An original, story-driven first-person role-playing experience. Take on the role of Consortium Bishop Six, a global peacekeeper in the year 2042, aboard the massive futuristic aircraft ZENLIL. You have an unprecedented amount of freedom to control how the story unfolds.
Κριτικές:
ΠΡΟΣΦΑΤΕΣ:
Κυρίως θετικές (61 κριτικές) - 77% από τις 61 κριτικές των χρηστών στις τελευταίες 30 ημέρες είναι θετικές.
ΣΥΝΟΛΙΚΑ:
Κυρίως θετικές (1,068 κριτικές) - Το 75% από τις 1,068 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 8 Ιαν 2014

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Αγορά Consortium

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Πρόσφατες ενημερώσεις Προβολή όλων (34)

3 Μαΐου

New and free CONSORTIUM level and a contest!

Greetings Seekers,

We have just over one week remaining for our crowdfunding effort for Consortium: The Tower!

As part of our pre-production process for The Tower, we have developed a new virtual trainer level for CONSORTIUM. The map itself is designed as an internal tool for us to use moving forward as we develop levels for Consortium: The Tower. It makes great use of super jumping and vertical/open spaces, which the Churchill Tower will be full of.

It will be included, completely free, as part of the next patch for CONSORTIUM (v1.26). However, it is available right now for users who either opt into the beta here on Steam or download the free patch HERE for the DRM free version.

A contest of skill...

So, as an incentive to grab the map and play right now, we have come up with a rather simple but fun contest:

Who in the world can achieve the highest score in the Civilian Gauntlet?

To participate, simply grab the map (see instructions below) and start playing. When you feel like you have achieved a score that you want to enter into the contest:
  1. Take a screenshot that clearly shows your final score on screen.
  2. Post the raw screenshot to Twitter, Facebook or your social network of choice along with the hashtag #TheTowerContest and a link directly to the Consortium: The Tower Fig campaign.
  3. That’s it!
The contest ends the moment that the Fig campaign ends.

Whoever achieves the highest score will receive a huge poster for Consortium: The Tower, signed by The Tower team.

Instructions for how to play Civilian Gauntlet
  1. Opt into the beta: Right click on CONSORTIUM in your library. Click “Properties”. Click the BETAS tab. Click the drop down, and select “vt_civdefense_gauntlet”.
  2. Wait for the game to update, then run CONSORTIUM. The version of the game should show as “V1.25_CGB Master Edition”.
  3. In the main menu, bring up the developer console (default key is ~). If it doesn’t work, make sure the developer console is enabled first: click OPTIONS - Keyboard/Mouse - set Allow Developer Console to “Enabled”.
  4. In the developer console, simply type “map vt_civdefense_gauntlet” (no quotes) and hit ENTER.

To read more about the latest stuff happening (including upcoming Twitch streams!), check out our full update on Fig!.

-iDGi and The Tower team.




3 σχόλια Περισσότερα

13 Απριλίου

Consortium: The Tower has been fully funded on Fig!

Hello Seekers,

We wanted to drop in and let you all in on some good news: Our Fig Campaign for Consortium: The Tower has hit its funding goal with 28 days left on the clock! We're still coming to terms with the speed at which this campaign is moving thus far, but we have plenty of things planned over the next few weeks as we strive to tear into some stretch goals.

We’d like to take a moment and thank all the players of CONSORTIUM, and those who continue to follow our announcements and forum here on Steam. Your support over the years means a great deal to us, and we’d love it if you’d continue this journey towards The Tower with us. Hitting our funding means The Tower is a certainty, but we still need some help on reaching our stretch goals. We invite you to come take a look at our campaign, and if it’s up your alley, help us reach those goals!

For all those who have already supported us on Kickstarter or Fig, a massive thank you for putting your trust in us.

Here is some new press for you guys to help us share today's awesome milestone with the world:

Rock, Paper, Shotgun

GameSpot

WCCFtech

VentureBeat

GameRant

OnlySP - includes link to an extensive interview!

