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Game One of the iDGi-1 Trilogy. Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium. Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other.
發售日: 2014年1月8日
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v1.21 is here...


This version fixes a variety of bugs that were found in the Master Edition.

For a complete list of the fixes made, check out the latest entry [Heavy Spolier Alert!] HERE.

  • En español. 99.5% completo. Vamos a presentar el juego con subtítulos en español en aproximadamente una semana!
  • Mac port. We are happy to report that the Mac port is now in the early testing stages! Stay tuned, it is coming...

-The iDGi and CONSORTIUM team

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V1.2 Master Edition


This is it. The definitive edition of CONSORTIUM is here!

We have worked to address every single issue that has been reported to us by players and critics since launching V1.0 in January. We would like to humbly request anyone who has already reviewed CONSORTIUM (on Steam or anywhere else) and gave low marks due to bugs, to please have another look at this Master Edition. We guarantee you will not be disappointed and hope you would be willing to re-consider your original review.


  • Heavily updated core combat mechanics and related A.I. Enemies will get much more accurate if you stand still, but accordingly their aim will become far worse the faster you move. Enemies in combat are smarter and more aware.
  • Huge performance improvements. Game is now fully playable on supported machines.
  • New Steam leaderboard for scores achieved with the Civilian Defense training scenario. Reach the coveted top 5 and have your name show up on an in-game scoreboard!
  • Greatly improved controller support. It's still partial and you need a mouse for some functions (notably the inventory screen), HOWEVER it is far more playable and fun with the controller now.
  • Choreography polish. A ton of scenes in the latter half of the game now have greatly improved fidelity in terms of character expressions, gestures, etc. A notable improvement is that characters will now use hand-panels.
  • Balance and feedback improvements to the Zenlil Combat Minigame.
  • Several hundred bugs have been squashed. See [Heavy Spolier Alert!] HERE for the changelog in its entirety.


  • You will still notice some relatively minor animation "glitches" here and there. We didn't quite have time to fix them all, but these will be addressed in a future patch.

  • Spanish localization. A full Spanish sub-titled version is roughly 70% complete, and we will be making it live the moment it's complete. A rough ETA for this is mid-late May. Watch for the corresponding announcement!
  • Mac and Linux ports. Now that the Master Edition is done, we will be getting back to completing this. ETA is hard to say but a beta for these may be made available for testing in June.
  • Oculus Rift support. We all want to explore Zenlil and experience CONSORTIUM in VR. We have started the process of working with Valve on figuring out the challenges to port our game to VR, and will keep you updated as progress is made.
  • Full controller support. We eventually want to officially upgrade the controller support to FULL.

That about sums it up.

We all hope you fully enjoy the game as it was meant to be played, and please post any thoughts in a Steam review, to the forums, or directly below!


-The iDGi and CONSORTIUM team

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“Consortium is an ingeniously subversive gem, containing enough backstory to fill a Triple-A trilogy while focusing exclusively on an airship crew in distress.”
4/5 – The Escapist

“At $20 I'd say it's worth it - you'll find a game that's punching well above its weight”

“It's an unusual sci-fi adventure game with a splendidly credible cast of characters and a strong sense of mystery”
Rock, Paper, Shotgun


Game One of the iDGi-1 Trilogy.

Purchase includes 70 min original orchestral soundtrack by Jeremy Soule and the comprehensive "iDGi-1 Discoveries" lore compendium.

Taking place entirely aboard a massive futuristic aircraft, CONSORTIUM is a first person science-fiction role-playing experience unlike any other. The story begins in our world - the "real world" - where we here at Interdimensional Games have developed a satellite (iDGi-1) capable of opening a digital rift through time and space...

Anyone with an internet connection can travel through this rift and awaken within an alternate dimension from our own - the "game world" - in the year 2042.

  • The first of a planned trilogy, Consortium contains a fully resolvable arc, but links to further games by a much larger story and its countless mysteries. Each subsequent title will act in this way, with both an internal story and a serialization that continues to build the alternate universe.
  • Immerse yourself in the interactive story of the C-3800-D "ZENLIL" Consortium Command vessel on December 21st, 2042...
  • Built with a modified version of the SOURCE engine, explore ZENLIL, a living and highly interactive environment with complete freedom and agency. Includes turbulence and non-scripted decompression events!
  • Engage with a cast of over 20 people in innovative and life like conversation. Over 4,000 lines of fully voiced dialogue, each choice changes how they think about you. Or choose not to engage with them at all and never speak a word!
  • Experience an all original orchestral score by award winning composer Jeremy Soule
  • Act as detective investigating an on-board murder, while simultaneously playing peacemaker to a large band of mercenaries who seem to want YOU dead. Or play diplomacy with a smoking barrel, and let the tragedies continue to mount.
  • Dive into a world with well over 150,000 words of back-story and lore, where everything you read, see, speak, or hear relates to the story and characters, and everything is there for a reason.
  • A highly original energy based inventory system with original sci-fi weapons, gadgets and armor.
  • The story unfolds based largely on your actions. You may use diplomacy and talk your way through the entire game - never shooting anyone! OR, decide to use deadly or non-lethal force.
  • Forge lasting relationships with the crew of ZENLIL, and alter the course of the story through your actions. Your choices will change your play experience, and subsequent playthroughs offer the chance to make different decisions and see all new outcomes.
  • Regardless of what you choose to do or not, the experience always moves forward, adapting seamlessly to YOU.


