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Game One of the iDGi-1 Trilogy. Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a...
Date de parution: 8 jan 2014
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Acheter Consortium

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The Master Edition is coming...

7 avril 2014

This announcement is best described by reading our latest Kickstarter update

More details coming soon...

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V1.15 is here

16 mars 2014

  • Fixes doubling sub-titles issue
  • DX9Ex upgrade is now up for everyone (fixes alt-tabbing, etc), and the "Failed to create D3D device" issue that was introduced in v1.14 has been fixed.
  • Game balancing tweaks.

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Articles

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“At $20 I'd say it's worth it - you'll find a game that's punching well above its weight”
Kotaku

“This makes me happy...”
Rock, Paper, Shotgun

À propos du jeu

Game One of the iDGi-1 Trilogy.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in the interactive story of the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

Configuration requise

    Minimum:
    • OS: Windows Vista or Windows 7 32bit
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    Recommended:
    • OS: Windows 7 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
142 produits enregistrés
1 évaluation
8.7 heures en tout
Pour faire court, c'est un un peu l'enfant bâtard de Deus Ex (premier du nom) et de Mass Effect.

Du côté des défauts, il faut faire avec des graphismes vieillots (bon sang ces ombrages) qui ne sont même pas rattrapés par une direction artistique inspirée. Les combats sont foirés mais on peut faire le jeu presque sans tirer le moindre coup de feu. L'inventaire est une plaie à utiliser et semble là plus pour répondre à l'idée que les joueurs se font un RPG. L'ergonomie est aussi malheureuse dans le journal des informations pour repérer facilement les entrées déjà lues et les nouvelles. Enfin le jeu est tout en anglais (et il y a beaucoup de textes) même si les dialogues sont sous-titrées et il y a encore quelques bugs (normalement fixés d'ici la fin de la semaine) mais non bloquants désormais après une sortie pour le moins laborieuse.

Et pourtant c'est un jeu par bien des aspects brillant et je vais ronger les pieds des meubles en attendant une éventuelle suite. D'une part l'univers est d'une richesse incroyable. Sur les 7h de jeu, j'ai du en passer au moins 3 à lire, fasciné, les entrées de journal. De plus, on n'a pas l'impression de copié-collé. C'est un jeu ingénieux car les limitations techniques sont expliqués par le jeu : c'est moche mais c'est un satellite expérimental, le niveau est petit mais on est à bord d'un avion. Il y a une foultitude de détails sur lesquels on peut facilement passé à côté si on ne fait pas attention (et je suis sûr d'être passé à un paquet d'entre eux) qui appellent à refaire le jeu. Les dialogues sont très bien écrits et l'excellent doublage vous plonge directement dans ce monde.

Il n'y a que deux points sur lequel je reste mitigé. Déjà sur l'idée de briser le quatrième mur. Mouais. Je suis encore en recherche d'un jeu sur lequel ce serait bien traité et là autant c'est intelligemment exploité par moments autant par d'autres c'est discutable. L'autre point d'interrogation est sur la musique. Ils ont annoncé en grande pompe la participation de Jeremy Soule (Skyrim) et je suis toujours en recherche d'un thème marquant. D'un autre côté, la musique plante directement l'ambiance et je me suis souvent retrouvé à la fredonner donc je me demande si ce n'est pas encore plus réussi comme technique.

Bref, un vrai "roman dont vous êtes le héros" cyberpunk (le chef du consortium est une IA, un gouvernement mondial est presque en place, etc.) qui ne paye pas de mine mais où il serait dommage de passer à côté.
Posté le : 27 janvier 2014
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226 personne(s) sur 280 (81%) ont trouvé cette évaluation utile
160 produits enregistrés
1 évaluation
16.2 heures en tout
Seeker...

High quality job. The interaction between player and A.I. seems so natural and realistic, and the voice acting is seriously one of the best I've seen, better than most big budget games. There's a lot of variety in dialogue choices, which actually make a big difference in the outcome(s). I encourage all to play multiple times, you will discover a lot of different things. You will encounter events and situations if you're at the right spot at the right time (some quite humorous), making it seem like a real living world. The story is definitely its other strong point, with plenty of background lore to discover if that is your thing - or otherwise you can be just as engrossed without the deeper knowledge. Graphics are unique, good textures, nicely detailed areas, minor graphical glitches, nothing game breaking. I haven't done much combat, as I prefer the diplomatic options, but from what I have experienced there's nothing wrong with it.

All in all, it's fantastic on so many levels, and I wait in anticipation for the next installment.

IT'S A ROLEPLAYERS DREAM COME TRUE!
Posté le : 5 janvier 2014
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94 personne(s) sur 114 (82%) ont trouvé cette évaluation utile
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1 évaluation
11.2 heures en tout
So here I am... Trying to get KOTOR to work on my computer and failing miserably. I go to the store with $20 in my Steam wallet. Fed up and tired to pick an indie game that looked interesting.