Also a brief note about CONSORTIUM Game One: Once the campaign is over and we're settling into production of The Tower, we will also be spending some time finishing up some things with CONSORTIUM - a Mac build remains a priority for us to finally get done. CONSORTIUM V1.26 will also be completed and will include various bug fixes.

That's about it for now!

Sincerely,

-- iDGi and the Consortium team


7 σχόλια Περισσότερα

Κριτικές

“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“...you'll find a game that's punching well above its weight”
Kotaku

“Consortium offers a solid sample of what we’ve been saying games have the potential to do for a generation”
Rock, Paper, Shotgun

Σχετικά με αυτό το παιχνίδι

The direct sequel to CONSORTIUM is now crowdfunding on Fig! https://www.fig.co/campaigns/consortium-the-tower We need YOUR help to make this project a reality!

Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc entirely aboard Zenlil, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in an interactive story taking place entirely aboard the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.

Απαιτήσεις συστήματος

    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Επεξεργαστής: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Μνήμη: 4 GB RAM
    • Γραφικά: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 7 GB διαθέσιμος χώρος
    • Επιπλέον σημειώσεις: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    ΠΡΟΤΕΙΝΟΜΕΝΕΣ:
    • ΛΣ: Windows 7/8 x64
    • Επεξεργαστής: Intel i3 2100T | AMD Phenom II x4 or higher
    • Μνήμη: 4 GB RAM
    • Γραφικά: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Έκδοση 9.0c
    • Αποθήκευση: 7 GB διαθέσιμος χώρος
Κριτικές πελατών
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ΠΡΟΣΦΑΤΕΣ:
Κυρίως θετικές (61 κριτικές)
ΣΥΝΟΛΙΚΑ:
Κυρίως θετικές (1,068 κριτικές)
Πρόσφατα αναρτημένες
matik452002
( 5.4 ώρες στο μητρώο )
Αναρτήθηκε: 28 Μαΐου
Έλαβε το προϊόν δωρεάν
...uhhhhh, weird feelings.
CONSORTIUM, the game where developers make you think that everything you do is REAL and has impact on everything in the future world. But speaking normally, it is about a game where you enter the mind of some person through a satellite and do some stuff. Boatloads of story awaits.

Pros
- Boatload of story and lore
- More boatloads of story and lore
- One big mothership of story and lore
- One BIG UNIVERSE of story and lore

Cons
- Sometimes TOO MUCH story and lore
- Almost no combat
- You may feel guilt sa you make decisions, but it's just a feeling.

Conclusion is that there's STORY AND LORE OVERLOAD!!!!!!!111!11!1!one!!1!!!1oneone- *static*
—{ E5 }— Sergeant "Brisket"
( 3.8 ώρες στο μητρώο )
Αναρτήθηκε: 26 Μαΐου
It has a very unique feel too it , liek you're playing a movie or some sort of cheeky 90's show.
TheUnbornSilent
( 3.1 ώρες στο μητρώο )
Αναρτήθηκε: 23 Μαΐου
very interesting little game that unfortunately ends with a cliff hanger. More of a sit and watch/listen type of game with the occasional task to do. 7/10
The Dayman
( 4.9 ώρες στο μητρώο )
Αναρτήθηκε: 22 Μαΐου
Interesting and well executed, but ultimately too paltry to justify a pricetag greater than a few bucks
GhostFrost931
( 4.1 ώρες στο μητρώο )
Αναρτήθηκε: 15 Μαΐου
This Game is very innovative and immersul just like fallout but with a mytery a short map a few side quests and a short campaign i hope their able to make improvments and a sequel to the game and new weapons
☭Hubcaps
( 3.1 ώρες στο μητρώο )
Αναρτήθηκε: 13 Μαΐου
Really weird, pretty short and everything you do has a consequence. I really don't know how else to describe it, but I think I liked it.
UBCS Recruit Muffin
( 22.7 ώρες στο μητρώο )
Αναρτήθηκε: 13 Μαΐου
Definitely a reccomendation from me. The whole game world consists of maybe 100-200 square meters (except for the ending, but that doesn't really count) but the game would absolutely require several playthroughs to see everything the game has to offer. The game's story has a lot more to offer than it might appear, in fact, there's more to discover even if you beat the game. There's several secrets, and they're well done. I'd absolutely say you should get this game. It's only ten dollars, and usually the rule for me is one dollar per hour, and i've got 22.7 hours as of now in this game.
Mich-666
( 11.3 ώρες στο μητρώο )
Αναρτήθηκε: 11 Μαΐου
Interesting take on non-linear adventure game combined with murder-room mystery elements. I didn't expect it but it was really fun talking with all the crew and finding out whodunit. I really liked the freedom of choice in dialogues and compelling branching strory set in interesting future world.