    • OS: Windows Vista/7/8 32bit (NO XP SUPPORT)
    • Processor: Intel Core 2 Duo 2.5GHz, AMD Athlon X2 64 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 260 | AMD Radeon HD 4890 series
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
    • Additional Notes: Of the maximum 4GB of addressable memory space on a 32-bit system (2 ^ 32 = 4,294,967,296 bytes = 4GB), Windows reserves 2GB. This leaves any application (such as Consortium) with a maximum of 2GB to play with. During loading, Consortium can allocate up to 1.8GB worth of memory. If you are running Consortium with a 32 bit machine, be sure to close as many other simultaneously running programs as you can, otherwise "out of memory" crashes may occur.
    • OS: Windows 7/8 x64
    • Processor: Intel i3 2100T | AMD Phenom II x4 or higher
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 460 | AMD Radeon HD 5830 series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 7 GB available space
41 人之中有 37 人(90%)認為這篇評論有參考價值
此帳號擁有 1,221 款產品
9 篇評論
5.9 記錄時數
Space RPG game with FPS elements. No its not like Mass Effect.

I bought this the minute I saw it on Steam. Why? It looked cool and the story/setting got me intrigued.
The first hour was a bumpy ride because of a wide variety of bugs. The devs were very honest about it, admitted they should have released it as an early access game.
I waited, patiently, a few weeks for the devs to fix their game. I started over because the patch also deleted the savegames (which was announced by the devs as well).

This whole game takes place on a rather small spaceship and you're a Bishop, lead operations if I'm correct.
The ships hierarchy is based on chess. You have your pawns, rook, queen, king, etc. So you always know the status of a crewmember.
You're transfered from 2014 into this bishop person. At the start you have no idea who you are and what you're supposed to do. You'll learn by interacting with the people on board, who do not know you're from 2014 (and you might want to keep it that way). The way you respond to these people and actions you take playing this game will get different outcomes. In my 5 hours playthrough I somehow managed to ♥♥♥♥ of most of my crewmembers ;)
I checked the achievements and there are a lot of ways to finish this game. I'm thinking about playing it again, with some different approaches to some situations.

The story begins with a hostile attack and a murder and unfolds after that. I liked the story, a lot! More games/episodes are coming as this story ends with a cliffhanger. I'm looking forward to it!
(I cant tell more about the story without giving away too much.)

Some points you might find interesting:

Just a small part though this might be more important in the coming games. You have a wide arsenal of weapons, all with different specs. You have guns to kill and guns to capture. Whatever you choose will ofcourse change the outcome.
I had 2 battles in this game and 1 tutorial. It aint CSGO or COD but its ok.
* Graphics
looking good but nothing fancy, kinda like an interactive comic. Not childish in any way though.
* Sound
Voiceacting is great. Lot of different accents, all very convincing.
Soundtrack and effects are ok.
* Replayability
Definately! I checked the achievements after completing this and I saw their are many different outcomes to specific situations.

Excellent game and I have no regrets buying this. The 6-man dev team did a great job and reacted honest and adequate when they found out people were experiencing bugs. The story, for me the most important part, is great and well told. More of this please!
74 人之中有 55 人(74%)認為這篇評論有參考價值
此帳號擁有 175 款產品
1 篇評論
6.7 記錄時數
It's been a long time since I felt fully trolled by a game. Lets ignore the game breaking bugs and the fact that most people seem incapable of finishing the game. Lets ignore the peculiar graphics choices since they're functional and graphics arent important as long as they perform all the tasks you need them to in the game.

Here be spoilers.

