example of how a fight would play out:
You have a squadron of aerial fighters with high-ranged armor-piercing weapons. The enemy has a rag-tag mix of every conceivable vehicle/infanty and weapon variant. In all likelihood you'll win this one. However, you need to retreat in order to prevent the AI from focus firing your units down. You spend a few seconds moving away (taking damage the whole time and unable to damage them while doing so) they finally catch up, but their high-range tanks reached you first and they start shooting (out of field of vision range) you use the attack-towards command to save the few seconds it takes to manually target them once they come into your view. Your units fly a bit farther than was necessary due to ♥♥♥♥♥♥ auto targetting; putting their whole army in range of yours. Very soon your whole army is getting flanked and shot down one-by-one with no focus fire. You cannot do the retreat strategy because that means more time taking damaging whilst dealing no damage. You decide to manually focus fire. That's all good an fine, but you're losing damage efficiency in the seconds between then your manual target dies and when you manually target the next enemy. Don't even think about using the attack-towards function to lessen this down time, though, because we've already established that it's not viable. .. in a last desperate attempt to win the fight you retreat slightly and attack-towards just in front of where the remaining enemy army will emerge. This time, a close-ranged scouting vehicle comes into sight on its own (slightly ahead of the rest of their army) your unit's auto-acquire this target; quickly killing it before any other enemies come into sight. You move a few meters forwards; (unbeknowst to you) you reach the spot where you'd originally anticipated they would appear... HOWEVER! The attack-towards command has finished executing. Now, due to ♥♥♥♥♥♥ auto-targetting your units dont even attack the rest of the enemy army as it comes into sight. You get picked off in the following few seconds. You escape with 3 units left on 5% health each. You use AoE heal, but somehow despite your units being within the displayed grid only one of them gets healed at all.
这篇评测是否有价值? 有趣
77 人中有 54 人(70%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年10月2日
I really wanted to like this game. I really did. Two main problems keep me from doing so.

1. Babysitting. I can't send units from one part of the map to another and depend on them to get there in one piece, because they will move to that spot without fighting back against attacks on their way there. Even in Command and Conquer, units would shoot back when being attacked, but these units just march to their deaths and don't do anything to try and prevent it.

2. Dumb units. Select a unit or units to attack and enemy and will they open fire once within range? Not always. Sometimes they'll walk past the enemy to shoot from one particualr side. Why would they insist on shooting from the right rather from the left even though the left is of equal distance from the enemy and doesn't expose them to enemy fire like the right side does? Who knows, death wish?

Some odd programming choices here. Sadly, I'll be uninstalling the game.
这篇评测是否有价值? 有趣
77 人中有 52 人(68%)觉得这篇评测有价值
3.9 小时(记录在案的)
发布于:2014年10月16日
Think C&C but then...
-Remove all but one Faction
-Cut the unit roster down to a quarter
-Boil away all charm and personallity
-Cannibalise the UI
Learn from my mistake, save your hard earned money.
这篇评测是否有价值? 有趣
45 人中有 31 人(69%)觉得这篇评测有价值
8.5 小时(记录在案的)
发布于:2014年11月4日
This game had so much potential but it just falls very short of what it could have become. The biggest problem i have with this (even though alot might not agree with me) is that in skirmish the AI does not realy fight amongst themselfs unless they happen to meet each other along the way to your base. As the player you HAVE to rush and build an army ASAP to defend yourself, leaving alot to be desired of the base itself. It also seems that the AI cheats like hell, even on lower difficulty's. It's a shame but im not going to recommend this game.
这篇评测是否有价值? 有趣
23 人中有 15 人(65%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年11月3日
This game is an RTS developed on a competitive formula and created mostly by a single person. The graphics are on par with many modern RTS titles and the gameplay is, for the most part, slick and elegant. As an RTS, its only pitfall in my opinion is a lack of factions and the ability to have team battles. The game currently lacks multiplayer, but the developer has stated that he plans on adding it in later. The campaign is a very interesting take on the RTS formula with interesting and varied missions that are actually quite challenging. It's a nice throwback to the quality of RTS that we used to see back during their inception, a la C&C and Red Alert. This is a fun game that you should support as much on principle as in practice- one guy made this game, and it's nearly as good as strong titles like Starcraft and Company of Heroes.
这篇评测是否有价值? 有趣
11 人中有 8 人(73%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2014年12月18日
I haven't an affection for a real time strategy game like this since playing the first two Warcrafts
and Red Alert 1. The interface is intuitive and clearly arranged. The game has an old-school vibe,
from the look and feel, but with beautiful modern graphics. I could never get warm with the
latest Earth titles, after Earth 2140. Base building isn't tedious and commanding of troops
is plain and simple.