Sometimes it was very hard to differentiate between all those numbered chess-like nicknames as whole hiearachy definitely needs some time to get used to (I would appreciate showing normal names anytime). Browsing through main terminal was mainly boring because most of the texts were written as interviews with too much beating around the bush (I would prefer shorter news-like summaries). But overall it is surprising hidden gem. and I'm glad I found it.

I recommend this game to anyone who prefers talking their way out instead of fighting in other RPGs.
zman
( 3.5 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαΐου
Story was good enough it had me play it a few times through to see the different options.
Josh
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 7 Μαΐου
Έλαβε το προϊόν δωρεάν
It loads until when you agree then it says

windows is crappy
this game doesnt want to work
its lazy
then it crashes
(dramatized)
Please move away from my uterus
( 8.4 ώρες στο μητρώο )
Αναρτήθηκε: 5 Μαΐου
Έλαβε το προϊόν δωρεάν
Extremely good Storrytelling, an excellent Atmosphere, and well written Characters are only a few things Consortium has to offer. Highly recommended
Historian
( 70.5 ώρες στο μητρώο )
Αναρτήθηκε: 4 Μαΐου
Ever wanted to play a Star Trek episode, where you're serving as the security officer?

That's pretty much Consortium - a weird mixture of Deus Ex, a Star Trek episode, Chess, and the metanarrative of Assassin's Creed.

Connect to the mind of Bishop 6 and live a day in the life of a Consortium Bishop. It's pretty damned cool.
FordGT90Concept
( 73.2 ώρες στο μητρώο )
Αναρτήθηκε: 4 Μαΐου
Consortium is a very story and dialog driven game. To sum up briefly...
Dialogs: lots and branching
Duration: relatively short (a few hours depending on what you do) but replaying highly recommended
Story: excellent
Combat: completely avoidable but if you do it is passable (great if coupled with an AutoHotKey script to overcome some binding quirks)
Characters: lots of variety and about 20 of them. They're memorable enough you'll remember most of their names.
Environment: small (stuck on a large aircraft) but detailed.
Graphics: the style is minimalist. Judge for yourself from the screenshots.

I love this game so much, I invested big bucks into the Fig campaign for the sequel. It's not for everyone but it is at least worth playing once to decide if it is for you.

Saves will carry over to The Tower!
Πιο χρήσιμες κριτικές  ΣΤΙΣ 30 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
13 από 14 άτομα (93%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
73.2 ώρες στο μητρώο
Αναρτήθηκε: 4 Μαΐου
Consortium is a very story and dialog driven game. To sum up briefly...
Dialogs: lots and branching
Duration: relatively short (a few hours depending on what you do) but replaying highly recommended
Story: excellent
Combat: completely avoidable but if you do it is passable (great if coupled with an AutoHotKey script to overcome some binding quirks)
Characters: lots of variety and about 20 of them. They're memorable enough you'll remember most of their names.
Environment: small (stuck on a large aircraft) but detailed.
Graphics: the style is minimalist. Judge for yourself from the screenshots.

I love this game so much, I invested big bucks into the Fig campaign for the sequel. It's not for everyone but it is at least worth playing once to decide if it is for you.

Saves will carry over to The Tower!
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7 από 8 άτομα (88%) βρήκαν αυτή την κριτική χρήσιμη
2 άτομα βρήκαν αυτή την κριτική αστεία
Προτείνεται
70.5 ώρες στο μητρώο
Αναρτήθηκε: 4 Μαΐου
Ever wanted to play a Star Trek episode, where you're serving as the security officer?