I run into CONSORTIUM.

I decide ah, what the hell and buy it. To my surprise, it actually turned out to be a great game.

The story goes as follows: You are you. The game itself is actually a portal to an alternate reality's future where you inhabit the body of a man codenamed "Bishop - 6" a high ranking officer in the CONSORTIUM. That's all the game tells you about the character (at least in the time I played it) The game physically cannot let you know about Bishop's past, as it glitches out when people talk about it. The characters and the writing are better than a lot of triple-a titles out there and can be very humorous at times.

The music is beautiful, it sounds like it could go in KOTOR itself, and there is a reason for that: Jeremy Soule composed this game's soundtrack. As an admirer of his work I was pleasantly surprised.

Other than a few minor bugs, the CONSORTIUM is a fantastic experience in my honest opinion.

Check this game out! You'll be glad you did!
Posté le : 9 janvier 2014
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178 personne(s) sur 259 (69%) ont trouvé cette évaluation utile
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11 évaluations
6.8 heures en tout
UPDATE 3: A developer has been kind enough to respond to this review, to which I've attempted to reply as honestly as possible. Please read the comments.

UPDATE 2: Patch is out, I'm neck deep in school but I'll replay the game whenever I get a few free hours.

UPDATE: The Consortium devs have released an acknowledgement of the more game-breaking elements of the game and are aiming for a patch on January 31.

I fully intend to edit this review once it gets a few patches, but I would recommend holding off on this game for now. (video footage of the main, game-breaking bug I encountered that I'll be talking about (warning - it shows part of a late sequence of the game) : http://www.twitch.tv/breadcrew/c/3517241 )

First of all, this is a really interesting concept to me and on the whole the crew interactions and relationship with the ship are interesting and well thought out, especially for an indie game. It definitely feels like a solid, inspired labor of love.

I'm torn on the meta plot; apparently the developers either haven't played the Assassins Creed series or took from it exactly the wrong lessons. I find it forced and a little full of itself. This will be a divisive point for many, but that's no reason to skip the game as the in-world plot has a lot of potential.

At the moment however, and I'm not sure how many people will encounter this, I stumbled upon a major bug that stopped me from completing the game, actually overwriting my autosave with an incorrect and bugged map that will force me to start from the beginning. (i had quicksaved after the bug occurred before I realized I was stuck)

At what I believe is the end of the game or at least very close to it, Consortium does the thing that tons of games do, flashing you back to earlier, familiar events. Unfortunately, during the third of these events, an AI didn't trigger and nothing happened; I was sat stuck in a room with several mercenaries pointing their guns at me, not shooting. I decided to try punching them since that seemed like the only option. They all began firing, but the game seemed to have flagged me with god mode for the purposes of that little interlude.

I reloaded the autosave, thinking maybe that was a fluke, but again the game didn't trigger whatever it needed to trigger. I started exploring, mercenaries pointing their guns at me wherever I went but never firing. All of the doors out of the room I was in were locked, but the elevator wasn't, so I traveled around the ship as much as I could and found bugged and missing textures and models.

Honestly I was giving it the benefit of the doubt, that maybe the game breaking like that was intended, considering the meta plot, then I found that the VR training terminal on the ship was working. It loaded the first VR training scenario from the beginning of the game. I exited back out, and it loaded an early map of the game where you first get your earpiece communicator, but the woman meant to hand it to me wasn't sitting where she used to be, and while the prompt to take the earpiece appeared, the game wouldn't let me take it.

My trying to mentally resolve the game in this way exacerbated the problem - when you design bugs and signal degradation into your game, to actually have the game break completely ruins the illusion.

I pasted a link to my encounter with the bug above.

When I exited the game, a 3.8 megabyte patch downloaded but I can find no patch notes, so maybe (hopefully) the issue is already fixed. I'll update when I get around to trying again.
Posté le : 8 janvier 2014
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45 personne(s) sur 57 (79%) ont trouvé cette évaluation utile
36 produits enregistrés
11 évaluations
5.0 heures en tout
Click here for my full video review

Consortium is a science fiction RPG where the player takes control of an Avatar aboard the Consortium ship through a video game. This isn’t a typical RPG though. There are no levels or experience points. The game isn’t designed around the combat, skills, or even the relationships. It’s designed around the personalities of the characters. The joy of this game comes from the fun visuals and most importantly the diverse and talented voice actors. The dialog is something to be savored rather than skipped though. The voice talent and fun visuals made me really fall for this game but I can’t fully recommend it yet. If you buy Consortium you will love it eventually but the game had several very frustrating bugs and I spent more than 2 hours finding a work around for one. Once the developers work this out the game will be great. Buy this game now if you love deep backstory, plot, and character development. Buy this game next month if you just like RPGs.
Posté le : 9 janvier 2014
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