This entire 'game' is the intro sequence to a game they havent made yet! You're told bishops are essentially a warrior class, you're given a powerful suit of armour, several weapons and several pieces of equipment that you plug into your armour for various effects...and there is no combat in the game. The combat takes place in a virtual reality suite, there is one opportunity for actual physical combat in the game and it only happens if you screw everything up. Also, the special equipment you get for plugging into your suit that gives you different abilities? that is only given to you AS THE GAME ENDS! Meaning they put work into coding items you are physically incapable of using in the game at any point. They constantly talk about the combat system, the equipment system, your role as a warrior in this alternate society...and before you actually engage in any combat the game ends. This game would have been perfectly fine as an interactive story game. If they had included none of the taunting allusions to combat, none of the equipment and several guns you will never use in any situation (they're even locked down during the game with the safety on, I never even fired them) and focused on the one thing the game delivers, a good narrative and great voice acting, it would have been a good game. But constantly promising that this is a first person shooter with role playing aspects when it is in fact a socialization simulator is misleading and a direct attempt to lull in a different audience.

In short it's 2014 and having a dialogue tree in a game is not a selling point, we've had those functioning at this level since the 90s. You cant sell a game entirely on the point it has a dialogue tree in it, so they clumsily tacked on some pretend first person shooter aspects to use guns to sell it. The entire 'game' is a sham. It's an interactive movie, which would be fine if they marketed it that way. Including features it isnt possible to use anywhere in the 'game' whilst constantly leading you to believe the game is a first person shooter in the advertising and in the game itself is dishonest and frankly insulting.
10 人之中有 10 人(100%)認為這篇評論有參考價值
此帳號擁有 400 款產品
2 篇評論
10.3 記錄時數
You could be interested in this game if you like short, dense, dialogue driven games in a near future setting - with a focus on replaying different permutations of choices.

You are dumped on a high tech airplane that functions as mobile base as the enforcer of a multinational all-powerful corporation. You are the "new guy that everyone is a bit frightened of" since you are the guy with the Robocop-armor and guns. You get know your 16 fellow corpers then someone dies and suddenly there are fighter airplanes on the horizon and someone in the plane seems to feed them information and sabotage as much as possible. The meat of the game is to talk to your fellow specialists, watch their actions, threaten them (or not), deduct information, cross reference alibis, and find the traitor (if there is one). Dialogue (and background dossiers on the info-terminals) are extensive, well written and well performed.

Solving the mystery around the traitor(?) is the big draw of the game but since it is quite short (about 5-6 hours) and events are dense and develop quite differently depending on how you talk to people replaying the game just for kicks can be very motivating if you are the kind of player this appeals to.

There are first person shooter elements in this game but they are mostly optional. The gameplay in these is competent but nothing special.
45 人之中有 29 人(64%)認為這篇評論有參考價值
此帳號擁有 1,757 款產品
36 篇評論
4.5 記錄時數
I had a hard time to decide if i should write a (as of now) negative review for this game.
First of all i really like the concept of the game as well as the background of it.
Sadly the execution is somewhat lackluster.

This sadly impacts the game on nearly every level.

In conversations you sometimes have options, which shouldnt be there (since you don´t know this things), something which should be taken care of in a so dialogue heavy game. Also on other times your options are limited to only go against one side, i´ve often missed a neutral way (and saying nothing is not the option i want).
Even more hurting is... the relations to the crew members are there.. but they don´t change anything, as far as this game is going.

Then we come to the graphics and UI... both are underwhelming to say the least... the Virtual training enviroment hurts the eyes, also the normal game graphic looks in some ways like a ten year old game.. with the shooter part, they included in this game, this really hurts a bit. Also the action itself is very limited and basic.. no cover, only very basic healing and due to the basic graphics a very rudimentary gameplay in general, add to this an extremely clunky inventory as well as a heavy set move control, which likes to keeps hanging on the many small doorways - all this makes the game a not so great experience.

Furthermore it naturally has many bugs (some of which are game breaking.. at least two which i had in the last part) and a very short and abrupt ending (it ends, when it is just really beginning). This game seems really like an intro, which is supported by the many things you can´t even use as of now (and that you get some advanced equipment, just before the game ends).

So to conclude this, the story/setting is - as i said in the beginning - something new and innovative, though it surely won´t be for everyone, as some of the conversations (with the King for example) are kind of odd. And i really would have liked to enjoy the game, but in the actual state it´s more annoying than enjoyable.
9 人之中有 9 人(100%)認為這篇評論有參考價值
此帳號擁有 104 款產品
10 篇評論
16.3 記錄時數
-Original and unique Role-Playing experience
-The option for completely "peaceful" or violent playthroughs, depending on the player's desires
-Anachronisms and the "breaking of the 4th wall" create some rather humorous dialogue instances
-Exceptional voice-acting, especially for an indie/crowd-funded title
-The massive amount of information on the game's lore available via the in-game Information Consoles

-The game's graphics could use some optimizing, instances of sluggish performance even on high-end PCs (although this has been confirmed as a "work-in-progress" for a future patch)
-Rather short duration (my first, non-violent playthrough took me about 6-7 hours), but multiple playthroughs are encouraged and add more hours to it

(full review in Greek available HERE)