That's pretty much Consortium - a weird mixture of Deus Ex, a Star Trek episode, Chess, and the metanarrative of Assassin's Creed.

Connect to the mind of Bishop 6 and live a day in the life of a Consortium Bishop. It's pretty damned cool.
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3 από 3 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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3.1 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαΐου
Really weird, pretty short and everything you do has a consequence. I really don't know how else to describe it, but I think I liked it.
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1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
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22.7 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαΐου
Definitely a reccomendation from me. The whole game world consists of maybe 100-200 square meters (except for the ending, but that doesn't really count) but the game would absolutely require several playthroughs to see everything the game has to offer. The game's story has a lot more to offer than it might appear, in fact, there's more to discover even if you beat the game. There's several secrets, and they're well done. I'd absolutely say you should get this game. It's only ten dollars, and usually the rule for me is one dollar per hour, and i've got 22.7 hours as of now in this game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
3 από 6 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
0.8 ώρες στο μητρώο
Αναρτήθηκε: 2 Μαΐου
https://youtu.be/n5T4BJyjtJY

Really interesting game. The look of this is quite realistic and has some really interesting futuristic technology going on. So far, this game has shown that there is quite a bit of replay value in the way you act with your main character. After showing you around briefly, it has given you a mystery and a problem that you need to then solve. There are many characters to interact with, things to do, and technology to interact with. It is a solid game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
Πιο χρήσιμες κριτικές  ΣΤΙΣ 90 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
Προτείνεται
12.0 ώρες στο μητρώο
Αναρτήθηκε: 10 Απριλίου
Despite the FPS/RPG trappings its more like an adventure game than anything else; aside from some virtual reality training levels there are only two real firefights in the entire game. Thankfully the adventure game stuff is pretty interesting, with the entire game playing out on a single sci-fi aircraft that's like a cross between Star Trek and Thunderbirds where everyone has goofy uniforms and chess-based rankings and you do everything from solve a murder mystery to negotiate with terrorists to man the ship's defenses and do repairs after a battle. It's only towards the end when it tries to introduce a metanarrative involving terrorists and AIs and characters speaking to the player directly that the story starts to fall apart.
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3 από 4 άτομα (75%) βρήκαν αυτή την κριτική χρήσιμη
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12.6 ώρες στο μητρώο
Αναρτήθηκε: 29 Φεβρουαρίου
AMAZING!
Is kind of short, but the story, characters... EVERYTHING, is so epic!
And because of the diferent ways you can follow the story, this game gains major points on replayability
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4 από 6 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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8.2 ώρες στο μητρώο
Αναρτήθηκε: 19 Απριλίου
Was an interesting game. Many replays if you just wanna get all teh achievos or just wanna play for fun.

You control this character codenamed Bishop 6 who is on Consortium which seems to be the plane/space plane(as apparently it can travel outa space too). So you run around the plane doing missions and meeting these new crewmembers of yours, bla bla bla, then you get attacked, and then sent on a *real* mission which promptly ends the game with that cliffhanger.....

Game appears to be run on Source engine and it looks alright. Audio seems to be stereo only, sound and music are fine, IMO of course.

This game can be described in one word: Simulator.

Overal I enjoyed the game, so thumbs up from me.
================================
Played on Raikou (Gigabyte P35x V3): i74710HQ, 16GB RAM, GTX 980M, 128GB SSD mSATA, 2TB HDD, Win 7 Pro x64, BD-R ODD, FHD display; resolution 1920x1080.
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3 από 5 άτομα (60%) βρήκαν αυτή την κριτική χρήσιμη
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5.6 ώρες στο μητρώο
Αναρτήθηκε: 11 Απριλίου
Play this game. It's not a massive game, but it is well made and if your graphics card can handle the slightly curious render then it will be a satisfying way to pass a few hours.

You can actually have conversations with the AI in this game, the talking flows naturally and the interactions are mostly really connective -as in- I care about the crew (well, Rook 9, who still owes me a drink!) far more than their colleagues in Skyrim (who insist on telling me their lifestories without request before I firestorm their arses).