I'm not far in, but I like Meridian very much already, like I've fallen in love with Red Alert
once upon a time. The look and feel, the graphics, the interface, the voice acting, the dialouge,
it all comes together. It may not be be the RTS game to end all RTS games, but it's a lovely
game, where you can do a mission or two and return later on, without the danger of it eating
all your time. Boy, would I have loved Supreme Commander when I was still had school. But I
had Total Annihilition, so all's well.

If you like old-school RTS, there's a good chance you may like Meridian too.
But read the other reviews, look for yourself, if this is the game for you.

Cheers,
Jayne
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:2月13日
All of boring features of an old tile based RTS, but with fancy graphics. Pathfinding is awful, no zoom out, no queuing movements or build orders, units block other unit's movement, etc. If you're moving units away from battle you have to send the move command over and over otherwise they'll turn around and fight a losing fight.
这篇评测是否有价值? 有趣
18 人中有 11 人(61%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:2014年10月26日
Unit art work is pretty cool. The cinematic has decent resolution but everything else in the game are very crude.

There's a basic RPG element inbetween missions where you get to move around in a ship. There are marked locations on the ground if you move there you get the option to activate some function or talk to some one. you have a few choices in the dialogues as well. But dont think it alters the story.

The user interface and menu look very poor. The unit movement speed doesnt feel realistic, the map scroll feels sluggish, and army groups hot keys dont zone in the largest army which makes it a bit annoying.

The game feels like something you would play 10-15 years ago. At least the game is sci-fi and has cool units I suppose. You dont see this kind of game very much at all.
这篇评测是否有价值? 有趣
5 人中有 4 人(80%)觉得这篇评测有价值
5.5 小时(记录在案的)
发布于:2月8日
This game is very jerky when you or enemy have many units! The story is very bad, nothing spectacular. It seems the plot designers watch movies too much. All units are the same, nothing exciting. The AI also very poor. You do not need a plan to defeat the enemy. Those maps look no difference, trees, soil, snow, and sand, everything is bad. This game should not be RTS.
这篇评测是否有价值? 有趣
2 人中有 2 人(100%)觉得这篇评测有价值
6.3 小时(记录在案的)
发布于:3月11日
Simply put, this game is awful to actually play. If that's all you need from a review, you can stop here. If you want to know WHY this game is awful, keep reading.

1. Storyline
The story is pretty uninspired. It's not completely terrible, but it's nothing you haven't seen before. Maybe it gets better, but I couldn't get too far due to numerous frustrations before I dropped the game. The voice acting is at best, average. WIth woodenly delivered lines, and dialogue that could have been written by a chat-bot.

2. Gameplay
This is the main problem. An average to below average plot/voice acting can often be made up for in gameplay. Unfortunately these developers seem to have forgotten how RTS' work.

Problem 1: The perspective and selection of units.
The angle of the game, and the awful awful unit boxes make it very difficult to get all your units, or select individual units, or really do basic things quickly and efficiently. Did you miss on of your units when trying to select it? Well screw you player! Because now you have NOTHING selected. Isn't that great? There are several abilities in the game that you are to use on a singular unit. This is difficult and can cause issues. Anyone who is used to a well made RTS, and want's to micro and control army effectively is in for a bad time. This however, is not the only contributor to that bad time.

Problem 2: The (lack of) pathfinding
You know when you play a game, and sometimes your unit happens to go a weird way around the map to the location you sent it to? Usually doesn't happen that often, and usually isn't a big deal. That's not the case In Meridian: forgotten mechanics. Do you want to move somewhere specific? They will eventually get there. Not together, not in a timely manner, but eventually. Just hope there are no enemies to fight.

What happens when there are enemies? Well I'm glad you asked! See, if you run in to an enemy, while moving around the map, chances are everyone in your dumb as hell army has separated into squads of 1. Thankfully, the enemy AI will just put them out of their misery. Now, it is possible you'll actually have your army together and want to attack. One of the basic moves in an RTS is to Attack move. In almost every RTS ever made, as soon as an enemy is in sight and range, the guns start blazing. In "Meridian: What LSD trip made us think we knew how to make a game", you will find, at almost every occasion, your units running directly at the enemy without firing. Without realizing that they are NOT some sort of kamikaze unit. Without deigning to obey your commands in a remotely satisfactory manner.

Thanks to these amazing mechanics, you often need to retreat to try to herd your dumb struck army in to a semblance of a group so you can actually play the game. In most RTS' retreat is a viable strategy. In "Meridian: Oh my GOD does anyone know how to walk?" this is nigh impossible. Retreating involves attempting to move away from the enemy. In the unlikely event your units actually manage to walk away from the enemy, you will find them immediately attempting to engage the enemy. The worst part is, the terrible pathing and AI means that they will have half trying to get back somewhere, half who are going the other way and get stuck on eachother, and no one actually firing on the enemy OR retreating. The target acquisition range is just absolutely nuts. It doesn't make sense. I've had units react to hostiles WHO WEREN"T VISIBLE YET. I'm pretty sure Chewbacca lives on Endor, because it just doesn't, make, sense.