But yes, A fun smallish but well crafted detective game right here.....
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4.4 ώρες στο μητρώο
Αναρτήθηκε: 2 Μαρτίου
When I saw this game being free for a weekend I thought to myself "Probably another mediocre, sci-fi Shooter". After finishing this game in one session, I realized that I couldn't have been more wrong.

CONSORTIUM is best compaired with story-rich First Person games like the original Deus Ex or the Mass Effect series. First, I'll get to the games strongest points. The Story is kinda weird, but in an awesome way. You make up your own background story, your seekings and how your attitude. Since you are in an to you unknown world, this leads to some comical missunderstanding, both showing a great humor and sometimes breaking the 4th wall. There are also no cutscenes in this game, never robbing you of its control and always being able to decide whether you want to be nice to someone, ♥♥♥♥ them off, just walk away from a conversation or simply staying silent. There are a lot of choices and interessting stuff to explore that you will miss in your first playthrough. In addition, most characters are enough fleshed out to be interessting and have an own personality.

If you are searching for a good shooter, CONSORTIUM might not be the right choice as I found the combat system and ammo managment to be kinda confusion. It works for the time being but has much room for improvements. If you want a great story, great characters, many choices and an awesome time, get it.

An amazing masterpiece that only Indiedevelopers can bring forth.
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5.2 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαρτίου
Rank: 6.5/10
Recommendation(s): Play a Source Engine game, be able to handle the art style.
Major Theme: Different?
Bought at Price: F2P – Source Engine Mod (Demo)

I’m confused where to actually start with this review. Consortium isn’t your typical game.

Sure it’s a murder mystery game, but that doesn’t really do it justice. The way I’d describe it is take the depth of choices from The Witcher 3, throw it in a blender with the board game Clue, add in an odd art style, and blend it all up.

http://steamcommunity.com/sharedfiles/filedetails/?id=602261217
There are a lot of good unique things about this game, like the choices and consequences and gameplay mechanics – but overall – I found myself confused and my eyes straining from semi-realistic art style. The UI felt like duct tape being used on a fancy pair of jeans, which really hurt the title even more.

Ignoring the UI, the story/plot left me very confused. I felt as if it needs a professional rewrite. By halfway through, I was still trying to piece together the beginning, which an understanding of the beginning is required to play the rest of the game properly.

http://steamcommunity.com/sharedfiles/filedetails/?id=602261108
I know, I know. It’s an indie title, but I was just disappointed that this could have turned out to be a much better game than it was. A lot of other people enjoyed the game, but I just don’t see myself wanting for the next game to come along.

http://steamcommunity.com/sharedfiles/filedetails/?id=602261184
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
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3.6 ώρες στο μητρώο
Αναρτήθηκε: 9 Απριλίου
Consortium - a game that challenges you to act the normalest you can. My advice is to GO IN BLIND - don't read anything, don't see anything, unless you're stuck.
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19.4 ώρες στο μητρώο
Αναρτήθηκε: 8 Μαρτίου
An amazing game with a great story.

Cons:
- Shooter (shooting) elements seem somewhat poor. The ideas are ok, their execution... not so much.
- Part 2 again needs crowdfundning and boy we need that game out already. This story needs conclusion!
- Performance problems?

Pros:
- Everything else, really. As in...
- ...really, REALLY great plot, characters, interactions between them, their agendas;
- Amazing atmosphere. I mean it: it's one of the most immersive games I've played;
- Did I mention how great are the atmosphere and the plane crew? You care for characters, you feel for them.
- Very good pacing.
- Great character visual design, very good plane design.
- Nice "cartoon-ish" graphics.
- Even though the game ends pretty much with "To be continued", it's really good even as a standalone story.
- Very promising sequel.

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6.7 ώρες στο μητρώο
Αναρτήθηκε: 18 Απριλίου
This game randomly showed up in my library a while ago and I don't know why. I installed it so It wouldn't disapear, and it's just been sitting in my library ever since. I was bored and decided to play it today, and in my time playing I've found it to be a very in depth story driven game, and it seems like a lot of hard work and effort was put into it such that each and every action actually does have an effect of somesort. (except turning on every sink and blowdrier and then flushing the toilet as fast as it'll let you). Also, I accidently blew myself through a wall with a grenade, so don't shoot straight down or you may wind up outside the map. Lots of fun so far though.
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Πιο χρήσιμες κριτικές  ΣΤΙΣ 180 ΠΡΟΗΓΟΥΜΕΝΕΣ ΗΜΕΡΕΣ
38 από 54 άτομα (70%) βρήκαν αυτή την κριτική χρήσιμη
5 άτομα βρήκαν αυτή την κριτική αστεία
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37.6 ώρες στο μητρώο
Αναρτήθηκε: 13 Ιανουαρίου
I'll assume you read the description blurb for the game. And now onto the review.
Was it worth it? Yes.

When you think about a game occasionally over the course of *years*, you know they did something right. (Forgetting about the fact I've been waiting for a sequel for AGES)
Too many games are forgettable in my opinion. Especially when Steam has SO MANY. This one however, was totally worth it ;)

Let's skip to the breakdown:
+ Great background music by Jeremy Soule and free soundtrack download
+ Stanley's Parable level of unique choices with different outcomes
+ Unique setting (it's on a plane?)
+ Great voiced characters
+ Detailed story with lively characters
+ Did I mention the story?

- The graphical style is unusual. It's not BAD, it just doesn't look real
- Fights while few, are fast, frantic and unwieldy
- I ran into some weird graphical issues when I first played, restarting worked for me
- A single playthrough is SHORT! And the sequel, well I've been waiting forever!!

+ The sequel is about to make its kickstart debut... FINALLY!

The real fun of this game is in blindly throwing yourself into a detailed new universe, the game admitting that, and enjoying how the world reacts to your choices.

Spoiler example:
What would happen if you started a new game, and didn't know much about your environment, who the NPCs were, ... even what your name was? lol Actually that's typical, but expect this game to call you out on it if you're obvious.

I recently played Undertale and it reminded of this game, choice-wise. That's praise.

Anyway, I say it's definitely worth a shot if it sounds at all interesting to you. With TallTale taking the lead on games like this, it's nice to have new blood. Especially since you have SO much more control over your choices compared to traditional adventure games.
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13 από 22 άτομα (59%) βρήκαν αυτή την κριτική χρήσιμη
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62.8 ώρες στο μητρώο
Αναρτήθηκε: 25 Ιανουαρίου
A strong narrative and deeply branching story where your choices matter. You step into the role of a global peacekeeper in the near future, aboard a large future craft, inside which this story takes place.

An on board murder has you looking for a killer on a ship with a NPC crew who work, socialize, go about their lives, react differently to your conversations and actions, as well as your response to unfolding events. It's some of the deepest conversation mechanics I've experienced, like a really fleshed out Mass Effect game taking place entirely on board one ship.

It's probably the closest we will get to a block style RPG.

There are some FP Shooter elements, namely hostiles and VR training, but the passive route can be taken with aggressors.

A sequel has been funded on fig.co and I believe this entry will be ported over to UE4 in the future.
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16 από 28 άτομα (57%) βρήκαν αυτή την κριτική χρήσιμη
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3.0 ώρες στο μητρώο
Αναρτήθηκε: 12 Φεβρουαρίου
The execution doesn't live up to the ambition.

It has some promising aspects - a distinct world and characters, extensive dialogue, impactful choices and varied gameplay. The writing is generally decent, and at least puts a bit of a twist on the tired old amnesiac protagonist device.

Unfortunately, these are let down by technical issues (painfully slow and frequent loading, excessive GPU use and various glitches), voice acting which ranges from passable to cringeworthy, poorly explained concepts and a baffling layout which is desperately crying out for a map and/or objective marker.