Bonus problem:
Hotkeys. I get having your own hotkeys for your game so you can be "different" so all the cool kids will like you. But changing fundamentals like moving the hold position command from 'H' to 'E' is just plain stupid. There's many similar changes in this game. "Meridian: who even needs hotkeys anyway" decided to reinvent their hotkeys from the refined version most games have settled with, to a new pile of crap that no one wants to be in.

3. Graphics
This is the only area where Meridian: Really Shiny gets any sort of credit. I'm not saying it's a visually stunning masterpiece. But it is nice. It's vibrant. Also really shiny. Nothing to write home about, but nothing particularly bad either.

Final Thoughts: There are lots of RTS games out there. There is a reason that Command and Conquer, Warcraft 1, 2 AND 3, Starcraft 1 AND 2 are all timeless classics. There is a reason that most RTS games have similar if not identical base mechanics to each other. It's because they WORK, and they work WELL. They allow strategy, micro and macro. Meridian: Barely a functional game decided that's not necessary in their RTS. They wanted to be different, to be cool, instead everyone should be making fun of them and ignoring them.
这篇评测是否有价值? 有趣
6 人中有 4 人(67%)觉得这篇评测有价值
8.0 小时(记录在案的)
发布于:2014年12月24日
The game is a decent one-man effort, but suffers from a lot of flaws.

At one point in the campaign, instead of playing an RTS, I have to play through a Tower Defense that drags on for 25 waves. Often I feel like the majority of the game is gimmicks, and not enough actual RTS.

Pathing is done on a totally local perspective, meaning if there's a tight choke, units will legitimately get confused and seek alternative, extremely long paths.

There's also a levelling grind to unlock abilities, which I found pretty pointless as a design decision and annoying (although use of these abilities is necessary!)

The Human vs AI skirmish is fine (at least on 1v1), and the enemy AI is ok, but it's not worth buying the game for.

I will honestly say I had some fun, but I could have had more fun just playing a free RTS on Spring.
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
14.6 小时(记录在案的)
发布于:2月1日
A mostly solid RTS from a small team, it has a nice plot and some rpg mechanics. The unit weapon customisation was good but it was hard to tell at a glance which unit had which weapon.

The varied missions are another plus to me, though instant failure stealth sections (thankfully rare) are a bit annoying.

It's all marred by the unit pathing (causing chokepoints to often become a nightmare.) But that's not too bad in most cases.

Still had fun with it, and the music was great.
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:2月7日
I went into the shop thinking i was going to buy grey goo the RTS C&C like game but realising it is only available via steam i bought this game thinking there would be not that much difference, i thought its a RTS C&C like game why not only £15.99 why not, I get home install this game, start playing not even 5 mins into my first game I thought "why did I spend my money on this unfinished game" here is the point i am trying to make

This game has
1 faction
Poor AI
Exteamly simple maps i could create in 5 mins by fingerpainting
poor detail
the only correlation to this and C&C is that it is an RTS.
The only team seperation is via colour eg :blue,red,green ect

So here is my advice to sombody who is thinking of buying this game:

DONT BUY IT, IT IS UNFINISHED, EXTREAMLY BADLY MADE, JUST SAVE YOUR MONEY AND BUY A REAL RTS JUST DONT BUY THIS
这篇评测是否有价值? 有趣
3 人中有 2 人(67%)觉得这篇评测有价值
13.9 小时(记录在案的)
发布于:2月15日
It's beautiful crafted game with early C&C feel. The setback is about the campaign which is too short.
这篇评测是否有价值? 有趣
5 人中有 3 人(60%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:2014年12月24日
Not amazing, definitely not bad. Though the soundtrack? AMAZING! REALLY GOOD STUFF. Don't take this as negative, and don't take this as positive, I'm edgy on Yes, recomended or Not reccomended.
这篇评测是否有价值? 有趣
5 人中有 3 人(60%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2014年12月29日
Alright, So after playing 3 missions and doing about 5 Challenges. I have to say the game is Good... It's not great, but it's good for what it is.

It's just to easy of a game. If you actually try your hardest, you can win each mission without losing any units. You just have to micro manage and heal your troops with the special "Healing Ability" that you get. I don't recall having to choose a difficulty level which kinda sucks.

They introduce the technology if only you capture it from the enemy which is somewhat annoying. It's like the nation your playing can't develope its own technology instead, they have to steal it.

If I have to rate it out of 5. I would give it a simple 3/5. Best to get the game when its on sale for less then $5.00
这篇评测是否有价值? 有趣
7 人中有 4 人(57%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年12月10日
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

https://www.youtube.com/watch?v=kHHPAfarvq0
这篇评测是否有价值? 有趣
13 人中有 7 人(54%)觉得这篇评测有价值
8.7 小时(记录在案的)
发布于:2014年12月18日
Best RTS for the money {Must Buy}
这篇评测是否有价值? 有趣