Hopefully the experience will see the devs come up with a less clunky game which properly showcases their talent.
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5 από 7 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
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15.6 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιανουαρίου
The game is kind of in the same vein as TellTale's Walking Dead games. Unlike other interactive games, this one never took control away from the player. The game can be completed rather quickly but it is intended to be played more than once. Each parallel "Universe" can provide different results based on your actions.
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6 από 9 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
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45.5 ώρες στο μητρώο
Αναρτήθηκε: 23 Ιανουαρίου
Brilliant. Immersive. Sometimes hilarious. Buggy? A little, and it could use some slight reworking. The bugs didn't stop me from playing, just minor things like getting stuck in places. It gives the illusion of branching but in reality all choices lead to pretty much the same end, its all a matter of how you get there. All around I give it a 9/10 and an A for Always look for hidden stuff. They managed to do so much with such a small map, and I would have totally spent even $10 on it. It only costs $3, and I got it on a free weekend. Probably the best free weekend game I have played. Control over your character is NEVER taken away. You can even get up and walk out in the middle of a conversation. +10 points for being able to double fist punch things (hold RClick and LClick, release simultaneously. Requires wearing the B.U.S.) Character alignment tells you how you are standing with a particular person you have met. Play nice guy, or be public enemy #1.
Would reccomend this game to anyone who likes a fantastic First Person RPG that emphasizes control.
Should totally back CONSORTIUM: The Tower on Kickstarter.
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7 από 11 άτομα (64%) βρήκαν αυτή την κριτική χρήσιμη
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14.7 ώρες στο μητρώο
Αναρτήθηκε: 24 Ιανουαρίου
Consortium is a short, dialogue-driven indie drama defined by the choices you make. Short, because its length feels like an episode rather than a full game (took me four hours to complete a run-through). You have the ability via some satellite thingy to travel into the future and inhabit the body of someone else in that future. You wake up in a cabin aboard a plane / airship and have to immediately come to grips with your new surroundings. The entire game is spent aboard this plane; you'll look for a traitor among the crew, negotiate with a mercenary, and try to keep the plane repaired and running. The moment gameplay starts, the conversations and choices begin.
You can view the opening of the game here.

Which are two of the primary strengths of Consortium. Choices abound, and result in genuinely different outcomes – NOT the same out come with minor variations. This means that, though short, replayability is high. There are a lot of dialogue options, with staying silent being a valid choice as well. With so much talking, the voice acting needs to be top-notch, and it is. A few characters seem a little flat, but the primary characters are unique and reactive. There are some very funny sci-fi references as well; like when you find someone dead, one of the conversation choices is, “He's wearing a red shirt; why should I care?” (Star Trek fans will know.)

A supporting strength of Consortium is the lore. This is never forced on you – you have to go find it – but there are questions that can be asked, and bulletins to read that explain a lot of the world you find yourself in. Ranks are modeled on chess pieces (you play as a “bishop,” while answering to a “rook,” and primary crew are “pawns”). And gun play is good, though shooting doesn't need to happen much if you don't make certain choices. I did choose the more violent route, and the shoot-out on three decks of a plane / airship, blacked out, with only red emergency lights pulsing on and off, was a creepy yet exhilarating setting for a deadly game of cat and mouse.

The three decks of the plane / airship are fully explorable (including the crawl spaces). Characters are generally well-modeled, though assets are re-used frequently (while every character's face is different, all men have the same body type, as do women). The graphics and environment are fully 3-D, which is an interesting choice since the game could have gotten away with being a 2-D point-and-click (would have lost that feeling of freedom to explore if the devs had done that, though). The graphics quality is plain but utilitarian; it fits the setting.

Usually a game's shortness would count heavily against it, but the high level of replayability counters that. Go into Consortium expecting dialogue-driven drama, and you'll easily get your money's worth. The game ends on a cliffhanger, but with the sequel recently Kickstarted, I hope the next episode comes soon! Value-wise, worth getting on sale for around $5, but if you want to support the developers, consider purchasing at full cost. Highly recommended.

Note about crashes:
I had a few where the game would just lock up and CTD. I set the game to run in Windows XP SP3 compatibility mode, and the crashes disappeared. The load times are long, though, and if you open the Task Manager it will say Consortium is “No Longer Responding”; ignore that and be patient, the game should eventually load.
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